The Forge Reference Project: Browse Threads

 

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From Day One


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7/20/2005 Nathan P.: [Timestream] Ads Wanted!
Heya, The release date for Timestream rapidly approaches, and I have some space for ads. If you are interested in doing an ad exchange (for upcoming releases, current releases, whatever),…
In Connections
Participants: Nathan P..


7/20/2005 RobNJ: Ganakagok at DexCon 8 Actual Play
This thread jumps off from my DexCon 8 Actual Play thread.  Please also see my Capes thread for my long-winded, hand-wringing disclaimer.  Here I'm going to write about my experience…
In Actual Play
Participants: RobNJ, Bill_White.


7/20/2005 RobNJ: Capes Demo at DexCon 8
Okay, so as promised on my DexCon 8 Actual Play thread, I'm going to try to tackle each of the games I played at DexCon more in depth.  I had…
In Actual Play
Participants: RobNJ, Paka, TonyLB, dyjoots, Technocrat13, Sydney Freedberg, elgorade, Stickman, Valamir, abzu, Doug Ruff, matthijs.


7/20/2005 jdrakeh: [SURGE] General Feedback Wanted
Following are the straight crunchy bits of my latest project, SURGE (Simple Universal Roleplaying Game Engine). These aren't meant to be anything more than a bare bones set of mechanics…
In Indie Game Design
Participants: jdrakeh, Sean, Jack Aidley, Ron Edwards.


7/20/2005 Ron Edwards: [GenCon 2005] Second laws
Hi folks, This is a followup to GenCon 2005 - first laws. I hope everyone who's participating at the booth reads that one and this one carefully. Here are some…
In Conventions
Participants: Ron Edwards, Malcolm, Nev the Deranged, Jared A. Sorensen, btrc, Jürgen Mayer.


7/20/2005 BeZurKur: Narrativism and Simulationism a natural hybrid?
Alright, I’m reading the articles and threads trying to digest all this, but I’m having difficulty with one premise. According to the essays, hybrids rarely work.  However, isn’t Narrativism and…
In GNS Model Discussion
Participants: BeZurKur, Ron Edwards, jburneko, Simon Marks, Vaxalon, Silmenume.


7/20/2005 jburneko: Capes Rules Questions
Hello We've run through a few capes sessions and I have some rules questions. 1) Can I stake debt on a side I'm not allied with? 2) Assuming there is…
In Muse of Fire Games
Participants: jburneko, TonyLB.


7/20/2005 Warren: Fallout, Followups and Rule Changes
As announced in this thread, Vincent has modified the followup conflict rules somewhat. Before, the players could get a whole bunch of extra dice if they used the Fallout in…
In lumpley games
Participants: Warren.


7/20/2005 TonyLB: [GENCON] Demo-Folk: What would help you most?
In the Booth Monkeys Sign-in thread, we've had a good number of people who want to demonstrate game systems for other people, but who want some preparation and (at least…
In Conventions
Participants: TonyLB, Malcolm, Andy Kitkowski, Ron Edwards, daMoose_Neo, Ben Lehman.


7/20/2005 Rob Donoghue: Quick Dice Questions
Is there any particular reason to count odds rather than, say, count 6+, or whatever number happens to give you a 50% outcome?  I ask because I was considering switching…
In Dog Eared Designs
Participants: Rob Donoghue, Ron Edwards, BlackSheep, Chris Goodwin, johnmarron, demiurgeastaroth.


7/20/2005 Andrew Morris: Turn-based structures in RPGs -- what are they good for?
Someone (RobNJ, I believe) recently pointed out that they dislike turn-based RPGs. Personally, I love 'em. Universalis, Capes, Ganakagok, Breaking the Ice...lots of my favorites use turns, in some form…
In RPG Theory
Participants: Andrew Morris, TonyLB, komradebob, John Kim, John Harper, ewilen, bcook1971, Adam Dray, matthijs, Jack Aidley, Ron Edwards, Miskatonic, Valamir, Damballa.


7/20/2005 Hereward The Wake: RE Problem defining martial arts
This topic went quite while I was away. It is an area that I am very interested as I have been trying to something similar myself. Was anything developed from…
In RPG Theory
Participants: Hereward The Wake, Resonantg, Miskatonic, FzGhouL, Latigo, John Kim.


7/20/2005 Andrew Morris: [Ganakagok] Best gaming experience at DexCon
While I'd love to go into the execution of the new rules, I can't really recall anything in particular that stood out, other than the removal of the village phase.…
In Actual Play
Participants: Andrew Morris, Bill_White, Rob Donoghue, Adam Dray, Ben Lehman, Shawn De Arment.


