Previous Topics 3/31/2010 Sebastian: [Hell 4 Leather] Satanic Bikers + Manga KAPOWWW! [b]Hell 4 Leather[/b] is [URL=http://www.princeofdarknessgames.com/]Joe Prince's[/URL] Tarot game of satanic revenge. There were six players (including Joe Prince, Gregor Hutton, myself and Daniel Klein). It was nought-to-gaming in 60 seconds.… In Playtesting Participants: Sebastian, DanielZKlein.
3/31/2010 Sebastian: [Hammer Falls] Junkie Dystopia [b]Hammer Falls[/b] is a pocket play game of dystopian storytelling. Together with the author (John aka Pooka), I had a chance to playtest the game at Conpulsion last weekend.
[u][b]Begin[/b][/u]… In Playtesting Participants: Sebastian.
3/31/2010 vellu82: [Solar System] Secrets and Checks A little doubt:
- I have a Secret: "Make an Ability check in X against an opponent Passive Ability Y".
This Secret is my turn action in an extended conflict.… In Arkenstone Publishing Participants: vellu82, Eero Tuovinen.
3/31/2010 Blaise: Horror Game Concept Ahoy-hoy, all!
I'm Blaise (as you guys don't seem to like handles generally), and I've got a concept for a horror game that I would like to run by the… In First Thoughts Participants: Blaise, Locke.
3/31/2010 Vaggelis N.: Horror, SciFi, Fantasy freelance artist Hi all,
My name is Vaggelis Ntousakis and I'm a professional Illustrator specialising in horror, weird, scifi and fantasy themes.
I work very fast and with considerably low prices.
Please… In Connections Participants: Vaggelis N..
3/30/2010 wburdick: The mechanics of betrayal, selfishness, and heroic death One of the things I find most intriguing is that the "GM" player is supposed to use story telling to actively improve his position as a player and nerf the… In Universalis Participants: wburdick, Valamir.
3/29/2010 GDorn: [JDaTE] Grief framework Background: I did a bunch of prepwork for a Kill Puppies For Satan game set in the John Dies at the End 'universe' for a con over the weekend but… In First Thoughts Participants: GDorn.
3/29/2010 ejh: Horribly unprofessional artist seeks advice. Hey folks. If you don't know me, I've been hanging around here for a while. I'm just a guy who has drawn a lot, and has occasionally through some good… In Connections Participants: ejh, greyorm.
3/29/2010 jburneko: [S/lay w/ Me] The Cowboy and The Clockwork Hacker So I had the opportunity to play S/lay w/ Me. For a while I had been trying to convince Laura to the play the game with me but she found… In Actual Play Participants: jburneko, Savage Slacker, Ron Edwards, Eliarhiman6, Noon, Eero Tuovinen, Jasper Flick, bayonder, hix.
3/29/2010 Charlie_X: Fiasco, my new best friend Wow. I heard about this on the Pulp Gamer podcast and went from abstractly curious to fixated in the last few hours, getting the preview, then the pdf.
I'm a… In Bully Pulpit Games Participants: Charlie_X, jasonm.
3/29/2010 Shimera9: Emergent Characters I've been floating some ideas around about emergent character and figures I'd see if the folks here have seen any games that do this.
The original idea was posted up… In First Thoughts Participants: Shimera9, Lance D. Allen, contracycle, epweissengruber, Paul Czege, SAW, reaction, Mike Holmes, MacLeod.
3/29/2010 FetusCommander: [Supers Chess] preliminary idea So I’ve been kicking around the idea of a superhero themed game for a while, and was previously stumped on any sort of resolution that “felt” like the source material… In First Thoughts Participants: FetusCommander, Kyle Cates, Mobius.
3/29/2010 celtois: The Probability Arc lite system Alright so I'm new around here, and I like most of you have an idea of a RPG system that I think is wonderful.
Thus I am posting it here… In First Thoughts Participants: celtois, Luminous, Locke, Silverwave.
