The Forge Reference Project: Browse Threads

 

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From Day One


Previous Topics

11/24/2008 masqueradeball: Social Oneupmanship
Here's a one page game that's very rough for handling social maneuvering up amongst the upper classes in a Victorian society. Any thoughts on how to make it better? http://www.mediafire.com/download.php?r42kq2vhbqt…
In First Thoughts
Participants: masqueradeball, David C, MikeF, Noon.


11/22/2008 masqueradeball: Scratch the Crunchy Itch
I'm working on a game system (currently called "Hack") that began as a D&D "fix" though one thats extensive enough that it would be neigh unrecognizable such (no d20's, no…
In First Thoughts
Participants: masqueradeball, walruz, David C.


11/11/2008 masqueradeball: Probabilities Please
I'm working on a fantasy game to replace the often frustrating experience that is D&D (in any edition). My "core mechanic" functions like so: Characters roll 2d if untrained or …
In First Thoughts
Participants: masqueradeball, Eero Tuovinen, ShallowThoughts, NN, Rafu, Ben Lehman, chance.thirteen, Guy Srinivasan, big dummy, Rauðbjørn.


2/26/2008 masqueradeball: Websites
I just signed up to a web host and am working on a website that I hope to be a central hub for my games and other activities (art and…
In Publishing
Participants: masqueradeball, Eero Tuovinen, Peter Nordstrand, jag, anders_larsen, guildofblades.


2/19/2008 masqueradeball: A Language for "The Package"
I've really been thinking about SIM play a lot lately and one thing that struck me is that creating a group language for how define a package might be a…
In First Thoughts
Participants: masqueradeball, Ron Edwards, Rich F, davidberg, Marshall Burns.


2/13/2008 masqueradeball: Gods and Such
A while back David Berg posted a thread about generating challenges for an RPG that were organic and not based on the player whim. I think the goal of that…
In First Thoughts
Participants: masqueradeball, Rich F, theMonk, Velcanthus, Grinning Moon.


2/13/2008 masqueradeball: Task resolutions and conflicts
I recently started working on a system based on Japanese style computer games, which are in turn based of traditional mythology and of course, dungeons and dragons. Now, I'm not…
In First Thoughts
Participants: masqueradeball, VoidDragon, Bastoche, Filip Luszczyk, Grinning Moon.


2/13/2008 masqueradeball: the marriage of Improvisation and SIM
Howdy folks. I've been thinking about the topic of improvisation versus pre-planning in running and participating in role-playing because of a rather truncated attempt to bring up the subject in…
In Actual Play
Participants: masqueradeball, anders_larsen, Marshall Burns.


2/5/2008 masqueradeball: Rogue Bounty
I recently put the beta for a game I'm working on called Rogue Bounty up as a free download on Lulu.com. I was hoping people might check it out and…
In First Thoughts
Participants: masqueradeball.


1/28/2008 masqueradeball: Wraith: The Oblivion?
So, I have been a lot time White Wolf player, I started, I think, the same year Vampire 2e came out, but it might have been later. At one time…
In Actual Play
Participants: masqueradeball, FredGarber, Noon, Ron Edwards.


12/22/2007 masqueradeball: Beating a Dead Horse?
Okay, so all in all I'm still new to this GNS thing... though I've been reading as much as I can and trying to understand the language, but I want…
In Actual Play
Participants: masqueradeball, Noon, Ron Edwards, Frank Tarcikowski.


12/9/2007 masqueradeball: Explorer (My first playtest)
I just got done play testing a game I'm working on that's tentatively called Explorer. Since this is the first time I've mentioned the game on The Forge I'd like…
In Playtesting
Participants: masqueradeball, davidberg.


12/7/2007 masqueradeball: CONTENDER
I want to make a game based on all the movies out there that turn boxing into a metaphor... Rocky, Cinderella Man, Raging Bull, etc... I'm not very interested in…
In First Thoughts
Participants: masqueradeball, joepub.


11/30/2007 masqueradeball: Random Character Creation
I've heard a lot against random character creation on the Forge and from other sources and I was wondering just how far these feelings ran. To be honest, I love…
In Actual Play
Participants: masqueradeball, Ron Edwards, Marshall Burns, contracycle, Capulet, FredGarber, Frank Tarcikowski.


10/28/2007 masqueradeball: So, you Want to Be a Super Hero (Or, Playtesters Please)
I've designed a super hero game, that for now I'm calling Forces, that I hope approaches the genre from a new lite. Its very narrativistic and structured, but focuses less…
In Connections
Participants: masqueradeball, sirelfinjedi.


10/22/2007 masqueradeball: Paradigms in RPGs
Hi everyone. I was just wondering if anyone had any ideas on how to deal with this little problem: I'm working on a fantasy RPG based on both the real-world…
In First Thoughts
Participants: masqueradeball, Vulpinoid, sirogit, Filip Luszczyk, Rafu, David Artman, rekyl, lighthouse, davidberg, jag, Charrua, jefgodesky, johntfrazer, Burrito.


