The Forge Reference Project: Browse Threads

 

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From Day One


Previous Topics

4/12/2006 joepub: [Perfect -working title] Dystopic gaming, attributes as a hinderance.
I read 1984 and Brave New World and Fight Club not too long ago, and that got my kickstarted on brainstorming about RPing in a completely dystopic, controlled society. My…
In First Thoughts
Participants: joepub, Graham Walmsley, dindenver, Chad, oreso, TroyLovesRPG.


2/27/2006 joepub: [Maw of Hell/Hard Drop] Cycling In Characters
So, I've been working on a game that was previously called Maw of Hell. I changed the title to its final game title: Hard Drop. Just wanted to clarify that…
In First Thoughts
Participants: joepub, dindenver.


2/19/2006 joepub: [Carry] But, I want endgame now!
A few weeks ago, me and a group of people played Carry. I'm going to skip around a bit in this thread, partially because I am cloudy on parts, and…
In Playtesting
Participants: joepub, Nathan P..


2/9/2006 joepub: [Maw of Hell] Developing the factions/background
So, for the card-based RPG I’m working on, Maw of Hell, I’m trying to get down the background and factions. Questions at the end of the post, but first I’m…
In Indie Game Design
Participants: joepub, Eero Tuovinen.


1/11/2006 joepub: Developing a scenario for a 1 hour demo.
Hey! I'm running a demo of Point of Collapse for a small group tomorrow evening, and am looking for a few specific hints and pointers. (if you are unfamiliar with…
In Actual Play
Participants: joepub, dindenver, Adam Dray.


1/5/2006 joepub: [Maw of Hell] The Totem Mechanic
So, I'm slowly developing the character attributes for Maw of Hell, but I wanted to also toss around some ideas as to mechanics seen in gameplay. To provide a bit…
In Indie Game Design
Participants: joepub, Starblade, dindenver.


1/4/2006 joepub: [Maw of Hell] Character Attributes
This game idea stems from the thread: http://www.indie-rpgs.com/forum/index.php?topic=18127.0 A synopsis of where I am now: Maw of Hell is set in the heat of an intergalactic war. The struggling empires…
In Indie Game Design
Participants: joepub, iain, dindenver, Starblade.


1/3/2006 joepub: Understanding some printing terminology
[quote]Pick a cover... —Color Cover, perfect bound, 12pt cover stock, laminated.............. $1.00 aaaaoptional: Interior cover, color or B&W....................................... .50¢ —Color Cover, Laminated, Hardbound/Casebound.......................... $6.00 optional: Interior end sheet printing, color…
In Publishing
Participants: joepub, Joshua BishopRoby, Eero Tuovinen, devilbunny, Veritas Games, Chris Passeno, MatrixGamer.


1/3/2006 joepub: [Apocalypse Scissorhands] My 24 hour RPG
Hey - I finished writing a 24-hour RPG a little while ago, and it was just posted up today. I had decided to do something akin to Game Chef or…
In Indie Game Design
Participants: joepub, dindenver, Zach.


12/27/2005 joepub: Anyone know of any British Columbia conventions?
So, I definately want to go take in a convention or two over the next year. Does anyone know of any good RPG conventions (or any conventions with a strong…
In Conventions
Participants: joepub, Michael Shoen, rafial, Allan, Toren.


12/26/2005 joepub: Using card-based mechanics
Hey guys. I've been thinking a lot lately about how cards (whether CCG or non-collectible) can be most effectively integrated into roleplaying games. I want to know whether you guys…
In Indie Game Design
Participants: joepub, TonyLB, Michael S. Miller, Graham Walmsley, Sydney Freedberg, Dantai.


12/23/2005 joepub: [Point of Collapse] Of munchkins and min/maxers
So, the reason my d&d group fell apart was a Minotaur Barbarian with Cleave and Power Attack, and a gigantic axe. Or, rather, the player behind said minotaur barbarian. Worst…
In Actual Play
Participants: joepub, Lamorak33, Ron Edwards, Joshua BishopRoby, Noon, abzu, Marco.


12/22/2005 joepub: [Down Spiral] Is a GM necessary?
So, I'm currently working on a game called Down Spiral. For those of you who haven't read the thread on Down Spiral, a quick backgrounder: Down Spiral is a game…
In Indie Game Design
Participants: joepub, TonyLB, Noon, Danny_K.


