Previous Topics 12/19/2005 Silmenume: [Middle Earth - home brew] - A first, another group with the same play style! What I had started to despair as the impossible has been demonstrated to me to be utterly possible! Through a strange and convoluted series of incidents my GM and I… In Actual Play Participants: Silmenume, Caldis, Supplanter, Noon, Christopher Kubasik, contracycle, beingfrank, RDU Neil.
12/19/2005 ragnar: [PTA] Somewhere in Newfoundland - population 15.000 We just finished a very successful first session of Prime Time Adventures (thanks Matt for a great game). One of the elements that I think made this work so well… In Actual Play Participants: ragnar, ScottM.
12/19/2005 TonyLB: Sussing out details of an Actual Play post I had to pull out this rules-discussion from an actual play post, because Actual Play is not the right place for me to be doing detailed rules tutelage, given that… In Muse of Fire Games Participants: TonyLB, Arpie.
12/19/2005 Barlennan: [TSoY] Confused by the 2nd edition I recently read the TSoY revised edition Creative Commons version, and I'm afraid I'm finding parts of it hard to follow.
I should mention that my only experience with narrativist… In CRN Games Participants: Barlennan, Clinton R. Nixon.
12/18/2005 nixrlame: Feedback request: Realms of rivalry - Multiplayer turn-based strategy/rpg Hey guys.
We're two guys working on a small web-based multiplayer game called Realms of Rivalry.
Realms of Rivalry has alot of similarities to classic titles like Space Crusade, XCom… In Connections Participants: nixrlame.
12/18/2005 Darcy Burgess: Everybody loves cards! But do you have a tuckbox? I can think of one or two games 'round here that have come out recently that involve cards -- custom or otherwise.
I thought that this might be a useful… In Publishing Participants: Darcy Burgess, Joshua BishopRoby, nikola, guildofblades, Mike Sugarbaker, daMoose_Neo, Veritas Games.
12/18/2005 Victor Gijsbers: [The Face of Angels] Playtest - Camera... lights... revolution! We played our first session of Clinton's new game The Face of Angels yesterday. It rocked. It felt much more like playing a complete game than like playing a playtest… In Actual Play Participants: Victor Gijsbers, Clinton R. Nixon, Roger, Remko, Wilco Smits, Aman the Rejected, Paul Bakker.
12/18/2005 KingstonC: [the shadow of yesterday] Rats, Revenge, and Revolution (part 2) This is the second part of my Rats, Revenge, and Revolution actual play report. It describes the final act in my wonderfully successful The Shadow of Yesterday campaign.
When we… In Actual Play Participants: KingstonC, Clinton R. Nixon, Kamia.
12/18/2005 Levi Kornelsen: [DitV] The lights go on. Three of my regular players made Dogs last night. It was easily among my top five game sessions of the year, and we did was make freaking characters. Here's the… In Actual Play Participants: Levi Kornelsen, coffeestain, Calithena, Sydney Freedberg, Supplanter.
12/18/2005 Diabolik: Offering opportunities to spread the word about your game. I would like to offer the ability to have my staff and I review your game, any game, and give our honest opinion of that game. Let me explain a… In Connections Participants: Diabolik.
12/17/2005 Particle_Man: Getting "udner the hood" of Sins and acts of Pride. I am looking at Dogs in the Vinyard, trying to figure out *why* certain sins and acts of pride are such (apart from "Because it says so"). Here is what… In lumpley games Participants: Particle_Man, lumpley, Vaxalon.
12/17/2005 juandsix: Hello, and an interesting little mechanic / statistical observation Hi, I'm new to the board. I've never produced a game, and odds-are I won't (rather a large investment of time and energy) but I've thought about it from time… In Indie Game Design Participants: juandsix, Eero Tuovinen, Ben Lehman, demiurgeastaroth, Darcy Burgess.
12/17/2005 raithe: [Heretic] Avoiding the OMGWTFBBQ!!?!?!?!!! disease "A man may take to drink because he feels himself a failure, then fail all
the more because he has taken to drink. It is rather the same thing that… In Indie Game Design Participants: raithe, dindenver, WhiteRat, Bob the Fighter, Danny_K, Joshua BishopRoby, Sydney Freedberg, neko ewen, Noon, Arpie, dunlaing, Ice Cream Emperor, Ron Edwards, Bill Masek, Ethesis.
