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From Day One


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11/17/2006 demiurgeastaroth: House Rule: Helping Dice Revisited Yet Again
Remember the Helping Dice suggestion: If you roll a Helping Die, and it doesn't actually help, you get a +1 bonus? Here's an alternative: When you get a Helping Die,…
In one.seven design
Participants: demiurgeastaroth, John Harper.


11/17/2006 mratomek: Dice Pool Change and Conflict Resolution
Once upon a time, I used a system that simply converted your score into dice which you then rolled. If your score was 4, you used a D4; a 6,…
In Playtesting
Participants: mratomek, Ron Edwards.


11/17/2006 mratomek: Can you think of any more ...
I am working on tactical RPG / Minis Wargame. I don't want the game to just quickly boil down to combat nor do I want is it intended to be…
In Playtesting
Participants: mratomek, 114211, komradebob.


11/17/2006 en-druzhba: re: multilanguage translation services
Druzhba Narodov - multilanguage translation service. Our company is based in Ukraine. We specialize in translation to and from Russian and Ukrainian. We also work with the major European and…
In Connections
Participants: en-druzhba.


11/17/2006 Caesar_X: [Contenders] Gold Rush bareknuckle
This week we got together for an eagerly awaited session of Contenders, Joe J Prince's boxing RPG.  This was only my second GM-less game (after The Shab-al-Hiri Roach), so I…
In Actual Play
Participants: Caesar_X, cpeterso, rafial, Dantai.


11/16/2006 Temple: The Pool; some concerns and question.
I found this site soe time ago, and Im still soaking up all the stuff here. Some of it to my liking, other bits.. not so much. But hey! different…
In Actual Play
Participants: Temple, Ron Edwards, joepub, Andrew Morris, Gaerik, demiurgeastaroth.


11/16/2006 Frank T: 1st Transatlantic Setting Design Challenge starting NOW
Dear aspiring (or accomplished) designers of role-playing games! We have seen thousandfold how clever rules design can change the game being played. But what about setting, I ask? Now is…
In Endeavor
Participants: Frank T, ElliottBelser MKII, StefanS, Caesar_X, Jonathan Walton, MikeRM, Malcolm, 8t88, btrc, tadk, Hans, Ben Lehman, Nephilim, Everspinner, Sempiternity, TroyLovesRPG, Ron Edwards, Andy Kitkowski, Eero Tuovinen, alexandro, Hedgehamster, Sam!, Dev, redivider, wunderllama, ( o Y o ), Graham Walmsley, Pauls Girl, Steven Stewart, preludetotheend, oliof, Rich Stokes.


11/16/2006 Steven Stewart: [DITV] Some questions from an old dog trying to learn new tricks
Dogs in the Vineyard Questions Part I I just got through reading the GenCon ’05 edition of Dogs in the Vineyard rulebook in preparation of maybe running it with my…
In lumpley games
Participants: Steven Stewart, oliof, Warren, lumpley, ffilz, Web_Weaver, Thomas Lawrence, Ludanto, Copperhead, cydmab.


11/16/2006 Mike Sugarbaker: Go Play Northwest (June 2007)
In the great city of Seattle, Washington, at a moderately nice hotel, there shall be a weekend of those games we like to play. We (a committee of five that…
In Conventions
Participants: Mike Sugarbaker.


11/16/2006 nitramwi: [We The People] Working thru the Mechanics
"We The People" is my first attempt at designing a RPG.  Its about a group of jurors deciding the guilt or innocence of the accused in a trail.  Its influence…
In First Thoughts
Participants: nitramwi, King Turnip, Troy_Costisick, c, TroyLovesRPG, masqueradeball, contracycle, David Artman.


11/15/2006 Justin D. Jacobson: "Generic" vs. "Multi-Genre"
You've probably noticed that there aren't any "used" cars anymore. They're all "pre-owned." This trend was started by the upscale car companies to combat the negative connotation associated with the…
In Publishing
Participants: Justin D. Jacobson, StefanS, daMoose_Neo, David Artman, Joshua BishopRoby, Nathan P., nystul, jeremycoatney.


11/15/2006 Justin D. Jacobson: Passages Design Diary as Launching Point for Bullseye System - Feedback Please
I just released Passages, which has been over two years "in development." It's been a long, strange journey in what I've come to call "incremental" game design. I've been posting…
In First Thoughts
Participants: Justin D. Jacobson, joepub.