7/20/2005 Resonantg: How important is system complexity?
G'day people; My question may have been asked before, and if so, please refer me to any links I may have missed. :c) During the development of my game, I've…
In RPG Theory
Participants: Resonantg, TonyLB, Alan, FzGhouL.


7/20/2005 lumpley: DitV2: New Rules!
The second edition upcoming has a new rule and a rule change in it. They're both about followup conflicts. The rule change I'm the GM. My NPCs take a stack…
In lumpley games
Participants: lumpley, Technocrat13, bluegargantua, Warren, Uzzah, demiurgeastaroth, Matt Wilson, immlass, mataglap, mtiru.


7/20/2005 Joe Dizzy: [PtA] Badge or another tale of woe and frustration (long)
This is a write-up of our first sesson of 'Badge', a cop-drama set in New York and chronicling the exploits of the Organised Crime Division New York in battling the…
In Actual Play
Participants: Joe Dizzy, TonyLB, Matt Wilson, Andrew Norris, Frank T, Ron Edwards, Joshua BishopRoby, Alan, John Harper.


7/20/2005 Technocrat13: [FH8] Bronze Age Lizardfolk and the Gods of the Dream World.
I had a very specific idea in mind before we sat down for what the setting and conflicts would be like.  FH8, true to it's design, injected so much collaboration…
In Actual Play
Participants: Technocrat13, Sydney Freedberg, xenopulse, jasonm, Ron Edwards, Paideuma.


7/20/2005 Travis Brown: Campaign planning, plot out vs outline
So I wanted to see what other people's take is on this concept, especially people who are regular GM's for games. I have been running a game session with a…
In Actual Play
Participants: Travis Brown, TonyLB, Noon, Justin Marx, Jake Richmond, Ron Edwards.


7/20/2005 woodelf: how to package a character-sheet packet?
OK, we're trying to ready some stuff for GenCon, and one of our products is a package of characters, all filled out on fancy character sheets. To keep this message…
In Publishing
Participants: woodelf, Jack Aidley, MatrixGamer, Resonantg, GregS, Veritas Games, jdagna, Travis Brown.


7/20/2005 bcook1971: [TSOY] One-shot Session
I had an interesting time tonight, running a TSOY one-shot for the Dallas-Plano Chapter of DFW Roleplayers. I've got it scheduled to run for the Tarrant County Chapter next THU,…
In Actual Play
Participants: bcook1971, Clinton R. Nixon, Ron Edwards.


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Subsequent Topics

7/21/2005 lightcastle: Can you do EVERYTHING with an Extended Contest?
Is there ever really a reason to use an unrelated action in an extended contest? Lately I've been finding that it seems easier to just subsume the unrelated action in.…
In HeroQuest
Participants: lightcastle, soru, Mike Holmes, Brand_Robins, simon_hibbs, Eero Tuovinen.


7/21/2005 Blake T. Deakin: Party split-up
So, I've been running an old pre-written adventure called "Night of a Thousand Screams" for L5R. This is a classic, linear game. Tragically, a lot of players are familiar with…
In RPG Theory
Participants: Blake T. Deakin, Vaxalon, timfire, Andrew Norris, Troy_Costisick, Noon, ewilen.


7/21/2005 Grover: Fact mechanic for Capes
One thing that people have perceived as a weakness in Capes is that there is no mechanism to establish a fact in the game.  I don't see this as a…
In Muse of Fire Games
Participants: Grover, Miskatonic, TonyLB, Vaxalon, Shreyas Sampat, Doug Ruff, Gamskee.


7/21/2005 BeZurKur: Why Did It Not Work?
Trying to wrap my head around the ideas behind the Creative Agenda, I decided to come to these boards and discuss actual play.  I’m thinking specifically about a past game…
In Actual Play
Participants: BeZurKur, TonyLB, Thor Olavsrud, Ron Edwards, StalkingBlue, Andrew Norris.


7/21/2005 Dangerboy: QBase: Help/Encouragement [System Mechanic]
Ok, it's been months, but I finally have most of it done. It was going to ne rules-lite, but it's moved well past that into rules-medium/heavy. What I'm looking for:…
In Indie Game Design
Participants: Dangerboy, Nogusielkt, Adam Dray, Simon Marks.


7/21/2005 Forrest_McDonald: Newbie Riding the Learning Curve
Having found the 'recommended reading list' on the sticky in this forum, I have gone through the article "System Does Matter" by Ron and I want to ensure I am…
In GNS Model Discussion
Participants: Forrest_McDonald, Ron Edwards, PlotDevice, M. J. Young.


