The Forge Reference Project: Browse Threads

 

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From Day One


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3/14/2011 Willow: [Secret Lives of Serial Killers] Yes, a Playtest
Saturday I playtested this game. Shortly after receiving the Ronnie, I was bursting with pride.  So of course I told my best friend, Shari, and Tim had been in on…
In Game Development
Participants: Willow, Brendan Day, happysmellyfish, baxil, pkalata, Janussary, Ron Edwards, Eero Tuovinen.


3/14/2011 joepub: Good Stores to Contact?
Hey all, I recently published Perfect, Unrevised, a game about crime in a steampunk dystopia. I'm planning to send an email out to retailers, to ask them if they'd like…
In Publishing
Participants: joepub, Jason Pitre, lumpley, Mike Sugarbaker.


3/14/2011 czipeter: Why do I hate this resolution? Is this some Sim technique?
Hi People, last time, I played with my friends of old, with whom (at least as a group) I never really got on well in questions of gaming. There was…
In Actual Play
Participants: czipeter, Chris_Chinn, Eliarhiman6, davidberg.


3/13/2011 KevinH: Questions regarding the Laundry
For those who don't know, the Laundry is Charles Stross' take on the Lovecraft mythos. It is based around a UK government department (code named the Laundry), part of the…
In Actual Play
Participants: KevinH, Ron Edwards.


3/12/2011 baxil: [DitV] I just murdered the first PC of my 20-year GMing career
I'd be a liar if I said this was the first PC DEATH at my hands. But it was my very first MURDER. The character is gone, beyond possible recovery.…
In lumpley games
Participants: baxil, pkalata, ScottM.


3/11/2011 whduryea: [Danse Macabre] "The Night They Drove Old Dixie Down"
After nearly three weeks of delays, my group finally got together to play our fourth session of Danse Macabre. I talked briefly about the first three sessions in the playtesting…
In Game Development
Participants: whduryea.


3/11/2011 Quazar: Writing a Mystery for an RPG
I really want to encourage deductive reasoning and an organic story, and I remember that Forge used to have a GREAT thread about this.  I can't seem to find it…
In Welcome to the Archives
Participants: Quazar, epweissengruber, Ron Edwards, KevinH.


3/11/2011 Motipha: [Sorceror] interesting take on demons
So I was listening to this podcast called RadioLab.  They talk about inspiration, and it immediately made me think of Sorceror, so I thought I would share. http://www.radiolab.org/2011/mar/08/me-myself-and-muse/ Kind of…
In Adept Press
Participants: Motipha.


3/11/2011 stefoid: When improvization fails. What do you do when you 'got nuthin'?
So last nights game I GMed petered out a bit early when I basically admitted 'I got nuthin'.  GMing by improvisation is a skill I am still learning, and whilst…
In Actual Play
Participants: stefoid, Ron Edwards, Frank Tarcikowski, Paka, Chris_Chinn, Natespank, Graham Walmsley, davidberg, Ross Cowman.


3/11/2011 contracycle: No investigations?
I find myself really puzzled by a statement Ron makes in the Air Patrol Ronnies thread: Let's talk about investigations as game processes. More blunt facts: players don't investigate anything,…
In Actual Play
Participants: contracycle, davidberg, stefoid, Noon, dreamborn, Caldis, simon_hibbs, Ron Edwards, Roger.


3/11/2011 Nath: [Two Peoples]
We've just got up the website for an international larp project I'm working on. http://twopeoples.uphero.com/ Feedback and questions welcome.
In Game Development
Participants: Nath, Ron Edwards.


3/11/2011 Natespank: [A Game Called School...] Using Game Design Outside of Gaming
I'd like to use game design theory and principles to build a motivation structure for Real World applications. (The short of this post is that I need better reward cycles.…
In Game Development
Participants: Natespank, baxil, Noon, Paul Czege, Ron Edwards, happysmellyfish, contracycle, Roger, Chris_Chinn.


3/10/2011 Natespank: [D&D 4e] Combat and Reward Systems
The poison'd thread interested me. I've tried to draw a system diagram for D&D 4e: (forgive the horrid drawing quality, I made it in paint). I'd love a critique of…
In Actual Play
Participants: Natespank, pkalata, LostSoul, Noon, Chris_Chinn, epweissengruber, stefoid, chronoplasm, Narmical.


