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From Day One


Previous Topics

3/13/2008 Filip Luszczyk: [IAWA] Particular Strengths questions
After playing a few games with different groups, I have some questions about the way Particular Strengths work. It's the one thing that people seemed to be doing differently. Note…
In lumpley games
Participants: Filip Luszczyk, lumpley, rycanada, Artanis, DainXB, Valvorik, Brand_Robins.


3/4/2008 Filip Luszczyk: [Panty Explosion] Explain me how to play this game
For quite a long time, the minimum number of people required to play Panty Explosion was a difficulty for me. Back in January, however, I finally managed to try the…
In Actual Play
Participants: Filip Luszczyk, Jake Richmond.


2/8/2008 Filip Luszczyk: [LoA] Various rules questions
After our last Sunday's session, I have a number of questions: 1). How does an exchange resolve when both sides succeed and their temporary Attributes are equal? 2). Is it…
In Dark Omen Games
Participants: Filip Luszczyk, M. J. Young, GreatWolf.


1/5/2008 Filip Luszczyk: [DitV] Ninja Princess Usagi-chan E3: Gozaru! You can't stop bamboo from growing.
We played the third town of our Ninja Princess Usagi-chan game just before Christmas. The players were Kamil and Magda this time. It took us two short sessions over the…
In Actual Play
Participants: Filip Luszczyk, Redone, ja-prozac.


12/22/2007 Filip Luszczyk: Online NPC generator doesn't work?
So, I've just started a session and, as usually, I wanted to generate Proto-NPCs using the online generator. However, this is what I see instead of a shiny new six-pack:…
In lumpley games
Participants: Filip Luszczyk, Vanoj, Yokiboy, lumpley, Dev, Wolfen.


11/27/2007 Filip Luszczyk: Crow Fortunes & The Awesome Game
So, a while back Kamil ordered some games at Lulu. The package came delayed, though, and instead of Dirty Secrets he received this, possibly due to ordering The Princess Kingdom…
In First Thoughts
Participants: Filip Luszczyk.


11/14/2007 Filip Luszczyk: Trollbabe strips?
So, I've been reading the strips today, but some of them seem to be missing. I located two stray ones via this thread. It was mentioned the missing parts will…
In Adept Press
Participants: Filip Luszczyk, Ron Edwards, James_Nostack.


11/5/2007 Filip Luszczyk: Creating Backgrounds
In the discussion about using Dogs for action-adventure games a question of how the dice were assigned to Backgrounds in DitV and Afraid emerged. I find it interesting - what…
In lumpley games
Participants: Filip Luszczyk, JC, lumpley, Ben Lehman, zornwil, Marhault.


11/2/2007 Filip Luszczyk: Trait Shop
I've been considering possible ways of combining "shopping list" method of character creation with free-form traits. Here's my current concept. Each player has a number of points/dice/slots/whatever. He or she…
In First Thoughts
Participants: Filip Luszczyk, Paul Czege, MartiniPhilosopher.


10/22/2007 Filip Luszczyk: [Sorcerer] Function of power durations?
This might have been discussed before, but I've never delved into this sub-forum before and I have neither time nor energy to dig through 40 pages of threads. What is…
In Adept Press
Participants: Filip Luszczyk, Ron Edwards, ijonchrist.


10/21/2007 Filip Luszczyk: Dice Ladder
This is an idea for a core dice mechanic that I want to consider in separation from the game at large. I came up with it in the context of…
In First Thoughts
Participants: Filip Luszczyk, Artanis, masqueradeball, phatonin.


10/16/2007 Filip Luszczyk: [DitV] Ninja Princess Usagi-chan Episode 2: Nani? Tears, Blood and Fur...
We finished the second town of our Ninja Princess Usagi-chan game. It was split into three separate sessions and completing it took us well over ten hours of play in…
In Actual Play
Participants: Filip Luszczyk, JackTheOwner, FredGarber, Redone.


10/6/2007 Filip Luszczyk: Positive Game Design Challenge
I've been asked by Guy Shalev to start a public design challenge for him. Here it is. I'll stress it: I'm challenging this one person specifically. Feel free to participate…
In Endeavor
Participants: Filip Luszczyk, Noon, Thunder_God, joepub, Eric Bennett, Adam Dray, Vulpinoid.