3/29/2010 Luminous: Mixed-up Mechanics - A blending of games... A long, long time ago in a game store far, far away... I played a game called Highland that used a system they called Swordmaster. Briefly, I had the bright… In First Thoughts Participants: Luminous, FetusCommander.
3/29/2010 Ron Edwards: The Inactive File Hi there,
A lot of you probably don't know where all the spam and stuff goes when Vincent and I remove it. There's a forum here that you're supposed to… In Site Discussion Participants: Ron Edwards, Eliarhiman6, Lance D. Allen, Miskatonic, Gregor Hutton, lumpley, M. J. Young.
3/28/2010 wburdick: Other Games Like Blood Red Sands Remember I posted about premade settings for Universalis a few years back? I think you did a really good one with Blood Red Sands! I'm sure you've thought a lot… In Universalis Participants: wburdick.
3/28/2010 Earthflame: [Eurid- A game of Mythic Futures] Overview (First time poster, so apologies if this is not up to scratch. I tried to be brief, as referenced in the guide, but unfortunately my writing style tends toward verbosity… In First Thoughts Participants: Earthflame, stefoid, Locke.
3/28/2010 Nev the Deranged: [The Pickup Game] - Mazio the Feral Prince & Lucinda the Clever Dodo My friend K swung down to take me out for pizza, so we hit the local Uno’s for some savory deep dish (the leftovers of which I am devouring as… In Playtesting Participants: Nev the Deranged.
3/27/2010 weaselheart: Roleplaying Stories Recently I had a lot of questions about play balance in Sorcerer, which led me to do a lot of background reading.
http://www.indie-rpgs.com/forum/index.php?topic=29500.0
I write short stories as a hobby.… In Adept Press Participants: weaselheart, greyorm, jburneko, Ron Edwards, Eero Tuovinen, Frank Tarcikowski.
3/27/2010 Kyle Cates: [The Object] Resolution Mechanic Hey all, posted a few times a few years ago, just more out of curiosity than anything else. But now I'm designing a traditional RPG with GM narration and all… In First Thoughts Participants: Kyle Cates, Luminous, dindenver, VAgentZero, stefoid.
<< more previous topics | | Subsequent Topics 3/31/2010 Silverwave: Re: The Social Domain - why's it so tough to design? I'm digging up a old post, but after reading through this (a really interesting topic), I ended up telling myself : so... how to run social encounter again?
I've been… In First Thoughts Participants: Silverwave, Locke, lumpley, dindenver, Noclue, horomancer, Jacob Potemkin, Vulpinoid, jprussell.
3/31/2010 elenius: [Solary System] Question on Defensive/opposed/parallel actions I'm a bit confused by how opposed/parallel/defensive actions are supposed to work.
Page 44 says:
The DEFENSIVE ACTION is a special action
available during the negotiation phase. It is… In Arkenstone Publishing Participants: elenius, Eero Tuovinen.
3/31/2010 redwing: General Mechanics I have four stats in my game: Accuracy, Power, Evasion, and Defense. There is a possibility of having a few secondary stats, but I'm trying to avoid this at all… In First Thoughts Participants: redwing, dindenver, Mobius.
4/1/2010 JR_G: A cloud level design question I have been working to design an rpg and walked right into the deep end. I haven't even gotten to the mechanics level. All I have is a list of… In First Thoughts Participants: JR_G, Ar Kayon, dindenver.
4/1/2010 Llogres: Resultion via situational advantages I currently work on something thats more setting than actual system, and here is a thought that i need to share and have a few questions about:
The idea is… In First Thoughts Participants: Llogres, Ar Kayon, FetusCommander.
4/1/2010 Eero Tuovinen: [TSoY] The coolest magic item ever So, World of Near - I've been waiting for some new art before we publish a pdf version. Who knows how long that'll be, yet. Meanwhile the paper book has… In Arkenstone Publishing Participants: Eero Tuovinen, noahtrammell, Heikki Hallamaa.
