Previous Topics 12/9/2005 joepub: Artist Needed for Logo Inciteful Games
We need a logo done up. The concept we are working around right now is an image, possibly slightly abstracted, of a military/terrorist man
Here is a pic… In Connections Participants: joepub.
12/6/2005 joepub: [Point of Collapse] need help developing PBP science fiction RPG Hey all...
I am currently developing the world of Point of Collapse, a PBP set in 2087, after world war broke out and quickly devestated the globe.
I am trying… In Indie Game Design Participants: joepub, Caldis, Allan.
11/22/2005 joepub: Re: CCG Designer Wanted I'm most definately interested in doing CCG design work.
I know nothing of Gothic Society as of yet, but I am curious to learn more!
PM me. In Connections Participants: joepub, daMoose_Neo, gaspare, TheTris, Ron Edwards.
11/16/2005 joepub: artwork needed (modern RPG) Hey, I'm looking for any artists who'd be willing to contribute to the future website of Point of Collapse, a PBP RPG.
The game is set in a war torn… In Connections Participants: joepub.
11/16/2005 joepub: Point of Collapse game Okay, contained is the small core game outline (5-6 pages long)... I've also included a quick outline of the history of the world, just to give you an idea of… In Indie Game Design Participants: joepub, Troy_Costisick, TonyLB, Mike Holmes.
<< more previous topics | | Subsequent Topics 12/22/2005 joepub: [Down Spiral] Is a GM necessary? So, I'm currently working on a game called Down Spiral.
For those of you who haven't read the thread on Down Spiral, a quick backgrounder:
Down Spiral is a game… In Indie Game Design Participants: joepub, TonyLB, Noon, Danny_K.
12/23/2005 joepub: [Point of Collapse] Of munchkins and min/maxers So, the reason my d&d group fell apart was a Minotaur Barbarian with Cleave and Power Attack, and a gigantic axe. Or, rather, the player behind said minotaur barbarian. Worst… In Actual Play Participants: joepub, Lamorak33, Ron Edwards, Joshua BishopRoby, Noon, abzu, Marco.
12/26/2005 joepub: Using card-based mechanics Hey guys.
I've been thinking a lot lately about how cards (whether CCG or non-collectible) can be most effectively integrated into roleplaying games. I want to know whether you guys… In Indie Game Design Participants: joepub, TonyLB, Michael S. Miller, Graham Walmsley, Sydney Freedberg, Dantai.
12/27/2005 joepub: Anyone know of any British Columbia conventions? So, I definately want to go take in a convention or two over the next year.
Does anyone know of any good RPG conventions (or any conventions with a strong… In Conventions Participants: joepub, Michael Shoen, rafial, Allan, Toren.
1/3/2006 joepub: [Apocalypse Scissorhands] My 24 hour RPG Hey -
I finished writing a 24-hour RPG a little while ago, and it was just posted up today.
I had decided to do something akin to Game Chef or… In Indie Game Design Participants: joepub, dindenver, Zach.
1/3/2006 joepub: Understanding some printing terminology [quote]Pick a cover...
—Color Cover, perfect bound, 12pt cover stock, laminated.............. $1.00
aaaaoptional: Interior cover, color or B&W....................................... .50¢
—Color Cover, Laminated, Hardbound/Casebound.......................... $6.00
optional: Interior end sheet printing, color… In Publishing Participants: joepub, Joshua BishopRoby, Eero Tuovinen, devilbunny, Veritas Games, Chris Passeno, MatrixGamer.
1/4/2006 joepub: [Maw of Hell] Character Attributes This game idea stems from the thread: http://www.indie-rpgs.com/forum/index.php?topic=18127.0
A synopsis of where I am now:
Maw of Hell is set in the heat of an intergalactic war.
The struggling empires… In Indie Game Design Participants: joepub, iain, dindenver, Starblade.
1/5/2006 joepub: [Maw of Hell] The Totem Mechanic So, I'm slowly developing the character attributes for Maw of Hell,
but I wanted to also toss around some ideas as to mechanics seen in gameplay.
