Previous Topics 12/10/2009 shadowcourt: looking for good collaborative map/world-build rules This is sort of a newb question, but it's an area I've barely delved into in recent years, so I'm starting from scratch without too much guidance. So, caveats aside...… In Actual Play Participants: shadowcourt, chronoplasm, Jaakko Koivula, Ron Edwards.
12/10/2009 Emily Care: Romance for the Holidays [url=http://www.blackgreengames.com/bti.html]Breaking the Ice[/url], [url=http://www.blackgreengames.com/stm.html]Shooting the Moon[/url] and [url=http://www.blackgreengames.com/ums.html]Under my Skin[/url], are available in PDF until [url=http://epimas.wordpress.com/]Epimas[/url], buy-one-get-one-free. Buy one as a gift for a friend, and get one for yourself… In Black and Green Games Participants: Emily Care, latestnws22.
12/10/2009 Paul Czege: [Spectre of the Beast] rules questions Hey Joel,
Alrighty, we're scheduled to playtest this weekend. Mostly I think I'm clear on the game from the text of the ashcan, but I have a just few questions:… In Playtesting Participants: Paul Czege, Melinglor, Darcy Burgess.
12/9/2009 Anekanta: Suggestions for a central mechanic? [Lords of Sky] (new game)
Hey again everybody! I had an idea for the core mechanic of a secondary game design that I'm working on, and I thought I'd post it here and see if… In First Thoughts Participants: Anekanta, Jasper Flick.
12/8/2009 chronoplasm: Suggestions for "Mental Grid" OK, so I'm designing a 'monster of the week' game where the players are tasked with hunting down a single monster and stopping it before it kills again. The default… In First Thoughts Participants: chronoplasm, chance.thirteen, Catelf.
12/8/2009 eraofthefallen: Advice on getting results from playtesters? I've released my new gaming system "Era of the Fallen" in beta mode since the beginning of the year. I've posted announcements here, at rpg.net, and pen and paper games. … In Playtesting Participants: eraofthefallen, dindenver, lumpley, pells, Finarvyn, Noon.
12/8/2009 eraofthefallen: Fantasy RPG seeking playtesters A new FRPG called 'Codename: Era of the Fallen' is now seeking
playtesters. It emphasizes narrative storytelling, allowing for deeply
immersive roleplaying, and encourages a different sort of play style… In Connections Participants: eraofthefallen.
12/8/2009 Nathan P.: Happy Epimas! Epimas, as you well know, is the traditional day of game giving. Every year, on December 24th, friends and family gather round and exchange games, which they then play well… In ndp design Participants: Nathan P..
12/7/2009 Seamus: Reviews Any advice on seeking reviewers. I want to get more reviews of our game, but am concerned about sending it to people who may not be objective. In Publishing Participants: Seamus, Eero Tuovinen, Jasper Flick, Luke.
12/7/2009 Robotech_Master: Wishing for Universalis E-book I would really like to have an e-book version of Universalis. And by e-book, I don't mean PDF (although a PDF would be better than nothing).
Since there aren't a… In Universalis Participants: Robotech_Master.
12/7/2009 John Stephens: [Trollbabe] Dungeonbabe & Dragons (Actual Play) My wife and daughter bought me a D&D 4th Edition "starter kit" for my birthday, and we had more fun playing the intro adventure with its pre-fabricated characters than I… In Adept Press Participants: John Stephens, Ron Edwards, stingray20166, jburneko.
12/7/2009 John Blaz: help with an Armor/ Damage system Hey all, I've recently started going over what I began months ago for a Post-apocalypse RPG system. The setting is ideally somewhere between Fallout and Mad Max. Anyway, my armor/… In First Thoughts Participants: John Blaz, tleeuwenburg@gmail.com, Ken, Catelf, Quizoid.
12/7/2009 uchimatamaster: "realistic" HTH/Melee Combat system Hey guys, I just found this forum and am wicked excited about it. So on to the questions/comments...
I have a combat system that I created based on percentiles from… In First Thoughts Participants: uchimatamaster, greyorm, chance.thirteen, Seamus, uchiaway.
