Previous Topics 8/3/2006 komradebob: Other ways of rpg publishing? Has anyone explored the idea of "publishing" a game as a magazine article/submission?
I think Ryan ( Guildofblades) mentioned the idea in another thread a while back, although I don't… In Publishing Participants: komradebob, preludetotheend, Joshua BishopRoby, guildofblades, David Artman, Bardsandsages.
8/3/2006 Gaerik: [TSoY] Mobsters and Double Agents Greetings,
I recently ran an introductory session of TSoY for my group and received positive feedback on it. Thus, I decided to start a longer running campaign style game and… In Actual Play Participants: Gaerik, Ron Edwards, oliof.
8/3/2006 Paul Czege: what the non-occultists need Playtesting has shown that non-occultist NPCs (Nobodies and Victims) don't emerge to capture our interest as protagonists in the narrative of play. As this was a primary design goal for… In Acts of Evil Playtest Board Participants: Paul Czege, c.
8/3/2006 thwaak: Going from Mainstream to Independent? Heya,
There are plenty of games that started off as independent ventures and made the jump to mainstream publishing/success, but what of the reverse?
Have any games started as being… In Publishing Participants: thwaak, Joshua BishopRoby, MatrixGamer, Gaerik, abzu, Kesher, Ron Edwards, Matt Snyder.
7/31/2006 master dwarf: PM Spam I just got spammed via the private message feature of the forums. User: Don Johnson. Anybody else encounter this? Could somebody look into this and squash it? In Site Discussion Participants: master dwarf, Kicker, Claudia Cangini, Johanna, signoftheserpent, ricmadeira, Gasten, J-MK, Hawk, drozdal, Clinton R. Nixon, thwaak, Silmenume, Lord Shield, David Johansen, greyorm, Thunder_God, droog, Ron Edwards, Jonny Nexus, Bardsandsages, Eva Deinum, epweissengruber, Bankuei.
8/3/2006 semioticity: The Mountain Witch, from a First Poster First off, some background: I've been gaming for about 20 years, GMing for much of that, but I'm new to the Forge and this is my first post here. I… In Actual Play Participants: semioticity, Eero Tuovinen, timfire.
8/3/2006 thwaak: Bring It On! Heya,
Last night I was talking up PTA to my gaming group after our session ended, so we didn't have a lot of time to discuss it, and interest in… In Dog Eared Designs Participants: thwaak, Matt Wilson, joshua neff.
8/3/2006 preludetotheend: Asian Publishers A while back I remember a thread popping up about a person looking to print in asia but not sure if the cost was worth it. I have recently been… In Publishing Participants: preludetotheend, Clinton R. Nixon.
8/3/2006 Matthew Glover: [TSOY] Broken, cannot act, so forced out of BDTP? This happened in our game last night. I just want to make sure I handled it in a manner consistent with the rules as written.
Bobby and Jake's characters, having… In CRN Games Participants: Matthew Glover, Eero Tuovinen.
8/3/2006 epweissengruber: Collaborative Setting and NPC Creation for A Heroquest Conspiracy Game Hi,
I tried to set up a campaign based in the Lunar Empire but it fizzled. I came up with some very elaborate setting-creation plans under the inspiration of Vincent… In HeroQuest Participants: epweissengruber, Mike Holmes.
8/3/2006 Berlin-Raoul: Translation of German Indi Games to English Hello,
this is my first Articel and you will see, english is not my first Language. ;-)
I`am a Member of the German-Berlin Club "Nexus / Projekt Odyssee" and met… In Site Discussion Participants: Berlin-Raoul, Ron Edwards, JasperN., oliof, Frank T, Paul Czege, xenopulse, Artanis.
8/3/2006 Frank T: [Spiel Essen] Booth monkeys in charge of the games This is the second booth monkey thread for the booth at Spiel Essen in October. This time, it’s not about “I’d like to be there and I possibly could demo… In Conventions Participants: Frank T, Eero Tuovinen, Markku Tuovinen.
8/3/2006 Noon: 'Must...learn...crane technique!' Design idea. Had an idea for a gamist bent design. Basically the GM/some player describes an opponents move toward you. You then go on to describe your move. The GM/other player then… In First Thoughts Participants: Noon, oreso, Arturo G., Filip Luszczyk, Eliarhiman6.
8/3/2006 Blankshield: [Gencon] Where do I go, what do I do? Ok, this is straight up questions to the primary sponsers, so please don't post unless you happen to be one of them with answers.
