Previous Topics 11/6/2005 Ron Edwards: [Disaster!] Ronnies feedback Hello,
With some important changes, this game is completely ready for playtest and development toward publication. It's the strongest of the $25 Ronnies this time around. It shows a lot… In Indie Game Design Participants: Ron Edwards, Arturo G..
11/6/2005 Jasper Polane: [DitV] Tower Creek Yesterday was Worldwide D&D Game Day, so we took up the plan to play a Dogs in the Vineyard one-shot, just to be contrary. It was my first time… In Actual Play Participants: Jasper Polane, lumpley.
11/6/2005 pedyo: Donjon/Dungeon by Lewis Trondheim et. al Hi all,
Anyone here familiar with the excellent comic book Donjon/Dungeon by, among others, Lewis Trondheim?
I was wondering if that kind of story could be achieved with the Donjon… In CRN Games Participants: pedyo, Clinton R. Nixon.
11/6/2005 Mr Darran Sims: Up & Coming RPG Conventions [UK & Ireland] I have updated the list of conventions armed as I am with flyers fresh from Gaelcon.
There seems to be a question mark over the Ubercon 2006.
No dates for… In Conventions Participants: Mr Darran Sims, Ron Edwards.
11/5/2005 talysman: suggestions for rapid RPG prototyping someone pointed me to this article on rapid game prototyping. it's specifically about computer games, not roleplaying games, but I was struck by some of the similarities to the Iron… In RPG Theory Participants: talysman, Paul Czege, Ron Edwards, Noon, Roger, contracycle, Warren.
11/5/2005 Ron Edwards: [Fight Sphere] Ronnies feedback This is a really difficult game to assess. I'm still not sure whether I've completely missed a brilliant gem, or perhaps am applying standards that shouldn't apply in some way.… In Indie Game Design Participants: Ron Edwards, jburneko.
11/5/2005 Ron Edwards: [Whitecollar Punks] Ronnies feedback Hello,
The last four October Ronnies are giving me fits for their writeups. I've been musing over this one, I wanted to use it to talk more about the whole… In Indie Game Design Participants: Ron Edwards, Eero Tuovinen.
11/5/2005 Paka: TSoY: The Intro The intro is so amazing. I read it aloud to my girlfriend. It did what I want gaming books to do; it turned me on, made me want to play.… In CRN Games Participants: Paka, Twobirds.
11/5/2005 Paka: Kvelling [i]KVELL: To beam with pride and pleasure, Jewish parents are prone to kvell over
their children's achievements.[/i]
I'm going to kvell over Primetime Adventures, after running it twice this week… In Dog Eared Designs Participants: Paka, John Harper, rafial, komradebob, Matt Wilson.
11/5/2005 Remko: Rules suggestions based on first playtest [Utrecht Evil] These suggestions is based on the playtest here. One of the problems which arose on playtesting, was the lack of feeling with NPC's. NPC's were no more than a… In Acts of Evil Playtest Board Participants: Remko, Victor Gijsbers, Paul Czege.
11/5/2005 Paka: [P.T.A.] Bounty...Hunters We sat down, six people who had never gamed before and had a splendid game.
Well, okay, a few had gamed together but only a few. I put out an… In Actual Play Participants: Paka, Bret Gillan, Matt Wilson.
11/5/2005 Ron Edwards: November Ronnies! Start your engines for the 6th Hello!
Here are the dates for the November Ronnies: 12:00 AM (beginning) of November 6, 12:00 PM (ending) of November 16.
I feel bad about the Octobers, because I'm still… In Publishing Participants: Ron Edwards, Eero Tuovinen, Gregor Hutton, talysman, greyorm, JakeVanDam, James Holloway, Rob MacDougall, Remko, TonyPace, Halzebier, Dantai, Tobias, Victor Gijsbers, Dumirik, Sydney Freedberg.
11/5/2005 Alan: Introducing Traditional players to PTA Hi,
This coming Monday, I'm slated to present PTA to a mixed bag of players I don't know very well. They're members of the wider Seattle community that meet once… In Dog Eared Designs Participants: Alan, TonyLB, Jasper Polane, demiurgeastaroth, Paka, Landon Darkwood, Matt Wilson, Frank T.
