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From Day One


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4/9/2002 Ace: Problems with getting the players to quip and quote (long)
One of the problems I have been having in my RPG campaigns is been getting the players to put a little dialog into the game, I think it may be…
In Actual Play
Participants: Ace, Ron Edwards, jburneko, Eugene Zee, Paul Czege, contracycle, Tim C Koppang, TSL.


4/9/2002 Clinton R. Nixon: Forum policy specific to Indie Game Design
The following policies apply to all posts within Indie Game Design. 1. All threads started in Indie Game Design should be about either the process of designing a game, or…
In Indie Game Design
Participants: Clinton R. Nixon.


4/9/2002 Dav: Bona fide celebrity!
To all; Look what Ron has gone and done: http://www.erstwhile.demon.co.uk/dianajones/ He's been holding-out on us... I had no idea that he was some sort of game designer ;) Dav Congrats!
In Adept Press
Participants: Dav, Ron Edwards.


4/9/2002 Joe Murphy (Broin): Sorceror: A Diana Jones Award Nominee
Subject: 2001 Diana Jones Award shortlist announced From: Diana Jones Award committee <dianajones@erstwhile.demon.co.uk> Newsgroups: rec.games.frp.misc,rec.games.frp.advocacy,rec.games.frp.industry,uk.games.roleplay,fr.rec.jeux.jdr,rec.games.design PRESS RELEASE London, 2002-04-09 DIANA JONES AWARD 2001 NOMINEES ANNOUNCED The four shortlisted nominees…
In Adept Press
Participants: Joe Murphy (Broin), Jürgen Mayer, Ron Edwards, David Howard, Paul Czege, Mike Holmes, Valamir, Misguided Games.


4/9/2002 Buddha Nature: A Philisophical Question
Why do you create games? Do you do it for the money? Do you do it for the fame? Do you do it to make the RPG community that much…
In Publishing
Participants: Buddha Nature, Ron Edwards, Zak Arntson, Le Joueur, JSDiamond, contracycle, Clay, Jared A. Sorensen, Clinton R. Nixon, J B Bell.


4/9/2002 Comte: titania
Titania Introduction: you know when I first read about Titania&#8217;s background I thought ooers that&#8217;s cool but she seemed to be missing the same evil flair as the other kings.…
In Key 20 Publishing
Participants: Comte, Jason L Blair.


4/9/2002 James Holloway: Creating a mini-supplement: some questions
Not about the mini-sup process, which I think I understand. But I'm working on something right now and I was looking for some suggestions. The working title is Dead Souls.…
In Adept Press
Participants: James Holloway, David Howard, Mike Holmes, Ron Edwards, Clinton R. Nixon, Clay, Jared A. Sorensen, Ace.


4/9/2002 furashgf: In Nomine Game...
Has anyone experimented with an In Nomine - style Narritivist / lean game? I looked at In Nomine and it's very sim., which is fine, but seems like you could…
In Indie Game Design
Participants: furashgf, Ron Edwards, Laurel, Daredevil, Mike Holmes, quozl, jburneko.


4/9/2002 contracycle: dynamic settings
Lots have people mentioned their interest in dynamically created settings during various discussions about desired fantasy worlds. There have been a number of attempts at world-building manuals and systems, but…
In Indie Game Design
Participants: contracycle, Wolfen, Ron Edwards, Buddha Nature, Matt, Mike Holmes, Bob McNamee, Paul Czege, Matt Steflik, J B Bell.


4/8/2002 bodhi: Something in the air...
Hi everyone. This is my first post to the Forge, so please, bear with me. I have two potential games I'm playing with right now; after reading some of the…
In Indie Game Design
Participants: bodhi, Wolfen, Mike Holmes, Bob McNamee.


4/8/2002 Christoffer Lernö: Figuring out my setting (call it Yggdrasil or something)
I want to say I really appreciate the feeback I get here. All posts are really interesting to read. After all the confusion with Mage Blade and my game I…
In Indie Game Design
Participants: Christoffer Lernö, Clinton R. Nixon, Ron Edwards, hardcoremoose, Paul Czege, Garbanzo, Valamir, Nathan, Mike Holmes, contracycle, Walt Freitag.


4/8/2002 Blake Hutchins: More setting conversion thoughts
So here I am with a couple of players again at last, and we've agreed to run a long-term game in White Wolf's Exalted setting, featuring their elementally-aspected "Dragon-Blooded" Exalted.…
In HeroQuest
Participants: Blake Hutchins, Seth L. Blumberg, Ayrizale.


