Previous Topics 11/8/2005 Joshua BishopRoby: FindPlay Connection! Clinton, I just got my first email through FindPlay from a guy local to me who'd like to play. That's great, and I'm going to try and set something up.… In Connections Participants: Joshua BishopRoby, Andrew Morris.
11/8/2005 MrSandman666: [MLwM] My unsatisfying Life with Dr. Ernst (long) Hi guys and gals...
Well, this Saturday I finally had my first chance to play My Life with Master (my first chance to play any indie game, for that matter)… In Actual Play Participants: MrSandman666, Victor Gijsbers, Michael S. Miller, Eero Tuovinen, Paul Czege, Vaxalon, Mike Holmes, CPXB, Arturo G., Ron Edwards, TonyLB.
11/8/2005 jeremycoatney: Comb vs. Paperback -Hello,
I have been working on the solid format distribution of my first RPG book for some time and have recently switched to a comb binding instead of… In Publishing Participants: jeremycoatney, Andrew Morris, Matt Snyder, Trevis Martin, MatrixGamer, LloydBrown, madelf, Tim Alexander, Dirk Remmecke, nikola, resistor, Roland.of.Gilead.
11/8/2005 Solamasa: [Polaris] Treachery at the Utmost North Last night we played Polaris for the second time. If our game sessions were musical pieces, last night would have been a Queen power anthem, with the bass undulating like… In Actual Play Participants: Solamasa, Ben Lehman, Sydney Freedberg, GreatWolf.
11/8/2005 sayter: [Realm] System Breakdown and Help Been a while since my last post. Lots of changes have gone through in the system, but the core remains the same. However, I have a exciting mechanic I want… In Indie Game Design Participants: sayter, Jasper, Noon, Bill Masek, dindenver.
11/8/2005 Victor Gijsbers: A Beast/Brain Master Because the GM didn't have the time (or rather, peace of mind) to prepare for our usual (read: very infrequent) game of Trollbabe, it was decided that I would GM… In Half Meme Press Participants: Victor Gijsbers, Michael S. Miller.
11/7/2005 John Kim: Clashes over Channeling?
OK, this is picking up from Channeling and GNS at Ron's request. I'd like to discuss the overlap of conflicts -- having GNS Nar/Sim conflict within a game as well… In Actual Play Participants: John Kim, Joshua BishopRoby, Wormwood, ewilen, Marco, Mike Holmes, Mark Woodhouse, contracycle.
11/7/2005 Aman the Rejected: [Stranger Things] Status? I'm chomping at the bit for Stranger Things. Any word? In Dog Eared Designs Participants: Aman the Rejected, Blake Hutchins, John Harper.
11/7/2005 dunlaing: Is Capes Good For... Is Capes good for two-player play?
Is Capes good as a pick-up game or one-shot?
If so, why? If not, why not and are there any specific rules changes that… In Muse of Fire Games Participants: dunlaing, TonyLB, Bret Gillan, MooseHole.
11/7/2005 Hans: [Actual Play] 60's themed fun Hello:
Well, no more posting about a game I have never played asking dumbass rules questions. I have now played once, and hope to do it again very soon.
I… In Muse of Fire Games Participants: Hans.
11/7/2005 Ben Lehman: [Maps] Stats of die mechanic ATTN Mike Holmes.
I have a third game active right now (I know, it's ridiculous) and I'm trying to figure out how the die mechanics work. There are two different… In Indie Game Design Participants: Ben Lehman, Eero Tuovinen.
11/7/2005 nuanarpoq: AntQuest! Apologies for crosspostings...
Hey folks - I spent the weekend working up a version of HeroQuest for Ants.
I must be nuts.
Anyway, if you've ever wanted to run a… In HeroQuest Participants: nuanarpoq, Mike Holmes, Joe Zeutenhorst, Mandacaru.
11/6/2005 Emily Care: [Bliss Stage playtest] on the edge of oblivion Hey there,
I did a playtest session of Bliss Stage last night with my intrepid housemate & co-conspirator, Phoebe. To introduce the game, we played out what would likely be… In These Are Our Games Participants: Emily Care, Ben Lehman, Blankshield.
11/6/2005 Mandacaru: Rewarding invention I feel I need to reward players who come up with something off-the-wall, brilliant, mythical or downright daft, according to my interpretation of Wushu-style gaming - the more dramatic the… In HeroQuest Participants: Mandacaru, Vaxalon, Mr Darran Sims, Lamorak33, Bryan_T, Christopher Weeks, Mike Holmes.
