Previous Topics 7/13/2005 smokewolf: Seeking local Con support Hello everyone, long time no hear from me. Hope those from GenCon 04 remember me. Thought I would see if anyone is interested here.
Just seeing if anyone wants their… In Conventions Participants: smokewolf, TonyLB.
7/13/2005 Demonspahn: [Aware] mechanics feedback- longish Hi everyone,
A couple of years ago I started working on a game called Aware. It was basically a post apocalyptic setting where animals had gained human level intelligence. It's… In Indie Game Design Participants: Demonspahn, xenopulse.
7/13/2005 ewilen: Highs and Lows from an old campaign Over in a thread I started about distinguishing GNS modes, Ron suggested I post some actual play experiences. (Original thread here)
By way of introduction, I've been gaming off and… In Actual Play Participants: ewilen, TonyLB, bcook1971, Ron Edwards.
7/13/2005 jaw6: Pool/Donjon Hybrid for D&Ders ? Not sure where to put this… Short-but-intense-time lurker, first-time poster… etc. And I do tend to ramble.
I'm new at this Narrativist thing - actually, I think I've always been… In Actual Play Participants: jaw6, ashmoo.
7/12/2005 gruk: First game, Project Unnamed So, in March-or-so, I decided that Project Unnamed was about as finished as it'd be.
It's a game set in the late 21st century, featuring a world fractioned into (many)… In Indie Game Design Participants: gruk, TonyLB, rrr.
7/12/2005 ephemere: new system needs plagiarism check hello, all. I'm yet another aspiring writer, whose game is nearing completion -- or, at least nearing the stage where I can show it to people. but before that happens,… In Indie Game Design Participants: ephemere, Eero Tuovinen, Remko, Doug Ruff, Heraldic Game Design.
7/12/2005 brand: Underbelly Sorry if this is not in the right place...
As not native english speaker, I am having hard times to understand this term.
Underbelly
A Technique of preparation and… In GNS Model Discussion Participants: brand, Paul Czege, contracycle.
7/12/2005 Wednesday: Solo Game of Mythic This is an account of a solo game of mythic I played this evening over a period of one and a half hours. Preperation time included stealing some weapon stats… In Actual Play Participants: Wednesday.
7/12/2005 abzu: Disempowerment/Overempowerment [url=http://forum.rpg.net/showthread.php?t=204249&page=1&pp=10] That Would Never Happen! [/url]
This is a tremendously interesting thread on rpg.net. On the surface, it appears to be yet another bitch session full of anecdotal evidence.
But… In Actual Play Participants: abzu, Rob Carriere, Bankuei, Marco.
7/12/2005 Martin: My Game [Viva Wallach!] Hello everyone! I'm currently working on a spaghetti western Indie RPG called "Viva Wallach!" Basically it's aimed at fans of the genre and just about anyone who's ever watched a… In Indie Game Design Participants: Martin.
7/12/2005 James_Nostack: [TSOY] The Mini-Campaign of Mologn This is an Actual Play thread from the player's point of view, and it covers maybe six game sessions set in the World of Near. Characters and a few logs… In Actual Play Participants: James_Nostack, Vaxalon.
7/12/2005 Demonspahn: looking for Sean Wipfli's Dead Meat .doc Hi everyone,
I wanted to run a Dead Meat game this weekend and was looking for a copy of the original .doc. The weblink was taken down some time ago… In Connections Participants: Demonspahn, Marhault.
7/12/2005 GregStolze: What I'm doing... in Spaaace! The game I'm currently experimenting with publishing, ...in Spaaace!, has a setting inspired directly by Futurama, and Douglas Adams. But more interestingly, perhaps, the mechanics were marginally inspired by Dr.… In Indie Game Design Participants: GregStolze, Gaerik, Matt, WhiteRat, Andrew Morris, xenopulse, indie guy.
7/11/2005 ewilen: Can GNS modes be identified outside of GNS conflict? Over in What kind of GM/Player Am I? I'm looking at this topic with great hesitation. I read a post on a blog not long ago that mourned the… In GNS Model Discussion Participants: ewilen, xenopulse, Bankuei, Ron Edwards, cruciel, Silmenume, John Kim.
