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From Day One


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11/23/2005 Blankshield: [Bliss Stage playtest] Rats in the Malls
Ok, first off, although you mentioned it wasn't your priority, we did have fun.  We closed off the game stoked, and will be revisiting it, even if we didn't feel…
In These Are Our Games
Participants: Blankshield, Ben Lehman, Harlequin.


11/23/2005 Rustin: Punishment theory & escalation possibilities
I had this idea.  One I fleshed it out, I figured I might as well share. PC's have a big job.  They must accuse, judge and then punish NPC's. If…
In lumpley games
Participants: Rustin, Vaxalon, Danny_K, lumpley.


11/23/2005 Dantai: [Contenders] First playtests (and muchos beer). S'gonna be Long.
I've now played Ronnie award winner (never gonna get tired of that) Contenders with two very different groups. Both times under the influence of copious amounts of alcohol. Still there's…
In Actual Play
Participants: Dantai.


11/23/2005 nikola: Shock:'s pre-success: thank you, everybody!
You know, I'm just blown away by the enthusiasm I've seen from people about Shock:. According to my logs, I've had 450 downloads in the last four weeks of a…
In glyphpress
Participants: nikola.


11/23/2005 Unco Lober: [Apocalypse Girl] The full-game playtest report
For those not familiar with the subject: http://www.indie-rpgs.com/forum/index.php?topic=17632.0 http://www.1km1kt.net/rpg/Apocalypse_Girl.php - At last we have played this promising game and have much to tell. There were three players, just as proposed…
In Actual Play
Participants: Unco Lober, Mike Holmes, Sydney Freedberg, Ramidel.


11/22/2005 SabreCat: [PTA] Minor newcomer questions
Greetings! I've not yet had the privilege of playing in or producing a game of Primetime Adventures, but I hope to soon.  On my first read of the book, I've…
In Dog Eared Designs
Participants: SabreCat, demiurgeastaroth, Matt Wilson.


11/22/2005 Dantai: [Rolemaster] When Worlds Collide - A perfect execution of simulationist play
Well I've just returned from one of my quasi-regular jaunts north of the border which means I actually got to do some role-playing! Woo-pah! The main reason was our group's…
In Actual Play
Participants: Dantai, Mike Holmes, Mark Woodhouse, NN, Kesher, kingreidos.


11/22/2005 Matt: Thoughts on Spiel Essen
I promised Luke I'd let him know how it was, and figured others (especially those who were considering a shared booth at a future con) might be interested. If you…
In Conventions
Participants: Matt, abzu, Eero Tuovinen, oliof, Victor Gijsbers, Venerable Player, Frank T.


11/22/2005 abzu: SoCal afteraction report
I've been to a lot of cons in the past three years. SoCal was unlike any that I've attended so far. It was a gaming con, but slanted heavily toward…
In Conventions
Participants: abzu, lampros, ScottM, ptevis, jburneko.


11/22/2005 seanpatfan: Challenges and Solutions for the RPG Market
"Once more unto the breach, dear friends..." Long have I heard the muses whisper of this place, and long have I listened to the bards tell tales of the magic…
In Publishing
Participants: seanpatfan, abzu, nikola, Ron Edwards, rpghost, Adam, LloydBrown, Valamir, Clinton R. Nixon, Bankuei, Michael S. Miller, Bob Goat, guildofblades, Ben Lehman, Paul Czege.


11/22/2005 Malcolm: [Cold City] - Mechanical Basics
Following on from these two threads: Cold City: Character Creation: http://www.indie-rpgs.com/forum/index.php?topic=17325.0 Cold City: Revised Character Creation & Consequences: http://www.indie-rpgs.com/forum/index.php?topic=17512.0 I thought it wise to gain feedback on the mechanical elements…
In Indie Game Design
Participants: Malcolm, Roger, Noon, PrzeSzkoda, mutex.


11/22/2005 Thor Olavsrud: [With Great Power] The Vigiles Revisited
I've owed Michael another actual play post about my With Great Power game for a while now. Here's the thread I started after our first session. Last week we had…
In Actual Play
Participants: Thor Olavsrud, James_Nostack, rafial, abzu, CPXB, Michael S. Miller.


11/22/2005 JarrodHenry: How To Advertise?
I've got this game on the way, or so I've been told.. and I have a question.  The gamer/friends of mine are all on a mailing list.  This mailing list…
In Dog Eared Designs
Participants: JarrodHenry, Chris Goodwin, Matt Wilson.


