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From Day One


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7/18/2006 JasperN.: Breaking the ice between four
Hello everyone - I´m going to run BtI with a group of four, following the suggestions in the rule book. Does anyone have any expirience regarding play with more than…
In Black and Green Games
Participants: JasperN., Emily Care.


7/18/2006 Der_Renegat: Shadow World and HQ
I know there are a few people here, who are interested in running Shadow World with HQ, so i thought it would be a nice idea to start a thread…
In HeroQuest
Participants: Der_Renegat, Mike Holmes, fredrikr.


7/18/2006 Paka: The Dictionary of Mu at Dexcon 2006
The proof was in my hands and there is no better con to first show it around.  Dexcon and Dreamation have been important places for the Dictionary of Mu but…
In Actual Play
Participants: Paka, Andrew Morris, iago, RobNJ, Smithy.


7/18/2006 Andrew Morris: [Capes] [DexCon] Sin City (Capes goes dark)
So I finally got around to running a fun, but non-funny Capes game at DexCon. I set the comics code to “nothing that wouldn’t appear in a Sin City comic.”…
In Actual Play
Participants: Andrew Morris, Madheretic, Bret Gillan, TonyLB, Marhault, faust_D.


7/18/2006 Andrew Morris: [Unistat] [DexCon] Out in the black
Unistat – the little RPG that could. I was a little nervous about running Unistat. If you’re not familiar with the history, I created it in seven hours as a…
In Actual Play
Participants: Andrew Morris, Bill_White, Rob Donoghue, TonyLB.


7/18/2006 Bill_White: [D&D 3.5] (Dexcon) Final Fantasy and the Art of Railroad Maintenance
My brother Mel, my buddy Dave, and I signed up to play in a D&D adventure at Dexcon 9 this past weekend.  It was called “Slaughterhouse of the August Moon,”…
In Actual Play
Participants: Bill_White, Noon, Andrew Morris, Rob Donoghue, Nathan P., Ron Edwards, Mark Woodhouse, RobNJ, kalyptein, Melinglor, dpetroski, contracycle, ubergeek2012, Wade Lahoda, drnuncheon, greyorm.


7/17/2006 Lxndr: [Ensemble] Pompeii on IRC
Two Sundays ago, Paul Czege, Eero Tuovinen and I created characters for Ensemble, a new game of mine that's in the process of being developed.  Yesterday, we played the first…
In Playtesting
Participants: Lxndr.


7/17/2006 jburneko: [Sorcerer] Fixed Humanity, Flexible Consequences....
Hello, So, I'm running a new Sorcerer game.  Including various con games this makes my seventh Sorcerer game and my fourth underlying concept.  The concept this time around is Southern…
In Actual Play
Participants: jburneko, Ron Edwards, ironick.


7/13/2006 LemmingLord: SIS Control Problem: The Followup
[color=red]Moderation:  This topic was originally a response to [url=http://www.indie-rpgs.com/forum/index.php?topic=15199.msg195981#msg195981]this thread[/url], which it dragged untimely from its peaceful rest.  I've split it off because, y'know, necromancy is a violation of the…
In Muse of Fire Games
Participants: LemmingLord, Vaxalon.


7/17/2006 Andrew Morris: [The Great Art] [DexCon] Putting the damage on
This was the second of two table-top sessions of TGA I ran at DexCon. The first folded from lack of players, though, since it was in that all-or-nothing Wednesday time…
In Actual Play
Participants: Andrew Morris, Rob Donoghue, Paka.


7/17/2006 RobNJ: [Dexcon] A thread of AP posts
I plan on accumulating my AP posts from DexCon in this thread.  Here's the first one. Overall: This was the best time I've ever had at a convention, and that…
In Actual Play
Participants: RobNJ, Rob Donoghue, Bill_White, Paka, Matt Wilson.


7/17/2006 andrew_kenrick: UK indie games conventions
If you're into your indie games (playing or running), there seems to be plenty of cons that cater for you in the US, whether indie games are at their centre…
In Conventions
Participants: andrew_kenrick, Matt, Arturo G., Graham Walmsley.


7/17/2006 cjnodell: Shaking out harm???
Hi everyone. I would like to start off by saying that I love the system. It seems realy cool and i can not wait to play it. I have been…
In CRN Games
Participants: cjnodell, r_donato, Clinton R. Nixon, Gaerik, Karasu, cpeterso, TheCzech.


