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From Day One


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11/2/2007 Rustin: [iaWA]questions
[url=http://www.indie-rpgs.com/forum/index.php?topic=20791.msg216100#msg216100]authority[/url] I've been feeling slightly guilty for exercising content authority in this game, as a player. How would conflict between players or between player and GM on back-story elements proceed?…
In lumpley games
Participants: Rustin, Troels, lumpley, John Harper.


9/22/2007 Rustin: [DitV] Dog's Authority
I’ve been asked to run a Dog’s game in the near future. With so many different gaming systems in my head (I’ve been reading and playing lots of new games…
In lumpley games
Participants: Rustin, Noclue, Web_Weaver, Artanis, lumpley.


5/14/2007 Rustin: [TSoY] Need advice
I've managed to play TSoY three times in the past two weeks.  I'm playing it again tonight. TSOY is now my preferred game. I still have two main issues. Stakes…
In CRN Games
Participants: Rustin, Clinton R. Nixon, oliof, Rob Alexander.


4/5/2007 Rustin: [TSoY] Complext Rules Question
I struggled the first time I played with Abilities and how--well, they are sort of open ended and vague. I ended up using Athletics for pretty much everything.  So I…
In CRN Games
Participants: Rustin, Eero Tuovinen.


4/5/2007 Rustin: [TSoY] Simple Rules questions
[b]If the success level is equal or better than the difficulty, the character has succeeded. [/b] So does that mean in addition to contemplating penalty or bonus dice the GM…
In CRN Games
Participants: Rustin, Clinton R. Nixon, Hans.


4/2/2007 Rustin: [tsoy] bonus dice statistical impact?
So with 3dF you have a 3.7% chance of getting a 3, an 11.11% of getting a 2, a 22.22 of getting a 1 and a 62.96% chance of getting …
In CRN Games
Participants: Rustin, Hans.


2/21/2007 Rustin: [Deadlands] Zombies and a Mine
I'm a player in a 6-7 member group.  We plan to meet bi-weekly, but it usually ends up being monthly.  I'm the only player familiar with indie style games.  Prior…
In Actual Play
Participants: Rustin, Simon C, Glendower, Jasper Flick, Noon.


8/8/2006 Rustin: [Afraid] With a Nerfed Monster
Sunday I got a chance to run Afraid with the Monster found here . Overview My players much preferred battling a monster to the regular rooting out sin, passing…
In Playtesting
Participants: Rustin, Marhault, lumpley, Mark Woodhouse, WhiteRat, Ron Edwards, Spooky Fanboy.


8/2/2006 Rustin: [Afraid] A Monster and Questions
I ran my Witchfinder version of Dogs.  The players enjoyed themselves, though they didn't show much interest in passing judgment, rooting out sin etc... Afraid, I think, will…
In lumpley games
Participants: Rustin, Marhault.


4/20/2006 Rustin: [DitV] Witchfinder Generals
A buddy of mine watched this Vincent Price flick called Witchfinder General, and thought it would be cool to roleplay in that setting.  I agreed. I want to tempt the…
In lumpley games
Participants: Rustin, Vaxalon, Jinx, avram, demiurgeastaroth.


3/30/2006 Rustin: [Sorcerer] The Mangling
I finally managed to run and then promptly mangle this Sorcerer game .  I'm afraid I may have turned my regular group off to Indie RPGs entirely. Looking back now,…
In Actual Play
Participants: Rustin, jburneko, Paka, Ron Edwards, Gaerik, Eric J-D.


3/22/2006 Rustin: [Sorcerer] questions about stakes
I’m looking for any advice prior to running my first Sorcerer session. I’m interested in the use of stakes and conflict resolution as much as possible and shy away from…
In Adept Press
Participants: Rustin, Eric J-D, Ron Edwards, Eero Tuovinen.


1/1/2006 Rustin: [DiTV -Criminal Variant] Thief Guild Enforcers with d20
I managed to incorporate some Dogslike, Forgish elements into an adventure for my gaming group last Friday, and I must say it was quite successful.  I figured I'd report what…
In Actual Play
Participants: Rustin, Storn.


11/30/2005 Rustin: Look at my shoehorn. Ain't it pretty?
Ok, get your cringe face ready.  It's been a few months since I bought DitV and I have only managed to play it once.  None of my regular group seemed…
In lumpley games
Participants: Rustin, TonyLB, Vaxalon, jasonm, Danny_K, fmac, Neal.