11/15/2006 GreatWolf: [Trollbabe] Two-player GMful play?
On another forum, a discussion has broken out, recommending two-player GMless games.  Along the way, someone mentioned Trollbabe. This sparked a thought for me.  Honestly, it seems like the Trollbabes…
In Adept Press
Participants: GreatWolf, demiurgeastaroth.


11/15/2006 Michael S. Miller: Events for Dreamation 2007
This is split from the main Dreamtion thread. As the schedule develops, Kat will be maintaining a website at http://www.enter.net/~whim/Conventions/dream07IGE.html Please let us register everyone together. DO NOT submit to…
In Conventions
Participants: Michael S. Miller, Andrew Morris, Nathan P., RobNJ, Zathreyel, Paka, iago, nikola, nystul, Bret Gillan.


11/15/2006 Ingo: Translation German to English (and back)
Hello, well I'm not sure that First Thoughts is the correct board, because we already published our roleplaying game. It's called Primary ROleplaying SysTem (short: Prost) and we got the…
In Connections
Participants: Ingo.


11/15/2006 Yokiboy: [DitV] Swedish Translation and Actual Play
Hello, I've posted a Swedish Actual Play report and translation of the most commonly used terms in DitV. Along with the AP, I have created a character gallery, where you…
In lumpley games
Participants: Yokiboy.


11/15/2006 GreatWolf: At last, the print version is available!
It's been a while since I posted this update, wherein I discussed some problems with the proof. Well, Crystal and I both agreed that more needed to be done.  A…
In Dark Omen Games
Participants: GreatWolf, hix, Andrew Morris, Gaerik, M. J. Young.


11/15/2006 Curufea: Capes PBBB
Well, I'm going to see how Capes goes as a Play By Bulletin Board game.  I'm currently fiddling around with phpBB here - http://www.curufea.com/Capes/index.php Hopefully once I've got the programming…
In Muse of Fire Games
Participants: Curufea, TheCzech, dunlaing.


11/15/2006 epweissengruber: DitV -- applicable quote from Georges Bataille
These quotes come from the "Chance" section of the French post-surrealist's book Guilty: "  If Good didn't question itself it would be the judge's power of execution.   Take Good…
In lumpley games
Participants: epweissengruber.


11/15/2006 JasonPalenske: Short Stories
Has anyone found them to be good setting material? I'm looking to spread some short stories through my Frontier settings to help give a feel and some flavor for them.…
In First Thoughts
Participants: JasonPalenske, TroyLovesRPG, Simon C, Ben Lehman, GreatWolf, demiurgeastaroth, pells.


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Subsequent Topics

11/17/2006 JamesDJIII: [Dogs in the Vineyard] Entering a conflict after it's started
While playing our first game of Dogs last night, a player wanted to know if he could enter a conflict after it's begun. As an example: Dog 1 starts a…
In lumpley games
Participants: JamesDJIII, Vaxalon, lumpley, Ludanto, Neil the Wimp.


11/17/2006 Rich Forest: [Basic D&D (Moldvay)] dead elves and grave robbing thieves
A friend (Ben Lehman) is passing through town this week, and this afternoon we fit in a game of D&D. We used the 1981 Moldvay edited edition of Basic. The…
In Actual Play
Participants: Rich Forest, TonyLB, Ben Lehman, James_Nostack, Jon Scott Miller, Noon, Miskatonic, Ron Edwards, Calithena, r_donato, Paul T, Simon C.


11/17/2006 Dantai: [The Dragon vs the Gun] The Enemy Without
I had the fortune to play in a complete game of The Dragon vs The Gun last weekend. We managed to go all the way from chargen to endgame in…
In Playtesting
Participants: Dantai.


11/17/2006 juandsix: [The Call] - short, simplified second cut for addition to any other games.
So let's reconsider this as a bolt-on to any other RPG - a way of amending the ruleset to define a new style of play. 1> The Call is a…
In First Thoughts
Participants: juandsix, masqueradeball.


11/17/2006 Tim C Koppang: Shock: Inspirations
Nothing like a list of 70 upper-level scientists' predictions for the future to get your game of Shock: rolling. Now that you have the science, all you have to do…
In glyphpress
Participants: Tim C Koppang, pfischer, nikola.


