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From Day One


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11/9/2005 Neal: [DitV] Olive Grove
There were only two players for this session.  Mike played Brother Thomas, brought up in a strict religious house where personal liberties and happiness were very often sacrificed to right…
In Actual Play
Participants: Neal, lumpley, jasonm, oliof, Pol Jackson.


11/9/2005 Bob Goat: Stranger Than Fiction
Now this is some crazy shit. I'm skimming the fiction contest entries over at Flames Rising and what do I see? An entry by Mike Holmes. And not only is…
In Bob Goat Press
Participants: Bob Goat.


11/9/2005 CPXB: New rules gimmick critique requested
I'm thinking of proposing a rules gimmick and was wondering if y'all could point out how it might change the game.  It is: "Back and Forth" Complications:  Probably my biggest…
In Universalis
Participants: CPXB, Christopher Weeks, TonyLB, Valamir, Mike Holmes, Danny2050.


11/9/2005 Twobirds: [SOY] Dealing with scrubs
After reading through a lot of the SOY posts here and docs elsewhere, I had an idea that I'm not sure is the best, but might work.  It concerns punks,…
In CRN Games
Participants: Twobirds, Clinton R. Nixon.


11/9/2005 Ben Lehman: [Drifter's Escape] Strategy and RPG Texts
Hi everyone. This is a theoretical design question, in that it applies to every design, but it happens to apply very concretely to a game that I'm working on, so…
In Indie Game Design
Participants: Ben Lehman, Ron Edwards, Frank T, Nogusielkt, contracycle, John Harper, Joshua BishopRoby, Graham Walmsley, Noon.


11/9/2005 Karl: Couple of Demon Ability questions
Hi (i) A parasite demon inhabiting a limousine... player wants Travel so the demon can drive the limo around, does it need Perception as well? I think so. Why not…
In Adept Press
Participants: Karl, Ron Edwards, Peter Nordstrand.


11/9/2005 cthulahoops: Fashion Experts on a Reality TV Show
I should be posting about some of the great DitV play I've had recently, but I had this twisted idea instead. Fashion Experts on a Reality TV Show A young…
In lumpley games
Participants: cthulahoops, IMAGinES, Vaxalon, Brian Newman, Iskander, oliof, Neal, fmac, Judaicdiablo.


11/8/2005 TheRealMethuselah: Plains of Chaos v1.0 Beta 1 (A GameMaker 6.1 RPG)
[color=red][b]Plains of Chaos[/b][/color] v1.0 Beta 1 Download: [url=http://www.barrashomes.com/PlainsofChaos.zip]PlainsofChaos.zip (1.25MB)[/url] [img]http://www.barrashomes.com/PlainsofChaos0001.gif[/img] [b]Keyboard Shortcuts:[/b] [color=blue]F4[/color] : Toggle fullscreen/windowed mode [color=blue]Enter[/color]: Toggle background music on/off [color=blue]Arrows[/color]: Move [color=blue]S[/color]: Take a screenshot (Screenshots are…
In Indie Game Design
Participants: TheRealMethuselah, Trevis Martin.


11/8/2005 pells: About writing for RPG
This thread is a follow up of About dices, rules and narrative (http://www.indie-rpgs.com/forum/index.php?topic=17184.0. I'd like to present the way I write, or let's say, the tool I design for scenarisation.…
In RPG Theory
Participants: pells, WhiteRat, contracycle, MatrixGamer, komradebob.


11/8/2005 Joshua BishopRoby: FindPlay Connection!
Clinton, I just got my first email through FindPlay from a guy local to me who'd like to play.  That's great, and I'm going to try and set something up.…
In Connections
Participants: Joshua BishopRoby, Andrew Morris.


11/8/2005 MrSandman666: [MLwM] My unsatisfying Life with Dr. Ernst (long)
Hi guys and gals... Well, this Saturday I finally had my first chance to play My Life with Master (my first chance to play any indie game, for that matter)…
In Actual Play
Participants: MrSandman666, Victor Gijsbers, Michael S. Miller, Eero Tuovinen, Paul Czege, Vaxalon, Mike Holmes, CPXB, Arturo G., Ron Edwards, TonyLB.


11/8/2005 jeremycoatney: Comb vs. Paperback
-Hello,     I have been working on the solid format distribution of my first RPG book for some time and have recently switched to a comb binding instead of…
In Publishing
Participants: jeremycoatney, Andrew Morris, Matt Snyder, Trevis Martin, MatrixGamer, LloydBrown, madelf, Tim Alexander, Dirk Remmecke, nikola, resistor, Roland.of.Gilead.