7/17/2006 Arturo G.: [MLwM] A strange choice for the Outsiders?
Hi, there! Last week I organized a session of MLwM during PuCLN (a national Spanish games convention). It was highly successful. I think players really enjoyed it. Indeed, it was…
In Half Meme Press
Participants: Arturo G., baron samedi, Artanis.


7/17/2006 Paka: Dexcon 2006
When I first showed up to Dreamation in 2005 I had played a few indie RPG's but hadn't met that many of you all and if I did, it was…
In Conventions
Participants: Paka, Jared A. Sorensen, Avie, Michael S. Miller, Andrew Morris, Clinton R. Nixon, Salvius, abzu, RobNJ, Bret Gillan, TonyLB, Shawn De Arment, Gaerik, Thomas D, dpetroski, Helvetian.


7/17/2006 timfire: Traditional Printing--Color
Hi everyone, As some of you may know or may have guessed, the color illustrations in The Mountain Witch are expensive to print with a POD printer. Lately I've been…
In Publishing
Participants: timfire, Valamir, MatrixGamer, Matt Wilson, abzu, andrew_kenrick.


7/17/2006 Randulf: Object demon communicating via Telltale?
I know Object demons are logically constrained from communicating, but I wonder how absolute that prohibition might be. My player has a sword, and one of the things being considered…
In Adept Press
Participants: Randulf, Valamir, Ron Edwards, Wolfen, jburneko.


7/17/2006 iain: [What a Shambles!] Encouraging humorous play
Hi guys I am almost finished the first draft of 'What a shambles', a game about love, guts and guns in a zombie apocalypse, and was lookiong for some advice…
In First Thoughts
Participants: iain, andrew_kenrick, Thunder_God, Czar Fnord, Christophe Kelm.


7/17/2006 Aaron: Questions from a newbie
Hi, I picked up Conspiracy of Shadows and the Companion recently and have some questions.  I have had a look at some other threads which answered some other things but…
In Bob Goat Press
Participants: Aaron, Keith Senkowski, Sinistraphobia, Matt Wilson, Dom, rrees.


7/17/2006 ephemere: [DitV] Horton's Hope: A noob town for feedback
Shortly after being introduced to DitV a couple of weeks ago (at Origins), I convinced my regular group to try it out. (Although I've lurked around the Forge as long…
In lumpley games
Participants: ephemere, lumpley, Valamir, Gaerik.


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Subsequent Topics

7/18/2006 TonyLB: DexCon Games
I played in four games of Capes at DexCon, three I organized myself and one Andrew put together.  I'm going to be posting a lot of Actual Play about them,…
In Muse of Fire Games
Participants: TonyLB.


7/18/2006 TonyLB: [Capes][DexCon] The Magical President of Magical Paraguay
This is one of the DexCon Capes games.  So, I rolled in to DexCon wednesday night and within a few hours I was playing Capes with a bunch of new…
In Actual Play
Participants: TonyLB, r_donato, Valamir.


7/18/2006 Bill_White: [Ganakagok] (Dexcon) Legacy of the Ancient Ones
In a fit of what may best be described as hubris, I ran Ganakagok at Dexcon for a group of 7 people.  The game rocked, but it was completely and…
In Actual Play
Participants: Bill_White, jasonm, Andrew Morris, dpetroski, Iskander, Shawn De Arment.


7/18/2006 thwaak: [Animated Heroes] Story/Episode Structure and Rules
Hello Gang, Before I begin; thanks to everyone who helped solidify the ideas presented in the previous thread. Now, the current thing I've been tinkering with is the mechanics of…
In First Thoughts
Participants: thwaak, Ken, Matt Wilson, dindenver.


7/19/2006 Nathan P.: [Burning Empires] [DexCon] Demo feedback
The first part of the post is the summary of the demo; the second is my feedback for Luke in particular; and the third is general comments about convention demos.…
In Actual Play
Participants: Nathan P., abzu.


7/19/2006 Kevin Allen Jr: [Primitive] Dexcon 06- farside of the swamp
So this past weekend was the first public preview of Primitive. I've been doing private playtests for a few months now, but it was time to play the songs out,…
In Playtesting
Participants: Kevin Allen Jr, Paka, Asperity, thwaak, tartex, Blaheee, Ron Edwards.


