The Forge Reference Project: Browse Threads

 

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From Day One


Previous Topics

6/5/2001 Ron Edwards: All about mini-supplements
Hello, This stuff was originally announced at GO, so it ought to be here too. A mini-supplement is any combination of the following for Sorcerer: a setting, scenarios, rules tweaks,…
In Adept Press
Participants: Ron Edwards, Dav, Clinton R. Nixon, Clay, Mike Holmes, Jared A. Sorensen, Paul Czege, greyorm, james_west, hardcoremoose.


6/5/2001 Matt Gwinn: My new Cat RPG
I just came up with a new rpg where you play cats. It's a little like GURPS Bunnies & Burrows, but the system is completely different. I'm not quite sure…
In Errant Knight Games
Participants: Matt Gwinn, Blake Hutchins, Ron Edwards, John Wick, Clay, Gordon C. Landis, Brassy, Jamie Thomas Durbin, Jack Spencer Jr.


6/5/2001 jburneko: Narativism: I still don't get it.
This is very frustrating for me. I'm not talking about theory here. I'm not asking what Narativism *IS* or anything like that. I'm talking about practical application. I'm talking about…
In GNS Model Discussion
Participants: jburneko, Dav, Ian O'Rourke, Ron Edwards, Christopher Kubasik, J B Bell, Mike Holmes.


6/5/2001 unodiablo: Dead Meat - Help for v2.666!
I'm working on v2.666 of Dead Meat, a Zombie Horror RPG/Game which you can look at v1.666 of here: http://www.memento-mori.com/deadmeat.doc I'm planning on turning this into a small $1 or…
In Destroy All Games
Participants: unodiablo, Dav, hardcoremoose, Jared A. Sorensen, Ron Edwards, Matt Gwinn.


6/5/2001 hardcoremoose: Human Wreckage
Hey Guys, I just finished writing up a little game based on the idea of the ever escalating body count (as seen in cheesy horror movies). It needs a lot…
In Indie Game Design
Participants: hardcoremoose, Ferry Bazelmans, Ron Edwards, Zak Arntson, unodiablo.


6/4/2001 jburneko: A Sorcerer Idea
I read the main Sorcerer book last night. I also read certain key sections of The Sorcerer's Soul. I then proceeded to send a rather rambly email to Ron on…
In Adept Press
Participants: jburneko, Clinton R. Nixon, Valamir, Dav, Ron Edwards, greyorm, Clay, Mike Holmes, Paul Czege.


6/4/2001 Paul Czege: Soap in action
I have to say that our two sessions of Soap on Saturday, separated by pizza in between, made it painfully obvious to us how very stunted our Narrativist skills are.…
In Actual Play
Participants: Paul Czege, Logan, Ron Edwards, Ferry Bazelmans, Valamir, George Pletz.


6/3/2001 Ron Edwards: God damn it, I love Glorantha
Yes, Glorantha is highly derivative. Yes, nearly all the mythic details can be traced to their historical and literary antecedents. Fine. It's a rockin' setting. In yesterday's game, the characters…
In HeroQuest
Participants: Ron Edwards, epweissengruber, Clinton R. Nixon, Zak Arntson, Blake Hutchins, John Wick, Stefan Drawert.


6/3/2001 james_west: strong player directorial power
To me, games with strong, continuous player directorial power seem to as different from traditional RPGs as RPGs are from boardgames. I'm thinking Baron Munchhausen, Crayne's Storyboard or SOAP, Clinton's…
In RPG Theory
Participants: james_west, Ron Edwards, joshua neff.


6/3/2001 blå: Free RPG lists?
This is probably a dumb q. but I'm having problems finding "free roleplaying games lists", you know a place with links to various sites such as MMT. And well thats…
In Memento-Mori Theatricks
Participants: blå, Jared A. Sorensen.


6/2/2001 joshua neff: my take on hero wars
okay, i finally got around to plunking down the cash for the boxed set & started reading thru the books... & certain things struck me right off the bat--like greg…
In HeroQuest
Participants: joshua neff, james_west, Ron Edwards, Levekius, Pyske.


6/2/2001 poppocabba: a hybrid system for one shots
i am kinda jazzed about my new idea. The character sheet is simply a half page "to do" list slightly altered with a section on the bottom called "how" ,…
In Indie Game Design
Participants: poppocabba, Ron Edwards.