12/17/2005 preludetotheend: Creating a fan base. Good day,
I have been trying to decide on different approaches to my getting a setting heavy game into the public and have pretty much decided that creating a fan… In Publishing Participants: preludetotheend, abzu, TonyLB, Ben Lehman, Certified, Ron Edwards, nikola, MatrixGamer, Sydney Freedberg.
12/16/2005 lokis wrangling: Excellent Adventures in the Living Room Theatre Just wanted to tell y'all that I had an excellent online game of PtA with my Korean gaming buddies, only using d10s instead of cards. It was about high school… In Dog Eared Designs Participants: lokis wrangling, matthijs, John Harper, Matt Wilson.
12/16/2005 matthijs: [Prime Time Adventures] "Renselsen" and the role of Facilitator We've started the third epoch of our Draug campaign, set in a mythical Norway in the early 1800's. Since the second epoch ended in a local apocalypse - the coastal… In Actual Play Participants: matthijs, SabreCat.
12/16/2005 Paul Czege: beyond the post-Utrecht reformulation My current thinking is driven by these post-Utrecht concerns:
On a need to make Teachers more effective as antagonists.
On a need to increase the frequency of Humanizing across the… In Acts of Evil Playtest Board Participants: Paul Czege, Eero Tuovinen.
12/16/2005 James Holloway: Multiple relationships at once? So let's say I have multiple relevant relationships in a contest -- for instance, I have a relationship with my brother for 2d6, and I find that he's sleeping with… In lumpley games Participants: James Holloway, Vaxalon, Ben Lehman, lumpley.
12/16/2005 nikola: [Shock:] 0.2.0 released When I posted here about two months back, I got some profoundly excellent encouragement and feedback on Shock 0.1.0. Thank you all for such excellent help!
The time has come… In Indie Game Design Participants: nikola, Kaare Berg (Old), joepub, Sydney Freedberg.
12/16/2005 nikola: Shock playtest 0.2.0 Hey, folks. Shock: Social Science Fiction has entered version 0.2.0. A lot's changed, so if you're planning on running your existing games with it (and I wholeheartedly recommend it), make… In glyphpress Participants: nikola, Bret Gillan, Matt.
<< more previous topics | | Subsequent Topics 12/19/2005 Bret Gillan: [Capes] Finally, a campaign I am pumped. For the first time I will be playing multiple sessions of Capes in a short-term campaign. My friend Jere is home from college from break, so while… In Actual Play Participants: Bret Gillan, Sydney Freedberg, Paka, TonyLB, Jeremiah Lahnum, TheCzech.
12/19/2005 Bret Gillan: "Guest Stars" Has anyone run a regular campaign of Capes, and occasionally had people who wanted to participate for a single session? This seems very easy to do, but I'm wondering if… In Muse of Fire Games Participants: Bret Gillan, Vaxalon, Sydney Freedberg.
12/19/2005 Vaxalon: [Panaesthon Fantasy] Getting started Okay, so I have these friends. They're that kind of player who has been playing DnD for a long time, but never really engaging the system... letting other people handle… In Indie Game Design Participants: Vaxalon, joepub, sayter, Sydney Freedberg.
12/19/2005 gains: [Mage] Cross pollination My usual DitV game almost wasn't on last night. In fact, I expected it would just be me GMing and one player, so we discussed possible alternates for the evening.… In Actual Play Participants: gains, Graham Walmsley, Ron Edwards, Joshua BishopRoby, Blankshield, Noon.
12/19/2005 The_Confessor: Copyright Law regarding government art Greetings,
I'm presently designing a pulp RPG set in a post apocalyptic 1949 called Atomic Storm. I'm organizing and formatting my first draft and have begun looking into where… In Publishing Participants: The_Confessor, Joshua BishopRoby, jasonm, jrs, jeremycoatney, Ben Lehman, Veritas Games, Darkshadow, Troy_Costisick, thanatopsis27, btrc.
12/19/2005 TonyLB: [Amber] Why won't you let me set stakes? I'm taking Paka's advice to put the question of "What are stakes? What is risk? Does it imply gambling?" into the context of my own experiences with folks who couldn't… In Actual Play Participants: TonyLB, C. Edwards, Marhault, Supplanter, Joshua BishopRoby, Brand_Robins, Mark Woodhouse, Mikko Lehtinen, Noon, Andy Kitkowski, Bankuei, William Burke, Gaerik, Blankshield, Thor Olavsrud, Unco Lober, Storn.
