Previous Topics 1/19/2010 Ar Kayon: [Dramo Worlmoro] [i]Dramo Worlmoro is an RPG set within the mind, where players assume the role of anthropomorphic creatures that represent thoughts and emotions. Whatever a person experiences, those experiences are manifested… In First Thoughts Participants: Ar Kayon, lumpley.
1/19/2010 The Dragon Master: [Sorcerer] Convention Workshops and Character Creation... Just back from DarkCon this weekend and while I couldn't get a game of Sorcerer going, I did manage to run three brief "Sorcerer Workshops" for interested players. By the… In Adept Press Participants: The Dragon Master, Ron Edwards, Paiku.
1/18/2010 Warrior Monk: RPG for Noobs?? I've got the challenge to introduce roleplaying to a big audience who doesn't know much about it except for videogames. At first I though that making a rules-lite system would… In First Thoughts Participants: Warrior Monk, Catelf, Noon, davidwhitton.
1/18/2010 Mavis: Simple rules confusion - interlude I might just be being blind....
If during an interlude a hero calls a challenge for refreshment.
Do the refresh the ability that was called - so if it is… In one.seven design Participants: Mavis, Paolo D..
1/18/2010 hoefer: Digging up an old Thread on Sandbox Adventures Well, some of you might remember, a long time ago (2 years?) I had started a thread about a test-play that was supposed to be "sandbox" in nature and it… In Playtesting Participants: hoefer.
1/18/2010 drhoover: [Fiasco] In a Nice Southern Town My group tried Fiasco for the first time this weekend and had a blast. There were four of us, 3 lifelong roleplayers and 1 a more recent convert. We used… In Actual Play Participants: drhoover, jasonm, Tim C Koppang, segedy.
1/18/2010 Ar Kayon: [Nevercast] - A hyper-simulationist role-playing game, overview [b]What is it about?[/b]
Nevercast is a post-modern rpg set in a made-up world, about 50 or so years technology-wise in the future. Economic and social decay has crumbled the… In First Thoughts Participants: Ar Kayon, lumpley, JoyWriter, Axe4Eye, Adam Dray, davidberg, horomancer, Ron Edwards.
1/18/2010 stefoid: conflict, conflict, conflict Hi, I revisited PTA a number of times, and each time I haven't been able to get the game working 'properly'.
The main problem for me is determining what is… In Dog Eared Designs Participants: stefoid, Matt Wilson, Welkerfan, jburneko.
1/18/2010 Simon C: [On Mighty Thews] Stats vs. Attributes I'm nearly done revising my game On Mighty Thews for release as a for-pay product. I started the project thinking "Oh, it's already mostly done. I've just got to tweak… In Playtesting Participants: Simon C, hix, David C, contracycle, JoyWriter, Jasper Flick, Excalibur, yellowparis.
1/18/2010 Ben Lehman: Game Design Contest "Darkness cannot drive out darkness; only light can do that. Hate cannot drive out hate; only love can do that." -- MLK
I'm holding a game design contest.
The contest… In Endeavor Participants: Ben Lehman, noahtrammell, Simon C.
1/17/2010 Keiko: Back for More A couple of years ago I stumbled across Capes and it captured my interest despite being an all together different game from any I had ever played before. I had… In Muse of Fire Games Participants: Keiko, Noon, 5niper9, Filip Luszczyk.
1/17/2010 Mellyjean: Nervous about first game Hi all!
I'm very excited to get my first game of AGON going. It's going to be a four hour session where my group will basically be learning about creating… In one.seven design Participants: Mellyjean.
1/14/2010 Paiku: [Sorcerer] New player, bootstrapping Hello all,
this is about the hundredth post that I've STARTED to write on the Adept Press forum, but the first that I'll actually finish and post. I've started so… In Adept Press Participants: Paiku, Paka, Ron Edwards, rycanada.
1/13/2010 Eero Tuovinen: A quick question about the Indie RPG Bookshelf I'm finally laying out my World of Near in pdf form, and at this point it seems that the pdf file will be somewhat too large for distribution as a… In Publishing Participants: Eero Tuovinen, Eliarhiman6, Ben Lehman.
1/13/2010 SaintandSinner: Gencon 2010 What's everyone's plans? Event registration is supposed to open today so I'm thinking about games to run and play.
Also, for those interested in the whole Indie Games Explosion and… In Conventions Participants: SaintandSinner, Tim C Koppang, SirValence, Locke.
1/13/2010 adjectivemarcus: [DitV] Does this town sound too complicated? Hi, first post! I recently put in an order for the book, and have been avidly reading the pdf.
This is my first attempt at a town - I don't… In lumpley games Participants: adjectivemarcus, Falc, David Artman.
1/13/2010 Batarang: [DitV] Possessed NPCs and Sorcerers Question I've been looking through the rules back and forth and been trying to find an answer on here but am unable to. So, sorry for making an unneccessary topic if… In lumpley games Participants: Batarang, Eliarhiman6.
1/13/2010 Falc: [DitV] The start of conflict This is sort of a follow-up post to the issue I raised HERE about the start of a conflict.
Concretely, I've been playing Dogs instead of running it and we… In lumpley games Participants: Falc, lumpley.
1/13/2010 pathstrider: [AGON] Space Adventure Has anyone tried to use Agon to do Space Adventure Dogfights, as in on of the suggested examples in the back of the book?
Going to give it a go… In one.seven design Participants: pathstrider, demiurgeastaroth.
1/13/2010 Preceding Easy: [SSS] Starting point I've gotten an idea bouncing around in my head for a while now, about a system based upon three stats - namely, Strength, Style, and Skill. That might sound generic,… In First Thoughts Participants: Preceding Easy, Ron Edwards, davidberg.
