Previous Topics 4/18/2002 Zircon Senshi: RPG's? So is there any place for people to rpg? In Site Discussion Participants: Zircon Senshi, Ferry Bazelmans, Ron Edwards.
4/18/2002 Zircon Senshi: Power Of The Wake (RPG) This rpg will be kinda like the anime Blue Submarine 6, and focus on a race rather than humans, but look exactly the same.
Note: A Vykozen is human in… In Actual Play Participants: Zircon Senshi, Ferry Bazelmans.
4/18/2002 Ron Edwards: Beef injection: Sean Demory's Le Mon Mouri Hello,
The Beef Injection series of threads is my bid to focus our attention and effort on some game presentations that got swamped in the recent wave of posts at… In Indie Game Design Participants: Ron Edwards, Paul Czege, sdemory, Mike Holmes, rafael, Buddha Nature, Paganini.
4/17/2002 Ron Edwards: More depravity and Violence Future Hello,
Having played our final session of Violence Future last week, I thought this was a good time to return to the topic explored previously in these threads:
Violence Future:… In Actual Play Participants: Ron Edwards, Jürgen Mayer, Fabrice G., Dav.
4/17/2002 Ron Edwards: Beef Injection: Tim Denee's Punk Hello,
The Beef Injection series of threads is my bid to focus our attention and effort on some game presentations that got swamped in the recent wave of posts at… In Indie Game Design Participants: Ron Edwards, Clinton R. Nixon, Henry Fitch, Valamir, Mike Holmes, Tim Denee, Laurel, J B Bell, Ben Morgan, Bankuei, contracycle, Jürgen Mayer, Jared A. Sorensen, gizem, unodiablo, Bailey.
4/17/2002 Matt Snyder: Site won't remember my login Clinton -- I've been having a problem getting the site to "remember" me -- keep having to log in from time to time. I don't think it's a browswer cookie… In Site Discussion Participants: Matt Snyder, Andrew Martin.
4/17/2002 Ron Edwards: Transparency again Hello,
Andrew Martin began this Transparent Game System thread in Indie Design, and I began the Transparency thread in an attempt to address some trouble I am having with that… In RPG Theory Participants: Ron Edwards, Mike Holmes, Wolfen, Gordon C. Landis, Blake Hutchins, Jack Spencer Jr, J B Bell, Andrew Martin, Le Joueur.
4/17/2002 Bailywolf: Check this out I've read a bit about this game, but after looking over this rpg.net review:
http://www.rpg.net/news+reviews/reviews/rev_6192.html
I'm convinced that it would make a great model for a running Sorcerer campaign. It… In Adept Press Participants: Bailywolf.
4/17/2002 reptile2k1: The iSystem Games Thread I did it! After five hours of work (not including the stuff I had to do in order to get a new word-processing program and a pdf-writer) I completed the… In Memento-Mori Theatricks Participants: reptile2k1, Bailey, Andrew Martin, Balbinus, Jared A. Sorensen.
4/16/2002 Jason L Blair: Staffing Just a quick note to say that neither Greg Oliver (my Key 20 partner) nor Seth Ben-Ezra will be working the indie booth. However, Todd "Too Sexy" Luikart has agreed… In GenCon Planning and Organization Participants: Jason L Blair, Clinton R. Nixon, Ron Edwards.
4/16/2002 angelfromanotherpin: Realistic Treatment of High-Powered Magic Hello, this is my first post to this forum.
First up, as a newbod, I may unknowingly violate unwritten posting conventions. If there's a more appropriate place for this post,… In Indie Game Design Participants: angelfromanotherpin, Ron Edwards, Blake Hutchins, Valamir, Mike Holmes, contracycle, Laurel, Walt Freitag.
4/16/2002 GreatWolf: News update This seems like a good time for a news update.
(cue exciting music)
First, development on Alyria does proceed, albeit slowly. Right now I have an Alyria game that is… In Dark Omen Games Participants: GreatWolf, Valamir.
4/16/2002 Jared A. Sorensen: PDF Publishing and Printing Problems Hey, all.
I'm trying to InSpectres ready for a "Kinko's special" print-run but I'm having problems with the whole resolution/image size thing.
I have created an alternate (300 dpi) cover… In Publishing Participants: Jared A. Sorensen, Matt Snyder.
4/16/2002 Ron Edwards: GenCon 2002 - very important Hello!
Jason and I have now, albeit with much suffering, landed our three tables at GenCon (or close anyway). As I've described before, Forge folks are welcome to attend and… In Publishing Participants: Ron Edwards, Valamir, Misguided Games, Mario, Matt Snyder, Le Joueur, lumpley, Clinton R. Nixon, Matt Gwinn, Nathan, Ferry Bazelmans, joshua neff, Dav, Jason L Blair, Michael Hopcroft, Jared A. Sorensen, Clay, Seth L. Blumberg, woodelf, hive.