11/29/2006 masqueradeball: The Stars, In Opera, Roadblocked
I'm currently working on a game based around a more narrativist take on mecha anime than anything on the market. I designed the setting around a "more reactive" card-based resolution…
In First Thoughts
Participants: masqueradeball, Ron Edwards.


11/20/2006 masqueradeball: The Stars, In Opera
I've known about the Forge for a long time but this is my first attempt at becoming a more active member. Currently, I'm working on a anime/manga mecha game that's…
In First Thoughts
Participants: masqueradeball, Paul Czege, TroyLovesRPG.


7/3/2003 masqueradeball: Copyright Information
I have been developing a fantasy world since I was about 14 (now 20) that sprang up from a number of influence but a seemingly nonsensical name seems to have…
In Indie Game Design
Participants: masqueradeball, Kester Pelagius, cruciel, WDFlores.


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Subsequent Topics

8/12/2010 masqueradeball: You don't have too
I'm working on a game design I hope to play test this Sunday that incorporates an idea I've wanted to try for a long time. In this approach there are…
In First Thoughts
Participants: masqueradeball, Anders Gabrielsson, Gryffudd, Paul Czege.


8/14/2010 masqueradeball: Formalize Conflict Initiation
I need help coming up with a way in which conflicts (when the rules are used) formally begin and end. I'm just generally unhappy with leaving it purely up to…
In First Thoughts
Participants: masqueradeball, dugfromthearth, Vulpinoid.


8/14/2010 masqueradeball: Descriptive Text for Character Sheet
The game I'm designing uses 10 characteristics to define characters, all of which could be seen as moral virtues. They're rated from 1 to 6, 1 being the worst and…
In First Thoughts
Participants: masqueradeball, Moganhio, Necromantis, slashandz.


8/16/2010 masqueradeball: My current endeavors and stumbling towards effective play tests
Okay, introductions: This is the first play test of a game that in retrospect might not have been ready for it. I would call what we did more of a…
In Playtesting
Participants: masqueradeball.


8/21/2010 masqueradeball: Indie Indie RPG
I want to make a one shot RPG/Party Game cross about Indy kids getting drunk at a party and getting into lots of drama (as in the bad stuff that…
In First Thoughts
Participants: masqueradeball, dugfromthearth, sojikai, JasonSWalters.


8/28/2010 masqueradeball: Pandering for Feedback
This is an alpha draft of a game I'm designing called Shadows (I know that the name is likely already taken, but it works for now, at least). I think…
In First Thoughts
Participants: masqueradeball.


8/30/2010 masqueradeball: How many Attribute Types?
So, for my game, Shadows, which is a fantasy game that draws its inspiration from, among other things Ninja Scroll, Star Wars, Willow, Watership Down, His Dark Materials, Aesop's Fables,…
In First Thoughts
Participants: masqueradeball, Adam Dray, Locke, Finarvyn.


8/31/2010 masqueradeball: Eucatastrophe
"But the 'consolation' of fairy-tales has another aspect than the imaginative satisfaction of ancient desires. Far more important is the Consolation of the Happy Ending. Almost I would venture to…
In First Thoughts
Participants: masqueradeball, Ar Kayon, Anders Gabrielsson.


9/4/2010 masqueradeball: Cute Design challenge from Story Games
I'm probably a) taking this too seriously and b) running out of time, but I would really like this game to work. I had a cat die recently and this…
In First Thoughts
Participants: masqueradeball.


9/5/2010 masqueradeball: My first go as a player in 4e
Actual Play Report: D&D 4e Latecomer Last night I joined in a 4e group that had been going on for some 5 to 7 sessions before I joined. The premise…
In Actual Play
Participants: masqueradeball, Noon, Adam Dray, Frank Tarcikowski, Roger, VAgentZero.


9/11/2010 masqueradeball: Nolan's Game Thread
[b]Journey [/b] You are trying to get from here to there. There's a pool of dice in the middle of the table called “How Far Have we Come.” The goal…
In Endeavor: Game Chef 2010
Participants: masqueradeball, Saint Erebus, Jason Pitre, Vulpinoid, Bullbar, davidberg, dindenver, Tomas HVM, JeffR.


12/28/2010 masqueradeball: Working Through It
In ruminating on how to make Chanbara fiction work in an RPG I came up with the idea that the GM would determine some aspect of the character that would…
In Game Development
Participants: masqueradeball, Ron Edwards, Ar Kayon, Noon, dindenver.


12/31/2010 masqueradeball: Chanbara Part 2, Characters
Over in this thread: http://www.indie-rpgs.com/forge/index.php?topic=30807.0 I started talking about a session/scenario framework for a chanbara game that's currently nameless. When Ron pointed out the documentation requirements, I realized I hadn't…
In Game Development
Participants: masqueradeball, Dan Maruschak, Noon.


1/31/2012 masqueradeball: The One Ring, Last Night
So, tonight I played The One Ring for the first time. Just thought I'd record a few responses: * Character creation is fast and gives you a lot of canned…
In Actual Play
Participants: masqueradeball, Mel_White.


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