11/4/2005 Karasu: Reflection and Experience Fallout I'll be running my first session of Dogs this evening and I have to admit I'm a tad bit confused as to how Reflection Fallout works. As I understand it,… In lumpley games Participants: Karasu, lumpley.
11/4/2005 Victor Gijsbers: [Utrecht Evil] First session We played our first session of Acts of Evil yesterday evening, using the first beta draft. How did it go? Well enough to say: this game has potential! Badly enough… In Acts of Evil Playtest Board Participants: Victor Gijsbers, Paul Czege, Eero Tuovinen.
11/4/2005 Andrew Morris: Great store policy, Vincent I just wanted to take a moment and say how much I appreciate the fact that Vincent offers a less expensive upgrade to the new version of Dogs in the… In lumpley games Participants: Andrew Morris, lumpley.
11/4/2005 Paul Czege: storing/protecting the cards My Under the Bed cards and rules are currently in an envelope. I've looked at dollar stores and hobby stores and art supply stores for a nice plastic box or… In glyphpress Participants: Paul Czege, nikola, TonyLB, Eero Tuovinen.
11/4/2005 Wormwood: Methods of Play Content Analysis (PCon3) PCon3 is presented here: http://www.indie-rpgs.com/forum/index.php?topic=17387.0
One of the advantages of examining the whole of play content is that active content can be classified in multiple ways, without dependence on the… In RPG Theory Participants: Wormwood.
11/4/2005 Ron Edwards: [Starblade Echoes] Ronnies feedback Hello,
I think this entry, of the many space-ranger ones, provides an opportunity to make a pretty harsh point - that composition and content have to integrated. I've said many… In Indie Game Design Participants: Ron Edwards, Bankuei.
11/4/2005 Malcolm: [Cold City] - Character Creation (revised) & Consequences Following on from this thread:
http://www.indie-rpgs.com/forum/index.php?topic=17325.0
I've re-jigged the character creation process somewhat, taking into accout comments, feddback and ideas from a number of people. I certainly feel that characters… In Indie Game Design Participants: Malcolm, Graham Walmsley, mutex, Roger, JSDiamond.
<< more previous topics | | Subsequent Topics 11/6/2005 Arvidos: Dogs in the Vineyard is the most well-written game. Having played it once, I recently bought the DitV PDF so that I could help out Jonas in his endeavour to set up some Forge gaming for a swedish RPG… In lumpley games Participants: Arvidos, Frank T, lumpley, Copperhead.
11/6/2005 James_Nostack: [SOY] Witches: Brides of the Shadow What's a "pumpkin fantasy" game without witchcraft?
Secret of Witchcraft
Pick an aspect of the world: this is your theme. A theme can be something like Night, Love, Iron, Forest,… In CRN Games Participants: James_Nostack, Paka, Ron Edwards, Eero Tuovinen, Twobirds, Clinton R. Nixon.
11/6/2005 Dev: VeriCon 2006 in Cambridge Unlike previous years, I really have not been involved with the planning of VeriCon (being that I graduated and all). Much to my pleasant surprise, it seems like we Luke,… In Conventions Participants: Dev, Mr Darran Sims, abzu, Shreyas Sampat, Jared A. Sorensen.
11/6/2005 Paul Czege: the dice mechanics It seems I need to consider alternative dice mechanics. The Utrecht group has demonstrated that the endeavors of beginning occultists lack drama due to an absence of mechanical adversity. I… In Acts of Evil Playtest Board Participants: Paul Czege, Remko, Victor Gijsbers, Mike Holmes.
11/6/2005 Hans: Preventative Goals, and Resolving Hi all:
The "Not Yet" rule text says "no player may narrate how the Conflict turns out in the story until they have successfully Resolved the Conflict in the Rules." … In Muse of Fire Games Participants: Hans, TonyLB.
11/6/2005 Mandacaru: Rewarding invention I feel I need to reward players who come up with something off-the-wall, brilliant, mythical or downright daft, according to my interpretation of Wushu-style gaming - the more dramatic the… In HeroQuest Participants: Mandacaru, Vaxalon, Mr Darran Sims, Lamorak33, Bryan_T, Christopher Weeks, Mike Holmes.
11/6/2005 Emily Care: [Bliss Stage playtest] on the edge of oblivion Hey there,
I did a playtest session of Bliss Stage last night with my intrepid housemate & co-conspirator, Phoebe. To introduce the game, we played out what would likely be… In These Are Our Games Participants: Emily Care, Ben Lehman, Blankshield.
