Previous Topics 11/21/2008 cra2: Using Poker Cards vs Dice
I saw this post about using Poker Cards instead of dice.
http://www.indie-rpgs.com/forum/index.php?topic=26195.msg251157#msg251157
Has anyone else experimented with that? In lumpley games Participants: cra2, Paul T, Wordman.
11/21/2008 big dummy: Codex Martialis Sample Combat: Boar vs. Leopard http://www.codexmartialis.com/viewtopic.php?f=9&t=44&p=144#p144 In Playtesting Participants: big dummy, Ian.Plumb.
11/21/2008 Peter Nordstrand: While We Were Fighting Q&A Altaem (what's your name?) asked me some questions about While We Were Fighting in another thread:
Do player characters gain resources by stealing them from each other, or are NPCs… In Playtesting Participants: Peter Nordstrand, Altaem.
11/20/2008 dindenver: [Solar System] Harm x 3 All,
So, I am confused if the character sheet should have one Harm Track or 3.
It seems like there should be one Harm track and the source… In Arkenstone Publishing Participants: dindenver, oliof, simonjberger.
11/20/2008 dindenver: [Solar System] Armor as Effect Eero,
I saw you write how armor crafted using an Ability check could be considered an Effect as opposed to becoming Gear with an Armor bonus.
This makes… In Arkenstone Publishing Participants: dindenver, oliof, Eero Tuovinen, Paul T.
11/20/2008 John Blaz: Action Dice - a core mechanic Hey everyone, I've recently come up with an idea for a core rule. Action Dice. Now I'm sure everyone is familiar with "Action Points", where each combat round a character… In First Thoughts Participants: John Blaz, dindenver, jag, Creatures of Destiny, Vulpinoid, Altaem, DWeird.
11/20/2008 David C: Question about the flavor of "Mortal Wounds"? First of all, my game uses a HP system. However, if a character suddenly suffers serious damage, they gain what I call a "Mortal Wound." Mortal Wounds cause the character… In First Thoughts Participants: David C, soundmasterj, Ron Edwards, Marshall Burns, jag, Eero Tuovinen, ShallowThoughts, Vulpinoid, LionDog.
11/20/2008 cra2: Are You Delusional? a game wherein you regularly slip between being a patient/prisoner
in a dark, scary mental hospital and being on the "outside" as members
of a team that hunts the criminally… In First Thoughts Participants: cra2, Ron Edwards, Wolfen, Noon, Altaem, jag, JoyWriter.
11/19/2008 Levyathyn: Blended Armor/Agility Mechanics Hey, I'm new here and I figure the best way to break the ice would be to ask a question I've been dwelling on for a while now. I'm tired… In First Thoughts Participants: Levyathyn, David C, Vulpinoid, Noon, Creatures of Destiny.
11/19/2008 CSBone: <W6-Space Ranger> Need help with mechanics. First a disclaimer. I was trying to create a pseudonym for my writing and was posting as Christopher Steven Bone when I was here last. Turned out to be too… In First Thoughts Participants: CSBone, dindenver, Gregor Hutton.
11/19/2008 quixoteles: New Gamist system Last Saturday the three of us got together and started to play a game. Usually we have been using a homebrew where we have descriptors that are organized according to… In Playtesting Participants: quixoteles, David C, chance.thirteen.
11/19/2008 AXUM: ELF SEARCHIN' FOR BIMBOS Hello!
I was perousing the Elfs Section of the Adept Press web for info on how to order the product, but couldn't find any. Could you please lend a hand?… In Adept Press Participants: AXUM, Ron Edwards.
11/19/2008 Valvorik: [Annalise] Some questions Like the game and mechanics. The choice of name very good, something about it echoes.
Some questions, I'll put this in a context of play (not real, scripted to see… In ndp design Participants: Valvorik, Nathan P..
11/18/2008 Wood: [MSG™] Reviews requested MSG™ is the final version of a game I first started playtesting a couple of years ago. I wrote about it on these very forums here and here.
