The Forge Reference Project: Browse Threads

 

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11/30/2006 Eero Tuovinen: [Eleanor's Dream] Playtesting with a 6-year old
Eleanor's Dream is my current big rpg project. I introduced the project here. I got my Finnish dream book (a central play component) for Eleanor's Dream translated last week, and…
In Playtesting
Participants: Eero Tuovinen, Ben Lehman, pells, Matt.


11/30/2006 Matt Snyder: Daedalus e-zine archives restored
I wanted to report that the Daedalus e-zine archives are fully restored: Daedalus
In Chimera Creative
Participants: Matt Snyder, Thunder_God.


11/30/2006 GB Steve: 1001 converts
We had a couple of long-time gamer friends round on Tuesday and introduced them to 1001 Nights. They are familiar with other story games and have both played Once Upon…
In Night Sky Games
Participants: GB Steve, Meguey.


11/30/2006 Eric J. Boyd: [The Big House] Scenes as Currency
For a little over a year now, I've been working off and on with a game of roleplaying prison stories. The design is intended to capture the feel of everything…
In First Thoughts
Participants: Eric J. Boyd, Artanis, c.


11/29/2006 Emily Care: Breaking the Ice online
Hello there, That clever Graham Walmsley has created an online version of Breaking the Ice at his site Catch Your Hare. He talks about his process of writing it on…
In Black and Green Games
Participants: Emily Care, Paul T, Graham Walmsley, Doyce.


11/29/2006 Judaicdiablo: [TSOY] Keys - in Business Card Format
Hi All,   I made these a while back for our game and I finally got around to finishing them up.  I hope you like them.  I plan to do…
In CRN Games
Participants: Judaicdiablo, forlorn1, oliof, Andy Kitkowski, IMAGinES, ZeOtter.


11/29/2006 Scott Purdy: Illustrator for hire
Hi everybody! I'm available for work, ongoing, quick turnaround, colour or b/w projects. I'm not the cheapest (or the most expensive) by any means but, I can be flexible with…
In Connections
Participants: Scott Purdy, Ron Edwards, xenopulse, eigam.


11/29/2006 Filip Luszczyk: [Wushu] Angst, suffering and darkness over Skype
I ran a session of slightly modified Wushu last Saturday, by Skype, for a group that contacted me after finding my old notice on one Polish forum. Actually, I didn't…
In Actual Play
Participants: Filip Luszczyk.


11/29/2006 jasonm: Alphagraphics and card printing
Hey all, Just an update on Bully Pulpit Games and card printing - for The Roach we have a little deck of 40 cards that ship with the book, and…
In Publishing
Participants: jasonm, segedy, nikola, Troy_Costisick, Mike Sugarbaker, iain, daMoose_Neo.


11/29/2006 Icel: Looking for references
Hey, I have a rpg system which I'm revising, mainly putting some major thought on the combat system, as the early version concentrated on extensive character building (the system is…
In First Thoughts
Participants: Icel, timfire, joepub.


11/29/2006 Geir: Shambala Kingdom
Hello, I wanted to present a new game or role playing site that's called Shambala Kingdom and which hinges upon the following : "I'm not by any means a good…
In First Thoughts
Participants: Geir, Ron Edwards.


11/29/2006 masqueradeball: The Stars, In Opera, Roadblocked
I'm currently working on a game based around a more narrativist take on mecha anime than anything on the market. I designed the setting around a "more reactive" card-based resolution…
In First Thoughts
Participants: masqueradeball, Ron Edwards.


11/29/2006 Temple: [Downtown] My first attempt at writing a game.
This is more of a mental excersise than an actual attempt at designing a playable game. Ive never made a game before, by any degree, but this idea struck me…
In First Thoughts
Participants: Temple, Geir, Troy_Costisick.


