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10/1/2005 Heraldic Game Design: [PTA] Eat at Joe's - Series Creation
Coming to the HGD Network! Its' the new Hit Comedy . . . EAT AT JOE'S! We just finished the creation session for the series, and I thought I would…
In Actual Play
Participants: Heraldic Game Design, GreatWolf, Meguey, Matt Wilson, Paka.


7/4/2005 Heraldic Game Design: [Outsider Chronicles] Thematic Conflict
Save the Ship or Follow the Prime Directive? Follow the School Rules or Break Them to Save the School? While working on the Outsider Chronicles, I had it suggested to…
In Indie Game Design
Participants: Heraldic Game Design.


5/1/2005 Heraldic Game Design: Non-Standard RPG Components
Hi there, folks. I'd like to get some opinions about the direction I should take with an RPG I am working on. When I first began this project, the system…
In Publishing
Participants: Heraldic Game Design, Eero Tuovinen, daMoose_Neo, paulkdad, jdagna, komradebob, Valamir, Selene Tan, GreatWolf, ravenx99, groundhog, Chris Passeno, LloydBrown, Mike Holmes, Ron Edwards.


7/14/2004 Heraldic Game Design: [LUNA] Rough Beta now available.
Hi Folks, I finally got to do some writing, and I have a very rough beta version of the Luna System now available. for download at http://heraldicgame.com/luna_04.pdf. You'll notice there…
In Indie Game Design
Participants: Heraldic Game Design, Tobias, btrc, John Kim.


2/2/2004 Heraldic Game Design: [LUNA] Conflict Resolution
I've got an idea, but I haven't been able to quite pull it completely together, so I thought I would bounce it off you all and see what happens. When…
In Indie Game Design
Participants: Heraldic Game Design.


1/13/2004 Heraldic Game Design: [LUNA] Simplifying Traits. Is it necessary?
Luna uses a semi-freeform Trait system for in character creation. In order to give them some kind of structure, I've got it so that a Trait is assigned one of…
In Indie Game Design
Participants: Heraldic Game Design, Andrew Martin, Knarf, GreatWolf, Mike Holmes.


12/28/2003 Heraldic Game Design: Luna 0.3 Released
It's been a long time since I've posted here, but it has taken a while for me to have something to post about. Luna 0.3 is now available for download…
In Indie Game Design
Participants: Heraldic Game Design, Ron Edwards, Andrew Martin, Spooky Fanboy.


3/23/2003 Heraldic Game Design: Are Polyhedrals More "Fun"?
I know that this may be a very basic question, but even a basic choice in mechanics can make a large difference in how a game feels when it's played.…
In Indie Game Design
Participants: Heraldic Game Design, szilard, James V. West, Mike Holmes, Alan, Jake Norwood, M. J. Young, cruciel, greyorm, Brian Leybourne, talysman, Valamir, Le Joueur, Walt Freitag, brainwipe, anonymouse, arxhon, Jeph, Trevis Martin.


3/18/2003 Heraldic Game Design: Reforging the Outsider Chronicles
I've spent a good number of years writing and finally publishing The Outsider Chronicles, and roleplaying game that makes use of SOL: The Omniversal Roleplaying System. After publishing the game,…
In Indie Game Design
Participants: Heraldic Game Design, Valamir, Spooky Fanboy, Mike Holmes, RobMuadib, ross_winn, Lxndr.


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