To provide a bit… In Indie Game Design Participants: joepub, Starblade, dindenver.
1/11/2006 joepub: Developing a scenario for a 1 hour demo. Hey!
I'm running a demo of Point of Collapse for a small group tomorrow evening, and am looking for a few specific hints and pointers.
(if you are unfamiliar with… In Actual Play Participants: joepub, dindenver, Adam Dray.
2/9/2006 joepub: [Maw of Hell] Developing the factions/background So, for the card-based RPG I’m working on, Maw of Hell, I’m trying to get down the background and factions.
Questions at the end of the post, but first I’m… In Indie Game Design Participants: joepub, Eero Tuovinen.
2/19/2006 joepub: [Carry] But, I want endgame now! A few weeks ago, me and a group of people played Carry.
I'm going to skip around a bit in this thread, partially because I am cloudy on parts, and… In Playtesting Participants: joepub, Nathan P..
2/27/2006 joepub: [Maw of Hell/Hard Drop] Cycling In Characters So, I've been working on a game that was previously called Maw of Hell.
I changed the title to its final game title: Hard Drop.
Just wanted to clarify that… In First Thoughts Participants: joepub, dindenver.
4/12/2006 joepub: [Perfect -working title] Dystopic gaming, attributes as a hinderance. I read 1984 and Brave New World and Fight Club not too long ago, and that got my kickstarted on brainstorming about RPing in a completely dystopic, controlled society.
My… In First Thoughts Participants: joepub, Graham Walmsley, dindenver, Chad, oreso, TroyLovesRPG.
4/15/2006 joepub: (Perfect -wt) Do you have the proper certifications to wear that waistcoat, sir? I'm designing Perfect (working title), a game about oppression and dystopia set in the high society of Victorian England.
For the first thoughts, check out:
http://www.indie-rpgs.com/forum/index.php?topic=19466.0
This conversation is splitting… In First Thoughts Participants: joepub, Chad, TroyLovesRPG, dindenver.
4/18/2006 joepub: (Perfect -wt) Images, Objects and Humanity. Some of this stuff carries over from the original Perfect thread:
http://www.indie-rpgs.com/forum/index.php?topic=19466.0
But really, there shouldn`t be any need to refer back to that thread too much, because I lifted… In First Thoughts Participants: joepub, MatrixGamer, dindenver, Castlin, sean2099.
5/10/2006 joepub: [Perfect] The Mechanics of Commiting Crimes. just for reference, one of the previous threads: http://www.indie-rpgs.com/forum/index.php?topic=19545.0
and, one on game colour/etc: http://www.indie-rpgs.com/forum/index.php?topic=19498.0
Okay...
So for those of you who haven't been following, and didn't click the above… In First Thoughts Participants: joepub, Chad, Czar Fnord, dindenver.
5/17/2006 joepub: [Perfect] Able to playtest soon? Hey...
I'm just heading into the playtest stage of Perfect. The game doesn't have too steep a learning curve, I don't think.
It is easiest played with small groups. 3-5… In Connections Participants: joepub.
5/21/2006 joepub: [Perfect] Playtest version up! [url]http://www.1km1kt.net/rpg/Perfect_RPG.php[/url]
That is the playtest version of Perfect, right there!
[b]In the final version of the game, there will be content about:[/b]
-establishing who gets to set the scenes (what… In Playtesting Participants: joepub, Oscar Evans, Pelgrane.
5/26/2006 joepub: [Perfect] Vengeance is a dish best served with a rock. So, tonight I ran a playtest of Perfect, with two close friends: Mat, and Spooner.
(a link to the game is in my sig)
A bit on set-up:
We talked… In Playtesting Participants: joepub, dindenver, Darcy Burgess, Dumirik.
6/2/2006 joepub: [Perfect] Varying roles of narration, collaboration So… tonight I ran a third playtest of Perfect. (second in-person play).
I think that everything that went successfully tonight…
went well because the same things had gone less-than-optimally during… In Playtesting Participants: joepub.
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