The Forge Reference Project: Browse Threads

 

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From Day One


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4/5/2002 J B Bell: Drawing the line, drawing the veil
In another thread, Valamir brings up the salient point that there are different lines to be drawn as far as different kinds of depiction. Famous in the culture I was…
In Actual Play
Participants: J B Bell, Ron Edwards, Balbinus, contracycle, Valamir, Seth L. Blumberg, Bankuei, hyphz, Daredevil.


4/4/2002 Steve Dustin: Lost Pangea roleplaying game
Ok, I've been tinkering with prehistoric 'lost world' game in my head for awhile, and thought I'd unveil what I've got. Instead of one long post, I'm gonna break it…
In Indie Game Design
Participants: Steve Dustin, Valamir, contracycle.


4/4/2002 Green: Designing game based on fairy tales
I'm designing a game that is centered around fairy tales (literally). It takes place in a realm known as The Land, and I'm thinking about making it a 2d6 system.…
In Indie Game Design
Participants: Green, Tyrant, Walt Freitag, Mike Holmes, Matt, Sidhain.


4/4/2002 Clinton R. Nixon: The Game Formerly Known as Panels
A long time ago, I started work on a superhero game based off of relationships instead of lists of powers called "Panels." To tell the truth, it was a complete…
In Indie Game Design
Participants: Clinton R. Nixon, mahoux, Zak Arntson, J B Bell, Jared A. Sorensen, Walt Freitag, Bailywolf, Matt Steflik, Matt, Andrew Martin.


4/4/2002 quozl: Modern Monsters
No, it's not a game about terrorists. Here's the idea: Modern Monsters: A roleplaying game by Jonathan Nichol In Modern Monsters, you take the role of a movie monster such…
In Indie Game Design
Participants: quozl, Zak Arntson, Ron Edwards.


4/4/2002 Christoffer Lernö: Fantasy setting, probably not good enough :)
I mailed a few things from my rules so far and now I finally decided to make the step to actually mail anything about my setting. My main reason is…
In Indie Game Design
Participants: Christoffer Lernö, Matt Steflik, Mike Holmes, Ron Edwards, Bankuei, Wolfen, contracycle, Garbanzo.


4/4/2002 Brian Hose: Objective/super-objective and the role
Hi, Brian here. This comes from the "New guy has a question" thread. I have no idea about how to create links back and forth. If someone wants to tell…
In GNS Model Discussion
Participants: Brian Hose, Laurel, Ron Edwards, Mike Holmes, Danny Cline, contracycle, Wolfen, Christopher Kubasik, Valamir, Gordon C. Landis, lumpley.


4/4/2002 Christopher Kubasik: The New Guy Has a Question
Over in another thread, Brian wrote: ***** Hi guys, Name's Brian and I'm fairly new around these cyber-parts. Your discussion really twigged my interest cos I'm developing a game of…
In GNS Model Discussion
Participants: Christopher Kubasik, contracycle, Brian Hose, Mike Holmes, Valamir.


4/4/2002 Tyrant: Forum Logo
Hey Guys, Just wondering if you were ever gonna slam a Forge Logo up there as opposed to the PHBBB one currently in place? If so I could whip up…
In Site Discussion
Participants: Tyrant.


4/4/2002 Buddha Nature: What have people used The Pool for?
Seeing how versatile The Pool (and of course to a certain extent TQB) I have been just wondering what different types of games (genres, etc) have people used it for?…
In Random Order Creations
Participants: Buddha Nature, Paul Czege, James V. West, Ron Edwards, Blake Hutchins.


4/3/2002 Paul Czege: Real life partners, in-game depravity
Hey Dav, So, my girlfriend just produced an incredibly creepy Whispering Vault character for our upcoming game, a surprisingly visceral character that kind-of took me by surprise. And it got…
In Actual Play
Participants: Paul Czege, jrs, S'Nora, Mike Holmes, Dav, Ron Edwards, Clinton R. Nixon, J B Bell, Bankuei, contracycle, Gordon C. Landis, Clay, Valamir.


4/3/2002 Zak Arntson: RPG in Progress - Victorian Monsters
Talking with Jared about Victorian-era Monster Roleplaying, he came upon the name SuperFiends. I am going to use this name for another game, though this game started out as SuperFiends.…
In Indie Game Design
Participants: Zak Arntson, Valamir, Matt Steflik, quozl, Blake Hutchins.


4/3/2002 contracycle: pure visuals
This is a fairly out-there thought I had a while ago and I just want to ask what people think of the idea. This has to do with the Matrix…
In Publishing
Participants: contracycle, Mike Holmes, Ron Edwards, Tyrant, Le Joueur, Laurel, Eugene Zee, Seth L. Blumberg, RobMuadib, Misguided Games.