7/21/2005 Dangerboy: Simplicity to Complexity: can you make a sliding scale rpg?
While working on a generic RPG system I started to think to myself, can you make an RPG system that's built on a sliding scale? Like if you set your…
In RPG Theory
Participants: Dangerboy, Grand_Commander13, Shreyas Sampat.


7/22/2005 PlotDevice: CoC Dreamlands: Failed Game
Players: Characters (can't remember the names very well, so including 'hook' and character descriptions) Myself: Game Master Michael: Loner with affinity for cats. Wayne: Scholar with strong social skills Michelle:…
In Actual Play
Participants: PlotDevice.


7/22/2005 ewilen: feature request: link forward
I don't know if this would be possible but it occurs to me that it would be very useful. What I've noticed in reading the Forge is that many threads…
In Site Discussion
Participants: ewilen, Clinton R. Nixon.


7/22/2005 TonyLB: Play like you MEAN it!
This will be peripherally about Capes, but only because I play so much of it.  I think I've noticed a pendulum swinging here in a direction I really like, in…
In Actual Play
Participants: TonyLB, Ron Edwards, Frank T, Ben Lehman, Mark Woodhouse, John Harper, Noon, nikola, Justin Marx.


7/22/2005 Miskatonic: Feature wishlist
I thought it might be nice to start a thread to divert all the, "Hey, you know what would be nice...?" and "I miss feature X" posts to their own…
In Site Discussion
Participants: Miskatonic, johnmarron, Noon, Ben Lehman, Frank T, ScottM, Rob Carriere, Clinton R. Nixon, Vaxalon, Andy Kitkowski.


7/22/2005 Grand_Commander13: [Psi Punk (working title)] Getting the Narrativist feel
Greetings again all.  I come to you again asking for feedback on another game (one I'm liking the way it's working out so far).  I just finished up a quick…
In Indie Game Design
Participants: Grand_Commander13, Troy_Costisick, Selene Tan, Eero Tuovinen.


7/22/2005 Frank T: Spicing old shows up, PtA style
I really love the new Battlestar Galactica show. I was sceptical about it because I always watched the old show as a kid. But the new one is just so…
In Dog Eared Designs
Participants: Frank T, Chris Goodwin, Matt Wilson, IMAGinES.


7/22/2005 Simon Marks: 2 out of 3 in exploration?
May I suggest a Wild Thoughttm here. Assumptions Narrativist CA = Exploring the Premise Simulationist CA = Exploring the Dream Gamist CA = Exploring the Challenge Could it be argued…
In GNS Model Discussion
Participants: Simon Marks, Valamir, Ron Edwards, Thededine.


7/22/2005 Lycaon_wolf: MUGS: Damage System Idea
Hello all I appoligize for lingering for so long but I have alot on my plate right now.  This is my first post and I have a design idea to…
In Indie Game Design
Participants: Lycaon_wolf, indie guy, Nogusielkt, OddballE.


7/22/2005 rrr: Forge Folks / Games at UK GenCon?
Hi all My first thought was to post this in the Conventions forum, but the guide notes indicate it is purely for organisation of Conventions etc. So I thought here…
In Connections
Participants: rrr, GB Steve, Christopher Davies.


7/22/2005 Andrew Morris: Please help check my understanding of GNS
Okay, I think I've gotten my brain around the central concepts of GNS at this point, from reading the articles and following a few of the discussions on the GNS…
In GNS Model Discussion
Participants: Andrew Morris, Ron Edwards, timfire, Justin Marx.


7/22/2005 daMoose_Neo: [Imp Game] Traps & Mishaps! - Brain Dump & feedback
For those following the development of what was once "Dungeons for Dummies", The Imp Game, we're finally getting down to the meat of the original concept: maintaining a dungeon! In…
In Indie Game Design
Participants: daMoose_Neo, Jasper.


7/22/2005 Resonantg: Understanding GNS (split)
The way I've understood GNS is this Gamist: The game is a puzzle to be solved and won.  Solving the puzzles and challenges is the goal. Narrativist: The game is…
In GNS Model Discussion
Participants: Resonantg, Ron Edwards.


7/22/2005 MatrixGamer: Being different
At Origins my wife sold more marionettes than I sold books. Grumble, grumble...hey wait. Look around. There are no other marionettes here, but there are a lot of game books.…
In Publishing
Participants: MatrixGamer, Miskatonic, Vaxalon, Andrew Morris, Travis Brown, Jake Richmond.


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