Previous Topics 11/24/2008 masqueradeball: Social Oneupmanship Here's a one page game that's very rough for handling social maneuvering up amongst the upper classes in a Victorian society. Any thoughts on how to make it better?
http://www.mediafire.com/download.php?r42kq2vhbqt… In First Thoughts Participants: masqueradeball, David C, MikeF, Noon.
11/22/2008 masqueradeball: Scratch the Crunchy Itch I'm working on a game system (currently called "Hack") that began as a D&D "fix" though one thats extensive enough that it would be neigh unrecognizable such (no d20's, no… In First Thoughts Participants: masqueradeball, walruz, David C.
11/11/2008 masqueradeball: Probabilities Please I'm working on a fantasy game to replace the often frustrating experience that is D&D (in any edition). My "core mechanic" functions like so:
Characters roll 2d if untrained or … In First Thoughts Participants: masqueradeball, Eero Tuovinen, ShallowThoughts, NN, Rafu, Ben Lehman, chance.thirteen, Guy Srinivasan, big dummy, Rauðbjørn.
2/26/2008 masqueradeball: Websites I just signed up to a web host and am working on a website that I hope to be a central hub for my games and other activities (art and… In Publishing Participants: masqueradeball, Eero Tuovinen, Peter Nordstrand, jag, anders_larsen, guildofblades.
2/19/2008 masqueradeball: A Language for "The Package" I've really been thinking about SIM play a lot lately and one thing that struck me is that creating a group language for how define a package might be a… In First Thoughts Participants: masqueradeball, Ron Edwards, Rich F, davidberg, Marshall Burns.
2/13/2008 masqueradeball: Gods and Such A while back David Berg posted a thread about generating challenges for an RPG that were organic and not based on the player whim. I think the goal of that… In First Thoughts Participants: masqueradeball, Rich F, theMonk, Velcanthus, Grinning Moon.
2/13/2008 masqueradeball: Task resolutions and conflicts I recently started working on a system based on Japanese style computer games, which are in turn based of traditional mythology and of course, dungeons and dragons. Now, I'm not… In First Thoughts Participants: masqueradeball, VoidDragon, Bastoche, Filip Luszczyk, Grinning Moon.
2/13/2008 masqueradeball: the marriage of Improvisation and SIM Howdy folks. I've been thinking about the topic of improvisation versus pre-planning in running and participating in role-playing because of a rather truncated attempt to bring up the subject in… In Actual Play Participants: masqueradeball, anders_larsen, Marshall Burns.
2/5/2008 masqueradeball: Rogue Bounty I recently put the beta for a game I'm working on called Rogue Bounty up as a free download on Lulu.com. I was hoping people might check it out and… In First Thoughts Participants: masqueradeball.
1/28/2008 masqueradeball: Wraith: The Oblivion? So, I have been a lot time White Wolf player, I started, I think, the same year Vampire 2e came out, but it might have been later. At one time… In Actual Play Participants: masqueradeball, FredGarber, Noon, Ron Edwards.
12/22/2007 masqueradeball: Beating a Dead Horse? Okay, so all in all I'm still new to this GNS thing... though I've been reading as much as I can and trying to understand the language, but I want… In Actual Play Participants: masqueradeball, Noon, Ron Edwards, Frank Tarcikowski.
12/9/2007 masqueradeball: Explorer (My first playtest) I just got done play testing a game I'm working on that's tentatively called Explorer. Since this is the first time I've mentioned the game on The Forge I'd like… In Playtesting Participants: masqueradeball, davidberg.
12/7/2007 masqueradeball: CONTENDER I want to make a game based on all the movies out there that turn boxing into a metaphor... Rocky, Cinderella Man, Raging Bull, etc... I'm not very interested in… In First Thoughts Participants: masqueradeball, joepub.
11/30/2007 masqueradeball: Random Character Creation I've heard a lot against random character creation on the Forge and from other sources and I was wondering just how far these feelings ran. To be honest, I love… In Actual Play Participants: masqueradeball, Ron Edwards, Marshall Burns, contracycle, Capulet, FredGarber, Frank Tarcikowski.
10/28/2007 masqueradeball: So, you Want to Be a Super Hero (Or, Playtesters Please) I've designed a super hero game, that for now I'm calling Forces, that I hope approaches the genre from a new lite. Its very narrativistic and structured, but focuses less… In Connections Participants: masqueradeball, sirelfinjedi.
10/22/2007 masqueradeball: Paradigms in RPGs Hi everyone. I was just wondering if anyone had any ideas on how to deal with this little problem:
I'm working on a fantasy RPG based on both the real-world… In First Thoughts Participants: masqueradeball, Vulpinoid, sirogit, Filip Luszczyk, Rafu, David Artman, rekyl, lighthouse, davidberg, jag, Charrua, jefgodesky, johntfrazer, Burrito.