12/6/2009 kaevad: Would anyone mind giving feeback on my rpg website Hi all,
its been a few months since i last made a post here, i've been stuck with work, uni and more important vecoming more focused on good game design.… In First Thoughts Participants: kaevad, chance.thirteen, Seamus, Eero Tuovinen.
12/5/2009 Trevis Martin: Help with Sorcerer Descriptors for my one sheet. My history with Sorcerer is a little spotty. I dig the game, it compels me personally, but customizing it to a personal vision has been a little difficult. Watching and… In Adept Press Participants: Trevis Martin, Ron Edwards.
12/5/2009 Artanis: [Sorcerer] Curtain on the carnival bizarre Hello
Last saturday we played the last session of the Carnival Bizarre. It was the second instalment after this report.
Story
In two sessions, the player characters essentially got together,… In Actual Play Participants: Artanis, Ron Edwards, Noclue.
12/4/2009 DeckardPL: [FreeMarket] Questions Hello!
I want to ask about a few things that aren't clear after the first FreeMarket session I played with my team.
We had some problems in self-targeted challenges, because… In Playtesting Participants: DeckardPL, Filip Luszczyk, Jared A. Sorensen, Luke.
12/4/2009 jasin: [IaWA] Zartan's Pride Story
In a wicked age, a young warrior, initiate into a warrior cult, climbs a desert cliff. The stones crumble; the cliff shakes. His god Burnaburiash, vengeful and jealous, is… In Actual Play Participants: jasin, rycanada.
12/4/2009 Sebastian: [Hell for Leather] Terrorise Kuala Lumpur? - ADULTS ONLY [b][u]ADULTS ONLY[/u][/b]
Two weeks ago we managed to play a complete session of Hell for Leather, with all the rules intact, so I thought I?d post about it here.
There… In Playtesting Participants: Sebastian.
12/4/2009 Sebastian: [Hell for Leather] Taser in the face? - ADULTS ONLY [B][U]ADULTS ONLY[/U][/B]
Tonight was the first time we played a full session of the Hell for Leather Co-Op rules, so I thought I'd post the results.
There were three contestants,… In Playtesting Participants: Sebastian.
<< more previous topics | | Subsequent Topics 12/11/2009 Tark: Beyond Gods]Intro Fiction Shenanigans Redux So before I sit down to get to writing Beyond Gods proper, I decided to write a bit of introductory fiction to get the brain cells rolling and give players… In First Thoughts Participants: Tark, Spooky Fanboy.
12/11/2009 Dirk: d10 Design Contest 2010 Last year our little game company hosted a d6 design contest. This year we are doing it again but in honor of 2010 and of course the d10, this years… In Endeavor Participants: Dirk, Tomas.
12/12/2009 davidberg: [Polaris] Color! (inspired play despite rules gaffe) Last Sunday, I sat down to play Polaris with Daniel, John and Terry. John had played once before, long ago, and didn't remember the rules. Daniel brought the book, had… In Actual Play Participants: davidberg, Paul T, Abkajud.
12/12/2009 RevJackson: A New Sub-genre? With the new movie Pride and Prejudice and Zombies and perhaps a later book Abraham Lincoln: Vampire Hunter, I was wondering if any designers had given thought to game scenarios… In First Thoughts Participants: RevJackson, Justin Nichol - BFG, chronoplasm.
12/12/2009 Seamus: Need NPC faces done cheap We need some NPC portraits, preferably not too expensive. Any artists out there willing to lend a hand? Willing to trade writing services. In Connections Participants: Seamus, CaptainImpressive.
12/13/2009 noahtrammell: Give Me A Game Recipe Recently I've been noticing that a lot of really good games have come out of Game Chef. I think one thing that fueled the creativity that drove those games… In Connections Participants: noahtrammell, Fuseboy, Noon.