11/22/2005 nikola: [Shock:] Livening up resolution
In a discussion with Vincent last weekend about resolution in Shock:, and we identified some problems, but not really any solutions. So I'd like some assistance. First off, if you…
In Indie Game Design
Participants: nikola, Jonathan Hastings, Tim Alexander, TonyLB, lumpley.


11/22/2005 Lamorak33: Sim: Sources
Hi Where can I get the current thinking on Sim. Any good links (no flame wars to muddle through though please!) I thought I had a good handle on it,…
In GNS Model Discussion
Participants: Lamorak33, Caldis, Ron Edwards, Ron.


11/22/2005 Victor Gijsbers: Adding words to the spell check
Clinton, can the administrator add words to the word list used for spell checking? If so, it might be a good idea if people submit some RPG-related words here that…
In Site Discussion
Participants: Victor Gijsbers, Clinton R. Nixon.


11/22/2005 komradebob: I want training wheels!
I have a horrible confession to make: I realized tonight that I need training wheels. I realized it when I finished reading PTA, a game whose anticipated arrival in my…
In RPG Theory
Participants: komradebob, Shreyas Sampat, Warren, Troy_Costisick, TonyLB, Ron Edwards, joepub, Mike Holmes, Joshua BishopRoby, Noon, Valamir, ffilz.


11/22/2005 AmbroseCollector: [Pentanima] Initiative and Turns
I've been writing a game for about a month, now, and have a good 55 pages of material, but there are problems I routinely encounter when running battles. The resolution…
In Indie Game Design
Participants: AmbroseCollector, TonyLB.


11/21/2005 Valamir: Wanted: Universalis Proofreader
I've been deep in the rewrite of Universalis for my next printing.  The rules haven't changed (with a few small exceptions) but the text has been reorganized, clarified, restructured, and…
In Connections
Participants: Valamir, Jonathan Walton, Kinana.


11/21/2005 dunlaing: Confused about tSoY
Let's say, for the sake of argument, that I wanted to get The Shadow of Yesterday. Let us also say that I actually sort of prefer pdfs to hard copies.…
In CRN Games
Participants: dunlaing, Clinton R. Nixon, Roger.


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Subsequent Topics

11/23/2005 Bluve Oak: Coolness Hit Points
Crazy thought #509234. Most RPG’s have a mechanic that tells you if your character is alive or dead, or somewhere in between; Hit Points, Health, Injury… What if this measure…
In RPG Theory
Participants: Bluve Oak, Victor Gijsbers, Arturo G., Mike Holmes, Michael S. Miller, jerry.


11/23/2005 Brian Newman: What's the Vineyard?
Okay, I know what the Dogs are.  But one of my players asked, "What's the Vineyard?", and I couldn't find anything talking about it in the book.  Is it a…
In lumpley games
Participants: Brian Newman, lumpley, Iskander, IMAGinES, foucalt.


11/23/2005 oliof: [PtA] Eiffel City, the worlds' capital
Hello, a short report on my  experience with PtA on a weekend con. There was tremendous interest in PtA, and I had a whopping seven players at the table. Some…
In Actual Play
Participants: oliof.


11/23/2005 Joshua BishopRoby: Shaping Gamer Culture (Looooooong)
Okay, so see if this sounds familiar to you: You go to your Favorite Local Game Store.  The clerk there shows you a new book that just came out.  You…
In RPG Theory
Participants: Joshua BishopRoby, Marco, cpeterso, Ben Lehman, Ron Edwards, Arpie, Justin Marx, Merten, Arturo G., contracycle, Roger, Bankuei, Lig, John Kim, M. J. Young, DrVital, komradebob.


11/24/2005 Bret Gillan: Posting in Mid-Game
The guys just ran for soda, and I had to hop on the computer to tell you that your game is exquisite. My friend Jere got it for me for…
In These Are Our Games
Participants: Bret Gillan, Ben Lehman.


11/24/2005 FlameLover: [Myrkwell] Need help with first RPG
Well i've been working on an RPG for abit now and i've got numerous decisions to make, the two biggest being classes vs. no-classes and what type of die to…
In Indie Game Design
Participants: FlameLover, cpeterso, Arturo G., Roger, Tony Irwin, Jasper, preludetotheend, Trevis Martin, dindenver, Troy_Costisick, Arpie, xenopulse, Adam Dray.