<< more previous topics | | Subsequent Topics 1/19/2010 WillH: The Roach discussed on my podcast. We give The Roach some love on Episode 3 of my new podcast. You can check it out here: http://apap.libsyn.com/ In Bully Pulpit Games Participants: WillH, jasonm.
1/20/2010 Axe4Eye: MAYA the RPG<<Seeking constructive criticism I have returned with my game, now called "MAYA", to be offered suggestions, criticism and hopefully some people that would be willing to playtest it. I am working on the… In First Thoughts Participants: Axe4Eye, Ar Kayon, LaughingJackWilton, Spooky Fanboy.
1/20/2010 hix: [Poison'd] Strike a Bargain and your Soul is collateral Hi,
I'm going to offer Poison'd this weekend in the Games on Demand room at Kapcon. One thing that's not clear to me is what happens when you strike a… In lumpley games Participants: hix, Darcy Burgess, lumpley.
1/20/2010 Ar Kayon: Character Development Mechanics [b]Skill Development[/b]
1. You may develop your skills after x amount of time provided that:
* you can afford it
* the training is available by profession (doesn't require money)… In First Thoughts Participants: Ar Kayon.
1/20/2010 Ignus: [Ditv] Hacking the Hierarchy of Sin Well, hack is a very strong word to use. More "replace the words with other words more fitting to the flavour".
The brief background is that I have been asked… In lumpley games Participants: Ignus, lumpley.
1/20/2010 Charlie Gilb: [MERC] making resource management fun ('MERC' is the working title)
Hello,
I am currently writing a draft of a game about playing a squad of mercenaries on a post-apocalyptic world. Each player creates one member… In First Thoughts Participants: Charlie Gilb, Ar Kayon, JoyWriter.
1/21/2010 Mavis: Rules Confusion Arriving out of Play I was running a simple scenario for some players - non of who had played Agon before - and we ran into a couple of odd situations.
1) Advantage Dice… In one.seven design Participants: Mavis, Paolo D., demiurgeastaroth.
1/21/2010 Ar Kayon: Combat Examples of an Engine without Hit Points King Arthur and Lancelot circle each other, preparing to duel. They are both wearing armour and fighting with sword and shield. After his knights were soundly beaten by the graceful… In First Thoughts Participants: Ar Kayon, Axe4Eye, Noon, contracycle, dindenver, leodegrance, horomancer, Finarvyn, Lance D. Allen, FetusCommander, mauriciocabaleiro.
1/21/2010 Sebastian: [Hell for Leather] UCD Playtest Some people are scared of rejection. Me, I’m scared of playtests. It’s all about control, or the lack thereof, and the false understanding that somehow I can make my game… In Playtesting Participants: Sebastian, Ar Kayon.
1/21/2010 scarcow: A New Map of Near I hope this doesn't count as a too serious necromancy, but i tought i'd drop the line:
I created a map of Near with GIMP, with the help of the… In Arkenstone Publishing Participants: scarcow, Eero Tuovinen, Courage75.
1/21/2010 stefoid: Bullet point reminders - Player - Scenes [i]Hi, Im going to create two or three threads, one for each type of list that I have in mind. The purpose is to collaboratively come up with a list… In Dog Eared Designs Participants: stefoid, Welkerfan, fernando.
1/21/2010 stefoid: Bullet point reminders - Producer - Scenes [i]Hi, Im going to create two or three threads, one for each type of list that I have in mind. The purpose is to collaboratively come up with a list… In Dog Eared Designs Participants: stefoid.
1/21/2010 stefoid: Bullet point reminders - All - Conflict [i]Hi, Im going to create two or three threads, one for each type of list that I have in mind. The purpose is to collaboratively come up with a list… In Dog Eared Designs Participants: stefoid, Alan.
1/21/2010 stefoid: Bullet point reminders - Producer - Conflict [i]Hi, Im going to create two or three threads, one for each type of list that I have in mind. The purpose is to collaboratively come up with a list… In Dog Eared Designs Participants: stefoid.
1/21/2010 stefoid: Bullet point reminders - All - Stakes [i]Hi, Im going to create two or three threads, one for each type of list that I have in mind. The purpose is to collaboratively come up with a list… In Dog Eared Designs Participants: stefoid.
1/21/2010 stefoid: Bullet point reminders - All - Narration [i]Hi, Im going to create two or three threads, one for each type of list that I have in mind. The purpose is to collaboratively come up with a list… In Dog Eared Designs Participants: stefoid.
1/22/2010 Ar Kayon: Feedback needed for firearms mechanics [b]Basic Ranged Combat Mechanics[/b]
Since there are more random elements for firearms involved in determining success, the standard d4-1 exploding randomizer is always used.
[I]So, let's say Lu Ordin is… In First Thoughts Participants: Ar Kayon, Axe4Eye, Noon, stefoid, Adam Dray, dindenver, chance.thirteen.
1/22/2010 jlhburnett: [octaNe] "Hey buddy, watch the tentacle!" This past weekend, my Skype group decided to give octaNe a whirl. It didn't go as smoothly as we'd hoped, although things got better towards the end of the session.… In Actual Play Participants: jlhburnett, Ron Edwards.
1/22/2010 Dionysus: Agon with Medieval setting? Has anyone done a setting change to medieval times? (Looking to play a nice quick pickup game, but the greek settings/gods doesn't quite do it for me - but the… In one.seven design Participants: Dionysus, Brother, demiurgeastaroth.
1/22/2010 leodegrance: [Breastplate] a multi character old-school RPG Hi Everybody,
its a couple of years (maybe more...) I'm working with all my laziness on this RPG. I've already a first uncomplete draft, but as you may imagine reading… In First Thoughts Participants: leodegrance, Ar Kayon, Warrior Monk, Noon.
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