Previous Topics 6/24/2005 Tiffanee: AVFA Adventure Game Hello my name is Tiffanee and I'm 17. Just thought I might jump in here and share some gaming stories with you.
My first gaming experience was pretty damn interesting.… In Actual Play Participants: Tiffanee.
6/24/2005 Darcy Burgess: TSOY goes Orbital Last night, our group ran a quick playtest of some mods (ok, heavy hacking) I did to TSOY in hopes of getting the basic framework of the system to support… In CRN Games Participants: Darcy Burgess, rafial.
6/24/2005 Goatee Parchment: [Psyche] An Overview of my Psychic Thriller Game (Long Post) Hello, everyone! :)
I'm PJ, a 21-year-old guy from the Philippines, and this is an RPG I've been working on for about a couple of months. It's called "Psyche", and… In Indie Game Design Participants: Goatee Parchment, Andrew Morris, daMoose_Neo, Troy_Costisick.
6/23/2005 Technocrat13: [Instant Publisher] Has anyone tried this site? Hiya all.
Feeling pretty good that I might actually get somewhere with FH8 led me to the fantasy that my next few games might actually be worthy of printing. Which… In Publishing Participants: Technocrat13, philreed, Andrew Morris, daMoose_Neo, Matt Gwinn.
6/23/2005 MatrixGamer: Accounting - What do you do? I'd like to see two things come out of this thread. 1. give people a chance to share what they do so people can read and learn about an important… In Publishing Participants: MatrixGamer, Resonantg, Valamir, Vaxalon, greyorm, ADGBoss, guildofblades.
6/23/2005 preludetotheend: How to do a layout (for afreind) OK this is just a quick little post that my friend asked me to post up for him while he is on vacation. He needs to know of any tutorials,… In Connections Participants: preludetotheend, Jasper, MatrixGamer.
6/23/2005 Frank T: [Breaking the Ice] 2nd session: NDW and a funeral So yesterday was our second session of BtI (first one see here). We played another four scenes, so we were even slower than last time since we didn’t have to… In Actual Play Participants: Frank T, Miskatonic, Andrew Morris, TonyLB, Emily Care.
6/22/2005 TonyLB: [Misery Bubblegum] We were terrible, terrible people Shawn de Arment and I tested the extremely, extremely broken alpha Misery Bubblegum system last weekend. I wanted to get the rules fixed up before risking anyone looking at them… In Actual Play Participants: TonyLB, hix, Miskatonic, Shawn De Arment, sirogit, Technocrat13, jasonm, Allan.
6/22/2005 Dwolvesbane: Background Abilities for a D&D Gameworld (Long, sorry) Im developing a system that uses rules similar to those for flaws but also gives the charachter access to Backgrounds (Positive) and Curses (Negative). The basic Idea is that giving… In Indie Game Design Participants: Dwolvesbane.
6/22/2005 inthisstyle: [Fifth World] I've been working on my TSOY variant called The Fifth World. It's based on Southwest Native American culture, and it is really starting to take shape. I just finished the… In CRN Games Participants: inthisstyle, Clinton R. Nixon.
6/22/2005 ironick: A Little Teaser for You All Hello all! Some of you may or may not remember this thread here:
http://www.indie-rpgs.com/viewtopic.php?t=14494&highlight=
It was a write-up of the conclusion of my group's DitV campaign, complete with inter-party kill… In lumpley games Participants: ironick, Technocrat13, lumpley, jrs, Wolfen, TonyLB, Solamasa, nikola, xenopulse, CCW, joshua neff.
6/22/2005 LordCarter: Newbie Designer on the Verge. Looking for Tips... Hello all, this is my first post on the Forge. From reading Ron's article, seems like he's got a good bead on the industry. I had some ideas for a… In RPG Theory Participants: LordCarter, ethan_greer, Troy_Costisick, Jack Aidley, Adam Dray, Victor Gijsbers, Eero Tuovinen, xenopulse, Remko, Erick Wujcik.
6/22/2005 LordCarter: Newbie Designer on the Verge. Looking for Tips... Hello all, this is my first post on the Forge. From reading Ron's article, seems like he's got a good bead on the industry. I had some ideas for a… In Indie Game Design Participants: LordCarter, Ben Morgan.
6/22/2005 davidJ: Editing I am curious, what are the rates for editing? In Publishing Participants: davidJ, Ben Lehman, Andrew Morris, Thor Olavsrud, Jake Richmond, Malcolm, jdagna, Frank T.