11/6/2005 Hans: Preventative Goals, and Resolving Hi all:
The "Not Yet" rule text says "no player may narrate how the Conflict turns out in the story until they have successfully Resolved the Conflict in the Rules." … In Muse of Fire Games Participants: Hans, TonyLB.
11/6/2005 Paul Czege: the dice mechanics It seems I need to consider alternative dice mechanics. The Utrecht group has demonstrated that the endeavors of beginning occultists lack drama due to an absence of mechanical adversity. I… In Acts of Evil Playtest Board Participants: Paul Czege, Remko, Victor Gijsbers, Mike Holmes.
11/6/2005 Dev: VeriCon 2006 in Cambridge Unlike previous years, I really have not been involved with the planning of VeriCon (being that I graduated and all). Much to my pleasant surprise, it seems like we Luke,… In Conventions Participants: Dev, Mr Darran Sims, abzu, Shreyas Sampat, Jared A. Sorensen.
11/6/2005 James_Nostack: [SOY] Witches: Brides of the Shadow What's a "pumpkin fantasy" game without witchcraft?
Secret of Witchcraft
Pick an aspect of the world: this is your theme. A theme can be something like Night, Love, Iron, Forest,… In CRN Games Participants: James_Nostack, Paka, Ron Edwards, Eero Tuovinen, Twobirds, Clinton R. Nixon.
11/6/2005 Arvidos: Dogs in the Vineyard is the most well-written game. Having played it once, I recently bought the DitV PDF so that I could help out Jonas in his endeavour to set up some Forge gaming for a swedish RPG… In lumpley games Participants: Arvidos, Frank T, lumpley, Copperhead.
11/6/2005 Ron Edwards: [The Drifter's Escape] Ronnies feedback Hello,
I'm liking this game. It is really strong, with brilliant GM distribution, including prep and Director Stance from players.
The terms are very weak - I'm not seeing Fighting,… In Indie Game Design Participants: Ron Edwards, talysman, Ben Lehman, Dumirik.
<< more previous topics | | Subsequent Topics 11/8/2005 TheRealMethuselah: Plains of Chaos v1.0 Beta 1 (A GameMaker 6.1 RPG) [color=red][b]Plains of Chaos[/b][/color] v1.0 Beta 1
Download: [url=http://www.barrashomes.com/PlainsofChaos.zip]PlainsofChaos.zip (1.25MB)[/url]
[img]http://www.barrashomes.com/PlainsofChaos0001.gif[/img]
[b]Keyboard Shortcuts:[/b]
[color=blue]F4[/color] : Toggle fullscreen/windowed mode
[color=blue]Enter[/color]: Toggle background music on/off
[color=blue]Arrows[/color]: Move
[color=blue]S[/color]: Take a screenshot (Screenshots are… In Indie Game Design Participants: TheRealMethuselah, Trevis Martin.
11/9/2005 cthulahoops: Fashion Experts on a Reality TV Show I should be posting about some of the great DitV play I've had recently, but I had this twisted idea instead.
Fashion Experts on a Reality TV Show
A young… In lumpley games Participants: cthulahoops, IMAGinES, Vaxalon, Brian Newman, Iskander, oliof, Neal, fmac, Judaicdiablo.
11/9/2005 Karl: Couple of Demon Ability questions Hi
(i) A parasite demon inhabiting a limousine... player wants Travel so the demon can drive the limo around, does it need Perception as well? I think so.
Why not… In Adept Press Participants: Karl, Ron Edwards, Peter Nordstrand.
11/9/2005 Ben Lehman: [Drifter's Escape] Strategy and RPG Texts Hi everyone.
This is a theoretical design question, in that it applies to every design, but it happens to apply very concretely to a game that I'm working on, so… In Indie Game Design Participants: Ben Lehman, Ron Edwards, Frank T, Nogusielkt, contracycle, John Harper, Joshua BishopRoby, Graham Walmsley, Noon.
11/9/2005 Twobirds: [SOY] Dealing with scrubs After reading through a lot of the SOY posts here and docs elsewhere, I had an idea that I'm not sure is the best, but might work. It concerns punks,… In CRN Games Participants: Twobirds, Clinton R. Nixon.
11/9/2005 CPXB: New rules gimmick critique requested I'm thinking of proposing a rules gimmick and was wondering if y'all could point out how it might change the game. It is:
"Back and Forth" Complications: Probably my biggest… In Universalis Participants: CPXB, Christopher Weeks, TonyLB, Valamir, Mike Holmes, Danny2050.