I'm getting off a plane Wednesday… In Conventions Participants: Blankshield, timfire, Ron Edwards, Michael S. Miller, Keith Senkowski, inthisstyle, Justin D. Jacobson, btrc, drozdal, jasonm, abzu.
8/3/2006 Falkayn: [Dust Devils] How to narrate outside of conflict? OK, from reading Matt's replies to various threads on this board I've got a fair idea as to how to handle conflicts, but I'm a little stuck wondering how we… In Chimera Creative Participants: Falkayn, Hans, Matt Snyder, Eero Tuovinen.
8/3/2006 sourflower: Gencon Will there be any games of WGP at Gencon next week? I would love to sit in on one. I think it would be much easier to grasp the concepts… In Incarnadine Press Participants: sourflower, Michael S. Miller.
8/3/2006 Melinglor: [OtE] Rewards I'm considering overhauling Over the Edge's mechanical reward system with my group, with the main goal of vitalizing play, getting people jazzed about cool stuff happening, and rewarding them tangibly… In Actual Play Participants: Melinglor, r_donato, Ron Edwards.
8/3/2006 baron samedi: [DitV Alternate Settings] City sin progression in Judaic Kabbalah? Hi fellow Dogs,
I'm trying to figure out a way to reflect the City sin progression in other settings than the Deseret world of "vanilla" DITV...
Specifically, I was trying… In lumpley games Participants: baron samedi, xeperi.
8/2/2006 Levi Kornelsen: Kingdom question. I've got a LOT of nieces, nephews, and cousins. Many are of around the target age for this game.
My extended family is very, very Christian, and *will* read anything… In CRN Games Participants: Levi Kornelsen, Clinton R. Nixon.
8/2/2006 Jonas Karlsson: [Sorcerer] Three things I need to understand Hello,
First a short introduction, then my future plans for playing and last some questions.
I wanted to buy Sorcerer for a long time, but for different reasons didn't. This… In Adept Press Participants: Jonas Karlsson, Karl, Ron Edwards, Old_Scratch, Peter Nordstrand.
<< more previous topics | | Subsequent Topics 8/3/2006 Paka: Gen Con Booth Newbie Visualization I am trying to picture this weekend a little bit. Allow me to visual here and let me know where I am off.
I will arrive at the convention center… In Conventions Participants: Paka, abzu, RobNJ, Justin D. Jacobson.
8/3/2006 TonyLB: Need conflicts for the 15-minute demo I'm revamping the 15-minute demonstration in time for GenCon. Lots of the changes are little craft-pieces that make it easier to transport and deploy: for instance, swapping debt tokens out… In Muse of Fire Games Participants: TonyLB, Hans, TheCzech, Threlicus, drnuncheon, Gaerik, Tuxboy, Vaxalon, JMendes.
8/3/2006 thwaak: Reading a Dead Person's Mind My son (8 yrs old) just called me at work to ask if a super power would be a good idea, "you know, in general". I asked him what it… In Galileo Games Participants: thwaak, inthisstyle.
8/4/2006 philaros: [TSOY] The Thought Lords of Mars Our Tuesday evening gaming group has been playing a pulp-space-fantasy game using The Shadow of Yesterday. It's in the tradition of John Carter of Mars (aka 'Barsoom') and Flash Gordon.… In Actual Play Participants: philaros, joshua neff, JasperN., Valamir, tonyd, r_donato, Judaicdiablo, rafial, John Harper, MetalBard.
8/4/2006 Steven Stewart: Where to start with an Idea? Ron mentioned in the rules, if you are not sure how to do your post, reference your actual play and get to the point you want to discuss. Since this… In First Thoughts Participants: Steven Stewart, Ron Edwards, Kesher, Mike Sugarbaker.
8/4/2006 KeithBVaughn: PDF size for downloading? To the Group,
My game Planets of Peril is close to done except for the artwork. As I plan on selling in PDF format first from online outlets, I need… In Publishing Participants: KeithBVaughn, Justin D. Jacobson, Joshua BishopRoby, MatrixGamer, Adam, timfire.
8/4/2006 Biggles: [Paranoia] GNS and actual play (split) Actual play, huh? You got it.
I was the GM for an online Paranoia game with 5 other players, only a few of which I knew beforehand. One of the… In Actual Play Participants: Biggles, Ron Edwards, Calithena, memolith, r_donato, Rob MacDougall, Silmenume, NN, Web_Weaver, Graham Walmsley.