3/10/2011 jburneko: [Nine] A Game of Covert Operations
Over on Story-Games there was a thread about writing a whole game in a single paragraph.  I took a couple of minutes to scribble some notes and came up with…
In Game Development
Participants: jburneko.


3/10/2011 Narmical: The RPG Theory of GMing Style?
I just started GMing Apocalypse Word. When I was reading through the GMing section I realized something. Apocalypse world isn't "that game about a world after civilization goes to shit"…
In lumpley games
Participants: Narmical.


3/10/2011 Ben Lehman: [Beloved] [Solo RPG] Textual revisions
So based on some playtesting feedback, I have made textual revisions to Beloved, which I'm hoping the get some feedback on. In particular, to those who saw the Beloved as…
In Game Development
Participants: Ben Lehman.


3/9/2011 Natespank: [Elfs] damage to the PCs
I read the Elfs book and have a question about monsters being able to hurt the PCs. From the look of things, the only way a PC can get hurt…
In Adept Press
Participants: Natespank, Ron Edwards.


3/9/2011 Unforgivingmuse: Does chance favour a good story?
I've been game-mastering and writing games for rather longer than I care to mention, and I like to think I've got a handle on most things. I like to think…
In Actual Play
Participants: Unforgivingmuse, Chris_Chinn, Roger, Paka, Ron Edwards, epweissengruber, simon_hibbs.


3/9/2011 MrNay: Kingdom of Nothing
Has anyone taken this game for a spin? It sounds like a lot of fun. I have a copy on order and wonder what others may have done with it,…
In Actual Play
Participants: MrNay, Ron Edwards.


3/9/2011 Troy_Costisick: Updated Sorcerer
Heya Ron, I know you're neck deep in Ronny games right now, but I was wondering, are you still thinking about doing an updated Sorcerer like the one you menationed…
In Adept Press
Participants: Troy_Costisick, Ron Edwards, Melinglor, Finarvyn, The Dragon Master, Russell Hoyle, John Stephens.


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Subsequent Topics

3/16/2011 thousandlegs: Wanting to buy Universalis; waiting list?
I first wrote down "buy Universalis" several years ago, and then life intervened. Now a friend and I really both want to buy the book, but it's out of stock…
In Universalis
Participants: thousandlegs, juliusz, Eero Tuovinen, jjafuller.


3/16/2011 Eliarhiman6: Trollbabe Barrage of Questions III: backstory and content authority
Hi Ron! I am still mulling over the last reply in the "Barrage II" thread, but meanwhile, let's attack the backlog of question that surfaced in play... In this thread,…
In Adept Press
Participants: Eliarhiman6, Ron Edwards.


3/16/2011 Jonathan Walton: Fantastic New Printing Option: Scoutbooks.com
So I've been watching the awesome folks at <a href="http://www.pinballpublishing.com/">Pinball Publishing</a> for a long time.  They're an eco-friendly print shop based in Portland and do really amazing work with 100%…
In Publishing
Participants: Jonathan Walton, Eero Tuovinen, Jason Pitre, Airafice, Vulpinoid, CSBone.


3/17/2011 Eliarhiman6: Trollbabe Barrage of Questions IV: places, scenes and turns
New questions! Places: 1) What IS the map of Trollabe? It's the map of the entire world? So the entire world is made "of fjords, mists, twisted trees, and frozen…
In Adept Press
Participants: Eliarhiman6, Ron Edwards.


3/17/2011 Eliarhiman6: Trollbabe Barrage of Questions V: conflicts and authority
Other questions! (I used two thread to be able to use a more descriptive thread subject) 1) Often, it' not simple to judge the right Action Type.  Sometimes there is…
In Adept Press
Participants: Eliarhiman6, Ron Edwards.


3/17/2011 davide.losito: [Knights of Twilight] revisioned
[url=http://www.webinprogress.it/transfer/KnightsTwlg.pdf]Alpha version 0.2[/url] For those who never read this game rules, this is a game about fencing. It explores the actions of Knights, corrupted by some dark power that helps…
In Game Development
Participants: davide.losito, Rafu, voidgere, Ron Edwards, Paolo D..