4/8/2002 Zak Arntson: Book/RPG - Fantasy Wargaming
I just grabbed this from a used bookstore, and it's pretty interesting. I'm posting this in the Indie Design forum, because it'd make a good reference for how to (and…
In Indie Game Design
Participants: Zak Arntson, Valamir.


4/8/2002 Zak Arntson: S&Sword - Suggested Reading Questions
Okay, I hit the used bookstore again ... and I've got some questions on these books, which I'm hoping Ron (or someone) will be able to answer. Farewell to Lankhmar,…
In Adept Press
Participants: Zak Arntson, Ron Edwards, Robert Leal, jburneko, joshua neff.


4/8/2002 Valamir: Donjon this weekend
Played Donjon some this weekend. Here are some thoughts that came up, in no particular order other than the order in which they occur to me. 1) There are clearly…
In Actual Play
Participants: Valamir, Mike Holmes, Clinton R. Nixon.


4/8/2002 Clay: Web Publishing Tools
I've made some of the tools that I use for developing web sites available at http://www.lazarusid.com. These tools are the raw program files that I use for the back-end of…
In Connections
Participants: Clay.


4/7/2002 Clay: Dust Devils Play
I played Dust Devils for the first time last night. We hit a few snags, but none of them related to the system. Overall we really liked the narration mechanic,…
In Actual Play
Participants: Clay, Matt Snyder, Ron Edwards.


4/7/2002 quozl: Modern Monsters system
The basics of the Modern Monsters system: Each player character (PC) has three attributes: Love Strength Will Will and Love can start at no higher than 5. Strength can start…
In Indie Game Design
Participants: quozl, Ring Kichard, Andrew Martin, Mike Holmes.


4/7/2002 bluekabuto: New Game Company
Hi everyone! This is my very FIRST time ever posting to this board and I looked around, but did not see a specific place to post announcements. So, if this…
In Indie Game Design
Participants: bluekabuto, Ron Edwards.


4/7/2002 Comte: Kings Questions
Hey I have a question for everybody. Do you have all of closet land ruled over by the kings or do you have vast expanses of unclaimed land that falls…
In Key 20 Publishing
Participants: Comte, peteramthor.


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Subsequent Topics

4/9/2002 GreatWolf: Whispering Vault in play
Hopefully that isn't a misleading title.... I'm actually looking for general comments, thoughts, etc. on Whispering Vault. I was in Peoria, IL this weekend preparing for the big move, and…
In Actual Play
Participants: GreatWolf, hardcoremoose, Petter Sandelin, Blake Hutchins, Jared A. Sorensen, Jürgen Mayer.


4/9/2002 hyphz: Mechanic idea: build and break consequence graph
This is largely based on the "quick silly gaming" style I mentioned in my last post and especially on Joe Murphy's response to it - for quick cartoon (or similar)…
In Indie Game Design
Participants: hyphz.


4/9/2002 Ron Edwards: Panels, again
Hi there, I was greatly pleased to see Clinton begin the thread on The game formerly known as Panels, as this is something I've wanted to see for a while…
In Indie Game Design
Participants: Ron Edwards, Bankuei, Jared A. Sorensen, Clinton R. Nixon, Kenway, C. Edwards, Steve Dustin, Walt Freitag, Buddha Nature, Blake Hutchins, Andrew Martin.


4/10/2002 Valamir: Dungeon Siege
Ok, I know that its a CRPG and definitely isn't indie, but I thought I'd throw up some commentary about it since I just dumped $50 on the thing. Dungeon…
In Review Discussion
Participants: Valamir, Ace, Robotron666, hyphz.


4/10/2002 Andrew Martin: Alternative mechanics
From Universalis 6.1: For example: The game is set in a dark and twisted future. Andrew has framed a scene where two characters, Croc and Rat, are exploring a ruined…
In Universalis
Participants: Andrew Martin, Valamir, Mike Holmes.


4/10/2002 Christoffer Lernö: Ygg mechanics
Ok, I'm not really sure how to do this thing. As I mentioned in some thread, my game is in Swedish so I can't really cut and paste from there.…
In Indie Game Design
Participants: Christoffer Lernö, Nathan, Eugene Zee, Le Joueur, hardcoremoose, Andrew Martin, contracycle.


4/10/2002 mallninja0088: A question...very odd too.
The only people I know around my very small town that play RPG's are my brother and I. Now for the question. How could I GM and play a character…
In Actual Play
Participants: mallninja0088, Jürgen Mayer, Matt Gwinn, Ron Edwards, contracycle, GreatWolf, Dav, Clay, Laurel, Zak Arntson.