11/8/2005 Solamasa: [Polaris] Treachery at the Utmost North
Last night we played Polaris for the second time.  If our game sessions were musical pieces, last night would have been a Queen power anthem, with the bass undulating like…
In Actual Play
Participants: Solamasa, Ben Lehman, Sydney Freedberg, GreatWolf.


11/8/2005 sayter: [Realm] System Breakdown and Help
Been a while since my last post. Lots of changes have gone through in the system, but the core remains the same. However, I have a exciting mechanic I want…
In Indie Game Design
Participants: sayter, Jasper, Noon, Bill Masek, dindenver.


11/8/2005 Victor Gijsbers: A Beast/Brain Master
Because the GM didn't have the time (or rather, peace of mind) to prepare for our usual (read: very infrequent) game of Trollbabe, it was decided that I would GM…
In Half Meme Press
Participants: Victor Gijsbers, Michael S. Miller.


11/7/2005 John Kim: Clashes over Channeling?
OK, this is picking up from Channeling and GNS at Ron's request.  I'd like to discuss the overlap of conflicts -- having GNS Nar/Sim conflict within a game as well…
In Actual Play
Participants: John Kim, Joshua BishopRoby, Wormwood, ewilen, Marco, Mike Holmes, Mark Woodhouse, contracycle.


11/7/2005 Aman the Rejected: [Stranger Things] Status?
I'm chomping at the bit for Stranger Things. Any word?
In Dog Eared Designs
Participants: Aman the Rejected, Blake Hutchins, John Harper.


11/7/2005 dunlaing: Is Capes Good For...
Is Capes good for two-player play? Is Capes good as a pick-up game or one-shot? If so, why? If not, why not and are there any specific rules changes that…
In Muse of Fire Games
Participants: dunlaing, TonyLB, Bret Gillan, MooseHole.


11/7/2005 Hans: [Actual Play] 60's themed fun
Hello: Well, no more posting about a game I have never played asking dumbass rules questions.  I have now played once, and hope to do it again very soon. I…
In Muse of Fire Games
Participants: Hans.


11/7/2005 Ben Lehman: [Maps] Stats of die mechanic
ATTN Mike Holmes. I have a third game active right now (I know, it's ridiculous) and I'm trying to figure out how the die mechanics work.  There are two different…
In Indie Game Design
Participants: Ben Lehman, Eero Tuovinen.


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Subsequent Topics

11/9/2005 Neal: Helpful Demons?
I had a situation come up while running my town of Olive Grove, and I'd like some opinions on my decision. The Dogs were in conflict with a girl possessed…
In lumpley games
Participants: Neal, Danny_K, Joshua BishopRoby, Vaxalon, Tindalos, lumpley.


11/9/2005 Joshua BishopRoby: Setting > Situation > Scene?
Point of slight clarification. I'm trying to figure out how broad 'Situation' is supposed to be.  I've been considering it as the immediate elements of the setting, thrown into juxtaposition,…
In RPG Theory
Participants: Joshua BishopRoby, Noon, lumpley, MatrixGamer, Troy_Costisick, ewilen, John Kim, pekkok, Graham Walmsley, Adam Dray, contracycle, Mike Holmes.


11/9/2005 Paka: TSoY, one book on the table for the first game
It seems like cashing out Secrets and Keys to gain new ones and spending XP on the spot for what is happening in game is a big part of successful…
In CRN Games
Participants: Paka, Vaxalon, Clinton R. Nixon, argology, Twobirds.


11/9/2005 Orcishnature: PDF
Hello Is there anywhere I can purchase a pdf of Polaris, I am in the UK and am unsure of stockists, a pdf source would be excellent.
In These Are Our Games
Participants: Orcishnature, Ben Lehman, demiurgeastaroth.


11/10/2005 KingstonC: [Witch] My first 24 hour game.
I have just written my first 24 hour game, entitled "Witch", about care givers (aunts, nannies, starship artificial intelligence) who try to murder the people under their care. Think of…
In Indie Game Design
Participants: KingstonC.


11/10/2005 tonyd: [Magicians of England] Help me refine my challenge mechanic
Hi All, I'm new to the Indie Game Design forum. Please don't go easy on me. Magicians of England is a gamemasterless storytelling RPG set in a Victorian England where…
In Indie Game Design
Participants: tonyd, Halzebier, Jasper, Technocrat13.