3/17/2011 davidberg: [Memory Quest] grand theft masterpiece; first contact
Two nights ago, I got to try Memory Quest for the first time.  It was definitely a unique social experience.  I've never had a roleplaying session like it. It worked…
In Game Development
Participants: davidberg, baxil.


3/19/2011 Unforgivingmuse: Tefr -Prelude
I started a thread about narrative gameplay in the actual play section. Here I'd like to get some feedback on the Tefr system I've been using to do that. The…
In Game Development
Participants: Unforgivingmuse, johnthedm7000.


3/19/2011 Narmical: [AW] The Rules for GMing are Magic
I just started GMing Apocalypse Word. I was GMing as part of my preparing for interviewing Vincent Baker about the game. Because of this reason, i followed the rules of…
In Actual Play
Participants: Narmical, Eliarhiman6, Chris_Chinn, stefoid.


3/19/2011 Chris Chambers: Quick question
I was looking at incorporating a previously published system as my system mechanic,however I cannot find who owns the property now or how to contact them.  The system in question…
In Publishing
Participants: Chris Chambers, KeithBVaughn.


3/20/2011 jenn: Anyone playing Sorcerer online?
Are there any online Sorcerer games I could look at or join?  PBEM, forum, or even a MUSH/MUD based on Sorcerer would be interesting.  Thanks!   - Jenn
In Adept Press
Participants: jenn, Trevis Martin.


3/20/2011 thadrine: [ONLINE] Indie Games, bi-weekly, EST on Sat/Sun
die Games on Demand, Bi-Weekly ONLINE game PLEASE EMAIL ME IF YOU ARE INTERESTED IN THIS EVENT!!!!!!! {sethblevins through gmail} This is something that I do on occasion for special…
In Actual Play
Participants: thadrine, Ron Edwards.


3/21/2011 SAW: [DitV] A Mod: Tension in place of Demonic Influence
So, I've been making way my through some RPG books lately, including Wolsung and Mouse Guard, and as I've been doing that, I couldn't help but have a couple of…
In lumpley games
Participants: SAW.


3/21/2011 MichMash: On hooks, sinks and postmodern storytelling
Hi all, I'm a GM/DM who recently turned to GURPS... In our playgroup we used to play D&D 3.0 and later 3.5, we tried 4th edition - didn't liked it,…
In Actual Play
Participants: MichMash, Chris_Chinn.


3/21/2011 simon_hibbs: Evil Influences on player characters
So I'm working on a diceless Lord of the Rings game and have completed one playtest run. I've also used the same system for a non-LoTR one-off game. It uses…
In Game Development
Participants: simon_hibbs, stefoid, contracycle, dindenver, Gwynplaine.


3/22/2011 Natespank: [D&D/Rifts Style Games] DM burnout- what's a DM get out of it?
Recently I've been reading "Reality is Broken" and it's pointed out a few things that interest me. The author defines a game as something with 4 characteristics: 1- A goal…
In Actual Play
Participants: Natespank, stefoid, Noon, Chris_Chinn, Caldis, contracycle, Roger.


3/22/2011 Melinglor: Poison'd: cooperative pirates, and fleshing out NPCs?
So, I GMed my first (one-shot) game of Poison'd a couple of weeks ago. I'm planning on running a con game this week, so I thought I'd take a look…
In lumpley games
Participants: Melinglor, hix, lumpley, Ron Edwards.


3/22/2011 Eliarhiman6: Trollbabe vs Trollbabe
A question that did come up in the Italian forum: Two Trollbabes are fighting against each other. The situation is the one addressed in page 83 (page 132 of the…
In Adept Press
Participants: Eliarhiman6, Ron Edwards.


3/23/2011 Ron Edwards: [Anathema] Blood on our hands
Hello, So I finally got to play it! Phil, Crystal, Sam, and James joined me at the Dice Dojo to check it out. I oversaw character creation very precisely by…
In Game Development
Participants: Ron Edwards, Janussary, pkalata, Ghostlight Games, davidberg.


3/24/2011 Ron Edwards: [Untold] The giant Samoan, the rolly-ball robot, and the not-either-a-unicorn
Look what I found! Actually, the authors contacted me, and I'm glad they did. The game is called "Untold," and it has an extensive Untold website. I bought a copy…
In Actual Play
Participants: Ron Edwards, SamuelRiv, ashy, Tyler.Tinsley.


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