7/11/2005 Valamir: Conflict Question This may just be a matter of my own personal preference, but I'm having a little trouble enjoying the multiple dogs in one conflict rules (assuming for this thread all… In lumpley games Participants: Valamir, Technocrat13, nikola, TonyLB, GreatWolf, Sean, lumpley, demiurgeastaroth.
7/11/2005 TonyLB: [Capes] New Cover, complete rework Okay, so I needed some time to absorb the overall impression people had which was that my previous attempt at a new cover simply didn't pass muster. Ouch, but better… In Publishing Participants: TonyLB, Technocrat13, Andrew Morris, Valamir, Ron Edwards, unheilig studios, Resonantg, Jack Aidley, Gaerik, timfire, Ria.
7/11/2005 Ron Edwards: [Primetime Adventures] The Heel, episode 3 Hello,
The story of Kimmy/Malevola continues! See The Heel and The Heel, episode 2.
Follow-up for Episode #2
Looking back over the second thread, I realized… In Actual Play Participants: Ron Edwards, jrs, Ben Lehman, Maura Byrne, John Harper, Matt Wilson, Alan, lumpley, Eero Tuovinen.
7/11/2005 Andrew Morris: [Breaking the Ice]How does it relate to the Czege Principle? Lately, I've been wondering if Breaking the Ice helps support the Czege Principle ("When one person is the author of both the character's adversity and its resolution, play isn't fun."… In RPG Theory Participants: Andrew Morris, Gaerik, Paul Czege, Adam Dray, Ben Lehman, timfire, Emily Care, jaw6.
7/11/2005 Jaik: Is Capes a GM Training Game? I was reading the lightbulb thread by Uzzah and was going to respond with something about how I thought Capes was totally narrativist, but it didn't seem pertinent enough to… In Muse of Fire Games Participants: Jaik, Andrew Morris, Uzzah, TonyLB, jburneko, Mike Holmes, Miskatonic, Technocrat13, Anders Gabrielsson.
7/11/2005 loki's wrangling: [Risus]Compelling Cliches a la Fate? So I'm planning a one-shot space opera, rather like a single episode of Star Trek. Risus, with its ultra-simple character generation, seems a perfect system with which to run one-shots… In RPG Theory Participants: loki's wrangling.
<< more previous topics | | Subsequent Topics 7/14/2005 brand: About DFK - what about a fourth resolution mecanic? Hello,
First of all, let me apologize if this topic was abundandly discussed before, but I would like to ask a few questions about this subpart of the model. I… In RPG Theory Participants: brand, Alan, Trevis Martin, ewilen, timfire, Walt Freitag, Artanis, M. J. Young.
7/14/2005 preludetotheend: How a "virus" might work. Hi all I was just remembering this weird virus that I got which when I opened it sent itself to a bunch of my friends. Now the one that I… In Publishing Participants: preludetotheend, Bankuei, Walt Freitag, Gaerik, daMoose_Neo, jdagna, Malcolm.
7/14/2005 Malcolm: Booth Advive for a First Timer Hi,
I realise that Ron and others are probably still hard at work forumulating plans for the Forge booth at GenCon, but as I'm in the throes of getting stuff… In Conventions Participants: Malcolm, Ron Edwards, Andy Kitkowski.
7/14/2005 mofarme: Yet another dumb question... (this time about the PTA PDF) Hi,
I recently got PTA (probably just before it sold out!), and while I am positively delighted about the game, I would like to have a PDF version, so, even… In Dog Eared Designs Participants: mofarme, Matt Wilson, KingOfFarPoint, John Harper.
7/14/2005 Frank T: [BARBAREN!] Updated test version (long) Hi,
this is an update on my write-up for my current project, BARBAREN!. You can find a more detailed version in German language here, but it is an older version… In Indie Game Design Participants: Frank T, 1of3, Sydney Freedberg, Lonoto, Valamir, Sean, Ron Edwards.
7/14/2005 Jack Aidley: The function of Races in Fantasy RPGS I'm in the process of developing a Fantasy roleplaying game. One of my aims is to be able justify every aspect of the game in terms of acheiving my goals;… In RPG Theory Participants: Jack Aidley, Bob Goat, Clinton R. Nixon, Ron Edwards, NN, Emily Care, simon_hibbs, cruciel, greyorm, M. J. Young.