10/5/2007 Filip Luszczyk: [Dungeon Squad! + Coin Op] Duh.
I playtested Mark Causey's Coin Op with Magda and Kamil last Monday. The game shows promise – but sadly, in its current state it's still nearly unplayable. The session lasted…
In Playtesting
Participants: Filip Luszczyk, Redone, Aman the Rejected.


9/28/2007 Filip Luszczyk: [Illumination] Major changes... again
I've run another playtest of Illumination a while back, to crash-test the changes I introduced after the previous game. Prep and scene structure seem to work better now, but unfortunately,…
In Playtesting
Participants: Filip Luszczyk, Spooky Fanboy.


9/17/2007 Filip Luszczyk: [Raspberry Heaven] All About Friendsheep
I playtested, or maybe rather crashtested, Ewen Cluney's Raspberry Heaven with Jacek and Kamil yesterday. The game is pretty interesting and we've been curious how it works. I believe it…
In Playtesting
Participants: Filip Luszczyk, ja-prozac.


9/9/2007 Filip Luszczyk: [DitV] Ninja Princess Usagi-chan Episode 1: Abunai! Tentacled monsters approach!
Last Thursday, we've finally managed to play a full town using my Ninja Princess Usagi-chan mod. The session lasted about five hours, and we finished well past 1 AM. Despite…
In Actual Play
Participants: Filip Luszczyk, ja-prozac, lumpley, Redone, Ben Lehman, Web_Weaver.


8/27/2007 Filip Luszczyk: [The Emperor's Heart] Uh... who needs names anyway?
We playtested Chris Chinn's The Emperor's Heart yesterday, having some spare time late evening and seeing that it should work for a two player pick up game. We played for…
In Playtesting
Participants: Filip Luszczyk, Chris_Chinn, ja-prozac.


8/24/2007 Filip Luszczyk: [DitV] Ninja Princess Usagi-chan Go! Gambate, bunny ninja princesses!
Wednesday, we created the characters and played out initiations for my anthropomorphic ninja magical girls DitV mod, Ninja Princess Usagi-chan. The players were Kamil “What part of bunnyninjaprincess you don't…
In Actual Play
Participants: Filip Luszczyk, ja-prozac, Meguey, Noon, Redone.


8/23/2007 Filip Luszczyk: Ninja Princess Usagi-chan Go!
Bunny ninja princesses will punish you in the name of the Moon! Trained in the Blessed Burrow they travel the land, sent by the Bunny Empress to protect her subjects…
In lumpley games
Participants: Filip Luszczyk.


<< more previous topics

 

Subsequent Topics

4/9/2008 Filip Luszczyk: [DitV] On seppuku and saving throws vs. area effects
There's a kind of Raise we had a couple of times in our recent games and don't really know how to handle. The problem arises when a Raise targets multiple…
In lumpley games
Participants: Filip Luszczyk, lumpley, Ward, demiurgeastaroth, jburneko, zornwil.


4/14/2008 Filip Luszczyk: [Compass Gods] No Snappy Thread Title Today
I playtested Compass Gods with Jacek and Kamil. We've been playing via Skype, marking coins and stuff this way. The game lasted for over three hours, though rules discussions ate…
In Playtesting
Participants: Filip Luszczyk, Simon C.


5/16/2008 Filip Luszczyk: [IAWA] Action vs Maneuvering
I need a couple of examples that illustrate the practical difference between Action and Maneuvering. Or, a foolproof formula for deciding which of the two should apply.
In lumpley games
Participants: Filip Luszczyk, lumpley.


7/19/2008 Filip Luszczyk: [IAWA[ Challenge without an Answer
Say, my and your character are in the middle of a sequence of actions. I don't name you as someone who has to Answer my Challenge, and you choose not…
In lumpley games
Participants: Filip Luszczyk, lumpley.


7/27/2008 Filip Luszczyk: [Bliss Stage] Timing Anchor Abilities
The player places a minus both in Safety and Mission. He calls for a flashback. After the flashback, the anchor uses her ability to re-roll a die in Safety, potentially…
In These Are Our Games
Participants: Filip Luszczyk, Ben Lehman.


8/9/2008 Filip Luszczyk: Polish translation of key phrases
The following translation is neither literal nor especially accurate. We wanted the phrases to sound somewhat pretentious and just a bit archaic, but our main priority was that they fit…
In These Are Our Games
Participants: Filip Luszczyk, Ben Lehman.