8/4/2006 Threlicus: [TSOY] (Actual Prep, actually) 1-on-1 character development So this is my first post in the Actual Play area. I've been RPG-itching for a little while, since our previous group broke up, and so I've been pushing my… In Actual Play Participants: Threlicus, Ron Edwards.
8/4/2006 Jonathan Hastings: [WGP...] Blue Diamond meets the Hypernaut After finishing up our Sorcerer & Sword game, Eric, James, and I decided to take on With Great Power... Due to scheduling issues/time constraints it took a couple of weeks… In Actual Play Participants: Jonathan Hastings, James_Nostack, Michael S. Miller.
8/4/2006 Justin D. Jacobson: Help Formulating an Experiment in Game Design This is an idea I've been toying with for some time. I'm sure, like me, that many of you have participated in round-robin writing endeavors. The structure varies but follows… In Endeavor Participants: Justin D. Jacobson, Nathan P., Thunder_God, Noon, jasonm, preludetotheend.
8/4/2006 Smithy: [The Committee for the Exploration of Mysteries] First Playtest So Alexander Cherry and I took my revised 2006 Game Chef entry of pulp exploration storytelling (see link below) for a spin. Now the game really needs at least three… In Playtesting Participants: Smithy, Ron Edwards, Joshua BishopRoby, Eric J. Boyd.
8/4/2006 daMoose_Neo: "Card" games and paper stock... Forgive me, as this is something of a poll, but not a "iz this kewl or wat?" -
I'm back at my experimental publishing of card games, again using my… In Publishing Participants: daMoose_Neo, Thomas D, Veritas Games, Adam SBG, ocasta.
8/5/2006 JMendes: [TSOY] (June Retreat) Situation - A Not So Civil War Hey, all, :)
Here's a starting situation I used for our June RPG Retreat. Like Rat Moon Rising, it is in Maldor. Here's the thing, though. It's in Maldor because… In CRN Games Participants: JMendes, Everspinner.
8/5/2006 Lisa Padol: [Sorcerer] Post Mortem Okay, the post mortem is finally up on the 'blog, here: http://community.livejournal.com/labcats/18839.html#cutid1
The post immediately preceding it is my getting the obligatory buddha-killing out of the way.
And, that's a… In Actual Play Participants: Lisa Padol, pfischer.
8/5/2006 Sovem: Profit in PDFs? Wow, an entire forum for indie rpg publishing! First, lemme say, this is awesome. My wife and I have been trying to get into indie publishing for a long time… In Publishing Participants: Sovem, daMoose_Neo, timfire, Nathan P., Justin D. Jacobson, demiurgeastaroth, Gregor Hutton, guildofblades.
8/5/2006 Christopher Kubasik: Character meets Kicker I love Sorcerer (and the variations that spill from Sorcerer... especially Sorcerer and Sword). I just do. I love the dense simplicity. I love the mechanics. I love the Kickers.… In Adept Press Participants: Christopher Kubasik, Ron Edwards, Calithena, Frank T.
8/5/2006 Steven Stewart: It looks awesome... Hey Ben, et. al,
Just got the game in the mail. First Off Kudos to IPR. They have been so far, the best ordering company I have purchased a game… In These Are Our Games Participants: Steven Stewart.
8/5/2006 andrew_kenrick: [MLWM] Advice for a one session game Hi guys -
On Tuesday I'm running my first game of MLWM as a stopgap for our usual weekly game. I'm hoping to play a complete game in the space… In Half Meme Press Participants: andrew_kenrick, Michael S. Miller, Jonas Karlsson, aeble.
8/5/2006 aaronil: Character-Player Interface Hello, my name's Aaron and this is my first post on the Forge.
Role-playing games are unique in that you can adopt the persona of someone with vastly different capabilities… In First Thoughts Participants: aaronil, TonyLB, anders_larsen, Nathan P., jasonm, davidberg, Noon, baron samedi, eruditus.
8/5/2006 Paul Czege: Acts of Evil, revised new evil playtest rules [size=13pt][b]Acts of Evil[/b][/size]
a roleplaying game of occult ambition
by Paul Czege
[color=Maroon][b]Introduction[/b][/color]
Player characters are new initiates to an occult tradition devoted to aggressive and competitive pursuit of personal… In Acts of Evil Playtest Board Participants: Paul Czege.
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