7/14/2005 Malcolm: GenCon Convention Demos - Advice? I've been working on my booth demo game for GenCon, but taking following on from Rons answer to some queries I had about the con in another thread, I've become… In Conventions Participants: Malcolm, Michael S. Miller, Emily Care, Andy Kitkowski, Ben Lehman, Allan, Ron Edwards, TonyLB.
7/14/2005 Palaskar: Should I replace my basic resolution mechanic with this one? I have a 'nifty' mechanic for detailed resolution and I wondered if it was good enough to replace the core resolution mechanic with. I ask because I was prodded into… In Indie Game Design Participants: Palaskar, OddballE.
7/14/2005 scorpio rising: Confusion: Advancing Steel I just got my copy of BWR in the mail on Monday and I've been slowly digesting it over the course of the week. I haven't read all of the… In Burning Wheel Participants: scorpio rising, Thor Olavsrud.
7/14/2005 James_Nostack: [Sorc] Ritual Questions 1. Does striking a Pact entail a Humanity roll? I would assume so, as it's a "sub-category of Binding" but I want to make sure.
2. How long does a… In Adept Press Participants: James_Nostack, Jeffrey Straszheim, angelfromanotherpin, Ron Edwards.
7/14/2005 Nick: A Couple Questionable Mechanics in [Disparate World]- long Greetings Forge,
I've not been around long, and this is my first post about something I made... so thanks for reading it, and please try to keep critiques or comments… In Indie Game Design Participants: Nick, architect.
7/15/2005 Dangerboy: Divinity and Damnation [Setting idea] Posted this on rpg.net and one poster didn't like the religious terms (orginally called Nephilim). In an effort to just focus on the story, I changed the terms to some… In Indie Game Design Participants: Dangerboy, architect, Amomentarylapseofsanity, sayter, 1of3.
7/15/2005 ADamnFox: [DitV] Long Bounty I recently picked up the book (or at least the pdf version) after joining an online game. I enjoyed the book so much, that I'm going to try and get… In lumpley games Participants: ADamnFox, jasonm.
7/15/2005 FLEB: Mechanics: How Derivative is Too Derivative, and am I? Well, first off, I hope I'm with in the bounds of this thread here. This is for a game mechanic I'm developing, although I'm still in the infant first-draft stages… In Indie Game Design Participants: FLEB, Eero Tuovinen, Ron Edwards, Adam Dray.
7/15/2005 contracycle: Explicit Goals A discussion of the use of expicit goals and steps, especially for gamist play. Original post:
I agree with Noon's point. Thinking about things like Power/Evil has recently priompted this… In RPG Theory Participants: contracycle, Lord Shield, StalkingBlue, Noon, Nogusielkt, GB Steve.
7/15/2005 Jasper the Mimbo: Selling Ice to Eskimos (Gen Con exibitors, read this.) Since I've been conscripted to be a sales rep for the booth, I'm going to need some info on the games I'm not familiar with. If you've got a product… In Conventions Participants: Jasper the Mimbo, Malcolm, Andy Kitkowski, daMoose_Neo.
7/15/2005 sayter: [Realm] Mechanic details and queries [LONG!!!] The last week or so has been spent fililng details out on the world in which my game is set, but also I have devoted a portion of this time… In Indie Game Design Participants: sayter, Adam Dray, Dangerboy, Nogusielkt.
7/15/2005 demiurgeastaroth: [Trollbabe] Multiple rolls in a conflict Here's something that has been giving me problems. I have two questions.
First, the stupid question: When you do a Conflict that isn't the One Roll type, do you roll… In Adept Press Participants: demiurgeastaroth, Alan, Ron Edwards.
7/15/2005 jaw6: Is (some) Narratavism just Relationship Simulation? Reading here about Breaking the Ice makes me wonder whether some Narratavist features (in this, or other similar games) are actually expressions of Simulation of Relationships. If you roll dice… In GNS Model Discussion Participants: jaw6, bcook1971, timfire.
7/16/2005 Funksaw: Has anyone put the SRD on a Wiki? I'm sure everyone wants a crack at improving D&D. I'm just wondering - has anyone put the 3.5 SRD on a Wiki and just letting people go wild on it? In RPG Theory Participants: Funksaw, sayter, John Kim, Miskatonic, Vaxalon.
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