6/2/2001 GreatWolf: Orkworld review
Okay, Ron, I'll take up the challenge. :smile: (Note: all points stated vigorously for the sake of invigorating debate.) I think that you overstated the case for Orkworld being a…
In Review Discussion
Participants: GreatWolf, Ron Edwards, John Wick, Gordon C. Landis, Dav.


6/2/2001 Matt Gwinn: The Ballot System
I just had a new idea for a game mechanic and I was wondering what you all thought of it. I was thinking that a player could announce what he…
In Indie Game Design
Participants: Matt Gwinn, james_west, Ron Edwards.


6/1/2001 greyorm: Sorcerer & Sword meat grinder
Heya, Don't have much time, but in a recent discussion of D&D on the Forge, I mentioned that my players had boatloads of fun playing expendable bit parts for a…
In Adept Press
Participants: greyorm.


6/1/2001 Ron Edwards: Review discussion, anyone?
The first thread on this forum is about the forum, and about reviewing in general. Fascinating, yes. Sufficient, no. Any comments about any of the reviews? Any observations by anyone…
In Review Discussion
Participants: Ron Edwards, GreatWolf, archangel_2.


6/1/2001 Clinton R. Nixon: PDF Legitimacy
Much talk has been made about indie RPGs being easier to create and distribute on the web, especially in the .PDF format. Anyway, Monte Cook, author of the 3rd Edition…
In Publishing
Participants: Clinton R. Nixon, joshua neff, greyorm.


6/1/2001 Ferry Bazelmans: Influence of Soap on my actual playing in other games
As requested by Paul (Czege): ]Have you noticed that playing Soap changes ]the techniques a player uses in the more ]traditional games you've been playing ]recently? Well, truth be told,…
In Actual Play
Participants: Ferry Bazelmans, Ron Edwards.


6/1/2001 Gordon C. Landis: Don't violate expectations
OK, so I've been diving into the theory etc. discussions kinda heavy, and I feel the need to get a little more down to earth. Here's an incident from a…
In Actual Play
Participants: Gordon C. Landis, james_west, Mytholder, Ron Edwards.


6/1/2001 Gordon C. Landis: The FitM pattern at other "scales"
I've been thinking a lot about Ron's focus on linear vs. non-linear resolution mechanics. It took me a little work to wrap my brain around Fortune in the middle (FitM),…
In RPG Theory
Participants: Gordon C. Landis, Supplanter, Paul Czege, Ron Edwards, Mike Holmes, james_west, Dav.


<< more previous topics

 

Subsequent Topics

6/6/2001 Damocles: Preventing dysfunction
Most of the time, game design seems to be concerned with attempts to faciliate (or create) a certain style of play. But lately I have been wondering whether it should…
In RPG Theory
Participants: Damocles, Ron Edwards, John Wick, joshua neff, james_west, greyorm.


6/6/2001 Ron Edwards: I want to see character examples
Hey there, So, some few of you out there have actually played my utterly reprehensible game. I'd like to see some of the characters!! Post'em here. Tell me about them.…
In Adept Press
Participants: Ron Edwards, james_west, Jack Spencer Jr, Dav, jburneko, greyorm.


6/6/2001 joshua neff: octane & pulp era rewrites
j-- what exactly are the differences between version 1 & version 2 of these? (since yr being a lazy bastard & not putting them up, i thought i'd ask, especially…
In Memento-Mori Theatricks
Participants: joshua neff, Jared A. Sorensen, Blake Hutchins, Paul Czege, blå, Jason L Blair.


6/6/2001 Nathan: Website Hosting
I wanted to hear everyone's thoughts on website hosting out there. Has anyone found any amazing deals w/ lots of features for very little? How does everyone feel about free…
In Publishing
Participants: Nathan, Clinton R. Nixon, Clay.


6/6/2001 Levekius: Introducing myself...
Hello all ! :smile: The name is Martin, the rest is in my profile. :smile: I used to come to the forge once in a while. But I hadn't been…
In Site Discussion
Participants: Levekius, Ron Edwards.


6/7/2001 Mytholder: I get to go to this con and you don't...
Ok, I'm being mean, and shameless plugging something...but it isn't my con for once, and it's bloody cool. Take a lot at this timetable: http://www.redbrick.dcu.ie/~areal/page2.html and behold! Sorcerer. Idoru. And…
In Actual Play
Participants: Mytholder, Ron Edwards.