Anyways, it's… In Connections Participants: Wood.
11/18/2008 Teplin: [Ill Fated] I finished my first rpg. It's a psychological horror story game. I don't have any specific questions, I just want to see what people think of it, and if it's… In First Thoughts Participants: Teplin, Ron Edwards.
11/18/2008 vgunn: d10 blackjack resolution for an espionage type RPG I would like to get some feedback on how to develop a xd10 blackjack mechanic. I was thinking about using it for a spy game.
Here goes:
xd10 = to… In First Thoughts Participants: vgunn, Vulpinoid, soundmasterj, masqueradeball.
11/18/2008 davidberg: [Sign In Stranger] party game version Toward the end of Thanksnerding (gaming & turkey day in NYC), I pulled out the S.I.S. quickstart rules, grabbed 5 other people, and ran a 2-hr version of the game.… In Playtesting Participants: davidberg, Paul T, Emily Care.
11/18/2008 btrc: Poster printing For those with a nearby OfficeMax:
http://img.ed4.net/officemax/2008/081118_friendsandfamily/0904-112308_FriendFamilyMaxPerks_Art.pdf
(an overly large 1 page flyer)
Coupons for 11/23 and 11/24, including 50% off large format printing. So, if you have some posters… In Publishing Participants: btrc.
11/18/2008 jburneko: The Situation In Silent Sound So I finally got over my terror and pulled together some people to play test my game Silent Sound. The game is inspired by much of the color and thematics… In Playtesting Participants: jburneko, Eric Heisserer, Christopher Kubasik.
11/18/2008 llamaweezer: Chance vs Probability I have recently been playing Axis And Allies with some friends of mine on the weekends. While I totally enjoy the strategy aspect of the game I am… In Actual Play Participants: llamaweezer, rafial, Noon, ShallowThoughts.
<< more previous topics | | Subsequent Topics 11/22/2008 mrlost: How do you coax individualist players out of a self-centered mindset... ...and into a collaborative one. I'm sure this must have come up before but I haven't had luck finding it. I've started running games for some friends after a long… In Actual Play Participants: mrlost, Ron Edwards, Eero Tuovinen, RedFox.
11/22/2008 Melinglor: [Sorcerer] Cascadiapunk post-mortem So my Sorcerer game is dead. We only managed a handful of sessions, separated by delays of up to a month at a time, and in short never gained sufficient… In Actual Play Participants: Melinglor, JoyWriter, Ron Edwards, davidberg.
11/22/2008 Graham Walmsley: Google Books and partnership Has anyone considered partnering with Google Books, to make limited previews of their books available?
I'd welcome comments from anyone who's considered it; or anyone who, having looked at the… In Conventions Participants: Graham Walmsley, Matt, Eero Tuovinen.
11/22/2008 Ron Edwards: [3:16] Semi-Captain, Lt.-Captain, almost-Captain on deck, sir! Hello,
I'm continuing the details of our game here; you can read about the first two sessions at Way Too Easy Or Just Got the Rules Wrong? in the… In Actual Play Participants: Ron Edwards, GreatWolf, Tim C Koppang, Chris W, greyorm, Gregor Hutton, Wolfen, Noon, Eero Tuovinen.
11/22/2008 Paka: Sorcerer Sci-fi: Demons of Mercury I've got a bunch of Sorcerer setting ideas that I want to tinker with and this latest, set a few hundred years in the future, in a recently colonized solar… In Actual Play Participants: Paka, Ron Edwards, Marshall Burns, davidberg.
11/22/2008 Ben Lehman: How to GM Principia So Principia is a game my friend Tony is writing. It's about the adventures of engineers, artists, duellists, heretical priests and so on during the Renaissance. Specifically, Florence, in a… In Playtesting Participants: Ben Lehman, tonyd, Paul T, John Harper.