11/24/2005 Brian Newman: [DitV] Help with town: Bitterroot Mill
I'm trying to make my first town, and I'm getting stuck right away.  Here's what I have so far: - - - - - Town: Bitterroot Mill Pride: Brother Barley…
In lumpley games
Participants: Brian Newman, fmac.


11/24/2005 chris_moore: My first town: Bloom Valley
Is this gonna grab 'em? Lay it on me. Bloom Valley is a small but growing Branch in the fertile mountain foothills.  Pride:  The Steward, Brother Joseph, takes great *you…
In lumpley games
Participants: chris_moore, IMAGinES, Ben Lehman, Everspinner.


11/24/2005 Fatespinner: Would Univeralis and Hero Quest work togather?
hi, not sure if this is the right forum for this, because it is both a HQ and a Univeralis question anyway, this is my first post and I hope…
In HeroQuest
Participants: Fatespinner, Valamir, Mike Holmes.


11/24/2005 Vaxalon: Holidays
Yes, yes, it's my game and I can have holidays if I want to... But if I had a mind to retain "authenticity" then what would the Faith's view be…
In lumpley games
Participants: Vaxalon, oliof, fmac, lumpley.


11/24/2005 Insect King: Game Hacking
Hi all. If I was to post a thread about game/system hacking where would I post it? I presume some of that goes on in here. Thanks. Cheers, Chris.
In Site Discussion
Participants: Insect King, Ron Edwards.


11/24/2005 J B Bell: Content Creation for the Discontented
[quote="contracycle"](From [url=http://www.indie-rpgs.com/forum/index.php?topic=17711.0"]Shaping Gamer Culture . . .[/url]): The appropriate response to the "demand for content" which you recognise is to produce content, not to fail to do so.  This is…
In RPG Theory
Participants: J B Bell, Mark Woodhouse, Joshua BishopRoby, M. J. Young, contracycle, komradebob, pells, Caldis, Shreyas Sampat, Ethesis.


11/25/2005 Vaxalon: Remembrances of Campaigns Past
Remember those campaigns of our youth, back when we were teenagers, that seemed to have gone on forever? You know how now that we're getting older, that they just don't…
In Actual Play
Participants: Vaxalon, ffilz, WalkingDead, Ron Edwards.


11/25/2005 guildofblades: Stores ordering from multiple sources
>>Based on the credentials you've presented, you have no idea what you're talking about.  Even dealing with just 4-6 distributors instead of the 400 vendors I carried in my store…
In Publishing
Participants: guildofblades, JarrodHenry, daMoose_Neo, abzu, Ron Edwards, LloydBrown.


11/25/2005 chadu: There *is* a problem: PoD distro into retail
The previous thread was closed before I read it and could comment. As I understand the process, here, I have started a new thread. This may be especially apt, as…
In Publishing
Participants: chadu, Bob Goat, Ron Edwards, Andy Kitkowski, nikola, abzu, rpghost, guildofblades, joshua neff, Polaris, Sydney Freedberg, LloydBrown.


11/25/2005 Arpie: GMless LARPs
I do hope I'm doing this thread thing right. I'd like to see a LARP where the GM gets weeded out. When I first heard about LARP I got excited…
In RPG Theory
Participants: Arpie, J. Tuomas Harviainen, WhiteRat, John Kim, Graham Walmsley, Merten, Lig, Paradox.


11/25/2005 oliof: Being a Dog is a Full Time Job (slightly off topic)
One of the players from my yet-to-submitted Olive Grove run pointed out this book to me: Being a Dog is a Full Time Job. Definitely an interesting resource.
In lumpley games
Participants: oliof.


11/25/2005 Michi: [DitV] White River - a town for the Main-Con DitV session
I constructed a town to use at Main-Con in Bayreuth this sunday. I will check in before I leave for the Con and see if there are any good suggestions…
In lumpley games
Participants: Michi, Brendan, lumpley.


11/25/2005 axonrg: What happened to the site design?
I don't want to tread on anyone's toes here, but what happened to the rather attractive design of this site. it used to have a nice, clear font (Verdana) with…
In Site Discussion
Participants: axonrg, jrs.


11/25/2005 sayter: [Realm] Females in Control - The Matriarch
One of the cultures in my world is a highly female dominated society. While males are important in the society, the females are revered to a certain degree. The Queen…
In Indie Game Design
Participants: sayter, tygertyger, Joshua BishopRoby, contracycle, natman, Bill Masek, Sean, Archer, MatrixGamer.


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