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From Day One


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3/14/2005 Space Cowboy: Hacking websites/forums and how to protect yourself
Hey all, As The Forge was recently hacked. Personally, I barely know enough about computers to get by, and since Wild Sphere’s forums are under construction, I am understandably concerned…
In Site Discussion
Participants: Space Cowboy, Dev, Rob Carriere, Ron Edwards.


3/10/2005 Space Cowboy: RPG.net Guest Column on Wild Sphere's developmental history
RPG.net has just published a guest column discussing Wild Sphere's developmental and conceptual history: http://www.rpg.net/news+reviews/columns/glove09mar05.html General comments and constructive feedback on the column or how well WS' rules meet their…
In RPG Theory
Participants: Space Cowboy.


2/20/2005 Space Cowboy: Percentage-based games
Hey all, I was asked to do a guest column for RPG.net on the conceptual and developmental history of Wild Sphere, an RPG I’m in the middle of writing. I’m…
In RPG Theory
Participants: Space Cowboy, Bret Gillan, Uccisore, TRance Junkie, Kedamono, JMendes, Trevis Martin, Jules Morley, efindel, Walt Freitag.


2/15/2005 Space Cowboy: Wild Sphere is seeking Playtesters and Beta testers
Wild Sphere, an original space western RPG set in the year 2150 of an alternate timeline is kicking off another round of playtesting and is looking for more playtesters. Also,…
In Connections
Participants: Space Cowboy.


2/15/2005 Space Cowboy: Trading Links for grassroots marketing
Hey all, On the “History of Sorcerer as an Indie Game” (http://www.sorcerer-rpg.com/brochure.php/history.html), one thing that Ron Edwards suggests for would-be publishers is to trade links with other independent games. For…
In Publishing
Participants: Space Cowboy.


2/7/2005 Space Cowboy: Feedback on Wild Sphere's game mechanic?
Hey all, How’s it going? I hope that everything is well with you. Wild Sphere, an original RPG I’m working on, keeps trucking forward. We’ve kicked off another round of…
In Indie Game Design
Participants: Space Cowboy, Shreyas Sampat.


1/6/2005 Space Cowboy: Do PDF sales undercut Print sales? If so, to what extent?
Hey all, A friend recently stated his belief that PDF sales of an RPG undercut Print sales of the selfsame product. I'm not certain if this can be proved, but…
In Publishing
Participants: Space Cowboy, Dev, Ron Edwards, xenopulse, GregS, daMoose_Neo, Paul Czege, Trevis Martin, madelf, Bankuei, Tav_Behemoth, sbroadbentcom, Yokiboy, efindel, rpghost.


12/27/2004 Space Cowboy: What are the best skill-based RPGs and why?
Hey all, I'm in the process of further refining Wild Sphere's game mechanic and wanted to take a look at how WS' mechanic compares to other skill-based systems. So, does…
In RPG Theory
Participants: Space Cowboy, Bankuei, M. J. Young, Tomas HVM.


12/27/2004 Space Cowboy: What are the best point-build CharGen systems for RPGs?
Hey all, I'm in the process of further refining Wild Sphere's character generation system and wanted to take a look at how WS' system compares to other point-build CharGen systems.…
In RPG Theory
Participants: Space Cowboy.


12/18/2004 Space Cowboy: Wild Sphere is seeking additional Playtesters
Wild Sphere is gearing up for another phase of playtesting to further refine the RPG game mechanic. WS uses an original minimalist, skill-based, percentile system based around d6 and d10…
In Connections
Participants: Space Cowboy.


11/30/2004 Space Cowboy: Good atmospheric stuff for an RPG website?
Hey guys, As part of the continuing process to build up the content on the Wild Sphere website, I've been alternating adding atmospheric stuff for the RPG with adding chapters…
In RPG Theory
Participants: Space Cowboy, MisterPoppet, ethan_greer, Akasha4evr, Alan, peacecraft.


11/5/2004 Space Cowboy: Writing/Designing Gamebooks
Hey all, How’s it going? After I finish a trilogy of novellas I’m working on, I’m taking a page from the Homestar Runner playbook and my next project will be…
In RPG Theory
Participants: Space Cowboy, xiombarg, Cup of Iron, Kesher.


7/23/2004 Space Cowboy: Suggestions or suggested resources to develop a slang/lingo?
Hello all, I am further fleshing out the background for Wild Sphere, my space western RPG set in an alternate future, and one of the things I want to do…
In Indie Game Design
Participants: Space Cowboy, Dev, Mark D. Eddy, Czar Fnord.


5/25/2004 Space Cowboy: Seeking Anime-style artists
Entertainment company is seeking to add several highly-talented, anime-style artists to its staff. The original flagship product is a roleplaying game, but the company is seeking to also produce a…
In Connections
Participants: Space Cowboy.


5/22/2004 Space Cowboy: Changes at RPG.net?
Hey all, Just a quick question- have there been any recent changes over at RPG.net? I'm curious since I can no longer log in without reducing my browser's security level…
In Publishing
Participants: Space Cowboy, Ron Edwards.


5/15/2004 Space Cowboy: Online Playtesting for Anime Space Western RPG
Hey guys, Now that the school year is over, members of my playtest group have gone home for the summer and we're moving online. If you're interested in an original-mechanic…
In Connections
Participants: Space Cowboy, Andy Kitkowski.


12/10/2003 Space Cowboy: Level of Detail of Corebook (v. Supplement)?
Hey all, How's it going? I hope that everything is well with you. The writing for Wild Sphere is in the final phase. As a result, an interesting issue has…
In Indie Game Design
Participants: Space Cowboy, M. J. Young, Roy, Andrew Martin, Ron Edwards.


11/21/2003 Space Cowboy: Do you like Cowboy Bebop? Looking for more Playtesters
Hey guys, How’s it going? I hope that everything is well with you. I am a recent UCLA Law School grad who desperately doesn’t want to be an attorney. Thus,…
In Connections
Participants: Space Cowboy, LordSmerf.


9/29/2003 Space Cowboy: ISBN Numbers?
Hey guys, How's it going? Just a quick question- when is it worth it to purchase an ISBN number for a product? (i.e., going in general distribution, going into booktrade,…
In Publishing
Participants: Space Cowboy, Ron Edwards, jrs.


8/7/2003 Space Cowboy: Increasing bargaining power- collective bargaining
Hey all, I wanted to float an idea that occurred to me today: How feasible is it for small game companies to get together to make common/similar purchases, increasing bargaining…
In Publishing
Participants: Space Cowboy, Mike Holmes, HinterWelt, iago, gobi, Simon W, Ron Edwards.


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