12/13/2005 joepub: [Down Spiral] Fast-paced, aggressive gangster play
Okay, I had an amazing idea the other night, after watching Reservoir Dogs. And Snatch the night before. One thing I notice about a lot of gangster movies (not gangsta…
In Indie Game Design
Participants: joepub, redivider, mutex, Danny_K, madelf.


12/9/2005 joepub: Artist Needed for Logo
Inciteful Games We need a logo done up. The concept we are working around right now is an image, possibly slightly abstracted, of a military/terrorist man Here is a pic…
In Connections
Participants: joepub.


12/6/2005 joepub: [Point of Collapse] need help developing PBP science fiction RPG
Hey all... I am currently developing the world of Point of Collapse, a PBP set in 2087, after world war broke out and quickly devestated the globe. I am trying…
In Indie Game Design
Participants: joepub, Caldis, Allan.


11/22/2005 joepub: Re: CCG Designer Wanted
I'm most definately interested in doing CCG design work. I know nothing of Gothic Society as of yet, but I am curious to learn more! PM me.
In Connections
Participants: joepub, daMoose_Neo, gaspare, TheTris, Ron Edwards.


11/16/2005 joepub: artwork needed (modern RPG)
Hey, I'm looking for any artists who'd be willing to contribute to the future website of Point of Collapse, a PBP RPG. The game is set in  a war torn…
In Connections
Participants: joepub.


11/16/2005 joepub: Point of Collapse game
Okay, contained is the small core game outline (5-6 pages long)... I've also included a quick outline of the history of the world, just to give you an idea of…
In Indie Game Design
Participants: joepub, Troy_Costisick, TonyLB, Mike Holmes.


<< more previous topics

 

Subsequent Topics

4/18/2006 joepub: (Perfect -wt) Images, Objects and Humanity.
Some of this stuff carries over from the original Perfect thread: http://www.indie-rpgs.com/forum/index.php?topic=19466.0 But really, there shouldn`t be any need to refer back to that thread too much, because I lifted…
In First Thoughts
Participants: joepub, MatrixGamer, dindenver, Castlin, sean2099.


5/10/2006 joepub: [Perfect] The Mechanics of Commiting Crimes.
just for reference, one of the previous threads: http://www.indie-rpgs.com/forum/index.php?topic=19545.0 and, one on game colour/etc: http://www.indie-rpgs.com/forum/index.php?topic=19498.0 Okay... So for those of you who haven't been following, and didn't click the above…
In First Thoughts
Participants: joepub, Chad, Czar Fnord, dindenver.


5/17/2006 joepub: [Perfect] Able to playtest soon?
Hey... I'm just heading into the playtest stage of Perfect. The game doesn't have too steep a learning curve, I don't think. It is easiest played with small groups. 3-5…
In Connections
Participants: joepub.


5/21/2006 joepub: [Perfect] Playtest version up!
[url]http://www.1km1kt.net/rpg/Perfect_RPG.php[/url] That is the playtest version of Perfect, right there! [b]In the final version of the game, there will be content about:[/b] -establishing who gets to set the scenes (what…
In Playtesting
Participants: joepub, Oscar Evans, Pelgrane.


5/26/2006 joepub: [Perfect] Vengeance is a dish best served with a rock.
So, tonight I ran a playtest of Perfect, with two close friends: Mat, and Spooner. (a link to the game is in my sig) A bit on set-up: We talked…
In Playtesting
Participants: joepub, dindenver, Darcy Burgess, Dumirik.


6/2/2006 joepub: [Perfect] Varying roles of narration, collaboration
So… tonight I ran a third playtest of Perfect. (second in-person play). I think that everything that went successfully tonight… went well because the same things had gone less-than-optimally during…
In Playtesting
Participants: joepub.


8/14/2006 joepub: Why do wolves bite people?
Okay, so Clinton ran this Kick Ass game of The Princes' Kingdom on the Sunday night of Gencon. But this cool, altered version that I'll talk about in a minute.…
In Actual Play
Participants: joepub, Clinton R. Nixon, Noon, eruditus, Meguey, Supplanter.


8/20/2006 joepub: (Shock) Hollow Bodies
Warning: This game session touched on child prostitution, rape and murder. Me and my friend Spooner got to play a session of Shock. I started by telling him about Issues…
In Actual Play
Participants: joepub, nikola, Yokiboy.


