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From Day One


Previous Topics

3/31/2010 Vaggelis N.: Horror, SciFi, Fantasy freelance artist
Hi all, My name is Vaggelis Ntousakis and I'm a professional Illustrator specialising in horror, weird, scifi and fantasy themes. I work very fast and with considerably low prices. Please…
In Connections
Participants: Vaggelis N..


3/30/2010 wburdick: The mechanics of betrayal, selfishness, and heroic death
One of the things I find most intriguing is that the "GM" player is supposed to use story telling to actively improve his position as a player and nerf the…
In Universalis
Participants: wburdick, Valamir.


3/29/2010 GDorn: [JDaTE] Grief framework
Background: I did a bunch of prepwork for a Kill Puppies For Satan game set in the John Dies at the End 'universe' for a con over the weekend but…
In First Thoughts
Participants: GDorn.


3/29/2010 ejh: Horribly unprofessional artist seeks advice.
Hey folks.  If you don't know me, I've been hanging around here for a while.  I'm just a guy who has drawn a lot, and has occasionally through some good…
In Connections
Participants: ejh, greyorm.


3/29/2010 jburneko: [S/lay w/ Me] The Cowboy and The Clockwork Hacker
So I had the opportunity to play S/lay w/ Me.  For a while I had been trying to convince Laura to the play the game with me but she found…
In Actual Play
Participants: jburneko, Savage Slacker, Ron Edwards, Eliarhiman6, Noon, Eero Tuovinen, Jasper Flick, bayonder, hix.


3/29/2010 Charlie_X: Fiasco, my new best friend
Wow. I heard about this on the Pulp Gamer podcast and went from abstractly curious to fixated in the last few hours, getting the preview, then the pdf. I'm a…
In Bully Pulpit Games
Participants: Charlie_X, jasonm.


3/29/2010 Shimera9: Emergent Characters
I've been floating some ideas around about emergent character and figures I'd see if the folks here have seen any games that do this. The original idea was posted up…
In First Thoughts
Participants: Shimera9, Lance D. Allen, contracycle, epweissengruber, Paul Czege, SAW, reaction, Mike Holmes, MacLeod.


3/29/2010 FetusCommander: [Supers Chess] preliminary idea
So I’ve been kicking around the idea of a superhero themed game for a while, and was previously stumped on any sort of resolution that “felt” like the source material…
In First Thoughts
Participants: FetusCommander, Kyle Cates, Mobius.


3/29/2010 celtois: The Probability Arc lite system
Alright so I'm new around here, and I like most of you have an idea of a RPG system that I think is wonderful. Thus I am posting it here…
In First Thoughts
Participants: celtois, Luminous, Locke, Silverwave.


3/29/2010 Luminous: Mixed-up Mechanics - A blending of games...
A long, long time ago in a game store far, far away... I played a game called Highland that used a system they called Swordmaster.  Briefly, I had the bright…
In First Thoughts
Participants: Luminous, FetusCommander.


3/29/2010 Ron Edwards: The Inactive File
Hi there, A lot of you probably don't know where all the spam and stuff goes when Vincent and I remove it. There's a forum here that you're supposed to…
In Site Discussion
Participants: Ron Edwards, Eliarhiman6, Lance D. Allen, Miskatonic, Gregor Hutton, lumpley, M. J. Young.


3/28/2010 wburdick: Other Games Like Blood Red Sands
Remember I posted about premade settings for Universalis a few years back?  I think you did a really good one with Blood Red Sands!  I'm sure you've thought a lot…
In Universalis
Participants: wburdick.


3/28/2010 Earthflame: [Eurid- A game of Mythic Futures] Overview
(First time poster, so apologies if this is not up to scratch. I tried to be brief, as referenced in the guide, but unfortunately my writing style tends toward verbosity…
In First Thoughts
Participants: Earthflame, stefoid, Locke.


3/28/2010 Nev the Deranged: [The Pickup Game] - Mazio the Feral Prince & Lucinda the Clever Dodo
My friend K swung down to take me out for pizza, so we hit the local Uno’s for some savory deep dish (the leftovers of which I am devouring as…
In Playtesting
Participants: Nev the Deranged.


