The Forge Reference Project: Browse Threads

 

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From Day One


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7/12/2005 Wednesday: Solo Game of Mythic
This is an account of a solo game of mythic I played this evening over a period of one and a half hours. Preperation time included stealing some weapon stats…
In Actual Play
Participants: Wednesday.


7/12/2005 abzu: Disempowerment/Overempowerment
[url=http://forum.rpg.net/showthread.php?t=204249&page=1&pp=10] That Would Never Happen! [/url] This is a tremendously interesting thread on rpg.net. On the surface, it appears to be yet another bitch session full of anecdotal evidence. But…
In Actual Play
Participants: abzu, Rob Carriere, Bankuei, Marco.


7/12/2005 Martin: My Game [Viva Wallach!]
Hello everyone! I'm currently working on a spaghetti western Indie RPG called "Viva Wallach!" Basically it's aimed at fans of the genre and just about anyone who's ever watched a…
In Indie Game Design
Participants: Martin.


7/12/2005 James_Nostack: [TSOY] The Mini-Campaign of Mologn
This is an Actual Play thread from the player's point of view, and it covers maybe six game sessions set in the World of Near. Characters and a few logs…
In Actual Play
Participants: James_Nostack, Vaxalon.


7/12/2005 Demonspahn: looking for Sean Wipfli's Dead Meat .doc
Hi everyone, I wanted to run a Dead Meat game this weekend and was looking for a copy of the original .doc. The weblink was taken down some time ago…
In Connections
Participants: Demonspahn, Marhault.


7/12/2005 GregStolze: What I'm doing... in Spaaace!
The game I'm currently experimenting with publishing, ...in Spaaace!, has a setting inspired directly by Futurama, and Douglas Adams. But more interestingly, perhaps, the mechanics were marginally inspired by Dr.…
In Indie Game Design
Participants: GregStolze, Gaerik, Matt, WhiteRat, Andrew Morris, xenopulse, indie guy.


7/11/2005 ewilen: Can GNS modes be identified outside of GNS conflict?
Over in What kind of GM/Player Am I? I'm looking at this topic with great hesitation. I read a post on a blog not long ago that mourned the…
In GNS Model Discussion
Participants: ewilen, xenopulse, Bankuei, Ron Edwards, cruciel, Silmenume, John Kim.


7/11/2005 Valamir: Conflict Question
This may just be a matter of my own personal preference, but I'm having a little trouble enjoying the multiple dogs in one conflict rules (assuming for this thread all…
In lumpley games
Participants: Valamir, Technocrat13, nikola, TonyLB, GreatWolf, Sean, lumpley, demiurgeastaroth.


7/11/2005 TonyLB: [Capes] New Cover, complete rework
Okay, so I needed some time to absorb the overall impression people had which was that my previous attempt at a new cover simply didn't pass muster. Ouch, but better…
In Publishing
Participants: TonyLB, Technocrat13, Andrew Morris, Valamir, Ron Edwards, unheilig studios, Resonantg, Jack Aidley, Gaerik, timfire, Ria.


7/11/2005 Ron Edwards: [Primetime Adventures] The Heel, episode 3
Hello, The story of Kimmy/Malevola continues! See The Heel and The Heel, episode 2. Follow-up for Episode #2 Looking back over the second thread, I realized…
In Actual Play
Participants: Ron Edwards, jrs, Ben Lehman, Maura Byrne, John Harper, Matt Wilson, Alan, lumpley, Eero Tuovinen.


7/11/2005 Andrew Morris: [Breaking the Ice]How does it relate to the Czege Principle?
Lately, I've been wondering if Breaking the Ice helps support the Czege Principle ("When one person is the author of both the character's adversity and its resolution, play isn't fun."…
In RPG Theory
Participants: Andrew Morris, Gaerik, Paul Czege, Adam Dray, Ben Lehman, timfire, Emily Care, jaw6.


7/11/2005 Jaik: Is Capes a GM Training Game?
I was reading the lightbulb thread by Uzzah and was going to respond with something about how I thought Capes was totally narrativist, but it didn't seem pertinent enough to…
In Muse of Fire Games
Participants: Jaik, Andrew Morris, Uzzah, TonyLB, jburneko, Mike Holmes, Miskatonic, Technocrat13, Anders Gabrielsson.