4/10/2002 AndyGuest: (renamed) Mystic Monks !
Okay, I was thinking on my way into work this morning and the following core to a game popped into my head, it is only the very basics of an…
In Indie Game Design
Participants: AndyGuest, contracycle, mahoux, Ron Edwards, Mike Holmes.


4/10/2002 Joe Murphy (Broin): [TROUBLEshooters] - Playing with Time
Hola. I took a little break from The Forge for the last month or so, thanks to the thrills, spills and melodrama of my last game exploding. TROUBLEshooters is a…
In Indie Game Design
Participants: Joe Murphy (Broin), joe_llama, Ron Edwards.


4/10/2002 Ron Edwards: Transparency
Hi Andrew and everyone, This post is a followup to the Transparent Game System thread in Indie Game Design. I figured I shouldn't derail the thread, as my concern is…
In RPG Theory
Participants: Ron Edwards, Blake Hutchins, Mike Holmes, Valamir, J B Bell, Jared A. Sorensen, Walt Freitag, contracycle.


4/10/2002 Matt Gwinn: Combat-Free Campaigns
I've been thinking. Why is it that every roleplaying game I've ever player has involved combat at one point or another? Is combat necessary to create a compelling story? There…
In Actual Play
Participants: Matt Gwinn, Eugene Zee, Kenway, Clay, Ron Edwards, J B Bell, Bankuei, jburneko, Le Joueur, Jared A. Sorensen, hardcoremoose, Bailey, contracycle, Buddha Nature, Fabrice G., hyphz.


4/10/2002 GreatWolf: Print-friendly screens?
This is just a thought that entered my head, not a gripe. Feel free to ignore this and/or tell me that I am cracked. Is it possible to have a…
In Site Discussion
Participants: GreatWolf, Tim C Koppang, joe_llama, Clinton R. Nixon, Laurel, Mike Holmes, Paul Czege.


4/10/2002 lumpley: Forum Policy Question
This comes out of the Mystic Monks thread below, where Ron says not to talk about Star Wars the RPG made good this time, invoking policy. My question: how come?…
In Indie Game Design
Participants: lumpley, Valamir, Ron Edwards, Nathan, Clinton R. Nixon, Walt Freitag, J B Bell, Tim C Koppang.


4/10/2002 RobMuadib: The Million Worlds - Promo - Sharing My Vision Of the Game
Hey Guys I am back into a heavy work cycle again on my game, and am considering throwing out some more promoage on the net for it. To that end,…
In Indie Game Design
Participants: RobMuadib, Nathan, J B Bell, Eugene Zee.


4/11/2002 Andrew Martin: Questions and Comments
How does one create X-use items, like fuel, healing potions, firewood, lack of health (injury)? There seems to be five different methods in the rules, which are the example for…
In Universalis
Participants: Andrew Martin, Valamir, Ayrizale, joe_llama, Mike Holmes.


4/11/2002 Jared A. Sorensen: Get down and party at the Monster Party!
A really weird little game where you EAT and GRAB STUFF. Uh, okay. http://memento-mori.com/games/monster_party.pdf Thanks to Zak for listening to me babble about STUFF.
In Memento-Mori Theatricks
Participants: Jared A. Sorensen, Seth L. Blumberg.


4/11/2002 bodhi: Generating a Small Income from Subscriptions.
Sorry, this was supposed to be posted to the Publishing forum.
In Indie Game Design
Participants: bodhi, J B Bell.


4/11/2002 bodhi: Generating a Small Income from Subscriptions
Has anyone used the following publishing model, and if so, how successful does it seem to be? The game is published to the internet, is free, and is freely distributable.…
In Publishing
Participants: bodhi, Nathan, Ron Edwards, Matt.


4/11/2002 Jared A. Sorensen: InSpectres: Open for Business!
You know what it is so I'll spare the hoopla... http://memento-mori.com/inspectres/order.html All you playtesters should have a copy a'waiting for ya in your email client's In Box. If you don't,…
In Memento-Mori Theatricks
Participants: Jared A. Sorensen, Joe Murphy (Broin), hardcoremoose, Paul Czege, Jürgen Mayer, Balbinus, Mike Holmes, Ben Morgan, Nathan.


4/11/2002 bodhi: Ouija?
This idea came to me last night, and it's been nagging me ever since, so here it is. Some Inspirations: The fictions of Jorge Luis Borges Umberto Eco Incunabula.org the…
In Indie Game Design
Participants: bodhi, Laurel, Wolfen, Mike Holmes, Walt Freitag, Jared A. Sorensen, Big Talk, Seth L. Blumberg.


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