3/27/2010 weaselheart: Roleplaying Stories
Recently I had a lot of questions about play balance in Sorcerer, which led me to do a lot of background reading. http://www.indie-rpgs.com/forum/index.php?topic=29500.0 I write short stories as a hobby.…
In Adept Press
Participants: weaselheart, greyorm, jburneko, Ron Edwards, Eero Tuovinen, Frank Tarcikowski.


3/27/2010 Kyle Cates: [The Object] Resolution Mechanic
Hey all, posted a few times a few years ago, just more out of curiosity than anything else. But now I'm designing a traditional RPG with GM narration and all…
In First Thoughts
Participants: Kyle Cates, Luminous, dindenver, VAgentZero, stefoid.


3/27/2010 Simon C: What is Step on Up for?
I ignored D&D4E when it first came out.  I know from experience that the kind of play it encourages isn't what I want from a roleplaying game.  I didn't need…
In Actual Play
Participants: Simon C, Noon, Jasper Flick, greyorm, ThoughtBubble, Caldis, davidberg, Motipha, Roger, Frank Tarcikowski.


3/26/2010 Lavinia: [StM] - Questions about rules
Hello :-) First of all, please forgive my bad English, it's not my mother tongue. Last Saturday I played Shooting the Moon, it was funny and satisfying, we had to…
In Black and Green Games
Participants: Lavinia, Emily Care.


3/26/2010 Vladius: The Forge is literally the most pretentious place ever
And I want to be the first person banned from it. It's boring, it's lame, and it perpetuates every single negative stereotype about anything and everything "INDIE" ever. Do you…
In Site Discussion
Participants: Vladius.


3/26/2010 Paul T: [Apocalypse World] Questions
Vincent, Just a few minor things here, before I run the game. When seducing someone (another PC, specifically): "If they refuse, it's acting under fire." I'm not sure what this…
In lumpley games
Participants: Paul T, lumpley.


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Subsequent Topics

3/31/2010 vellu82: [Solar System] Secrets and Checks
A little doubt: - I have a Secret: "Make an Ability check in X against an opponent Passive Ability Y". This Secret is my turn action in an extended conflict.…
In Arkenstone Publishing
Participants: vellu82, Eero Tuovinen.


3/31/2010 Sebastian: [Hammer Falls] Junkie Dystopia
[b]Hammer Falls[/b] is a pocket play game of dystopian storytelling. Together with the author (John aka Pooka), I had a chance to playtest the game at Conpulsion last weekend. [u][b]Begin[/b][/u]…
In Playtesting
Participants: Sebastian.


3/31/2010 Sebastian: [Hell 4 Leather] Satanic Bikers + Manga KAPOWWW!
[b]Hell 4 Leather[/b] is [URL=http://www.princeofdarknessgames.com/]Joe Prince's[/URL] Tarot game of satanic revenge. There were six players (including Joe Prince, Gregor Hutton, myself and Daniel Klein). It was nought-to-gaming in 60 seconds.…
In Playtesting
Participants: Sebastian, DanielZKlein.


3/31/2010 Paka: In which we head out into the Sorcerer's Solar System
Bret, Christine and I are all buddies who don't game together.  Realizing this was silly, we got together to game.  We agreed that we wanted a finite game, 3 session…
In Actual Play
Participants: Paka, Bret Gillan, Ron Edwards, Roger, davidberg.


3/31/2010 Silverwave: Re: The Social Domain - why's it so tough to design?
I'm digging up a old post, but after reading through this (a really interesting topic), I ended up telling myself : so... how to run social encounter again? I've been…
In First Thoughts
Participants: Silverwave, Locke, lumpley, dindenver, Noclue, horomancer, Jacob Potemkin, Vulpinoid, jprussell.