11/17/2006 MatrixGamer: Cartoon version Engle Matrix Game rules PDF available on RPGnow
This post serves two functions. 1. It lets people know that a free PDF version of the Engle Matrix Game rules are available on RPGnow. That is important. It's marketing.…
In Publishing
Participants: MatrixGamer, guildofblades, daMoose_Neo, Valamir.


11/17/2006 billvolk: Amnesiac Adventurers Anonymous
Here are my first thoughts (inspired by a game run by a friend of mine) for part of a system in which character creation and world-building occur almost entirely during…
In First Thoughts
Participants: billvolk, David Artman, iain.


11/18/2006 JamesDJIII: [Dogs in the Vineyard] Our first Dogs experience!
While at MACE in High Point, NC, I got a chance to play in a Dogs game run by Jason Morningstar. My friend, Jon, who travelled with me to the…
In Actual Play
Participants: JamesDJIII, Meguey, Glendower, lumpley.


11/18/2006 Uruush: SotC Defense
Forgive me if this has been answered elsewhere. Each combat skill is balanced against another. Guns: offense, range, explicitly no defense, need to have a gun on you. Weapons: offense,…
In Evilhat Productions
Participants: Uruush, iago.


11/18/2006 hix: Gametime – a new Kiwi groupblog about RPGs
I’ve just helped establish Gametime, a livejournal community to discuss game design and theory, centred in New Zealand. We’re aiming to contribute to the on-going online conversation about RPGs, and…
In Connections
Participants: hix.


11/19/2006 Grand_Commander13: [The Company] Requesting Playtesters
I said it felt right this time, and here I come to you, the Forge community, with a playtestable copy of The Company. The playtester's copy can be found here.…
In Connections
Participants: Grand_Commander13, joepub, Jared A. Sorensen.


11/19/2006 andrew_kenrick: [Dead of Night] creating a 15 minute demo
I'm going to be attending Dragonmeet at the start of december with a few other UK indie designers. I'm going to be running 15 demos of Dead of Night throughout…
In Conventions
Participants: andrew_kenrick, Ron Edwards, Zathreyel.


11/19/2006 Ludanto: Fallout Types
I just realized that I had a question regarding fallout die sizes. Let's say an NPC shoots another NPC that I care about in the face, and I'm too stupid…
In lumpley games
Participants: Ludanto, lumpley.


11/19/2006 James_Nostack: [Sorc] Fancy-Pants Ritual Technicalities
A thread for listing all kinds of crazy exploits of the rituals.  From page 69 of Sorcerer: the GM might…
In Adept Press
Participants: James_Nostack.


11/20/2006 masqueradeball: The Stars, In Opera
I've known about the Forge for a long time but this is my first attempt at becoming a more active member. Currently, I'm working on a anime/manga mecha game that's…
In First Thoughts
Participants: masqueradeball, Paul Czege, TroyLovesRPG.


11/20/2006 hix: [& Sword] The Heart of Africa - Prep for Session 1
I need your help with Bangs and prep! I had the brainstorming / character generation session for a long-awaited game of Sorceror and Sword yesterday. I'm GMing. The players are…
In Adept Press
Participants: hix, Ron Edwards.


11/20/2006 WDFlores: [Sorcerer] Sensing Humanity?
Hello, My friends and I are setting up a game of Sorcerer (about Greek myth & tragedy) and while mulling over our  proto-definition of Humanity we found ourselves anticipitating loss…
In Adept Press
Participants: WDFlores, Ron Edwards.


11/20/2006 Joshua BishopRoby: My GenCon SoCal 2006 After Action Report
I was one of the designers at the Forge booth at GenCon SoCal this last weekend.  I was there with Full Light, Full Steam, which was released at the convention.…
In Conventions
Participants: Joshua BishopRoby, Justin D. Jacobson, John Wick, Laura Bishop, okiran.


11/21/2006 Ronaldo: Trollbabe Rules Question
I recently picked up Tollbabe and there is one part that I can't figure out despite reading several times. If there are several Trollbabes on the same side (not against…
In Adept Press
Participants: Ronaldo, Ron Edwards.


11/21/2006 Ethesis: Mistworld, follow-up after long delays
Finally followed up on Mistworld, as I slowly rework it to be ready when BRP comes out. Appreciated the questions I got last time and the advice, including a number…
In First Thoughts
Participants: Ethesis, Troy_Costisick.


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