11/29/2006 masqueradeball: The Stars, In Opera, Roadblocked I'm currently working on a game based around a more narrativist take on mecha anime than anything on the market. I designed the setting around a "more reactive" card-based resolution… In First Thoughts Participants: masqueradeball, Ron Edwards.
11/20/2006 masqueradeball: The Stars, In Opera I've known about the Forge for a long time but this is my first attempt at becoming a more active member. Currently, I'm working on a anime/manga mecha game that's… In First Thoughts Participants: masqueradeball, Paul Czege, TroyLovesRPG.
7/3/2003 masqueradeball: Copyright Information I have been developing a fantasy world since I was about 14 (now 20) that sprang up from a number of influence but a seemingly nonsensical name seems to have… In Indie Game Design Participants: masqueradeball, Kester Pelagius, cruciel, WDFlores.
<< more previous topics | | Subsequent Topics 8/12/2010 masqueradeball: You don't have too I'm working on a game design I hope to play test this Sunday that incorporates an idea I've wanted to try for a long time. In this approach there are… In First Thoughts Participants: masqueradeball, Anders Gabrielsson, Gryffudd, Paul Czege.
8/14/2010 masqueradeball: Formalize Conflict Initiation I need help coming up with a way in which conflicts (when the rules are used) formally begin and end. I'm just generally unhappy with leaving it purely up to… In First Thoughts Participants: masqueradeball, dugfromthearth, Vulpinoid.
8/14/2010 masqueradeball: Descriptive Text for Character Sheet The game I'm designing uses 10 characteristics to define characters, all of which could be seen as moral virtues. They're rated from 1 to 6, 1 being the worst and… In First Thoughts Participants: masqueradeball, Moganhio, Necromantis, slashandz.
8/16/2010 masqueradeball: My current endeavors and stumbling towards effective play tests Okay, introductions: This is the first play test of a game that in retrospect might not have been ready for it. I would call what we did more of a… In Playtesting Participants: masqueradeball.
8/21/2010 masqueradeball: Indie Indie RPG I want to make a one shot RPG/Party Game cross about Indy kids getting drunk at a party and getting into lots of drama (as in the bad stuff that… In First Thoughts Participants: masqueradeball, dugfromthearth, sojikai, JasonSWalters.
8/28/2010 masqueradeball: Pandering for Feedback This is an alpha draft of a game I'm designing called Shadows (I know that the name is likely already taken, but it works for now, at least). I think… In First Thoughts Participants: masqueradeball.
8/30/2010 masqueradeball: How many Attribute Types? So, for my game, Shadows, which is a fantasy game that draws its inspiration from, among other things Ninja Scroll, Star Wars, Willow, Watership Down, His Dark Materials, Aesop's Fables,… In First Thoughts Participants: masqueradeball, Adam Dray, Locke, Finarvyn.
8/31/2010 masqueradeball: Eucatastrophe "But the 'consolation' of fairy-tales has another aspect than the imaginative satisfaction of ancient desires. Far more important is the Consolation of the Happy Ending. Almost I would venture to… In First Thoughts Participants: masqueradeball, Ar Kayon, Anders Gabrielsson.
9/4/2010 masqueradeball: Cute Design challenge from Story Games I'm probably a) taking this too seriously and b) running out of time, but I would really like this game to work. I had a cat die recently and this… In First Thoughts Participants: masqueradeball.
9/5/2010 masqueradeball: My first go as a player in 4e Actual Play Report: D&D 4e Latecomer
Last night I joined in a 4e group that had been going on for some 5 to 7 sessions before I joined. The premise… In Actual Play Participants: masqueradeball, Noon, Adam Dray, Frank Tarcikowski, Roger, VAgentZero.
9/11/2010 masqueradeball: Nolan's Game Thread [b]Journey
[/b] You are trying to get from here to there. There's a pool of dice in the middle of the table called “How Far Have we Come.” The goal… In Endeavor: Game Chef 2010 Participants: masqueradeball, Saint Erebus, Jason Pitre, Vulpinoid, Bullbar, davidberg, dindenver, Tomas HVM, JeffR.
12/28/2010 masqueradeball: Working Through It In ruminating on how to make Chanbara fiction work in an RPG I came up with the idea that the GM would determine some aspect of the character that would… In Game Development Participants: masqueradeball, Ron Edwards, Ar Kayon, Noon, dindenver.
12/31/2010 masqueradeball: Chanbara Part 2, Characters Over in this thread: http://www.indie-rpgs.com/forge/index.php?topic=30807.0 I started talking about a session/scenario framework for a chanbara game that's currently nameless. When Ron pointed out the documentation requirements, I realized I hadn't… In Game Development Participants: masqueradeball, Dan Maruschak, Noon.
1/31/2012 masqueradeball: The One Ring, Last Night So, tonight I played The One Ring for the first time. Just thought I'd record a few responses:
* Character creation is fast and gives you a lot of canned… In Actual Play Participants: masqueradeball, Mel_White.
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