4/1/2010 Mobius: [Babel] First draft of some rules (warning very long) I'd like to get some feedback on the first draft of my rules. I have a good idea of how they work in my head and written down shorthand but… In First Thoughts Participants: Mobius.
4/2/2010 Rayston: How to get more Indie games at RandomCon Gaming Convention in Arizona RandomCon is a Gaming Convention coming for its second year to Arizona in July of 2010
We especially need people to run games. I am asking if any of you… In Conventions Participants: Rayston.
4/2/2010 Luminous: [D&D 4e] New campaign needs name... The basic premise of the campaign, is that the end of the Dawn War fractured reality and the Primordials were slain, their essence used to forge the First World itself. … In First Thoughts Participants: Luminous.
4/2/2010 Paul T: [Dogs in the Vineyard] Chinese immigrants from Out West I just started up a Dogs game with four other players, and I think it's going to be a blast. We all met for dinner, hung out a bit, then… In Actual Play Participants: Paul T, Paiku, rycanada.
4/2/2010 SAW: A Luckless, Escalation-driven System Ok, so, I'm working on an idea and I figure rather than keeping it to myself and hoping for the best, I'd see if I could gather some opinions.
This… In First Thoughts Participants: SAW, Mobius, PeterBB, dindenver, horomancer, stefoid, Shimera9.
4/2/2010 Mobius: [Babel] 2nd try, system theory and numbers light Yesterday I posted my first draft of my combat rules and so far I have received no feedback; which is I suppose feedback in and of itself.
I though rather… In First Thoughts Participants: Mobius, FetusCommander, SAW, Ar Kayon, dindenver, brianbloodaxe.
4/3/2010 horomancer: Simple System sounding board Posting ideas to flesh out a universal system I've been kicking around. Feel free to jump on in.-
Simple System Core tenets
1. System shale be minimal on Mechanics, math,… In First Thoughts Participants: horomancer, SAW.
4/3/2010 Kallisti: Between BRP and WOD I've been working for game system for some years know (not constantly). Ideas, modifications and a lot of thinking.
What I need is a game system for story heavy games… In Endeavor Participants: Kallisti, Eero Tuovinen, Ron Edwards.
4/3/2010 SAW: [Sticky-Note] Possible Dice Mechanic Ok, so, I was originally going to give a bit of an explanation as to how this idea even came about, especially since in another post I was aiming for… In First Thoughts Participants: SAW, noahtrammell, horomancer, dindenver.
4/4/2010 wburdick: Good Characters, Evil Players Here's my attempt to make an adventure-party style RPG based on Blood Red Sands. The players each have their own PC, along with story components. Overall play follows BRS' model:… In Universalis Participants: wburdick.
4/4/2010 wburdick: Blood Red Sands Rules Questions During a clash, if one side is damaged and has no available dice left and the other side has a force die, what happens? There are no dice that will… In Universalis Participants: wburdick, Valamir.
4/4/2010 WillH: [Zombie Cinema] on Actual People, Actual Play I thought you might be interested in knowing this. On Episode 14 of my podcast, Actual People, Actual Play, we discuss Zombie Cinema. Check it out at http://apap.libsyn.com/ In Arkenstone Publishing Participants: WillH, Eero Tuovinen.
4/5/2010 Willow: [Casino Royale] First Playtest- With Non-Gamer Parents, No Less So, Casino Royale is my new game in development. It's a casino heist game along the lines of Ocean's 11- a crew of criminals pulls off a major caper. (Or… In Playtesting Participants: Willow, Tim C Koppang, David Artman.
4/5/2010 Luminous: [D&D4e] Monsters & Mayhem I got bored at work and decided to create a derivative of D&D 4th Edition, but one that wouldn't use levels or the typical classes. I also altered spellcaster implements… In First Thoughts Participants: Luminous, horomancer.
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