11/9/2005 Bob Goat: Stranger Than Fiction Now this is some crazy shit. I'm skimming the fiction contest entries over at Flames Rising and what do I see? An entry by Mike Holmes. And not only is… In Bob Goat Press Participants: Bob Goat.
11/9/2005 Neal: [DitV] Olive Grove There were only two players for this session. Mike played Brother Thomas, brought up in a strict religious house where personal liberties and happiness were very often sacrificed to right… In Actual Play Participants: Neal, lumpley, jasonm, oliof, Pol Jackson.
11/9/2005 MatrixGamer: Horror and players that balk A while back I ran a Cthulhu like horror game in which the players were on a river boat which ran aground on a small island. There were two players.… In GNS Model Discussion Participants: MatrixGamer, Joshua BishopRoby, Eric J-D, komradebob, timfire, M. J. Young.
11/9/2005 Neal: Helpful Demons? I had a situation come up while running my town of Olive Grove, and I'd like some opinions on my decision.
The Dogs were in conflict with a girl possessed… In lumpley games Participants: Neal, Danny_K, Joshua BishopRoby, Vaxalon, Tindalos, lumpley.
11/9/2005 Joshua BishopRoby: Setting > Situation > Scene? Point of slight clarification.
I'm trying to figure out how broad 'Situation' is supposed to be. I've been considering it as the immediate elements of the setting, thrown into juxtaposition,… In RPG Theory Participants: Joshua BishopRoby, Noon, lumpley, MatrixGamer, Troy_Costisick, ewilen, John Kim, pekkok, Graham Walmsley, Adam Dray, contracycle, Mike Holmes.
11/9/2005 Paka: TSoY, one book on the table for the first game It seems like cashing out Secrets and Keys to gain new ones and spending XP on the spot for what is happening in game is a big part of successful… In CRN Games Participants: Paka, Vaxalon, Clinton R. Nixon, argology, Twobirds.
11/9/2005 Orcishnature: PDF Hello
Is there anywhere I can purchase a pdf of Polaris, I am in the UK and am unsure of stockists, a pdf source would be excellent. In These Are Our Games Participants: Orcishnature, Ben Lehman, demiurgeastaroth.
11/10/2005 KingstonC: [Witch] My first 24 hour game. I have just written my first 24 hour game, entitled "Witch", about care givers (aunts, nannies, starship artificial intelligence) who try to murder the people under their care. Think of… In Indie Game Design Participants: KingstonC.
11/10/2005 tonyd: [Magicians of England] Help me refine my challenge mechanic Hi All, I'm new to the Indie Game Design forum. Please don't go easy on me.
Magicians of England is a gamemasterless storytelling RPG set in a Victorian England where… In Indie Game Design Participants: tonyd, Halzebier, Jasper, Technocrat13.
11/10/2005 Noon: Where investment seeds Snakes and ladders is an amazing game. I recommend all Forgites play it again sometime soon if you haven't recently. Preferably with someone young and excitable!
What amazes me is… In RPG Theory Participants: Noon, contracycle, MatrixGamer, Joshua BishopRoby, komradebob, Mark Woodhouse, Graham Walmsley, TonyLB, Ice Cream Emperor, talysman, Kesher, timfire, M. J. Young.
11/10/2005 Linus Larsson: Artist for hire, soul for sale Hello, My name is Linus, and quite frankly, I am for sale. Yes, indeed. You can find my portfolio here
http://www.riotamot.com
I can handle both realism and stylism (something I… In Connections Participants: Linus Larsson, Technocrat13.
11/10/2005 Neal: Help with Town: Red Horse Pass Last time I did this, I got great results, so I'm going to try again. Below, I've posted at town I'll be running in about two weeks. I wanted a… In lumpley games Participants: Neal, ScottM, Danny_K, oliof.
11/10/2005 Roger: Of Utopias and Dystopias Of Utopias and Dystopias
Settings, in role-playing games as well as in fiction, can be very broadly described as resting somewhere on a spectrum which has utopias on one end… In RPG Theory Participants: Roger, MatrixGamer, Joshua BishopRoby, Joel, M. J. Young, Neal, Ben Lehman, DrVital, contracycle, JDMcDonnell, Mike Holmes, Arpie.
11/10/2005 George Moralidis: Reasoning behind dialogue cost Hello there. I am trying to modify Uni to suit my needs. Just a quick question: what is the reasoning behind spending coins to use dialogue? Have ppl noticed any… In Universalis Participants: George Moralidis, Andrew Morris, Mike Holmes, Valamir, CPXB, Tony Irwin.
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