Previous Topics 7/23/2007 chris_moore: [psi run] Hometown Havoc We played a whole game of Psi Run today. I was GM. We have all gamed together for a couple of years, except for Rowan, the newest member… In Playtesting Participants: chris_moore, michael lingner, Lizard King, Piers Brown.
6/2/2007 chris_moore: [psi run] editing, layout Hey again,
A few people have already expressed interest in helping with layout for Michael Lingner's and my game, psi run. If you were one of those people, or you'd… In Connections Participants: chris_moore.
6/2/2007 chris_moore: [psi run] join the fun! Hey, Forge,
Michael Lingner and I have made a game called psi run,
playtested here: http://www.indie-rpgs.com/forum/index.php?topic=23832.0
and here: http://www.indie-rpgs.com/forum/index.php?topic=23727.0
We would love to have your… In Connections Participants: chris_moore.
5/10/2007 chris_moore: Ashcans for Dummies? My buddy Michael and I want to make an ashcan of our game, psi run, for this year's Gen Con. Only, we know less that jack squat about this process.… In Publishing Participants: chris_moore, jasonm, c, timfire, lumpley.
5/2/2007 chris_moore: [psi run] At the Crossroads Okay, so characters are amnesiac psychics on the run from their handlers. They try to keep their freedom while reclaiming their memories and identity. Several posts about it in this… In First Thoughts Participants: chris_moore, lumpley, joepub.
4/27/2007 chris_moore: [psi run] hide and seek, manhunt, or...? So, I'm working on a game about "psychic runaways" as someone put it. After another internal playtest, I'm realizing that the roles people take on in the game might not… In First Thoughts Participants: chris_moore, TonyLB, Kevin Allen Jr, Noon, Noclue, lumpley.
4/17/2007 chris_moore: [psi run] heart breaking and head scratching psi run here: http://www.indie-rpgs.com/forum/index.php?topic=23579.0
http://www.indie-rpgs.com/forum/index.php?topic=23601.0
http://www.indie-rpgs.com/forum/index.php?topic=23540.0
So, it… In Playtesting Participants: chris_moore, Simon C, lumpley.
4/16/2007 chris_moore: magickal game Inspired by this from Vincent:
When you design a game, you coordinate what magic is IN the game's fiction with what magic does TO the game's fiction.
Here's an idea. … In First Thoughts Participants: chris_moore, C.W.Richeson, lumpley, Jarx, Certified.
3/27/2007 chris_moore: [psi run] conflict resolution Previous psi run posts:http://www.indie-rpgs.com/forum/index.php?topic=23540.msg231790#msg231790
http://www.indie-rpgs.com/forum/index.php?topic=23579.msg231992#msg231992
Okay, we're in a scene. Character Aaron Zinn, with… In First Thoughts Participants: chris_moore, Ken, Troy_Costisick, Majidah.
3/23/2007 chris_moore: [psi run] Why can I read minds? second try Previously, I described Psi Run's situation.
Characters:
1) have a psychic power
2) have been captured by a shadowy organization
3) can't remember their past
4) have just survived… In First Thoughts Participants: chris_moore, Valamir, Noon, Ken, knicknevin, Eero Tuovinen.
3/19/2007 chris_moore: [psi run] situation My friend and I are working on a game called Psi Run. Players create characters that:
1) have a psychic power
2) have been captured by a shadowy organization
3) … In First Thoughts Participants: chris_moore, Noon, Paul Czege.
2/15/2007 chris_moore: [made the devil do it] conflict resolution So I love the basic concept of Sorcerer, but I wanted a game that would have a different focus. I also love the category conflict resolution system of Otherkind.
… In First Thoughts Participants: chris_moore, johnwedd.
5/14/2006 chris_moore: [Afraid] Monsters? Has anyone made a monster, victims, etc. for Afraid? I know I'd love to see a few. In lumpley games Participants: chris_moore, Paka.
5/3/2006 chris_moore: Clarity vs. Teachers Clarity is defined as:
"your mastery of the occult worldview, and also your status among occultists. The more confidently immersed you are in thinking like a cthonic god, the more… In Acts of Evil Playtest Board Participants: chris_moore, Paul Czege.
4/21/2006 chris_moore: [In the Pit] resolution and reward(?) I'm fired up about this game that tells stories of physical, emotional, and moral survival.
I'll explain a bit, then ask questions.
Characters start with a list of player-created traits… In First Thoughts Participants: chris_moore, xzallion, joepub, Kesher, Dev, Thunder_God.
4/21/2006 chris_moore: more setting? Paul, how much setting have you decided on providing for players?
Maybe by describing a bit more specifically what the occultists do would give players and GM's more material to… In Acts of Evil Playtest Board Participants: chris_moore, Paul Czege.
4/18/2006 chris_moore: [In the Pit] Should they care?. So let's pretend the setting is Vietnam, and the players make U.S. soldier protagonists.
(If you missed the setting discussion, it's here:)
http://www.indie-rpgs.com/forum/index.php?topic=19537.0
As it stands now (and it's rough)… In First Thoughts Participants: chris_moore, joepub, TonyLB, Ron Edwards.
4/18/2006 chris_moore: [In the Pit] Best setting for breaking characters? Hi, I'm designing a game called (for now) "In the Pit", a game where people are trapped together and forced to make terrible decisions in order to escape. the Power… In First Thoughts Participants: chris_moore, Thunder_God, TonyLB, Czar Fnord, Chad, Paul Czege, Everspinner, c, TroyLovesRPG, pells, sean2099, shadowcourt, Castlin, amicitia, dindenver, Nick.
3/7/2006 chris_moore: [In the Pit] - Power 19 1.) What is the game about?
“In the Pit” is about how desperate situations can lead to unexpected choices and actions.
2.) What do the characters do?
The characters, “chained”… In First Thoughts Participants: chris_moore, anders_larsen.
3/2/2006 chris_moore: [Nine Worlds] Want some story to go with that? I have a question about spending Urge points on other characters...do you just say, like the examples in the book, how you're spending those points, or does there have to… In Chimera Creative Participants: chris_moore, Vaxalon, Matt Snyder.
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