12/19/2005 inthisstyle: [Mortal Coil] Follow-Up Playtest: Old Gods Get Mean So we got together again last Friday for another playtest session of Mortal Coil. This was a follow-up session to the one I wrote about last month, and we preserved… In Actual Play Participants: inthisstyle, gains.
12/19/2005 rvowles: PDF/Short book of best of forge articles? Is there a pdf or purchase-able book somewhere of all of the articles and (maybe) key discussions from the Forge? Reading them on the web site is... annoying? And I… In Site Discussion Participants: rvowles, Trevis Martin.
12/19/2005 Jeffrey Straszheim: Length of game The rules point out that it takes and average of 27 experience rolls to complete the cycle of a character, and the fast game option roughly halves that. The folks… In These Are Our Games Participants: Jeffrey Straszheim, Ben Lehman, Frank T, GreatWolf.
12/19/2005 Joshua BishopRoby: The Wonderful and Terrible world of CMS -- advice? Hey there! I've been merrily setting up my imprint's site and before I get too far along I want to set it up 'right' with a Content Management System rather… In Connections Participants: Joshua BishopRoby, Andy Kitkowski, Eero Tuovinen, jasonm, CommonDialog, pfischer, Bryan Hansel, greyorm, Clay.
12/20/2005 AnyaTheBlue: BW.org forums broken? Um -- can anybody else get into the BW.org forums (normally located here)?
All I see is "Please ensure both the install/ and contrib/ directories are deleted"...
Thanks! In Burning Wheel Participants: AnyaTheBlue, Thor Olavsrud, abzu, Mencelus, Kaare Berg (Old), taepoong, JamesDJIII, Aman the Rejected.
12/20/2005 Paka: Creating the Scenario with the Character Sheets in Front of Me When I first started GMing I had no idea what I had to have prepared in order to have a successful game. It drove me nuts. Sometimes I would have… In Actual Play Participants: Paka, Bankuei, johnmarron, jburneko, Michael S. Miller, Joshua BishopRoby, Brendan, Emily Care, Danny_K, Jonathan Hastings, Brand_Robins, RDU Neil, David Chunn, mneme, Storn, Adam Dray.
12/20/2005 sayter: [Realm] Defining Sway So, figured a new post would be best to cover this new line in thought based on the changes and discussion over the past several threads.
I've fleshed the concept… In Indie Game Design Participants: sayter, dindenver, joepub, Archer, Bill Masek.
12/20/2005 Lisa Padol: [Sorcerer] Our third session Sorcerer: Third Session
The description of the characters and the write up of the first session are here: http://www.indie-rpgs.com/forum/index.php?topic=17765.0
The write up of the second session is here: http://www.indie-rpgs.com/forum/index.php?topic=18035.0
Demons… In Actual Play Participants: Lisa Padol, droog, Julian.
12/20/2005 Dev: Questions from recent play First, the more mechanical questions that came out of the system.
(1) Conflicts without clear opposition: the 1st ed. text seemed to say this is a flat 4d6 + Demonic… In lumpley games Participants: Dev, Vaxalon, Warren.
12/20/2005 Justin Marx: [7W] Getting Theurgy to work Hi, Seven Worlds (generic working title, long story) was a sci-fi/fantasy hybrid that is starting to look, more and more, like space fantasy. That's OK, but it ignores the premise… In Indie Game Design Participants: Justin Marx, WhiteRat, dindenver, Joshua BishopRoby, Ethesis, jimmeh.
12/20/2005 Mr. Sluagh: My Life with Frank and Peter haven't gotten My Life with Master yet, although I may. I was wondering if it would be appropriate for the following game ideas:
The First: Rocky Horror
… In Half Meme Press Participants: Mr. Sluagh, Victor Gijsbers.
12/20/2005 sayter: Lineart Quotes (question) Generally speaking, what is a rough figure on a per-character basis for lineart (single character, not scene)? We talking 50-100? Or is the going rate larger? (hopes not) In Connections Participants: sayter, devilbunny, Joeslucher, Troy_Costisick.
12/20/2005 inthisstyle: [Mortal Coil] Playtest Actual Play I've posted an AP for my second playtest session of the game here: http://www.indie-rpgs.com/forum/index.php?topic=18067.0 In Galileo Games Participants: inthisstyle.
12/20/2005 dunlaing: Who is a Loser? Let's say (for instance) that Player S creates a conflict like "Drive possessor of the chest mad,...Lovecraft-style!" and then never actually rolls it up (although it's pretty clear that Player… In Muse of Fire Games Participants: dunlaing, TonyLB.
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