12/13/2009 tleeuwenburg@gmail.com: Effectiveness of ganging up One of the major unresolved aspects for my game is how effective ganging up in combat should be. Brutally effective? Enough to make the difference between barely winning and winning… In First Thoughts Participants: tleeuwenburg@gmail.com, Seamus, Jeff B, chance.thirteen, Eero Tuovinen, chronoplasm, decline, Creatures of Destiny, Jasper Flick, KeithBVaughn.
12/13/2009 uchimatamaster: CRS Gametesting from years past I just recently found this website and wished I had it years ago when I had started my hunt for the perfect game, and well, tried to make it. So… In Playtesting Participants: uchimatamaster.
12/13/2009 Megoru: To the bottom of simplicity, layers approach. [size=8pt](I'm italian so please try to understand that I write in a language that is different from my own)[/size]
Hi everyone, I've been reading this forum collecting cool ideas for… In First Thoughts Participants: Megoru, Jasper Flick, Noon, Catelf.
12/13/2009 Justin Nichol - BFG: Whodunnit Story Game Hi everyone,
It's been a while since I last posted. I'm still working a lot on my Creative Commons game system, and it's actually shaping up pretty well for release.… In First Thoughts Participants: Justin Nichol - BFG, Catelf.
12/14/2009 tombowings: Player Skill vs. Character skill In the last few months I have been analyzing trends in games I really enjoy vs. games I don't enjoy as much. The conclusion I have come to is that… In First Thoughts Participants: tombowings, Megoru, chance.thirteen, Seamus, dindenver, xenopulse, davidberg, Noon, Vulpinoid.
12/14/2009 DWeird: [Apocalypse World] Paradise [b]Session One:[/b]
Ran an IRC session with Barnum the junta Hardholder, Spider the drug-dealing Hocus, and Grace, a sweet little singing Skinner. Set near what was once a city, surrounded… In Playtesting Participants: DWeird, FigureFour, lumpley.
12/14/2009 Karsten: Shock: Changelog? Hi, I just received Shock from a reseller in Germany. I got Version 1.1. Now I wonder what changed between Version 1.1 and the book sold over glyphpress's website, v1.2.… In glyphpress Participants: Karsten, nikola.
12/14/2009 RedPissLegion: [MLWM] Not being able to kill the Master Hi there :),
This last week me a two friends of mine played My Life With Master. It lasted 4 sessions including one for character and master creation only.
One… In Actual Play Participants: RedPissLegion, Adam Dray, Artanis, Eero Tuovinen, JMendes, Frank Tarcikowski, Paul Czege.
12/14/2009 Thor: [Starry Messengers] Fencing with Cards We had the first playtest of Starry Messengers my clockpunk space game this weekend.
Start scary caveats/We were making up as we went. The rules as such are probably not… In First Thoughts Participants: Thor, Jeff B, tleeuwenburg@gmail.com, greyorm, Ken.
12/14/2009 RARodger: Complex Towns I’m up to town number four, making this one of my longest running campaigns in quite some time. In the first couple we opened all the way with murder. Since… In lumpley games Participants: RARodger, jburneko, Falc.
12/15/2009 chronoplasm: Working on a Social Mechanic There's more to hunting monsters than hacking and slashing.
Sometimes you have to question witnesses, interrogate suspects that might secretly be monsters in disguise, comfort widows and other friends of… In First Thoughts Participants: chronoplasm, chance.thirteen, dindenver.
12/15/2009 Thor: [Starry Messenger] Choose your own Difficulty I was excited that the fencing worked in our first playtest, but not nearly as excited about the fact that the players were picking their own difficulty levels.
At the… In First Thoughts Participants: Thor, chronoplasm, Paul Czege, Noon, Vulpinoid, dindenver.
12/15/2009 Nocker: [Capes] New (needed) rules Hello there,
Here is two house rules I submit to your appraisal.
1) During our last Capes game, we have discovered a possible lack in the rules. We faced a… In Muse of Fire Games Participants: Nocker, 5niper9.
12/17/2009 CircularGeometry: Programmer/Support Artist Needed for RPG Hello everyone! We just found this forum and figured we would see if we could find anyone to help us with our 2-D, indie RPG. We are a small group… In Connections Participants: CircularGeometry, Jasper Flick.
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