7/19/2006 ZenDog: [& Sword] Game Prep - Long
Hi I'm prepping (along with three players) for my first game of Sorcerer, which will be an & Sword game and PbP. The games taking part over at RPGnet, all…
In Adept Press
Participants: ZenDog, James_Nostack, Lisa Padol.


7/19/2006 Call Me Curly: 911rpg automatic typing design 'method'
For your consideration: http://callmecurly.blogspot.com/2006/07/911rpg-45-minute-rpg.html. I just started typing with no conscious premeditation, and this interview-format rpg-thing came out. The coin-flipping moral victory mechanic was as spontaneous as the rest. Warning:…
In First Thoughts
Participants: Call Me Curly, Noon, apeiron, xoet, Mike Sugarbaker.


7/19/2006 Melinglor: [OTE] Cats Successfully Herded.
[i]WARNING: This is a long'un. I tried to break it up as best I could for easy reading.[/i] So I played Friday night with almost the whole group. Some good,…
In Actual Play
Participants: Melinglor.


7/19/2006 Pangaea: Mechanic Suggestion!
If I may ask a question of you all of what system you would prefer out of the two. Mechanic #1 2d10 Open Ended System: Re-rolls on any 10.…
In First Thoughts
Participants: Pangaea, Arturo G., Matt Wilson, apeiron, dindenver.


7/19/2006 Montola: Experiment on pervasive role-playing
Hi, There's a (shameless plug) very interesting project coming soon in Sweden, an experiment in technologically enchanced (enchanted?) larping in cityspace. Prosopopeia Bardo 2 will run for weeks, straight, as…
In Connections
Participants: Montola, Kicker, Eero Tuovinen.


7/19/2006 Bret Gillan: [Burning Wheel] The Face-off
I ran my first Burning Wheel session, and it basically leapt right off the character sheets. I did no prep whatsoever, and it was one of the best first sessions…
In Actual Play
Participants: Bret Gillan, coffeestain, Iskander, Jeremiah Lahnum, abzu.


7/19/2006 Alex-01: Similarities of two characters (“brothers”) on two different worlds
[b]The situation:[/b] - There are two characters. They live on two different worlds (maybe with two different tech-levels). These two characters are “brothers” and “connected” together. The two brothers can…
In First Thoughts
Participants: Alex-01, lumpley, matthijs, Joshua BishopRoby.


7/19/2006 Iskander: [DexCon][Donjon] A Donjon Too Far?
I ran a couple of Donjon pickups at DexCon, hot on the heels of The Dread Castle Playdor, because that game was such fun. I'm hoping to resume the Playdor…
In Actual Play
Participants: Iskander, Clinton R. Nixon, Michael S. Miller, mtiru, Nathan P., eruditus, Hans.


7/19/2006 Eero Tuovinen: Shipping games from Gencon to Finland
It's that time of the year again: I'd like to buy a big bunch of indie games at retail prices and mail them here to Finland, to be sold by…
In Connections
Participants: Eero Tuovinen.


7/19/2006 Andrew Morris: Simple layout skills needed for Unistat
I have a nice, two-column, two-page Word document for Unistat. I'd like to have a nice, two-page layout for it. Ideally, the layout should serve to improve readability. At a…
In Connections
Participants: Andrew Morris.


7/19/2006 xjermx: TSOY before breakfast
So we're about 4 sessions in on our regular weekend TSOY game.  I posted about the beginnings of it over <a href=http://www.indie-rpgs.com/forum/index.php?topic=20170.0>here</a>, and more <a href=http://noahvale.livejournal.com/17439.html>here</a>. I'll cut right to…
In Actual Play
Participants: xjermx, Clinton R. Nixon.


7/19/2006 thwaak: What qualifies as Creator Owned?
Just a quick question about definitions. I'm currently writing a setting book for Savage Worlds by PEG. Under the agreement, I'm paid a lump sum, and retain all rights to…
In Publishing
Participants: thwaak, Joshua BishopRoby, Blankshield.


7/19/2006 apeiron: RfC on a Mechanic - Inspired by Sorcerer and Verge
[i]If this is the wrong thread area for this, let me know where it belongs, please.[/i] i recently picked up Sorcerer at my local store and i'm enjoying the read…
In First Thoughts
Participants: apeiron, Justin Berman.


7/19/2006 jasonm: The Drowning and Falling Report
I wanted to share the specifics of our most recent game, Drowning and Falling, which will hit IPR in about a week.  The genesis of the game was an off-hand…
In Publishing
Participants: jasonm.


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