Previous Topics 1/13/2004 Balbinus: Historical HeroQuest actual play Hi,
I posted this originally on rpg.net in response to a query there but thought that it would be of interest to folk here as well.
Rather than go into… In HeroQuest Participants: Balbinus, Mike Holmes, simon_hibbs, Thierry Michel.
1/9/2004 Balbinus: Incompetent starting characters One of the things I've found a little frustrating in HQ is how often it seems that truly innovative mechanics are married to remarkably traditional roleplaying assumptions.
One such assumption… In HeroQuest Participants: Balbinus, Ian Cooper, Der_Renegat, simon_hibbs, soru, Paul Watson, Mike Holmes, Donald.
1/6/2004 Balbinus: Spending or saving Hero Points Hi all,
I ran HeroQuest for the first time last night (of which more later) and one specific problem arose, one I very much doubt is unique.
The characters started… In HeroQuest Participants: Balbinus, Brand_Robins, Nick Brooke, Ron Edwards, Mike Holmes, buserian, simon_hibbs, lightcastle.
1/1/2004 Balbinus: Stahnish atheists Wolfen posted this on another thread:
"Whether or not there are gods is still in doubt, but as their beliefs encompass a stubborn disbelief in anything supernatural, to include sorcerers… In The Riddle of Steel Participants: Balbinus, Ashren Va'Hale, Ingenious, Clinton R. Nixon, Wolfen.
12/31/2003 Balbinus: Xenophon, range and HQ mechanics Which is probably a more interesting title than this thread merits.
In Xenophon's the Persian Expedition at one point Xenophon and the Greeks are being harassed by Persian archers and… In HeroQuest Participants: Balbinus, Brand_Robins, Donald, contracycle, epweissengruber, Mike Holmes, soru.
12/31/2003 Balbinus: The Riddle of Supplements TRoS is essentially two things, a system and a setting. The setting serves well to illustrate some of the system concepts (rarity of the inhuman for example) but the system… In The Riddle of Steel Participants: Balbinus, Ingenious, toli, Jake Norwood, Ashren Va'Hale, Lxndr.
5/21/2003 Balbinus: Casanova, homosexuality and underage sex Hi,
I initially posted this on rpg.net but on reflection the issues raised may be better addressed here. To the extent it's relevant, this is phrased from an essentially simulationist… In RPG Theory Participants: Balbinus, Mike Holmes, Ron Edwards, Gordon C. Landis, Clinton R. Nixon, Jack Spencer Jr, Thierry Michel, Valamir, Eric J-D, lumpley, Veiltender, Walt Freitag, clehrich, M. J. Young, John Kim, simon_hibbs, damion, Jack Aidley.
5/21/2003 Balbinus: Reopening guns Hi all,
A little while back there was some discussion about rules for black powder firearms in RoS. Since I would run any RoS game of mine in the real… In The Riddle of Steel Participants: Balbinus, Salamander, Brian Leybourne, Stuart DJ Purdie, gmouser, Amy1419, Ron Edwards, Eamon Voss, Valamir, Mike Holmes, demiurgeastaroth, Waiwode, contracycle, thelibrarian.
5/20/2003 Balbinus: Why should I split my combat pool? Hi all,
A remarkably simple question here, and one I imagine there is a very simple answer to.
Let's say I have a 13 dice combat pool, my opponent has… In The Riddle of Steel Participants: Balbinus, gmouser, toli, Ron Edwards, Bankuei, Jake Norwood, Bomilkar, arxhon, Salamander, Tywin Lannister, Brian Leybourne, Mike Holmes, Wolfen, Amy1419, Noon, Overdrive.
5/12/2003 Balbinus: Sorceror and Sword combats Hi there,
I'd be very grateful if those who've run S&S campaigns could indicate how combat in S&S differed from trad Sorceror.
I realise the book addresses this, but my… In Adept Press Participants: Balbinus, Ron Edwards, dyjoots, Tim Alexander, jburneko.
