Previous Topics 9/17/2005 demiurgeastaroth: [PtA] More Scene Requests Questions Leaving the thread http://www.indie-rpgs.com/forum/index.php?topic=16833.0 to focus on the question of narration & stakes, here's a couple of quick questions on scene requests.
Scene Requests: how… In Dog Eared Designs Participants: demiurgeastaroth, Matt Wilson, John Harper, IMAGinES.
9/16/2005 demiurgeastaroth: [PtA] Entering a Scene You can join a scene in progress by spending a fan mail.
At one point in our first session, we were just beginning a conflict (that is, we were about… In Dog Eared Designs Participants: demiurgeastaroth, Matt Wilson.
9/15/2005 demiurgeastaroth: [The Pool][Questing Beast] Experience I'm not sure if this is the right place, but the Random Order forum is inactive.
I'm running a game of the Pool, with the addition of the Monologue of… In Actual Play Participants: demiurgeastaroth.
9/14/2005 demiurgeastaroth: [PtA] Scope of Narration, Scene Requests, and other questions In our recent play, we experienced a few problems. The game was still fun, but questions were raised.
Scene Requests: how much authority do the players have here? Can they… In Dog Eared Designs Participants: demiurgeastaroth, Matt Wilson, Lisa Padol, iago, Rob Donoghue, Blankshield, Alan, John Harper.
9/6/2005 demiurgeastaroth: [PtA] New Horizons In this post I'll discuss the campaign setup session, or Pre-production as we called it. In the next post, I'll describe the imaginary events of the first session which we… In Actual Play Participants: demiurgeastaroth.
9/5/2005 demiurgeastaroth: Producer Scenes and Big Groups Let's say you have 6 or 7 players (inc. Producer). Would it make much difference (a bad difference, that is) to give the Producer a scene every time half the… In Dog Eared Designs Participants: demiurgeastaroth, Matt Wilson.
9/4/2005 demiurgeastaroth: CoS Companion Are there any plans to make a PDF available of the Companion for those of us outside the states and don't want to pay huge shipping costs, and almost as… In Bob Goat Press Participants: demiurgeastaroth, Bob Goat.
8/27/2005 demiurgeastaroth: Post-Playtest comments My playtest is up. I've concentrated on the events of player over there; here I'll give feedback about the actual playtest document. Read the playtest first :)
I was surprised… In Stranger Things Playtest Forum Participants: demiurgeastaroth, John Harper, rafial.
8/27/2005 demiurgeastaroth: [Stranger Things] Blood and Shadows A playtest of John Harper's Stranger Things (a development of Trollbabe, set in the City of Forgotten Gods - a place where demons and men coexist, not always peacefully).
The… In Actual Play Participants: demiurgeastaroth, John Harper.
8/25/2005 demiurgeastaroth: Scale On the scale chart, you have Scale 1 = Person or Small Group.
I wonder why you rolled these two into one - I quite like the idea of a… In Stranger Things Playtest Forum Participants: demiurgeastaroth, John Harper.
8/11/2005 demiurgeastaroth: Using Traits Can a single player, in a single conflict, use multiple Traits.
Example: if the player could someho justify it, could Nate Spisak use both of his Trained Paramedic and Underworld… In Dog Eared Designs Participants: demiurgeastaroth, Eero Tuovinen, Matt Wilson.
8/5/2005 demiurgeastaroth: Conflict: Differences From Trollbabe First, thanks for the opportunity to take part in the playtest. Now on to the nitpicking :)
I notice a few differences in the way you do conflicts. One I… In Stranger Things Playtest Forum Participants: demiurgeastaroth, John Harper.
7/28/2005 demiurgeastaroth: [Trollbabe] Relationships and Players In trollbabe, the text says players get to describe what relationship-subjects do, and then the GM handles the nuances of that declaration.
Does this apply strictly within conflicts, or completely.… In Adept Press Participants: demiurgeastaroth, Alan, Ron Edwards.
7/28/2005 demiurgeastaroth: Timing In a typical session of 3-4 hours, with 4-5 players, how many scenes can I expect to get through? How many times will the Producer get a scene (that is,… In Dog Eared Designs Participants: demiurgeastaroth, Alan, Jasper Polane, Frank T, Ron Edwards.
