Previous Topics 12/7/2005 Kesher: [dungeonkind / S&S] Digging for hidden gold (long) Howdy all.
Sean Stidd (aka "Calithena") and I recently discovered we were both working on games that were trying to approach our original, gut reactions to Dungeons & Dragons, back… In Indie Game Design Participants: Kesher, Calithena, Levi Kornelsen.
12/7/2005 James: Advice when using THE KARMIC CYCLE? I've pitched a western PBeM using a variation on Dan Bayn's game, The Karmic Cycle, and though the system seems pretty straightforward in theory, I'd love to hear what sorts… In Actual Play Participants: James.
12/6/2005 tygertyger: Chimaeracon 2006: Indy Participation Greetings, all!
I am one of the organizers for Chimaeracon, the only local gaming con in San Antonio, TX. I plan to demo my own efforts at the con (natch),… In Conventions Participants: tygertyger.
12/6/2005 Mr Darran Sims: HeroQuest Games at Conception 2006 0 Conception 2006. Naish Holiday Village, Highcliffe, Christchurch, Dorset, UK.
Wednesday 1st - Sunday 5th February 2006.
http://conception.modus-operandi.co.uk/
I am running the following games at Conception 2006.
I am running… In Conventions Participants: Mr Darran Sims.
12/6/2005 Levi Kornelsen: Perfect 20: Goals And Achieving them This is Perfect 20, my d20-based system. It's forty pages, and relatively complete.
My design goals here are as follows; the first few, I think I'm getting close to, the… In Indie Game Design Participants: Levi Kornelsen, Andrew Morris, Mark Johnson.
12/6/2005 Levi Kornelsen: What kinds of games go here? The design forums here are primarily for use in creation of independent games. That's an awesome thing.
I have a few games that I'm sure qualify, and a few that… In Site Discussion Participants: Levi Kornelsen, Andrew Morris, energy.
12/6/2005 dindenver: What belongs in a demo version? Hi!
I want to put a "Lite" or demo version on the web, but what belongs in it?
Is it the background that will entice the reader of… In Publishing Participants: dindenver, Valamir, GreatWolf, MatrixGamer, joepub, Joshua BishopRoby.
12/6/2005 wburdick: Universalis and semantic nets I searched the web a bit for this, but no luck.
Has anyone else noticed the similarity between Universalis and semantic nets (or Aristotelian logic, or object-oriented models) used in… In Universalis Participants: wburdick, Mike Holmes.
12/6/2005 Neal: [DitV] Yellow Clay: My first attempt at a very "simple" town. I mentioned somewhere else that I wanted to try running two fairly simple towns during my next session (tonight), rather than running one convoluted, overpopulated, snarled town, as I've been… In lumpley games Participants: Neal, Tindalos, Jason Newquist, avram.
12/6/2005 John Kim: Techniques and my friend's 9 year old daughter
So I was reading komradebob's Minis, Narr Techniques, and my 9 year old daughter, and it was very close to a recent experience of mine. However, since he is going… In Actual Play Participants: John Kim, joshua neff, Allan, komradebob, James_Nostack, MatrixGamer.
12/6/2005 Tancred: What Went Wrong? Hi,
I've been running a play-by-email game recently and have been trying to use techniques like bangs, kickers and premise. Recently I ran a scene which didn't go at all… In Actual Play Participants: Tancred, TonyLB, Lamorak33, Paka, Brand_Robins, Joshua BishopRoby, Noon, nilsderondeau.
12/6/2005 Graham Walmsley: [The Drop] Live-action spying This weekend, I ran a LARP and was reading Smiley's People by John Le Carre. It occurred to me that there's a very natural fit between live-action roleplaying and spying.… In Indie Game Design Participants: Graham Walmsley, joepub, WhiteRat, komradebob, mutex, Andrew Morris, MatrixGamer, Arpie.
12/6/2005 Elliott Belser: [Humanity Beyond Earth] A nar/sim transhuman space opera. I'd like to make a game that balances Narrativist and Simulationist issues - I'm making this game with a bunch of Simmies, and I'm a Narrie mostly: we've discussed the… In Indie Game Design Participants: Elliott Belser, xenopulse, tygertyger, MikeSands, darquelf, Anna B, dindenver, nikola, Adam Dray, Sean Craven.
12/6/2005 Lxndr: Burning Wheel vs. Revised So, I own the non-revised Burning Wheel. And I ordered the revised version from IPR a while back, but they're on backorder or something, so have yet to arrive.
In… In Burning Wheel Participants: Lxndr, abzu, Keith Senkowski, Thor Olavsrud.
12/6/2005 TheTris: [Tell Me] Interactivity Spectrum "Tell me" is my new roleplaying game, designed for two purposes. Firstly, to explore this idea, secondly to reveal what sort of play people want in a given group.