6/22/2005 Frank T: Freeform and Fortune? Has anybody ever used Fortune (as in: rolling dice somewhere along IIEE) in freeform gaming? Would that even be freeform any more?
Here is the related story: Two friends of… In Actual Play Participants: Frank T, Sydney Freedberg, Adam Dray, Miskatonic, Lee Short, TonyLB, xenopulse, Rob Carriere, Mike Holmes, Silmenume, komradebob.
6/22/2005 unheilig studios: plotting and scheming: must be in secret parlays? so i want to do a game where stats are determined similarly to amber (ranked vs. the other players), but i do NOT want players to know where they stand...… In Indie Game Design Participants: unheilig studios, TonyLB, Technocrat13, Adam Dray, Doug Ruff, BigElvis, Vaxalon.
6/22/2005 preludetotheend: Seperation anxiety. Well, folks I figure this would be the forum to go to, you see I want to get rid of stats in my game. I am running off a more… In RPG Theory Participants: preludetotheend, TonyLB, Troy_Costisick, contracycle, Noon.
6/21/2005 Paul Czege: [GenCon 2005] sponsor a Forge Booth chair! Okay, over the weekend I bought twenty steel folding chairs. They're beige-grey. They were $9.99 each, plus tax. Tom will bring them to GenCon. He'll also store them in his… In Conventions Participants: Paul Czege, abzu, Matt Wilson, Matt Gwinn, Andy Kitkowski, GB Steve.
6/21/2005 Simon Marks: Reward Systems in LRP Ok, after taking some time to think abouty it, I'm going to punt this one out to the field.
In Ron's article "GNS and other matters of roleplay theory", he… In RPG Theory Participants: Simon Marks, Andrew Morris, Albert of Feh, Noon, Harlequin, J. Tuomas Harviainen, M. J. Young, Vaxalon.
6/21/2005 deadpanbob: Sorcerer & Sword: Queensland* We played a marathon session of Sorcerer & Sword this last Saturday, and it was a blast!
The original game prep started here, and was continued here.
Feel… In Actual Play Participants: deadpanbob, hix, Mister Six, Uncle Vlad.
<< more previous topics | | Subsequent Topics 6/24/2005 demiurgeastaroth: [DitV] Light and Dark About half my players seem to have a problem with the religious overtones in the setting. They don't care about religion, they want to play bad-ass cowboys, dammit!
Now, I… In lumpley games Participants: demiurgeastaroth, sirogit, Ul, nikola, pete_darby, lumpley.
6/24/2005 TonyLB: Why adventure at all? Most RPGs you will ever find have two elements: Adventure and Kewl Powerz. Even games that clearly do not focus on such things most often include them.
White Wolf's various… In RPG Theory Participants: TonyLB, Andrew Morris, Troy_Costisick, Eva Deinum, Remko, Victor Gijsbers, Andrew Norris, Alan, Noon, Bankuei, John Kim, Eero Tuovinen, Melinglor, Vaxalon, M. J. Young, Itse.
6/24/2005 Frank T: Playtesting Misery Here is my dilemma: I have designed a game, BARBAREN!. I have had four playtesting sessions, all of them one-on-one with the same player. Those went very much to my… In Publishing Participants: Frank T, Ben Lehman, daMoose_Neo.
6/24/2005 Gaerik: Collaborative Character Creation In most of the games my players are used to playing, character creation is strictly a solitary process. In D&D, for example, the creation process is where everyone sits down… In RPG Theory Participants: Gaerik, Andrew Morris, timfire, John Harper, Paul Czege, Vaxalon, Andrew Norris, M. J. Young.
6/24/2005 daMoose_Neo: Constructing a CCG Co-op? As I've discussed several times in the past with many people, card games, collectable or customizable, are expensive to produce, especially with the glut of games entering the market every… In Publishing Participants: daMoose_Neo, Doug Ruff, Veritas Games, Mike Holmes, Polaris.
6/24/2005 Andy Kitkowski: Pools and Refreshment: Instinct vs Vigor So one of the hard points for me with TSOY is determining the dividing line between Instinct and Vigor for purposes of refreshing pools.
Could someone break it down for… In CRN Games Participants: Andy Kitkowski, Clinton R. Nixon, Valamir, inthisstyle, ffilz, Negilent.
6/24/2005 Matt Gwinn: Kayfabe Hardcover I will have some hardcover copies of Kayfabe available at Gencon. I only plan on bringing about a dozen, unless there is a big demand for it. So now is… In Errant Knight Games Participants: Matt Gwinn, Valamir.