4/16/2002 Christoffer Lernö: Ygg setting - rebooting the thread Ok, second attempt here. I'm starting a new thread instead of reviving the old one.
I've recieved some heavy flak because of my use of the concept of "standard fantasy"… In Indie Game Design Participants: Christoffer Lernö, Clinton R. Nixon, Valamir, Ron Edwards, contracycle, Walt Freitag, Ace.
4/16/2002 quozl: Cards instead of dice? Have you considered using moon cards instead of rolling moon dice? I think it may be a little more in keeping with the atmosphere of Alyria and also be easier… In Dark Omen Games Participants: quozl, GreatWolf, Mike Holmes, Jürgen Mayer, Ron Edwards.
4/14/2002 Paul Czege: Horror: Simulationism and Narrativism Hey bodhi,
I've decided for myself that the best chance my game has of capturing a sense of wonder, is to reward the players for trying to instill a… In RPG Theory Participants: Paul Czege, Mike Holmes, contracycle, hardcoremoose, Wolfen, Matt Gwinn, Ron Edwards.
4/16/2002 Tim Denee: Punk, coming at ya. [url=http://homepages.paradise.net.nz/timdenee/punk.rtf]Check this out man[/url]
I changed stuff. Too much to list here, really, but I've tried to incorporate all your wonderful suggestions.
So, does it work? In Indie Game Design Participants: Tim Denee, contracycle, Ben Morgan, amiel, Ferry Bazelmans, Ron Edwards, rafael, hardcoremoose.
4/16/2002 Christoffer Lernö: Ygg Combat Mechanics Combat
Hand-to-hand combat:
Ok, I snip this from the old thread:
1. Combat is run according to initiative order. Initiative is 1D6+Movement
2. Attacking in close combat is resolved by… In Indie Game Design Participants: Christoffer Lernö, Le Joueur, Valamir, Ron Edwards.
4/16/2002 Roy: Structured Game Design (Warning: Long Post) While responding to another post, I mentioned the way I start designing RPGs. Ron thought it would be interesting to develop the idea further, so I'm starting a new thread… In Indie Game Design Participants: Roy, Michael S. Miller, Laurel, RobMuadib, Andrew Martin, Black-Finn, lev_lafayette, Samael, Ron Edwards, Tomas HVM, jc_madden.
<< more previous topics | | Subsequent Topics 4/18/2002 lumpley: Party Games Know what I want on my game shelf? The Forge Book of Party Games. A stack of 2-5 page games that a. you can play ten minutes from now, with… In Publishing Participants: lumpley, Clinton R. Nixon, Jared A. Sorensen, Ferry Bazelmans, Ron Edwards, Zak Arntson, J B Bell, Matt, Nathan, Jason L Blair, Henry Fitch.
4/18/2002 Ron Edwards: Beef injection: Bob McNamee's Tarot Story Game Hi there,
The Beef Injection series of threads is my bid to focus our attention and effort on some game presentations that got swamped in the recent wave of posts… In Indie Game Design Participants: Ron Edwards, Bob McNamee.
4/18/2002 Tyrant: Damage Ratings Random or Set?
This is the main point of contention in the rules system I am writing at the moment..
Should a Large Handgun do 4-5 points of damage or… In Indie Game Design Participants: Tyrant, Jared A. Sorensen, Zak Arntson, Valamir, Ron Edwards, Wolfen.
4/18/2002 jburneko: Group Storytelling vs. Role-playing Well, in one of Ron's Beef Injection he mentions acknowledging a line between group storytelling and actual roleplaying but doesn't know where that line is. I'm not so sure I… In RPG Theory Participants: jburneko, Clinton R. Nixon, angelfromanotherpin, Le Joueur, Mike Holmes, Ron Edwards, Valamir, J B Bell, Tim C Koppang, Wolfen, Gordon C. Landis, joe_llama, Bob McNamee, Paul Czege, Andrew Martin.
4/18/2002 Andy Kitkowski: Why do my best ideas come when I'm busiest? This is a topic not on the mechanics/structure etc of a game, but the game design process itself.
I just had a question out there, looking for other people with… In Indie Game Design Participants: Andy Kitkowski, greyorm, Andrew Martin, Tyrant.
4/18/2002 Jürgen Mayer: short C&C session It's 1:14 am and I just came home from a gaming session at our FLGS. I'm very tired and will keep this short. We played a game of C&C before… In Actual Play Participants: Jürgen Mayer, Ron Edwards, Dav.