11/10/2005 Noon: Where investment seeds
Snakes and ladders is an amazing game. I recommend all Forgites play it again sometime soon if you haven't recently. Preferably with someone young and excitable! What amazes me is…
In RPG Theory
Participants: Noon, contracycle, MatrixGamer, Joshua BishopRoby, komradebob, Mark Woodhouse, Graham Walmsley, TonyLB, Ice Cream Emperor, talysman, Kesher, timfire, M. J. Young.


11/10/2005 Linus Larsson: Artist for hire, soul for sale
Hello, My name is Linus, and quite frankly, I am for sale. Yes, indeed. You can find my portfolio here http://www.riotamot.com I can handle both realism and stylism (something I…
In Connections
Participants: Linus Larsson, Technocrat13.


11/10/2005 Neal: Help with Town: Red Horse Pass
Last time I did this, I got great results, so I'm going to try again.  Below, I've posted at town I'll be running in about two weeks.  I wanted a…
In lumpley games
Participants: Neal, ScottM, Danny_K, oliof.


11/10/2005 Roger: Of Utopias and Dystopias
Of Utopias and Dystopias Settings, in role-playing games as well as in fiction, can be very broadly described as resting somewhere on a spectrum which has utopias on one end…
In RPG Theory
Participants: Roger, MatrixGamer, Joshua BishopRoby, Joel, M. J. Young, Neal, Ben Lehman, DrVital, contracycle, JDMcDonnell, Mike Holmes, Arpie.


11/10/2005 George Moralidis: Reasoning behind dialogue cost
Hello there. I am trying to modify Uni to suit my needs. Just a quick question: what is the reasoning behind spending coins to use dialogue? Have ppl noticed any…
In Universalis
Participants: George Moralidis, Andrew Morris, Mike Holmes, Valamir, CPXB, Tony Irwin.


11/11/2005 cpeterso: Donjon Second Edition?
As a new fan of Donjon, I'm wondering if there are any plans for a "Donjon Second Edition"? Three years since its release, perhaps Donjon could use a "refresh" to…
In CRN Games
Participants: cpeterso, Christopher Weeks, Clinton R. Nixon, xjermx, Miskatonic, rafial, Thomas D, Sonja.


11/11/2005 DarkForcePrime: Basic V, taking that D100 and making use of it. Video game to PNP Emulator
It's been a while since I have been on here. Last time I was pimping The Basic System v2 I think. This year at I-Con people actual knew who I…
In Indie Game Design
Participants: DarkForcePrime.


11/11/2005 Halzebier: [On the Ecology of the Mud Dragon] First Impressions
Hello Ben, I've just read your first draft of "On the Ecology of the Mud Dragon". Seeing as there are no threads yet, I'll open one. Title & Introduction: I…
In Indie Game Design
Participants: Halzebier, talysman, Ben Lehman.


11/11/2005 Technocrat13: [DitV] The First Sign of True Valley
Note:  If yer headed to MACE this weekend you'll might want to skip this thread 'till Monday. Hiya all.  Coming acha with yet another town to paruse.  The First Sign…
In lumpley games
Participants: Technocrat13, Neal, oliof.


11/11/2005 TonyLB: Preparation as fuel for Story
So I've been thinking about the connection between GM-preparation (whether classic "what's gonna happen" or more (to my mind) useful preparation schemes like Sorceror or DitV) and its function in…
In RPG Theory
Participants: TonyLB, Joshua BishopRoby, Paka, Noon, WhiteRat, Marco, Alan.


11/11/2005 Neal: The Care and Feeding of Demons
I have an open question for this forum, but first, here's my situation... My first two sessions of DitV featured active cults, so I've established a precedent in my game:…
In lumpley games
Participants: Neal.


11/11/2005 Caldis: Rules-lite role play and the outsider
This is an actual play experience from over 15 years ago but it was one of the best games I've ever been in so the events really stuck with me…
In Actual Play
Participants: Caldis, Joshua BishopRoby, Kesher, Mike Holmes.


11/11/2005 PrzeSzkoda: [King Rat] Setting decision and further design ideas
My September Ronnies entry, King Rat (check out the link in my signature), was pending several game making-or-braking decisions. I have already stated in the Ronnies feedback thread that the…
In Indie Game Design
Participants: PrzeSzkoda, Malcolm.


11/12/2005 JSDiamond: The Other --playtest version 1.0 ready
The Other is ready for a first playtest.  It's inspired by movies like V, The Thing, and Invasion of the Body Snatchers --to name but a few.  Anything with a…
In Indie Game Design
Participants: JSDiamond.


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