In… In Indie Game Design Participants: TheTris, Bret Gillan, MatrixGamer, Arpie.
12/6/2005 Dev: [Dogs] Hurting third-parties in a confict Is there a recommended way to frame conflicts where there's a chance of harm to be done/prevented by a third party? Examples:
Lous tries to shoot up Mark. How… In lumpley games Participants: Dev, Joshua BishopRoby, lumpley, avram, cpeterso, Particle_Man, nikola, Warren, Vaxalon, Brendan, Simon Kamber.
12/6/2005 Blankshield: Simple Logo request Hi folks,
the logo for Blank Shield Press looks like shit. It's a crappy little bitmap I drew with Paint, because my artistic skills are nonexistant and I have no… In Connections Participants: Blankshield, Docbrown.
12/6/2005 Blankshield: SHTML coding assistance needed I'm having a couple oddball presentation glitches with the Blank Shield Press website in different browsers. Some of them are Blogger-code related.
PM me if you think you can help,… In Connections Participants: Blankshield, Yokiboy.
12/6/2005 Paka: A skill to cultivate: Setting Stakes [url=http://dogdesign.blogspot.com/2005/12/theory-in-design-making-your.html"]This is all inspired by the link contained in this sentence to Matt Wilson's blog where we talked about stakes.[/url]
I can remember the first time stakes became really clear… In Actual Play Participants: Paka, Dev, Joshua BishopRoby, MetalBard, Bret Gillan, Thor Olavsrud, komradebob, Tim Alexander, Michael S. Miller, Bankuei, John Kim, Mike Holmes, Jonathan Hastings, TonyLB, Ben Lehman, Vaxalon, Levi Kornelsen, Danny_K, Brand_Robins, Jason Newquist, Storn, contracycle, Supplanter, CPXB.
12/6/2005 Caldis: [Judas:the game of betrayal] Initial musings
I've had this idea for a little while now and am not sure how to proceed so I thought I'd throw it out here and see what comes of it.… In Indie Game Design Participants: Caldis, Darcy Burgess, joepub, Chris Goodwin.
<< more previous topics | | Subsequent Topics 12/7/2005 Troy_Costisick: [D&D] GM's Fun Heya,
To bribe my friends to help me playtest my Ronny games, I'm agreeing to take part in one of their D&D campaigns. I was discussing the kinds of characters… In Actual Play Participants: Troy_Costisick, jasonm, Joshua BishopRoby, Calithena, joshua neff, Mike Holmes, Warren, ffilz, Lamorak33, contracycle, Rob Carriere, CSBone, Danny_K, Adam Dray, Wade Lahoda.
12/7/2005 Tobias: 'Bling' as a term, as well as use in RPGs. I was wondering - we have a bunch of 'bling' and 'pimp my ...' tv and commercial things now swamping the Netherlands.
I was wondering whether the term/concept is used… In Indie Game Design Participants: Tobias, Valamir, Adam Dray, Joshua BishopRoby, cpeterso, Clinton R. Nixon, Andrew Morris, WhiteRat, rrr, contracycle, madelf.
12/7/2005 spikexander: Dog Eared Downloads At GenCon this year, I picked up a copy of Primetime Adventures Second Edition, which was the single best gaming purchase I made (if this ever becomes a forum for… In Dog Eared Designs Participants: spikexander, Matt Wilson, cstarr.
12/7/2005 Kaare Berg (Old): [Descent] – realtime lag teaches lessons My big project is a game called Source Code. As a part of designing this game several ideas pop up, circulate, distract and basically get in the way. The… In Actual Play Participants: Kaare Berg (Old), Joshua BishopRoby, MikeSands.
12/7/2005 inthisstyle: Welcome! Welcome to the Galileo Games forum. Although I have dedicated fora on my own site, http://www.galileogames.com/phpBB2/, I thought it would be a good idea to set up some here at… In Galileo Games Participants: inthisstyle, Troy_Costisick, Andrew Morris, Emily Care.
12/7/2005 Neal: [DitV] Yellow Clay This session, our session was going to be shorter than usual, so I went with a town I had developed specifically for its simplicity. We got started around one-thirty or… In Actual Play Participants: Neal, ScottM, Troy_Costisick.
12/7/2005 Paka: Before Stakes: What is your intent? This is an important step that takes place before stakes setting that is worthy of its own post.
The Conspiracy of Shadow game's kicker was that the cell of PC… In Actual Play Participants: Paka, Bret Gillan, Thor Olavsrud, Mark Woodhouse, Warren, mtiru, Brand_Robins, Joshua BishopRoby, John Kim, Myrmidon, Tim Alexander, hix, Noon, Angaros.
