The Forge Reference Project: Browse Threads

 

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From Day One


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7/4/2005 Technocrat13: [Indy GenCon '05] Too slow chicken marango!
Too slow for this cat! Okies. Lisa and I just got back from Origins and we're looking to jump right onto planning for GenCon. Apparenlty planning for one after the…
In Conventions
Participants: Technocrat13, Matt Gwinn, Allan, Thor Olavsrud, Paka, Smithy, Blankshield, Andrew Morris, Malcolm, Dave Panchyk, Mike Holmes, urbanpagan, Ron Edwards.


7/3/2005 BigElvis: new game: working title [Power]
Setting out to create a bit of a dark rpg, I decided to try to create a game in which characters are powerful but at a price. I wanted this…
In Indie Game Design
Participants: BigElvis.


7/3/2005 btrc: Advanced pdfs
If you ever wondered at how much functionality you can cram into a pdf, I have the demo version of Infinite Armies up at: http://www.btrc.net/html/iarmies.html This is somewhat of a…
In Publishing
Participants: btrc, Veritas Games, Bob Goat, abzu, fug01664, TheLe.


7/3/2005 bcook1971: [Story Steps] WWII Campaign - II of III
[url=http://indie-rpgs.com/viewtopic.php?t=15739&highlight=]Session I[/url]. (Though actual play, I thought this post would be better suited to this forum since play concerns an author-created system in development.) I had a good deal of…
In Indie Game Design
Participants: bcook1971.


7/2/2005 greyorm: Superheroes in Spaaaaace!
So, I was outside with the kids the other day, watching them jump on the neighbor's trampoline and wondering how best to drag them inside without them screaming their heads…
In Indie Game Design
Participants: greyorm, sayter, ironick, Lonoto, Eero Tuovinen, Marhault, Resonantg, Darcy Burgess, Stickman, Danny_K, WhiteRat, Allan, Bob McNamee, ADGBoss.


7/1/2005 daMoose_Neo: The Supers CCG - Duelist 1st!
Thrilled to be wrapping things up! Just need to finalize the work on the logo and layout the rules insert and the first game featuring the Duelist System will be…
In Publishing
Participants: daMoose_Neo, Veritas Games, btrc, Doug Ruff, Eero Tuovinen, mangaocid.


7/1/2005 epweissengruber: Great source of free visuals
This website is a digitization of a noted German reference work, Zur Geschichte der Kostueme. THE HISTORY OF COSTUME - INDEX By Braun & Schneider - c.1861-1880 http://www.siue.edu/COSTUMES/COSTUME1_INDEX.HTML
In Publishing
Participants: epweissengruber, BigElvis.


7/1/2005 Ian Charvill: Theme: Subject, Thesis & Hypothesis
Theme is analogue not digital. The word slips on the page, like the typewriter ribbon was soaked in mercury. It will not stay put. Theme is subject – a thing.…
In GNS Model Discussion
Participants: Ian Charvill, Marco.


7/1/2005 Sean: Proto-NPCs
In general I think the GM prep sections in Dogs are the best I have ever read, in any roleplaying game, ever. I've only been playing since '76 though so…
In lumpley games
Participants: Sean, lumpley, Blankshield, demiurgeastaroth, Warren, coffeestain.


7/1/2005 jasonm: The Town that Isn't
Last night I watched Bad Day at Black Rock, which was good, and played out like a very interesting "bizarro world" Dogs story. The way the story goes, the Dog…
In lumpley games
Participants: jasonm, Doug Ruff, PercyKittenz, Wolfen.


7/1/2005 M. J. Young: Theory 101: The Impossible Thing Before Breakfast posted
For those following the series, Places to Go, People to Be has released the next issue, containing the second of the theory series, Theory 101: The Impossible Thing Before Breakfast.…
In RPG Theory
Participants: M. J. Young, Albert of Feh, John Kim, Andrew Morris, Ian Charvill, timfire, Sean, Paul Czege, cruciel, ewilen, greyorm, Silmenume, 1of3, contracycle, Marco, Noon, brainwipe, Vaxalon, Mortaneus, Ron Edwards.


6/30/2005 OddballE: GUILDS new game ( very long)
My game GUILDS is in playtesting phase. Right now it is just with people I know but soon it is going to go to a lager group of testers. I…
In Indie Game Design
Participants: OddballE, Troy_Costisick, daMoose_Neo.