4/3/2002 Valamir: Refreshment
I'd like to ask playtesters to really look hard at the Refreshment mechanic because as it is completely new to V6 it has never been tested. Particularly the amounts given…
In Universalis
Participants: Valamir.


4/3/2002 Walt Freitag: My Dream Game
[quote]Last night I had that dream again. I dreamed I had to take a test in a Dairy Queen on another planet. And in this dream I looked around, and…
In Indie Game Design
Participants: Walt Freitag, Mike Holmes, Ron Edwards, J B Bell, Petter Sandelin, amiel, Demonspahn.


4/3/2002 Matt Gwinn: Cheap Short Run Printing
HI everyone, While searching high and low for an affordable way to get kayfabe printed I came across this site http://www.greenepublicationsinc.com/ They can print perfect bound books for less than…
In Publishing
Participants: Matt Gwinn, Tyrant, Eugene Zee, Chris Passeno, Ron Edwards, Clinton R. Nixon, Clay.


4/3/2002 Jürgen Mayer: The Son of Profiling Comments
[quote="wyrdlyng"][b]What are the last three role-playing games that you actually, really played?[/b] 3rd Edition D&D, Blue Planet v2, Worldtree[/quote] Can you tell me a bit about your Worldtree experiences? I…
In Actual Play
Participants: Jürgen Mayer, wyrdlyng.


4/3/2002 Max Tangent: What to Expect
Allright, I've done it. I've gone and made a game system, and a setting. I would put a year between now and I finishing it, that is, put enough of…
In Publishing
Participants: Max Tangent, Ron Edwards, Eugene Zee, GMSkarka, Jerry D. Grayson, Dav, Misguided Games.


4/3/2002 John Wick: WP Update
Hi folks. For those who don't know, WP.com will be down for about a week. I'm in the process of moving and the server is in a box. When it…
In Wicked Press
Participants: John Wick, wyrdlyng, Valamir, Paul Czege, Jürgen Mayer, hardcoremoose, mearls, Matt Snyder, barna284, Dav, Akos Szederjei.


4/3/2002 Matt Steflik: Cola Wars Online - Comments Requested
Hey All - I put the current version of the Cola Wars up at the following address so everything is in one place: http://geocities.com/grifflik/ColaWars.html Please give it a glance when…
In Indie Game Design
Participants: Matt Steflik, Mike Holmes, Walt Freitag.


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Subsequent Topics

4/5/2002 Wolfen: Rewards
For the record, I looked for other threads on this topic within the past few months, as well as the essays. I found nothing there to answer my questions, so…
In RPG Theory
Participants: Wolfen, Bankuei, Valamir, hardcoremoose, Ron Edwards, Mike Holmes, Walt Freitag.


4/5/2002 Wolfen: Mage Blade Premise
Okay, following the tradition that seems to be popular of starting a new thread for a new topic (even if it's only slightly off-topic) I'm asking this in a new…
In Indie Game Design
Participants: Wolfen, Christoffer Lernö, Bankuei, hardcoremoose, Ron Edwards, Valamir.


4/5/2002 Valamir: Rewarding Color
One of my next projects which is gurgling around in the ooze and muck at the base of my skull is a western game. I've decided that I don't really…
In RPG Theory
Participants: Valamir, contracycle, J B Bell, jburneko, Ron Edwards, Le Joueur, Paul Czege.


4/5/2002 TSL: Schizo-Hacka-Frenia
It isn't really the name of a game - it's the name of my overlay game, kinda like Tynes' Powerkill. So how many times have you ever considered the sheer…
In Indie Game Design
Participants: TSL, Ron Edwards.


4/5/2002 Valamir: Statistics
Some interesting numbers I came up with while fiddling around on the Memberlist. The top 10 posters are responsible for 40% of the total posts (+40%) The top 20 posters…
In Site Discussion
Participants: Valamir, Laurel, Seth L. Blumberg, peteramthor, Reimer Behrends, Trevis Martin, clehrich, M. J. Young, wraeththu, deadpanbob, Brian Leybourne, Ron Edwards, Hunter Logan, greyorm, gobi, Lxndr, cruciel, Mike Holmes, John Kim, Rob Carriere, Green, jdagna, Doug Ruff, Andrew Morris, abzu.


4/5/2002 Daredevil: Star Wars
Star Wars always gets me thinking about it as a roleplaying game. Though the d20 Star Wars maybe much better than the WEG system (I haven't played d20 Star Wars…
In Indie Game Design
Participants: Daredevil, Andrew Martin, Ron Edwards, Valamir, Laurel.