7/11/2005 loki's wrangling: [Risus]Compelling Cliches a la Fate?
So I'm planning a one-shot space opera, rather like a single episode of Star Trek. Risus, with its ultra-simple character generation, seems a perfect system with which to run one-shots…
In RPG Theory
Participants: loki's wrangling.


7/11/2005 loki's wrangling: [FATE]Intrinsic Extras and what I learned of them
I feel so stupid about this... I think I totally messed up with the intrinsic extra that one of the characters in my ongoing Fate campaign has. It looked good…
In Actual Play
Participants: loki's wrangling, Lord_Steelhand, Andrew Norris, Old_Scratch, Gaerik, Ron Edwards, Sean, Noon, Mike Holmes, iago, Rob Donoghue, lokis wrangling, joepub.


7/11/2005 Mike Holmes: Publication Control Concepts
So, at Origins, I discovered a few interesting ideas that people have about publishing. For one, let's start with White Wolf's announcement about licencing: http://forums.white-wolf.com/viewtopic.php?t=19615 In brief, if you charge…
In Publishing
Participants: Mike Holmes, Bob Goat, Jack Aidley, MatrixGamer, Gaerik, xenopulse, ADGBoss, jdagna, Andrew Morris, abzu, Adam.


7/11/2005 Wednesday: Technology + Magic, Lots of Abilities/Skills
I want to do some work on a setting idea I cooked up, and I also want to integrate another idea I've had for some time now. The system I'll…
In Indie Game Design
Participants: Wednesday, Warren, Gaerik.


7/11/2005 indie guy: Free-Lance Illustrator for Hire
Hi there, I'm an interior illustrator. Black&White, Pen&Ink. I'm willing to work at affordable prices within an independant games budget. Click on the link below for a quick sample. http://www.deviantart.com/view/20440139/…
In Connections
Participants: indie guy.


7/11/2005 James_Nostack: [Sorc] Idea for Setting
Here is a loose idea for a Sorcerer setting. I am still trying to figure out... 1. What would Humanity be, in a game like this? and 2. Is it…
In Adept Press
Participants: James_Nostack, TonyLB, Sydney Freedberg.


7/10/2005 preludetotheend: I know what I want I just can't seem to get it.
First I will explain my mechanic and then my problem that I am having. For task resolution you must roll 5 d6+a number equal to the relative Turning Points value.…
In Indie Game Design
Participants: preludetotheend, GregStolze.


7/10/2005 Marhault: A pleasant surprise
I finished reading the Monster Burner that I picked up at Origins today, and got a nice surprise. The Monster Burners are numbered just like the game, and my numbers…
In Burning Wheel
Participants: Marhault, abzu.


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Subsequent Topics

7/12/2005 ephemere: new system needs plagiarism check
hello, all. I'm yet another aspiring writer, whose game is nearing completion -- or, at least nearing the stage where I can show it to people. but before that happens,…
In Indie Game Design
Participants: ephemere, Eero Tuovinen, Remko, Doug Ruff, Heraldic Game Design.


7/12/2005 gruk: First game, Project Unnamed
So, in March-or-so, I decided that Project Unnamed was about as finished as it'd be. It's a game set in the late 21st century, featuring a world fractioned into (many)…
In Indie Game Design
Participants: gruk, TonyLB, rrr.


7/13/2005 jaw6: Pool/Donjon Hybrid for D&Ders ?
Not sure where to put this… Short-but-intense-time lurker, first-time poster… etc. And I do tend to ramble. I'm new at this Narrativist thing - actually, I think I've always been…
In Actual Play
Participants: jaw6, ashmoo.


7/13/2005 ewilen: Highs and Lows from an old campaign
Over in a thread I started about distinguishing GNS modes, Ron suggested I post some actual play experiences. (Original thread here) By way of introduction, I've been gaming off and…
In Actual Play
Participants: ewilen, TonyLB, bcook1971, Ron Edwards.


7/13/2005 Demonspahn: [Aware] mechanics feedback- longish
Hi everyone, A couple of years ago I started working on a game called Aware. It was basically a post apocalyptic setting where animals had gained human level intelligence. It's…
In Indie Game Design
Participants: Demonspahn, xenopulse.


7/13/2005 smokewolf: Seeking local Con support
Hello everyone, long time no hear from me. Hope those from GenCon 04 remember me. Thought I would see if anyone is interested here. Just seeing if anyone wants their…
In Conventions
Participants: smokewolf, TonyLB.