10/28/2008 Filip Luszczyk: [DitV] Alternative rules for NPCs questions
So, I knew the alternative NPC templates based on Afraid rules were supposed to be included in the hardcover edition, but it's only last week that I've learned they were…
In lumpley games
Participants: Filip Luszczyk, lumpley.


10/29/2008 Filip Luszczyk: [Yuuyake Koyake] Railroady Participationism & Game Economy
I intended to write and post this AP earlier, but here goes: At the beginning of September we played a game of Yuuyake Koyake, using the early version of the…
In Actual Play
Participants: Filip Luszczyk, Andy Kitkowski.


11/6/2008 Filip Luszczyk: [DitV] Shooting UFOs and escalations
In our last game we had the following situation: The conflict was about the community's trust in the Sorcerer. We've already "opened" Just Talking and Physical arenas, it was still…
In lumpley games
Participants: Filip Luszczyk, Warren, lumpley, David Artman, Paul T.


11/13/2008 Filip Luszczyk: MLWM - still available?
So, I made this big (and likely final) order at IPR yesterday, and I couldn't find MLWM there. I don't see it in that new indie non-store where IPR stuff…
In Half Meme Press
Participants: Filip Luszczyk, Ron Edwards, Paul Czege.


11/26/2008 Filip Luszczyk: [Polaris] Amber hack?
In every group I've played with so far there was at most a single other player who knew Zelazny's books (and one would think he's a popular author). So far…
In These Are Our Games
Participants: Filip Luszczyk, Ben Lehman, demiurgeastaroth.


12/19/2008 Filip Luszczyk: [Bliss Stage] Automatic minus and Anchor abilities
Does the automatic minus in a category (resulting from not having enough dice to assign) count as a die that can be rerolled?
In These Are Our Games
Participants: Filip Luszczyk, Ben Lehman.


1/6/2009 Filip Luszczyk: [Illumination!] Session closure procedure problems
I'm in the middle of writing the new playtest version of my game. I'm stuck. There's this "what if" thing that bugs me. It's something that cropped up in my…
In Playtesting
Participants: Filip Luszczyk, Noon, Spooky Fanboy, JoyWriter.


2/2/2009 Filip Luszczyk: [Bliss Stage] Anchor's Safety
Interim Stage, p. 107: If the pilot has a broken relationship with his anchor (...) add a new category for dice in the climax: Anchor's Safety. What exactly constitutes "a…
In These Are Our Games
Participants: Filip Luszczyk, Ben Lehman.


2/19/2009 Filip Luszczyk: [DitV] The text
In the other thread Joe Murphy wrote: I didn't think it was clear, no. Because the text is so genial and conversational, and refers to 'you' all the time. As…
In lumpley games
Participants: Filip Luszczyk, 5niper9, lumpley, Axhead.


5/31/2009 Filip Luszczyk: [LoA] I/C ties
The original clarification comes from this thread. The situation: two player characters are in a conflict, both have no Inspiration and both have some Corruption. Both players want to…
In Dark Omen Games
Participants: Filip Luszczyk, M. J. Young, GreatWolf.


9/29/2009 Filip Luszczyk: [Bliss Stage] Rising Hero's special
It says to add one Trust to all relationships with other pilots. Do we still subtract one Trust, as normal? Or does the special supercede the default rule, resulting in…
In These Are Our Games
Participants: Filip Luszczyk, Ben Lehman.


10/14/2009 Filip Luszczyk: [Misery Bubblegum] Vassal Module?
So, my Misery Bubblegum has just arrived today and now I'm considering my options for online play. I recall reading something about MB Vassal module. Does it exist, or do…
In Muse of Fire Games
Participants: Filip Luszczyk.


11/22/2009 Filip Luszczyk: [Misery Bubblegum] First Game Questions
So, we've just finished our first session like half an hour ago. While the rules generally seem clear (I'm really fond of the slick non-linear presentation), and the game feels…
In Muse of Fire Games
Participants: Filip Luszczyk, Eero Tuovinen, Graham Walmsley.


12/26/2009 Filip Luszczyk: The GM should stop me!
I've found this situation intriguing. The game in question handles character effectiveness primarily via player <-> player permissions. I'm in the middle of running a campaign, and our last session…
In Actual Play
Participants: Filip Luszczyk, Eliarhiman6, Noon, contracycle, ShallowThoughts.


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