7/23/2005 demiurgeastaroth: [Dust Devils] The Hanged Man I'll be running the Hanged Man adventure from Dust Devils this week or the next. This adventure has four PCs - I have five and one of them is female.… In Chimera Creative Participants: demiurgeastaroth, Matt Snyder, Eero Tuovinen, Ron Edwards, Yokiboy.
7/15/2005 demiurgeastaroth: [Trollbabe] Multiple rolls in a conflict Here's something that has been giving me problems. I have two questions.
First, the stupid question: When you do a Conflict that isn't the One Roll type, do you roll… In Adept Press Participants: demiurgeastaroth, Alan, Ron Edwards.
7/4/2005 demiurgeastaroth: Opposed Goals Is it okay to have a conflict where one side has one goal ("Reach the waterworks before Brother Artax dynamites it") where the resistance is provided by a third party… In lumpley games Participants: demiurgeastaroth, TonyLB, Simon Kamber.
7/4/2005 demiurgeastaroth: [DitV] Divination!!! At the end of the last session, my players through me for a loop.
In the town they are in, the Steward is demonically obsessed with building an irrigation system… In lumpley games Participants: demiurgeastaroth, TonyLB, lumpley, Simon Kamber, sirogit.
6/24/2005 demiurgeastaroth: [DitV] Light and Dark About half my players seem to have a problem with the religious overtones in the setting. They don't care about religion, they want to play bad-ass cowboys, dammit!
Now, I… In lumpley games Participants: demiurgeastaroth, sirogit, Ul, nikola, pete_darby, lumpley.
6/24/2005 demiurgeastaroth: [DitV] Cotton Creek This post is a description of a town. I'll post the play report in a day or two.
Cotton Creek
This town was meant to be heavily based on Dust… In Actual Play Participants: demiurgeastaroth.
<< more previous topics | | Subsequent Topics 11/20/2005 demiurgeastaroth: TSOY 2nd edition, creative commons I notice the 2nd edition has made it into text file form on the website. I noticed something missing:
Character advancement
----------------------
<snip>Each advance that you get can be… In CRN Games Participants: demiurgeastaroth, Clinton R. Nixon, Eero Tuovinen, MetalBard.
11/21/2005 demiurgeastaroth: Guidance in conflicts One thing I'm a little unclear on.
The Moons have guidance over characters in, say, hierarchical or romantic relationships.
The Mistaken makes conflict statements.
What happens when a character's lover… In These Are Our Games Participants: demiurgeastaroth, Ben Lehman, LordSmerf, Victor Gijsbers, Frank T.
12/8/2005 demiurgeastaroth: [tSoy] Alternative settings? Does anyone know of any webpages containing guidance for running TSOY in alternate settings - things like Keys, Secrets, etc? In CRN Games Participants: demiurgeastaroth, Eero Tuovinen, John Harper, Kaare Berg (Old), Paka, MetalBard.
12/13/2005 demiurgeastaroth: Polaris Setting Introduction Has anyone wrote up an introductory summary of the Polaris setting - say, 500-1000 words or so?
I'll be playing the game next week, and would like something like that… In These Are Our Games Participants: demiurgeastaroth, Ben Lehman, Frank T, Victor Gijsbers, Sydney Freedberg, Arturo G., Brand_Robins, Bret Gillan, Bankuei, GreatWolf, Valamir.
12/21/2005 demiurgeastaroth: [Polaris] The Fifth Remnant: Southfork Our group got together on Monday night for the first of a 3-4 session run of Polaris. I have a few questions about the game and our session, which will… In Actual Play Participants: demiurgeastaroth, Hermes3.
12/21/2005 demiurgeastaroth: Polaris Meets Amber After our first play session, one of the players (Stuart) observed, "you know one setting this system would work well for? Amber."
This got a pretty vehement denial from the… In These Are Our Games Participants: demiurgeastaroth, Sydney Freedberg, xenopulse, Hermes3, Ben Lehman, TonyLB, Rob Donoghue.