4/5/2002 Felderin: Wound Mechanics (long-ish)
I lurk here frequently, but rarely (all right--never) post. I'm making some revisions on my personal role-playing system (something my group has used for nearly ten years, in various incarnations),…
In Indie Game Design
Participants: Felderin, Andrew Martin, Le Joueur, Bankuei.


4/6/2002 Christoffer Lernö: How to make a playable fantasy world - or a world in general
I recently had an insight in regards to making good worlds, and not just fantasy world. What I'm gonna talk about might be obvious to some of you, but considering…
In Indie Game Design
Participants: Christoffer Lernö, Bankuei, Mike Holmes, J B Bell, Wolfen, Laurel, Jake Norwood, Ron Edwards, contracycle, Walt Freitag, Buddha Nature, Blake Hutchins.


4/6/2002 Matt: Covenant - A game of conspiracy and failed prophesy
I originally put this together a while ago, starting from the basic idea that I was bored of games where the end of the world is always about to happen.…
In Indie Game Design
Participants: Matt, Bailywolf, J B Bell, Laurel, Nathan, Ace.


4/6/2002 Kenway: My superhero system
My superhero system Summary: Strongly borrowed from The Pool, Redline and Donjon. Tone: Contemporary heroic, wild stuff. The rules: Every roll uses 6d6. 1-3 is a failure, 4-6 is a…
In Indie Game Design
Participants: Kenway.


4/6/2002 J B Bell: Actor, Author, Director: three Spheres of Magic and more!
My understanding of improvised magic systems (and Champions' various power pools) as a way of exercising Author and Director power occurred only recently with a fuller understanding of what the…
In RPG Theory
Participants: J B Bell, Ron Edwards, contracycle.


4/6/2002 mallninja0088: What type of game do you want to see???
What do you all want to see designed here on the Indie Game design forum? I am looking to design a system, then a setting. I know that probobly isn't…
In Indie Game Design
Participants: mallninja0088, Andrew Martin, Clinton R. Nixon, Ron Edwards, Laurel.


4/6/2002 Andrew Martin: Always have to log in.
Hi! The forum site repeatedly forces me to login and can't seem to keep cookies for longer than one session. After I log-in and then close my browser, and then…
In Site Discussion
Participants: Andrew Martin, Matt Gwinn.


4/6/2002 Andrew Martin: Playing "Before the Flood"
Played "Beyond the Flood" last night. The world was the GM's fantasy world after previous adventuring characters had made great changes. We played the new gods that had taken up…
In Actual Play
Participants: Andrew Martin, furashgf, lumpley.


4/6/2002 Andrew Martin: Transparent Game System
A system that allows one to take a character description from a book, and play that as a character. So there is no game system numbers, no "hit points", no…
In Indie Game Design
Participants: Andrew Martin, mallninja0088, Wolfen, Clinton R. Nixon, Ron Edwards, Bill_White, Sidhain, C. Edwards, Demonspahn.


4/6/2002 Wolfen: Mage Blade website
Sorry if it seems like I'm impatient... But, hell, I am. It's been over a day since I posted it without reply, and the "Views" on the thread has only…
In Indie Game Design
Participants: Wolfen, Laurel, Walt Freitag, Bankuei, Christoffer Lernö, Ron Edwards, Eugene Zee, Mike Holmes, Valamir, contracycle, Henry Fitch.


4/6/2002 Ring Kichard: "My First System"
There has been some talk about game systems that you'd use to introduce people to role-playing or to some type of role-playing (GNS objectives forex). I've decided that the best…
In Indie Game Design
Participants: Ring Kichard, Ron Edwards, Paul Czege.


4/7/2002 Daredevil: Flux
Well, I've decided to come out of the closet with my own system as it is finally getting enough shape to be somewhat presentable. Flux is the tentative name for…
In Indie Game Design
Participants: Daredevil, Laurel, Mike Holmes, Walt Freitag, Wolfen.


4/7/2002 wyrdlyng: Art Styles
This is more of a curiosity question but how much does the art style in a game affect the way you play it? For example, Rifts is considered a fairly…
In RPG Theory
Participants: wyrdlyng, J B Bell, Ron Edwards, Eugene Zee, Wolfen, joshua neff, Mike Holmes, Gordon C. Landis, contracycle, Fabrice G., Henry Fitch.


4/7/2002 Comte: Kings Questions
Hey I have a question for everybody. Do you have all of closet land ruled over by the kings or do you have vast expanses of unclaimed land that falls…
In Key 20 Publishing
Participants: Comte, peteramthor.


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