11/7/2005 nuanarpoq: AntQuest! Apologies for crosspostings...
Hey folks - I spent the weekend working up a version of HeroQuest for Ants.
I must be nuts.
Anyway, if you've ever wanted to run a… In HeroQuest Participants: nuanarpoq, Mike Holmes, Joe Zeutenhorst, Mandacaru.
11/7/2005 Ben Lehman: [Maps] Stats of die mechanic ATTN Mike Holmes.
I have a third game active right now (I know, it's ridiculous) and I'm trying to figure out how the die mechanics work. There are two different… In Indie Game Design Participants: Ben Lehman, Eero Tuovinen.
11/7/2005 Hans: [Actual Play] 60's themed fun Hello:
Well, no more posting about a game I have never played asking dumbass rules questions. I have now played once, and hope to do it again very soon.
I… In Muse of Fire Games Participants: Hans.
11/7/2005 dunlaing: Is Capes Good For... Is Capes good for two-player play?
Is Capes good as a pick-up game or one-shot?
If so, why? If not, why not and are there any specific rules changes that… In Muse of Fire Games Participants: dunlaing, TonyLB, Bret Gillan, MooseHole.
11/7/2005 Aman the Rejected: [Stranger Things] Status? I'm chomping at the bit for Stranger Things. Any word? In Dog Eared Designs Participants: Aman the Rejected, Blake Hutchins, John Harper.
11/7/2005 John Kim: Clashes over Channeling?
OK, this is picking up from Channeling and GNS at Ron's request. I'd like to discuss the overlap of conflicts -- having GNS Nar/Sim conflict within a game as well… In Actual Play Participants: John Kim, Joshua BishopRoby, Wormwood, ewilen, Marco, Mike Holmes, Mark Woodhouse, contracycle.
11/8/2005 Victor Gijsbers: A Beast/Brain Master Because the GM didn't have the time (or rather, peace of mind) to prepare for our usual (read: very infrequent) game of Trollbabe, it was decided that I would GM… In Half Meme Press Participants: Victor Gijsbers, Michael S. Miller.
11/8/2005 sayter: [Realm] System Breakdown and Help Been a while since my last post. Lots of changes have gone through in the system, but the core remains the same. However, I have a exciting mechanic I want… In Indie Game Design Participants: sayter, Jasper, Noon, Bill Masek, dindenver.
11/8/2005 Solamasa: [Polaris] Treachery at the Utmost North Last night we played Polaris for the second time. If our game sessions were musical pieces, last night would have been a Queen power anthem, with the bass undulating like… In Actual Play Participants: Solamasa, Ben Lehman, Sydney Freedberg, GreatWolf.
11/8/2005 jeremycoatney: Comb vs. Paperback -Hello,
I have been working on the solid format distribution of my first RPG book for some time and have recently switched to a comb binding instead of… In Publishing Participants: jeremycoatney, Andrew Morris, Matt Snyder, Trevis Martin, MatrixGamer, LloydBrown, madelf, Tim Alexander, Dirk Remmecke, nikola, resistor, Roland.of.Gilead.
11/8/2005 MrSandman666: [MLwM] My unsatisfying Life with Dr. Ernst (long) Hi guys and gals...
Well, this Saturday I finally had my first chance to play My Life with Master (my first chance to play any indie game, for that matter)… In Actual Play Participants: MrSandman666, Victor Gijsbers, Michael S. Miller, Eero Tuovinen, Paul Czege, Vaxalon, Mike Holmes, CPXB, Arturo G., Ron Edwards, TonyLB.
11/8/2005 Joshua BishopRoby: FindPlay Connection! Clinton, I just got my first email through FindPlay from a guy local to me who'd like to play. That's great, and I'm going to try and set something up.… In Connections Participants: Joshua BishopRoby, Andrew Morris.
11/8/2005 pells: About writing for RPG This thread is a follow up of About dices, rules and narrative (http://www.indie-rpgs.com/forum/index.php?topic=17184.0. I'd like to present the way I write, or let's say, the tool I design for scenarisation.… In RPG Theory Participants: pells, WhiteRat, contracycle, MatrixGamer, komradebob.
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