12/29/2005 demiurgeastaroth: [Polaris] Problems in Play My group played Polaris a couple of weeks ago (as detailed here:
http://www.indie-rpgs.com/forum/index.php?topic=18088.0) and some questions were raised. Our next session is on Monday, so I hope people aren’t put… In These Are Our Games Participants: demiurgeastaroth, Shreyas Sampat, GreatWolf, Ben Lehman, Frank T, Hermes3.
1/19/2006 demiurgeastaroth: Stunning display of honesty - a tale of dysfunctional gamers?
This isn't so much an Actual Play, as a Dysfunction Between Play tale. Something happened recently which left me feeling stunned and a bit betrayed. You tell me if this… In Actual Play Participants: demiurgeastaroth, Paka, Bankuei, Joshua BishopRoby, cpeterso, Frank T, Elindryn, Ron Edwards.
1/22/2006 demiurgeastaroth: [Legends Never Die] Design Goals: The Power 19 I'm about to start asking for help with a game I'm developing, especially regarding my conflict system. But first, I’ve had an attempt to answer Troy’s Power 19 questions (see… In Indie Game Design Participants: demiurgeastaroth, Troy_Costisick, Graham Walmsley, IagainstI, dindenver.
3/12/2006 demiurgeastaroth: Doom: must be relevant When you invoke your doom, the text says
"Throughout the game a Player may call upon his character’s Doom
to automatically end a Conflict in his favor; however, he must… In Bob Goat Press Participants: demiurgeastaroth, Keith Senkowski.
4/13/2006 demiurgeastaroth: [Stranger Things] Playtest Me and two other players (Jim & Helen, husband & wife team) got together to play Stranger Things a few weeks ago, and the other thread on this game provoked… In Playtesting Participants: demiurgeastaroth, John Harper.
8/18/2006 demiurgeastaroth: Strife and Simple contests According to the text, The Antagonist gets 1 Strife when defeating a Hero in a simple contest. Is this 1 strife per hero defeated in that contest, or 1 strife… In one.seven design Participants: demiurgeastaroth, John Harper.
8/18/2006 demiurgeastaroth: Divine Favour and rerolls. John, in your reply on Luke/abzu's thread, you said that the wrestler could have rerolled all his dice for 2 Divine Favour, if I read you right. But the chart… In one.seven design Participants: demiurgeastaroth, John Harper.
8/18/2006 demiurgeastaroth: Oaths - the helping die I see on the FAQ that the character providing the helping chooses the ability. I'm not sure about this. If they are free to choose d4 and d6 traits, and… In one.seven design Participants: demiurgeastaroth, John Harper.
8/18/2006 demiurgeastaroth: Shield - is it worth it? I'm not completely convinced of the usefulness of the Shield. It gives less dice than either the sword or spear, and when using the spear at least, you can certainly… In one.seven design Participants: demiurgeastaroth, John Harper, Matt Wilson.
8/18/2006 demiurgeastaroth: Minions and Glory I'm unclear on how much glory you get for defeating minions. I think it's either:
a) Base cost of a minion (say, 7), divided by heroes. Then each hero gets… In one.seven design Participants: demiurgeastaroth, John Harper.
8/18/2006 demiurgeastaroth: Hubris - contests into battles You can turn a contest into a battle by invoking Hubris. What if the contest is something like, crossing a river. Does the GM then have to create the river… In one.seven design Participants: demiurgeastaroth, John Harper.
8/18/2006 demiurgeastaroth: Special Manoevres I can see potential abuse (or what seems like abuse to me) here. What's to stop a character who is planning to use one of these from putting as many… In one.seven design Participants: demiurgeastaroth, John Harper.
8/18/2006 demiurgeastaroth: Rolls to avoid or cancel specific effects In the rules, players might make contests for the following kind of things:
At the start of a battle, to see if they can choose the starting range.
When… In one.seven design Participants: demiurgeastaroth, John Harper.
8/18/2006 demiurgeastaroth: Sailing The first thing I wondered about when looking at the character sheet - what do you use for Sailing!
I understand that the game is set up so that it… In one.seven design Participants: demiurgeastaroth, John Harper.
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