3/6/2003 Balbinus: Riddle of Sengoku Hi there,
RoS seems to me well suited to historical Japanese gaming. Passions, loyalties, emphasis on skill and tactics in combat and so on.
Has anyone tried anything like this?… In The Riddle of Steel Participants: Balbinus, contracycle, werewolf, Enoch, arxhon, Sneaky Git.
1/31/2003 Balbinus: Base spiritual attributes Hi,
I started creating a couple of sample characters with the game last night, and got to the spiritual attributes. They seem strongly geared towards heroic characters.
My first attempt… In The Riddle of Steel Participants: Balbinus, Jim DelRosso, Shadeling, Ron Edwards, Stephen, Mokkurkalfe.
11/7/2002 Balbinus: Wars without frontiers - another narrativist space concept Hi,
I wanted to get some advice on an idea spawned by this thread:
http://www.indie-rpgs.com/forum/viewtopic.php?t=4170
RobMuadib, among many interesting comments, said the following:
To make it narrativist you would have… In RPG Theory Participants: Balbinus, Mike Holmes, contracycle, Manu.
9/9/2002 Balbinus: Inspiration Hi again,
I'd like some feedback on the following concept for a game mechanic, which would be used in a Renaissance setting.
Inspiration.
This would probably be a stat of… In RPG Theory Participants: Balbinus, Mike Holmes, Jasper, Jeremy Cole, JSDiamond, kevin671, simon_hibbs, Bjorn Ludvigsen.
9/9/2002 Balbinus: Template based character generation Hi,
I'd like some general views on template based character generation. In this case what I mean specifically is where a character is created by taking a number of templates… In RPG Theory Participants: Balbinus, Marco, Ron Edwards, Valamir, Matt Gwinn, Mike Holmes, kevin671.
9/4/2002 Balbinus: Making Star Wars suck Or, why simulationism is sometimes an error.
Ok, Star Wars is a highly popular universe for gaming. The Star Wars game is a big seller for WotC. I'm willing to… In RPG Theory Participants: Balbinus, xiombarg, Mike Holmes, contracycle, Marco, Clinton R. Nixon.
8/30/2002 Balbinus: Guns query Does TROS have rules for guns of the (equivalent) period? If not, how difficult would that be to introduce? In The Riddle of Steel Participants: Balbinus, Mike Holmes, Lyrax, Shadeling, Ben.
8/30/2002 Balbinus: TROS in the real world Cool as I understand the setting is, I have a great love of real-world settings. Has anyone tried adapting TROS to historical Europe?
How hard would it be? In The Riddle of Steel Participants: Balbinus, Mike Holmes, Ace, Lyrax, Sneaky Git, Wolfen, Ron Edwards.
8/23/2002 Balbinus: Advancement: Effectiveness v. Connectedness Hi, the following comes out of my thinking on an advancement mechanic for politics heavy games, but is of more general applicability. I posted it initially over at rpg.net then… In RPG Theory Participants: Balbinus, Mike Holmes, Valamir, Uncle Dark, Ron Edwards, Tim C Koppang, chaosvoyager, Bob McNamee, Jeremy Cole, contracycle, GB Steve, Seth L. Blumberg.
8/16/2002 Balbinus: Forum based rpgs Hi all,
I thought it might be interesting to discuss briefly a form of rpg most of us have no real experience with. Online forum based rpgs. As I recently… In Actual Play Participants: Balbinus, Jack Spencer Jr, Andrew Martin.
<< more previous topics | | Subsequent Topics 8/23/2005 Balbinus: What creates complexity in rpg mechanics? Hi guys,
I posted this originally on rpg.net, as it was inspired by a comment in a thread about how many game character sheets tend to look like tax returns,… In RPG Theory Participants: Balbinus, GB Steve, komradebob, ewilen, John Kim, Joshua BishopRoby, LogicaLunatic, ragnar, Nogusielkt.
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