11/29/2006 Paul T: How to Teach People to Accept Death and Mind Control
...or, more descriptively: "Pool Dice as Training Wheels for Conflict Resolution". I've been thinking about playing Vincent Baker's "Art, Grace, & Guts" game, so I went and read through some…
In First Thoughts
Participants: Paul T, dindenver, Noon, Steven Stewart, Paul Czege.


11/29/2006 Ludanto: [Afraid] Joining a conflict in progress
I believe that I understand that escalating is an opportunity to bring in others to the conflict, and I understand that they use stat dice that match the new arena. …
In lumpley games
Participants: Ludanto, lumpley.


11/29/2006 Steven Stewart: Incoherent Play and Bucket Seats
Recently in another actual play post ---> http://www.indie-rpgs.com/forum/index.php?topic=22017.0, Ron wrote something that really resonated with me. My take is that if CA is left to fend for itself, or…
In Actual Play
Participants: Steven Stewart, Adam Dray, Ron Edwards, Dennis Laffey, r_donato, davidberg, Glendower, Frank T.


11/28/2006 reidzilla: PDF purchasing question
Hi, I just bought the paperback version at LULU and I realized I would like the PDF also. Is there a Package deal or would I have to pay full…
In one.seven design
Participants: reidzilla, John Harper.


11/28/2006 Ward: Combined game advice
I'm fairly new to the forge but I've been reading alot about all these wonderful devices like Relationship Maps, Scene Framing, Bob and Weave, basically most of the things listed…
In First Thoughts
Participants: Ward, timfire, Ron Edwards.


11/28/2006 cottc cid: Stats, cards, and the gauges who love them.
Hello all.  I am an amateur game designer, and a friend directed me to your site.  I think that it is great that there is a resource for people to…
In First Thoughts
Participants: cottc cid, anders_larsen, Simon C, David C.


11/27/2006 Jonathan Walton: Proposal Guidelines for Push 2
I just posted <a href="http://thou-and-one.blogspot.com/2006/11/push-2-proposal-guidelines.html">proposal guidelines</a> for <i>Push</i> volume 2 on my blog. Those of you who have been thinking about (or just now started thinking about) writing for it…
In Endeavor
Participants: Jonathan Walton.


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Subsequent Topics

11/30/2006 Supplanter: {TPK} The Princes' Kingdom Wiki
Doyce Testerman has generously provided Random Average Wiki space for Princes' Kingdom. Yay! I'd love it if Doyce and Raven and Brennan Taylor and others who have played the game…
In CRN Games
Participants: Supplanter, Caesar_X, HMT.


11/30/2006 Garvey: [Mortal Coil] Why Not Declare Actions?
I understand how the game is supposed to be played, but I'm wondering why the game was designed in this way. Why are actions kept hidden when bidding, and only…
In Galileo Games
Participants: Garvey, inthisstyle, simonjberger.


11/30/2006 Copperhead: Re: Sorcerer Doesn't Scare Me. What's Wrong with Me?
I know it's not terribly in keeping with the exact discussion of this thread.... But you just wrote the best ad for Sorcerer you could if you were targeting me!…
In Adept Press
Participants: Copperhead, Ron Edwards.


12/1/2006 indierpg.org: IndieRpg.org
I have started up a new site to support game creation.  It is relatively new and going through a state of construction, but we are looking for games to add. …
In Connections
Participants: indierpg.org, timfire, Andrew Morris, joepub.


12/1/2006 David C: Things I noticed as a new poster
So a lot of you here are regulars, and so are familiar with the site's quirks, but since I'm new, I spotted a couple things that could be cleared up.…
In Site Discussion
Participants: David C, Troy_Costisick, Ron Edwards, M. J. Young, daMoose_Neo.


12/1/2006 David C: Keeping the group positive
It is a simple question, but a difficult answer. How do you keep your playtesting group positive? Does it depend on the group, or does it come natural?
In Playtesting
Participants: David C, timfire, TroyLovesRPG.


12/1/2006 Paul Czege: The Rumors of My Master's Death...
After an unaccountable delay, the print edition of <i>My Life with Master</i> is again available. This run features a matte-laminated cover and the only revisions I've ever made to the…
In Half Meme Press
Participants: Paul Czege, Marhault.