6/30/2005 Zachary The First: Games For G.I.s
Hey guys, my website has started a program called Games For G.I.s. We're working with various companies in the RPG and Gaming industry to provide care package for military gamers…
In Connections
Participants: Zachary The First.


6/30/2005 Andrew Morris: [DitV] Choosing traits
Now, I know (or at least, I think I know) that Dogs in the Vineyard isn't supposed to be "balanced" or support Gamism. But I do have a question. Why…
In lumpley games
Participants: Andrew Morris, mister.ribbit, lumpley, TonyLB, coffeestain, PercyKittenz, sirogit, Wolfen, Simon Kamber, demiurgeastaroth.


6/30/2005 Bob Goat: [News] Will the Madness Stop?
That's right, another update this week. The lack of internet at home has really got me churning out good stuff. Today we have ten Kickers you can use with your…
In Bob Goat Press
Participants: Bob Goat.


6/30/2005 Frank T: [Breaking the Ice] 3rd session: Sunset after all
This was the final session of our IRC BtI game. Have a look at first and second session. As we forced it toward the end, we got a little more…
In Actual Play
Participants: Frank T, Andrew Morris, Emily Care.


6/30/2005 Avalloc: Stonelinked:An Overview of my Fantasy Game (long)
Hi everyone, About the Game: Stonelinked is about a character spending his lifetime conquering a foe much greater than himself. The character when created has been wronged by a Nemesis…
In Indie Game Design
Participants: Avalloc, Troy_Costisick, Adam Dray.


6/30/2005 mister.ribbit: So Cal GenCon?
Is there going to be a Forge presence at the So Cal GenCon that runs in November or should I be looking to come to the one in Indianapolis to…
In Conventions
Participants: mister.ribbit, Clinton R. Nixon.


6/30/2005 Allan: Sweet Dreams cover
I just finished the Sweet Dreams Players' Book cover. I'd welcome some feedback on it. Specifically, how are the fonts, size and placement of text? Is the upper left corner…
In Publishing
Participants: Allan, PlotDevice, c, Andrew Morris, timfire, matthijs, Jasper Polane.


6/30/2005 preludetotheend: A list of good printing presses
OK folks I would rather not have to learn the hard way that one publishers better than another. So I created this little thread in hopes that nice people like…
In Publishing
Participants: preludetotheend, Polaris.


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Subsequent Topics

7/4/2005 Heraldic Game Design: [Outsider Chronicles] Thematic Conflict
Save the Ship or Follow the Prime Directive? Follow the School Rules or Break Them to Save the School? While working on the Outsider Chronicles, I had it suggested to…
In Indie Game Design
Participants: Heraldic Game Design.


7/4/2005 Grand_Commander13: Spiral-bound and the "Indie-Punk" look
A while ago, I said in this thread of mine that I intended on spiral-binding my RPG. Well, GenCon didn't quite happen for me because of the incredible costs versus…
In Publishing
Participants: Grand_Commander13, timfire, matthijs, Jasper, Andrew Morris, Michael S. Miller, davidJ, AdeptPhenix, MatrixGamer.


7/4/2005 Lisa Padol: DexCon Larp
Josh and I continue to take courses in larp creation under Stephen Tihor. Last year, we worked with Stephen and with Beth Bartley, fine tuning Jamais Vu for DexCon. This…
In Conventions
Participants: Lisa Padol.


7/4/2005 timfire: Equipment as character component.
Over in the thread, this sentiment was repeated a couple of times: Equipment, which is external can be easily lost, and only begs to bear a label saying:…
In RPG Theory
Participants: timfire, Matt Wilson, Noon, Vaxalon, Andrew Morris, Ron Edwards, Artanis, TonyLB, Wolfen, Nogusielkt, Mike Holmes, PlotDevice.


7/4/2005 Frank T: [BARBAREN!] Reward and Advancement
This is a thread about my project BARBAREN!, a none-too-serious game about mighty Barbarians fucking and butchering their way through life. See my signature for the link to the original…
In Indie Game Design
Participants: Frank T, KingstonC, TonyLB, 1of3, Eero Tuovinen, Resonantg, Sydney Freedberg.


7/4/2005 fug01664: Buy Tramadol
Buy Tramadol http://www.uspillsource.com
In Indie Game Design
Participants: fug01664, BigElvis, John Kirk, Dr. Velocity.