11/23/2005 Rustin: Punishment theory & escalation possibilities
I had this idea.  One I fleshed it out, I figured I might as well share. PC's have a big job.  They must accuse, judge and then punish NPC's. If…
In lumpley games
Participants: Rustin, Vaxalon, Danny_K, lumpley.


10/18/2005 Rustin: Arbitrary means and the Sim-Agenda
I composed this in response to this thread. I agree with Ron, for CoC, it's all about the Sim-Agenda.  Though I suspect that the exploration of that agenda cannot…
In RPG Theory
Participants: Rustin, Mike Holmes.


10/10/2005 Rustin: Hounds on the Moor
[url=http://home.comcast.net/~rustin_s/Hounds_on_the_Moor.pdf] Hounds on the Moor.pdf[/url] Here's a little something I threw together if I ever get around to using the DitV mechanics for a Cthulhu game. It has not been…
In lumpley games
Participants: Rustin, Vaxalon, Darcy Burgess, devonapple, zornwil.


10/4/2005 Rustin: [DitV] Cedar Hollow - What can't you set stakes on?
[center]Background[/center] First time playing. I tried to keep this town simple with only three instances of sinful progression.  I had the ethical dilemmas revolve around --not conflicting NPC agendas exactly,…
In lumpley games
Participants: Rustin, PorterO, lumpley.


9/2/2005 Rustin: [CoC + DitV] Will This Work? ? ?
If this is in the wrong forum please move. The very thing DitV solves is the exact problem I've always had with Call of Cthulhu-- both as a GM and…
In lumpley games
Participants: Rustin, lumpley, Paka, John Harper, DamienNeil, Blankshield, Sydney Freedberg.


8/3/2005 Rustin: [DitV] Ethics Crunching
Hello. Noobler here. I have yet to play DitV.  I've skimmed the rules but haven't given them a real studious treatment.  I hope to spring it on my gaming group…
In lumpley games
Participants: Rustin, lumpley, Wolfen, Valamir, Eero Tuovinen, GB Steve, demiurgeastaroth, rrr, TonyLB, Bankuei, Nick Brooke.


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Subsequent Topics

12/10/2007 Rustin: [CoC] Disappointed
I ran a Call of Cthulhu (5th ed) adventure this weekend and it did not turn out well. I'm reflecting on things that happened, trying to figure out why. I'm…
In Actual Play
Participants: Rustin, Eero Tuovinen, fjj, Noon, David Artman.


1/31/2008 Rustin: [IaWA] Future Consequences
I had an idea about negotiating future consequence and enforcing future consequences. Lets say, during negotiation I agree to have my character do something in the future instead of taking…
In lumpley games
Participants: Rustin, lumpley.


2/1/2008 Rustin: [IaWA] Concrete actions questions
When Shahu Seen whispers in Amek's ear, pointing out the curve of Tajie's lip and how the light falls on her throat--- is that a conversation or an action? (I…
In lumpley games
Participants: Rustin, Clinton R. Nixon, Valvorik, lumpley, PorterO, rycanada, demiurgeastaroth.


2/24/2008 Rustin: [IaWA] Consequential Damage to NPC forms
Do we lower the highest dice? Do we lower both dice? Does the victor chose which dice to lower?
In lumpley games
Participants: Rustin, lumpley, Valvorik, WildElf.


12/9/2008 Rustin: Facilitating Coherent Play and the Shared Agenda
My group recently ended its fourth 4e campaign within the last year or so. I suspect incoherent play caused each attempt to fail. (E.g., People "checking-out" when not spotlighted, lots…
In Actual Play
Participants: Rustin, dindenver, Noon, FredGarber, masqueradeball, Ron Edwards, matthijs, Erudite, Leilond.


12/29/2008 Rustin: Post Pre-Play Uncertainty
I could still use some more advice.  Related discussion here. My group met yesterday. We offered examples of play we enjoyed.  I tried my best to facilitate, but it is…
In Actual Play
Participants: Rustin, jburneko, Paul T, Melinglor.


3/28/2009 Rustin: [7 Seas] Imagined Contingencies
There was a point in our 7seas game, where the players were discussing how best to capture a ship. It seemed interesting to me, after the GM gave some facts,…
In Actual Play
Participants: Rustin, Ron Edwards.


11/2/2010 Rustin: I crit his guts out
Proposal: Creative Agenda doesn’t run through. It rides on top. “Supported techniques” carry the Creative Agenda. You get supported techniques when a reactive player enthusiastically judges the technique of another…
In Actual Play
Participants: Rustin, Noon, Abkajud.


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