6/24/2005 Andy Kitkowski: Re-doing Bringing Down the Pain From this thread:
http://www.indie-rpgs.com/viewtopic.php?t=15779
I keep running into sharp edges that need to be filed in TSOY (especially with my new game I'm running - we've completely re-done… In CRN Games Participants: Andy Kitkowski, inthisstyle, Clinton R. Nixon, Ben Lehman, Matt Wilson, James_Nostack, Vaxalon, bcook1971, dyjoots, Jeffrey Straszheim.
6/24/2005 dyjoots: [TSoY] A few questions after actual play I fell in love with TSoY after reading the internet version, and I bought the print book. I finally convince my group to try it out for a one shot,… In CRN Games Participants: dyjoots, Darcy Burgess, James_Nostack.
6/25/2005 keroquack: newbie looking for feedback on system idea I have an idea in mind for a general system that could be adapted to multiple settings, much like GURPS. The basic idea is that every stat or skill has… In Indie Game Design Participants: keroquack, Trevis Martin, Eero Tuovinen.
6/25/2005 David Bapst: Sim Centralization - Dependency on the GM and Alternatives So, I've been giving my collection a partial read through lately, partly spurned on by a friend to "fix" a system we used to play (Long story why: I argued… In RPG Theory Participants: David Bapst, Noon, komradebob, John Kim, Lee Short, timfire, John Burdick, M. J. Young.
6/25/2005 Bluve Oak: Similar games? Hi all,
I'm concepting an RPG setting in a fantasy world of half human half insect creatures who are in conflict. The characters will be mostly humanlike (imagine normal people… In Indie Game Design Participants: Bluve Oak, 1of3, Trevis Martin, Ron Edwards, Troy_Costisick, Adam Dray, c.
6/25/2005 WRPIgeek: [Sufficiently Advanced] Quickstart Manual Hello again.
I decided to bang out a "quickstart manual" for S.A.. It's 32 pages long, counting the minimalist character sheet. Those of you interested in taking a look can… In Indie Game Design Participants: WRPIgeek, TonyLB, contracycle, Noon, MikeSands, Sydney Freedberg.
6/25/2005 Everspinner: SRTeens does Andrew´s Little RPG Our group and background have briefly been described in the thread where we tried out Universalis for the first time.
This time we had four players present, or three players… In Actual Play Participants: Everspinner, Gaerik, Tube.
6/25/2005 Grex: Why Some Publishers Are Digitizing Themselves Not completely on-topic, but nonetheless some interesting thoughts on electronic publishing:
http://www.thebookstandard.com/bookstandard/news/publisher/article_display.jsp?vnu_content_id=1000968186 In Publishing Participants: Grex, Andy Kitkowski, Polaris.
6/25/2005 Tom B: Non-Gloranthan Magic I think this is my final sticking point. I've worked out the PCs into their HeroQuest form, advanced them appropriately to match their abilities under the former system, and everyone… In HeroQuest Participants: Tom B, Der_Renegat, Mike Holmes, Tim Ellis, simon_hibbs, Gelasma.
6/26/2005 Troy_Costisick: What is the function of Kewl Powerz Heya,
In this thread Tony wrote this:
My argument is that they address something that is hard to address in other ways. Which is why, in fact, games without them… In RPG Theory Participants: Troy_Costisick, KingstonC, Jeph, Remko, Andrew Morris, Noon, TonyLB, Doug Ruff, Sydney Freedberg, chadu, HMT, Vaxalon, timfire, John Kim, Simon Marks, Artanis, Brand_Robins, xenopulse, Eero Tuovinen, Itse, cruciel.
6/26/2005 gatekeeper: Pen and Paper/Tabletop RPGs: Marketing My name is Ryan Todd, long time lurker, first posting. I am a PnP/Tabletop game designer. Gods and Nemesis (the company I work for) has created an online pole -… In Publishing Participants: gatekeeper, gsoylent, Joshua BishopRoby.
6/27/2005 JimLotFP: LotFP: RPG, another attempt (long) Previous thread concerning an earlier version of my game: http://www.indie-rpgs.com/viewtopic.php?t=13824
The previous version of the game are here: http://www.lotfprpg.com/downloads.php
I was resisting a lot of the suggestions being made at… In Indie Game Design Participants: JimLotFP, daMoose_Neo, Troy_Costisick, greyorm, coffeestain.
6/27/2005 Lonoto: [MAGD] Well, here we go... Well, this is the second time I've tried my hand at game designing. The first time didn't go to well, but that's OK, I think I've grown some since then,… In Indie Game Design Participants: Lonoto.
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