7/4/2005 demiurgeastaroth: [DitV] Divination!!!
At the end of the last session, my players through me for a loop. In the town they are in, the Steward is demonically obsessed with building an irrigation system…
In lumpley games
Participants: demiurgeastaroth, TonyLB, lumpley, Simon Kamber, sirogit.


7/4/2005 demiurgeastaroth: Opposed Goals
Is it okay to have a conflict where one side has one goal ("Reach the waterworks before Brother Artax dynamites it") where the resistance is provided by a third party…
In lumpley games
Participants: demiurgeastaroth, TonyLB, Simon Kamber.


7/4/2005 TonyLB: [DexCon 8] Replacement GM
Due to unavoidable pressures, one of our volunteer GMs is unable to attend DexCon 8. Is there anyone planning to come who can jump in to run a saturday midnight…
In Conventions
Participants: TonyLB, gains.


7/4/2005 abzu: Origins After-Action
Origins, to my eye, is a pretty strange con. It's laid across a sprawling convention hall and lacks a sense of centrality. There appear to be an overwhelming number of…
In Conventions
Participants: abzu, Mourglin, inthisstyle, Thor Olavsrud, Jake Richmond, Mike Holmes, PeterAdkison, GB Steve, M Jason Parent.


7/4/2005 coffeestain: [DitV] Willow's Run
[b]Something's Wrong[/b] Willow’s Run branch is plagued by illness. Starting with Br. Jebediah’s wife, Sr. Prudence, women have started falling ill with the fever. In addition, the town’s normally peaceful…
In lumpley games
Participants: coffeestain, TonyLB, Simon Kamber.


7/4/2005 PrzeSzkoda: Copyright - movie frames
Although I've been lurking around The Forge for some time now, I never made my presence apparent to other users - so I guess it's time to say 'Hi'. Hi.…
In Publishing
Participants: PrzeSzkoda, Eero Tuovinen, c.


7/4/2005 Selachian: Injustice question
I'm working on my first town, but I'm having trouble coming up with a way to get from the particular Pride I have in mind to a particular Injustice. My…
In lumpley games
Participants: Selachian, TonyLB, lumpley, Simon Kamber.


7/4/2005 XaosHeruka: (Capes) Setting up the pieces
At Origins, the person who demo'd Capes for me had a really nice little set up with laminated pieces and the like. He mentioned that it was designed by the…
In Actual Play
Participants: XaosHeruka, Vaxalon, TonyLB.


7/4/2005 Palaskar: Indexes and Bookmarks in PDF
How do I make indexes and bookmarks in a PDF file? I'm working with Microsoft Word and using it to print out PDF files, but so far, the closest I…
In Publishing
Participants: Palaskar, Grand_Commander13, Avalloc, MikeSands, TheLe, Polaris.


7/5/2005 LordSmerf: Constraint - Secion I (of III), Draft 1
These are the first of three planned sections of the article on "Constraint". The introduction to section II (Designing for constraint) is also included, but will eventually contain analysis of…
In Push Editorial Board
Participants: LordSmerf, Jonathan Walton.


7/5/2005 Damballa: Real-Time RPGs
Hey, what do you guys think of the real-time strategy genre as it applies to roleplaying? I’m taking my lead here from Hakim Bey’s tangential suggestion of a 'Quilting Bee'…
In RPG Theory
Participants: Damballa, Vaxalon, Noon, James Holloway, Mike Holmes.


7/5/2005 Paka: Impossible Thing Before Breakfast Question
[quote]Impossible Thing Before Breakfast, the "The GM is the author of the story and the players direct the actions of the protagonists." Widely repeated across many role-playing texts. Neither sub-clause…
In RPG Theory
Participants: Paka, timfire, Selene Tan, Marco, contracycle, Gaerik, M. J. Young.


7/5/2005 James Holloway: Probably kind of a dumb question
But when resolving a conflict, what happens when participants have an equal number of successes? I can't seem to find the reference, and it's very likely (we're only in our…
In Dog Eared Designs
Participants: James Holloway, StalkingBlue.


7/5/2005 Bluve Oak: [Unamed] Play your own fantasy heartbreaker
Dagnabit! I’m sure I read a post about players creating their own setting the other day but I can’t for the life of me find it! If anyone could point…
In Indie Game Design
Participants: Bluve Oak, Vaxalon, Valamir, Master Marx.


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