12/7/2005 Levi Kornelsen: Live Dogs Several friends of mine, having heard the basic premise for Dogs in the Vineyard, have told me that they'd love to see it run as a live-action game.
Has this… In lumpley games Participants: Levi Kornelsen, Vaxalon, Andrew Morris, Blankshield, Ice Cream Emperor, Brendan, Graham Walmsley.
12/7/2005 MikeSands: [Badass Space Marines] Inspired by Descent I was reading this thread http://www.indie-rpgs.com/forum/index.php?topic=17921.0 and got fired up on the idea.
So here's a few hours of my thoughts on how this kind of game (i.e. inspired by… In Indie Game Design Participants: MikeSands, Noon, Kaare Berg (Old), darquelf, Olorin.
12/7/2005 Jonathan Hastings: [Kayfabe prep] Coming soon to an auditorium near you.... JAWS! After successfully finishing up a season of Primetime Adventures, I suggested a couple of different possibilities for what we should play next, including Dogs in the Vineyard, My Life with… In Errant Knight Games Participants: Jonathan Hastings, Matt Gwinn, Im Tom.
12/8/2005 rvowles: Questions hard to search for Hi all,
I just purchased Dogs (3 days ago??) and today a friend of mine and I played through the creation of his character, I needed to understand the system… In lumpley games Participants: rvowles, Andrew Morris, Brand_Robins, Ice Cream Emperor, Brian Newman, Marhault, jasonm, Simon Kamber.
12/8/2005 dunlaing: Burning Wheel Rules Drift One of my players wants to drift the Burning Wheel rules significantly: He is refusing to pay resource points for shoes and clothing. "I got shoes, I got clothes, and… In Burning Wheel Participants: dunlaing, mtiru, demiurgeastaroth, rafial, abzu, Thor Olavsrud, Paka, MetalBard, coriakin, drozdal, Eric Minton, Wolfen.
12/8/2005 scobie: Free RPG: Casefile ZODIAC now online Hi all, just letting you know I have uploaded my weird 1970s espionage game, Casefile: ZODIAC up to my website at http://www.astrolabus.com. Hope it piques someone's interest. In Connections Participants: scobie.
12/8/2005 Everspinner: Fallout traits as stakes? Hello
Here´s another stupid question that I am trying to find an answer to before it comes up in play.
What if the stakes in a conflict have a long-lasting… In lumpley games Participants: Everspinner, demiurgeastaroth, Vaxalon, Brian Newman, Andrew Morris, John Harper, Joshua BishopRoby, nikola.
12/8/2005 Tobias: [Pimp My Prehistory] - first section Hello All,
I'm throwing out the first part of my new game under design.
Pimp my prehistory
It’s 65.432.100 BC, and Earth has been found by the Aliens.
Nice little… In Indie Game Design Participants: Tobias, Bill Masek, Arpie, Joshua BishopRoby, darquelf, Sydney Freedberg, Troy_Costisick.
12/8/2005 Montola: Tampere Seminar on Playing Roles postponed Hi,
Now that the theory forum is closed, I'll put this here.
There have been some minor scheduling problems with the Tampere role-playing seminar, and we've been forced to postpone… In Conventions Participants: Montola.
12/8/2005 Mageant: Idea: Database of Fictional Worlds We are currently developing the Mysticora (www.cjgames.com) world and would like to publish the setting soon for playing. Currently, we are planning on developing a dynamic world presentation system. We… In Indie Game Design Participants: Mageant, nikola, Arcadian, Joshua BishopRoby, Sydney Freedberg.
12/8/2005 Hans: Pandemonium in Toronto Hello again:
The Ontario Indie-RPG group (found at http://roleplayers.meetup.com/261/) is working on a plan to put forward a presence at the Pandemonium convention in Toronto in February (http://www.realmsquest.org/pandemonium/index.html). The URL… In Muse of Fire Games Participants: Hans, epweissengruber, TonyLB.
12/8/2005 Michael S. Miller: Ken Hite reviews With Great Power... You can read the full Out of the Box review HERE. Ken also gives snappy capsule summaries of Tony Lower-Basch's Capes and Chad Underkoffler's Truth & Justice.
My favorite bit:… In Incarnadine Press Participants: Michael S. Miller.
12/8/2005 dindenver: [LoL] Strength or Prowess Hi!
There are two skills I am not very confident on: Melee and Slashing.
Slashing is any slashing or cutting weapon that relies on the edge of a blade… In Indie Game Design Participants: dindenver, Joshua BishopRoby, Nathan P., Mark Johnson, Eero Tuovinen, JarrodHenry, Adam Dray, Noon, nikola.
more subsequent topics >> |