4/18/2002 Henry Fitch: Initial Ideas I think it's pretty hard to read Sorcerer material without getting a burst of ideas, particularly along the lines of "This'd be great for playing..." or "There should be a… In Adept Press Participants: Henry Fitch, Bailywolf, Mike Holmes, Ron Edwards, joshua neff, J B Bell, Clay, Gordon C. Landis, Seth L. Blumberg, leomknight, Bob McNamee, erithromycin, Uncle Dark, greyorm, Fabrice G., Julian Kelsey, Balbinus, sdemory, Joe Murphy (Broin).
4/19/2002 Julian Kelsey: Different goals at different scales of play I've had two game ideas on the boil for some time, now I'm thinking that although they have different goals they may fit together well in play.
System One revolves… In RPG Theory Participants: Julian Kelsey, Ron Edwards, contracycle, Gordon C. Landis, Walt Freitag.
4/19/2002 Christoffer Lernö: Ygg take 3 Ok, I tried to make up a little better game example to be able to do something like Roy suggested in his thread. Tell me if you think I'm heading… In Indie Game Design Participants: Christoffer Lernö, Fabrice G., Andrew Martin, Ron Edwards, contracycle, Valamir, Le Joueur, Wolfen, Walt Freitag.
4/19/2002 Buddha Nature: Diagnosis and the Road to Narrativism So through some PM's I have been discussing this but I wanted more opinions: what is the best way to test the waters of you gaming group as to whether… In RPG Theory Participants: Buddha Nature, Ron Edwards, Paul Czege.
4/19/2002 xiombarg: Faster, Better, Cheaper: Pick Two Yes, I finally have a beta of this game out. Please check it out and let me know what you think.
http://www.io.com/~xiombarg/fbc.html
Note that I've stolen a mechanic from Donjon… In Indie Game Design Participants: xiombarg, Walt Freitag, Valamir, Clinton R. Nixon.
4/19/2002 Bailywolf: Some vague ideas for a sorcery inversion Please stick with me... I feel a riff coming on here.
Sorcerer assumes that the basic, un-sorcererified state of humanity is something better than what happens after Sorcery violates the… In Adept Press Participants: Bailywolf, J B Bell, Mike Holmes, xiombarg.
4/19/2002 Ron Edwards: rad shirt! Hey,
I ordered my own Forge T-shirt and it arrived yesterday.
That's a nice damn shirt! It fits well, it's nice comfy material, it's a good color (got the grey… In Site Discussion Participants: Ron Edwards, Matt Gwinn, J B Bell, Jason L Blair, Valamir, joshua neff, xiombarg, Paul Czege.
4/19/2002 J B Bell: Apocalypse Whenever OK, here I finally go. I've stayed away form discussing this because this particular baby of mine has a lot of (unnecessary) emotional freight associated with it. But maybe it's… In Indie Game Design Participants: J B Bell, Henry Fitch.
4/19/2002 Matt Gwinn: Handling Outsourced Supplements Kayfabe is nearing completion for GENCON and I've had offers by three people to do supplements.
One guy wants to do preestablished promotion supplement.
One guy is already writing a… In Publishing Participants: Matt Gwinn, Ron Edwards, Jared A. Sorensen.
4/19/2002 Paul Czege: that ain't no right way to play [B]True or False[/B]: four Simulationists who meet for the first time at a convention are likely to have a mutually satisfying game, because they share the same goals?
[B]True or… In RPG Theory Participants: Paul Czege, Le Joueur.
4/20/2002 Jack Spencer Jr: Numbers on the character sheet This may belong in Game Design, but maybe it belongs in both.
Ron Edwards wrote in another thread:
Andrew wrote,
"I dislike character sheets with numbers on them, I'd prefer… In RPG Theory Participants: Jack Spencer Jr, Wolfen, Fabrice G., Andrew Martin, Mike Holmes, Tim Denee.
4/20/2002 Russell Hoyle: X-Games continued discussion Hiya Blake!
(2) Is there a less intrusive means of conveying the plot immunity of principal antagonists to the players than breaking into the narrative with a warning?… In Actual Play Participants: Russell Hoyle, Buddha Nature, Ron Edwards, Blake Hutchins, Mike Holmes.
4/19/2002 Brian Hose: defining the game and goals Hi everybody
(all chorus: Hi doctor Nick)
I don't want to steal Wolfen's thunder but I've maybe hit a snag which has something to do with some things in this… In Indie Game Design Participants: Brian Hose, Ron Edwards, Matt, Mike Holmes.
4/21/2002 Bailywolf: looking for some help with several small ideas I've had little flashes of ideas over the mast few days- nothing intresting enough to account for a whole thread, but combined might fill one out.
These things are pretty… In Adept Press Participants: Bailywolf, Ron Edwards, leomknight.
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