12/1/2006 Joshua BishopRoby: Random Sentence Generator
For the computer guys out there: what's the best way to get a website to create a random sentence, pulling words from a variety of predefined lists?  Something like sjgames.com's…
In Connections
Participants: Joshua BishopRoby, josephrey.


12/2/2006 droog: Lessons of a Neverending Game
Hi, all. In this thread I'd like to write about and analyse my long-running game set in Greg Stafford's Glorantha. It's something I've been thinking through for a while, but…
In Actual Play
Participants: droog, r_donato, James_Nostack, screen_monkey, Ron Edwards.


12/2/2006 Ron Edwards: This forum is closed - long live the new forum
Thanks to everyone for everything. The place to go is now The Masters of Luck and Death website! It may be a while before this forum is technically inactivated (mechanically…
In HeroQuest
Participants: Ron Edwards.


12/2/2006 JacobSM: Man-hunt in the subconscious (game proposal)
Hi everybody, Here follows rather a long posting outlining a game concept (work title: Reflections) posing as a sort of surrealistic existentialism. I present you first with some background to…
In First Thoughts
Participants: JacobSM, Caesar_X, Troy_Costisick, Graham Walmsley.


12/2/2006 Thunder_God: Embedding Fonts in Open-Office.
Simply, as the title says, how do I do that?
In Publishing
Participants: Thunder_God, Miskatonic.


12/3/2006 jasonm: [Grey Ranks] Mechanical Playtest
Me, Shane, Ian and Andy had a day of playtesting today, and I’ll be posting about the two games we kicked around separately.  We set it up as a sort…
In Playtesting
Participants: jasonm, Ron Edwards.


12/3/2006 jasonm: [Grey Ranks] Playtesting Thread
I'm starting to playtest Grey Ranks, so if you are interested in that project check here for updates, as well as the BPG site and the Forge playtesting forum.  Here's…
In Bully Pulpit Games
Participants: jasonm.


12/3/2006 jasonm: [Business Solutions] First Playtest
Me, Shane, Ian and Andy playtested a little game I’m working on today.  It is called Business Solutions, and it is a comedic trifle about the lives and loves of…
In Playtesting
Participants: jasonm, Isbo, ShaneJackson.


12/3/2006 JSDiamond: Playtesters wanted
For "the Other" a survival horror/action rpg.  Alien dopplegangers.  Uses trust mechanic between players to boost character power (or reduce it). Email if interested.  I'll send you a PDF.   …
In Connections
Participants: JSDiamond.


12/3/2006 Malcolm: Dragonmeet 2006 - Post Con Thoughts, Sales and Suchlike
Dragonmeet, in London, is a very friendly and successful one day convention that runs on the first Saturday of December. With 600 - 800 (approx.) attendees, there's a goodly number…
In Conventions
Participants: Malcolm, iago, Pelgrane, Matt, Dantai, Gregor Hutton, andrew_kenrick.


12/3/2006 RobNJ: Misspent Youth playtest at Dreamation 2007
At Dreamation 2007 I would like to run a second playtest of my game, Misspent Youth: A Game of Juvenile Delinquency and Being Awesome.  I do not believe I will…
In Conventions
Participants: RobNJ, Ron Edwards.


12/3/2006 Jon Scott Miller: [Dungeon Noir] Character Motivation
Hello, all. I have recently been working on a game tentatively entitled "Dungeon Noir." Some of the ideas I have been kicking around in my head re. this game came…
In First Thoughts
Participants: Jon Scott Miller, Darcy Burgess, Simon C.


12/4/2006 Simon C: [Savage Worlds] One-on-One game.
A while back, here in fact, I asked some questions about my Savage Worlds play, in regards to my use of dice rolling, and player control over outcomes.  It…
In Actual Play
Participants: Simon C, Storn, Gaerik.


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