6/7/2001 Ron Edwards: The "universal" issue
Hello everybody, Martin and I were saying hello in the Site forum, and this topic came up. I thought it might be better served here. It seems like a good…
In RPG Theory
Participants: Ron Edwards, Dav.


6/7/2001 Peter: Publishing Method
I know it's probably been thought about and even used... but I just noticed that you can purchase an Office velobinder (a binding machine) for around $100. Most models can…
In Publishing
Participants: Peter, Nathan, Clay.


6/7/2001 Gordon C. Landis: G or N or S - caution, do not mix!
(Appologies if this turns out to be something we should just wait for the FAQ on . . .) Over in game design, Ron corrected a possible incorrect understanding of…
In GNS Model Discussion
Participants: Gordon C. Landis, jburneko, Dav, Mike Holmes, Logan, Ron Edwards, Justin Bacon, Mytholder.


6/7/2001 Nathan: The Wild Has Returned!
Howdy, Actually have had time to write again, so here she is... the new, nice-looking (in my humble opinion) the Wild : Get it now!. So here is what…
In Indie Game Design
Participants: Nathan, Ron Edwards, Jason L Blair.


6/7/2001 greyorm: Using the Threefold in Design
Well, the title more or less says it all. Basically, how do YOU use the Threefold in design? How does it help you design your game? How do you respond…
In GNS Model Discussion
Participants: greyorm, Ron Edwards, Jared A. Sorensen, GreatWolf, Mytholder, Mike Holmes, Zak Arntson.


6/8/2001 Valamir: Story Engine Revised
Not sure what forum this is most applicable to, but since I'm sorta asking for a review I guess here is as good a place as any. I currently have…
In Review Discussion
Participants: Valamir, Paul Czege, Gordon C. Landis, Levekius.


6/8/2001 joshua neff: hooking the players
NOT selling them for money (i just had an image of jared in a fur coat w/ a cane), but keeping them from getting bored during the first session... i…
In Actual Play
Participants: joshua neff, John Wick, Mytholder, Pyske, Ron Edwards, jburneko, Gordon C. Landis.


6/8/2001 Levekius: How to improve sales performances without (much) tweaks...
Ok, the title was cheesy and I apologize for that. But I wanted to speak about sales for small press business. I noticed that a person from Apophis (Dav, I…
In Publishing
Participants: Levekius, Clay, Dav, Jared A. Sorensen, joshua neff.


6/8/2001 Mike Holmes: Rune
A lot of people had mentioned that they were going to try Rune. I rudely suggested that I felt that the game might not balance well, without even reading the…
In Actual Play
Participants: Mike Holmes, Clinton R. Nixon, Valamir, james_west, Levekius, GreatWolf.


6/10/2001 Zak Arntson: Freebie RPG: Chthonian
Okay, spurred by D&D -] Disposable Characters -] Call of Cthulhu -] CoC done "right" (read: Narrative) ... Props (mad even) to Jared for giving me the bug to write…
In Indie Game Design
Participants: Zak Arntson, Jared A. Sorensen, Paul Czege.


6/10/2001 Torrent: 6 W's in Game Write up
I offer the following as an observation. Feel free to debate and tear it apart if need be. It came to me in the blank time driving back and forth…
In GNS Model Discussion
Participants: Torrent.


6/10/2001 Supplanter: Where Did Dramatism Go?
Awhile ago Ron made clear to me that "Narrativism is not Dramatism" - that is to say, it is distinct from the type of game Kim and Berkman called Dramatism…
In GNS Model Discussion
Participants: Supplanter, Mytholder, jburneko, greyorm, Valamir, Logan, Ron Edwards.


6/11/2001 poppocabba: player vs game defined characteristics
one of my players was qouted as saying once " what is the point of creating a detailed setting if the players can't destroy it", and what she was refering…
In Indie Game Design
Participants: poppocabba, Don Lag, Ron Edwards, Max Tangent, joshua neff.


6/11/2001 Dav: Orkworld... die like a pig!
Okay, the title may have been misleading. What I meant was that my character died like a true ork last Thursday. While I have you here, let me spin you…
In Actual Play
Participants: Dav, John Wick, Clay.


more subsequent topics >>