3/31/2010 elenius: [Solary System] Question on Defensive/opposed/parallel actions
I'm a bit confused by how opposed/parallel/defensive actions are supposed to work. Page 44 says: The DEFENSIVE ACTION is a special action available during the negotiation phase. It is…
In Arkenstone Publishing
Participants: elenius, Eero Tuovinen.


3/31/2010 redwing: General Mechanics
I have four stats in my game: Accuracy, Power, Evasion, and Defense. There is a possibility of having a few secondary stats, but I'm trying to avoid this at all…
In First Thoughts
Participants: redwing, dindenver, Mobius.


4/1/2010 JR_G: A cloud level design question
I have been working to design an rpg and walked right into the deep end. I haven't even gotten to the mechanics level. All I have is a list of…
In First Thoughts
Participants: JR_G, Ar Kayon, dindenver.


4/1/2010 Llogres: Resultion via situational advantages
I currently work on something thats more setting than actual system, and here is a thought that i need to share and have a few questions about: The idea is…
In First Thoughts
Participants: Llogres, Ar Kayon, FetusCommander.


4/1/2010 Eero Tuovinen: [TSoY] The coolest magic item ever
So, World of Near - I've been waiting for some new art before we publish a pdf version. Who knows how long that'll be, yet. Meanwhile the paper book has…
In Arkenstone Publishing
Participants: Eero Tuovinen, noahtrammell, Heikki Hallamaa.


4/1/2010 Mobius: [Babel] First draft of some rules (warning very long)
I'd like to get some feedback on the first draft of my rules. I have a good idea of how they work in my head and written down shorthand but…
In First Thoughts
Participants: Mobius.


4/2/2010 Rayston: How to get more Indie games at RandomCon Gaming Convention in Arizona
RandomCon is a Gaming Convention coming for its second year to Arizona in July of 2010 We especially need people to run games. I am asking if any of you…
In Conventions
Participants: Rayston.


4/2/2010 Luminous: [D&D 4e] New campaign needs name...
The basic premise of the campaign, is that the end of the Dawn War fractured reality and the Primordials were slain, their essence used to forge the First World itself. …
In First Thoughts
Participants: Luminous.


4/2/2010 Paul T: [Dogs in the Vineyard] Chinese immigrants from Out West
I just started up a Dogs game with four other players, and I think it's going to be a blast. We all met for dinner, hung out a bit, then…
In Actual Play
Participants: Paul T, Paiku, rycanada.


4/2/2010 SAW: A Luckless, Escalation-driven System
Ok, so, I'm working on an idea and I figure rather than keeping it to myself and hoping for the best, I'd see if I could gather some opinions. This…
In First Thoughts
Participants: SAW, Mobius, PeterBB, dindenver, horomancer, stefoid, Shimera9.


4/2/2010 Mobius: [Babel] 2nd try, system theory and numbers light
Yesterday I posted my first draft of my combat rules and so far I have received no feedback; which is I suppose feedback in and of itself. I though rather…
In First Thoughts
Participants: Mobius, FetusCommander, SAW, Ar Kayon, dindenver, brianbloodaxe.


4/3/2010 horomancer: Simple System sounding board
Posting ideas to flesh out a universal system I've been kicking around. Feel free to jump on in.- Simple System Core tenets 1. System shale be minimal on Mechanics, math,…
In First Thoughts
Participants: horomancer, SAW.


4/3/2010 Kallisti: Between BRP and WOD
I've been working for game system for some years know (not constantly). Ideas, modifications and a lot of thinking. What I need is a game system for story heavy games…
In Endeavor
Participants: Kallisti, Eero Tuovinen, Ron Edwards.


4/3/2010 SAW: [Sticky-Note] Possible Dice Mechanic
Ok, so, I was originally going to give a bit of an explanation as to how this idea even came about, especially since in another post I was aiming for…
In First Thoughts
Participants: SAW, noahtrammell, horomancer, dindenver.


4/4/2010 wburdick: Good Characters, Evil Players
Here's my attempt to make an adventure-party style RPG based on Blood Red Sands.  The players each have their own PC, along with story components.  Overall play follows BRS' model:…
In Universalis
Participants: wburdick.


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