11/22/2008 masqueradeball: Scratch the Crunchy Itch I'm working on a game system (currently called "Hack") that began as a D&D "fix" though one thats extensive enough that it would be neigh unrecognizable such (no d20's, no… In First Thoughts Participants: masqueradeball, walruz, David C.
11/22/2008 deinol: Dogs in the Vineyard Review If anyone is interested, I wrote a review of Dogs in the Vineyard: http://www.apathyblogs.com/2008/09/28/dogs-in-the-vineyard/ In lumpley games Participants: deinol.
11/22/2008 deinol: Universalis Review Just posted my Universalis Review: http://www.apathyblogs.com/2008/11/22/universalis/ In Universalis Participants: deinol, Valamir.
11/23/2008 Eero Tuovinen: Solar System PDF now available After we published the new Solar System booklet at Gencon, people started asking for a pdf version. At the time I didn't have any thoughts on the matter - I'd… In Arkenstone Publishing Participants: Eero Tuovinen, Corvus69, simonjberger.
11/23/2008 jefgodesky: [Fifth World] Plot arc engines and oral storytelling My goal for <em>The Fifth World</em> involves doing for ecopsychology and deep ecology what <em>Star Trek</em> did for humanism: using fiction to explore a hopeful vision of the future. In… In Playtesting Participants: jefgodesky, Ron Edwards.
11/23/2008 The Dragon Master: [Sorcerer] Demons as Natural Forces and appropriate stamina scores... I'm working on a one-shot based on Jonathan Strange and Mr. Norel with the definition of Demon being natural forces (for example, Venetian Canals or the west wind). I've been… In Adept Press Participants: The Dragon Master, angelfromanotherpin, Ron Edwards, James_Nostack.
11/23/2008 BioMetal: RPG styled after X-Com ('94) Had the idea for quite some time now. The original X-Com was so great, it was suspenseful, challenging and had really cool weapons and gadgets. But somehow, I always wanted… In First Thoughts Participants: BioMetal, Noon, dindenver.
11/23/2008 Lord Goon: Pantheon and Universalis (split) Have you ever tried PANTHEON? In Actual Play Participants: Lord Goon, Ron Edwards.
11/24/2008 masqueradeball: Social Oneupmanship Here's a one page game that's very rough for handling social maneuvering up amongst the upper classes in a Victorian society. Any thoughts on how to make it better?
http://www.mediafire.com/download.php?r42kq2vhbqt… In First Thoughts Participants: masqueradeball, David C, MikeF, Noon.
11/24/2008 Dionysus: [IaWA] using different dice? Howdy.
Just wondering if anyone has given thougt to changing the dice?
I have a metric ton of d6 and d10, but no d12, d8 or d4 dice.
Has anyone… In lumpley games Participants: Dionysus, lumpley, Paul T, Brand_Robins, rycanada, Valvorik, way.
11/25/2008 jb.teller4: Metagame Structure for a Story Game (no name yet) This is my first post on the Forge. I've been working on a game for a couple weeks now and I wanted to get some feedback and suggestions on a… In First Thoughts Participants: jb.teller4, Eero Tuovinen, JoyWriter.
11/26/2008 jburneko: [Silent Sound] Mechanics Flowing In The Wrong Direction This is a follow up to the original thread regarding my game in progress: Silent Sound. The original thread can be found here:
http://www.indie-rpgs.com/forum/index.php?topic=27077.0
Last night we played the first… In Playtesting Participants: jburneko.
11/26/2008 spooked: [DitV] Question from a new-ish GM. Perhaps this is the intention of the rule and not a flaw, but... I'm find that with four players that while I can force them into SEEing all my raises,… In lumpley games Participants: spooked, Eliarhiman6.
11/26/2008 Michael S. Miller: Indie Games Explosion at Dreamation 2009 Hey, all!
It's time to start putting together the Indie Games Explosion at Dreamation 2009! What do you want to run? What do you want to play? What kind of… In Conventions Participants: Michael S. Miller.
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