7/13/2005 Solamasa: Regarding blood, iron, and rotting dead elk
(Solamasa's wife here) Several weeks ago we played a game of Otherkind that wound up spanning two sessions. These are the notes from the first session. (Yes yes, they're too…
In lumpley games
Participants: Solamasa, lumpley, Ron Edwards, FruitSmack!, ironick.


7/14/2005 brand: About DFK - what about a fourth resolution mecanic?
Hello, First of all, let me apologize if this topic was abundandly discussed before, but I would like to ask a few questions about this subpart of the model. I…
In RPG Theory
Participants: brand, Alan, Trevis Martin, ewilen, timfire, Walt Freitag, Artanis, M. J. Young.


7/14/2005 preludetotheend: How a "virus" might work.
Hi all I was just remembering this weird virus that I got which when I opened it sent itself to a bunch of my friends. Now the one that I…
In Publishing
Participants: preludetotheend, Bankuei, Walt Freitag, Gaerik, daMoose_Neo, jdagna, Malcolm.


7/14/2005 Malcolm: Booth Advive for a First Timer
Hi, I realise that Ron and others are probably still hard at work forumulating plans for the Forge booth at GenCon, but as I'm in the throes of getting stuff…
In Conventions
Participants: Malcolm, Ron Edwards, Andy Kitkowski.


7/14/2005 mofarme: Yet another dumb question... (this time about the PTA PDF)
Hi, I recently got PTA (probably just before it sold out!), and while I am positively delighted about the game, I would like to have a PDF version, so, even…
In Dog Eared Designs
Participants: mofarme, Matt Wilson, KingOfFarPoint, John Harper.


7/14/2005 Frank T: [BARBAREN!] Updated test version (long)
Hi, this is an update on my write-up for my current project, BARBAREN!. You can find a more detailed version in German language here, but it is an older version…
In Indie Game Design
Participants: Frank T, 1of3, Sydney Freedberg, Lonoto, Valamir, Sean, Ron Edwards.


7/14/2005 Jack Aidley: The function of Races in Fantasy RPGS
I'm in the process of developing a Fantasy roleplaying game. One of my aims is to be able justify every aspect of the game in terms of acheiving my goals;…
In RPG Theory
Participants: Jack Aidley, Bob Goat, Clinton R. Nixon, Ron Edwards, NN, Emily Care, simon_hibbs, cruciel, greyorm, M. J. Young.


7/14/2005 Malcolm: GenCon Convention Demos - Advice?
I've been working on my booth demo game for GenCon, but taking following on from Rons answer to some queries I had about the con in another thread, I've become…
In Conventions
Participants: Malcolm, Michael S. Miller, Emily Care, Andy Kitkowski, Ben Lehman, Allan, Ron Edwards, TonyLB.


7/14/2005 Palaskar: Should I replace my basic resolution mechanic with this one?
I have a 'nifty' mechanic for detailed resolution and I wondered if it was good enough to replace the core resolution mechanic with. I ask because I was prodded into…
In Indie Game Design
Participants: Palaskar, OddballE.


7/14/2005 scorpio rising: Confusion: Advancing Steel
I just got my copy of BWR in the mail on Monday and I've been slowly digesting it over the course of the week. I haven't read all of the…
In Burning Wheel
Participants: scorpio rising, Thor Olavsrud.


7/14/2005 James_Nostack: [Sorc] Ritual Questions
1. Does striking a Pact entail a Humanity roll? I would assume so, as it's a "sub-category of Binding" but I want to make sure. 2. How long does a…
In Adept Press
Participants: James_Nostack, Jeffrey Straszheim, angelfromanotherpin, Ron Edwards.


7/14/2005 Nick: A Couple Questionable Mechanics in [Disparate World]- long
Greetings Forge, I've not been around long, and this is my first post about something I made... so thanks for reading it, and please try to keep critiques or comments…
In Indie Game Design
Participants: Nick, architect.


7/15/2005 Dangerboy: Divinity and Damnation [Setting idea]
Posted this on rpg.net and one poster didn't like the religious terms (orginally called Nephilim). In an effort to just focus on the story, I changed the terms to some…
In Indie Game Design
Participants: Dangerboy, architect, Amomentarylapseofsanity, sayter, 1of3.


7/15/2005 ADamnFox: [DitV] Long Bounty
I recently picked up the book (or at least the pdf version) after joining an online game. I enjoyed the book so much, that I'm going to try and get…
In lumpley games
Participants: ADamnFox, jasonm.


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