8/21/2006 joepub: [Boulevard] Moving between the Issues
So, I’ve got this game I’m working on. It’s called Boulevard, and it’s pretty fucking cool. It’s about these nihilistic, pretentious, lowlife, poverty-line, naïve, alternative kids. These kids are like…
In First Thoughts
Participants: joepub, Andrew Morris, Ron Edwards, marknau, David Artman, Joshua BishopRoby.


8/22/2006 joepub: [Boulevard] Ranting! and how it works.
[url]http://competitiverpgs.pbwiki.com/f/Boulevard%20Board-1.pdf[/url] The link above my head shows a sample Ranting board. For a bit of context, check out this thread if you like: [url]http://www.indie-rpgs.com/forum/index.php?topic=21010.0[/url]. I closed that one and opened…
In First Thoughts
Participants: joepub, David Artman, stefoid, contracycle.


8/27/2006 joepub: Pitch and a Miss (why my non-gamer friends won't try it)
So, this isn't really an actual play thread. This is an I-didn't-get-any-actual-play-because-I-can't-convince-my-friends-to-try-RPGs thread. So, I'm not going to get into specific examples here too much, because I want more general…
In Actual Play
Participants: joepub, Noon, Frank T, Alan, greyorm, Storn, Blankshield, Lamorak33, Doyce, Mike Sugarbaker.


9/4/2006 joepub: Offer: Free Book Layout
Hey, guys. I've been getting really, really interested in book design lately. I've read through a couple books on Layout and Typography and Design. I've been playing around with my…
In Connections
Participants: joepub, jim pinto, iago.


9/14/2006 joepub: [Boulevard] Taking some cues.
So, I've got this great idea for a game. I'm just having trouble translating idea into game. Or idea into mechanics, or structure. The game is called Boulevard. The basis…
In First Thoughts
Participants: joepub, Adam Dray, dindenver, Tim Alexander, nikola, Ice Cream Emperor.


9/15/2006 joepub: [Vancouver] V-Con
[url]http://www.vcon.ca/[/url] Sorry it took me until now to look into Vancouver cons. Anyways, there is a con in Vancouver called the V-Con, on Oct 6-8. If anyone is in British…
In Conventions
Participants: joepub.


9/18/2006 joepub: Pushing a game outside the RPG scene.
So, I randomly decided earlier today to start at the VERY beginning of the Publishing forum. Just start scanning through the pages, and reading any threads that jumped out at…
In Publishing
Participants: joepub, Eero Tuovinen, TonyLB, b_bankhead, daMoose_Neo, komradebob, guildofblades.


9/26/2006 joepub: [Boulevard] Define, Refine, Destroy
the basics (skip this if you know it): The game is called Boulevard. The basis is: You are a presuming, pretentious punk. You are an aggressive, militant kid who has…
In First Thoughts
Participants: joepub, Ice Cream Emperor, David Artman.


9/29/2006 joepub: [Perfect] Extending the Setting information
So, I wrote this game called Perfect. And now, I've kinda got this cool idea: Elaborate on the setting, the history of Cadence, create some game fiction, collect some AP…
In Publishing
Participants: joepub, Malcolm, Valamir, daMoose_Neo, dindenver, Danny_K.


11/23/2006 joepub: A List of POD Publishers
Okay, here's the deal: I have a printer I use, Avalon. But... maybe Avalon isn't my best possible choice. I don't really know, because I have a weak handle on…
In Publishing
Participants: joepub, Ron Edwards, Eero Tuovinen, guildofblades, Jake Richmond.


2/1/2007 joepub: [Polarpunk] An intro, and a question: Vantage Bonus too powerful?
So, I have a game I'm working on called Polarpunk. It's a post-apocalyptic cyberpunk game that's set in a worldwide "second Ice Age". It's supposed to be fun, fast, exciting…
In First Thoughts
Participants: joepub, dindenver, Bill_White, Noon.


2/7/2007 joepub: The best roleplaying I've ever done [sorcerer]
So, I'd like to talk a bit about the session where I felt that I did my best roleplaying to date (a very subjective statement, I know). There was one…
In Actual Play
Participants: joepub, r_donato, Ron Edwards, Miskatonic, J B Bell.


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