Previous Topics 1/18/2012 Joevis: RPG Game Questions Hi, I am currently at university studying character animation, but for my final project of this year I plan to make an RPG!
I need to carry out some primary… In Game Development Participants: Joevis, Velexia.
1/17/2012 LonnieB: Combat system for home brewed game I've been lurking for awhile now and have come to respect the feedback offered by members of this forum. Because of this I decided to post the combat system for… In Game Development Participants: LonnieB, andrei, sliberty.
1/17/2012 Sp4m: [Evil High] Narrative Combat System - Feedback? After slogging through yet another tedious 5 hour combat session in my home game, I sat down and realized...
Why does role play combat have to be so slow and… In Game Development Participants: Sp4m, andrei, Noon, nataix, thedroid.
1/16/2012 Queshire: A generic RPG system designed for online forums Yo' I'm still pretty new at this so sorry if I screw up.
As the name suggests, I'm designing a generic RPG system for use in an online forum and… In Game Development Participants: Queshire.
1/16/2012 Ramlama: [Elfs] Stages as narrative bonus My weekly gaming group just had to prematurely end a Dogs in the Vineyard game (one of the four players had to drop, and we'd missed a handful of sessions-… In Actual Play Participants: Ramlama.
1/16/2012 Charles S: [Alien Earth] Am I making my game's social contract explicite enough? I'm currently working on a game wherein I'm trying to capture a particular style of simulationist play that I tend to find was popular in older games but has largely… In Game Development Participants: Charles S, stefoid, JoyWriter, Porterhaus.
1/16/2012 stefoid: Social challenges - bonding. I want it, but I cant make it fit. Hi , Im stumped and I thought Id throw it out to the forge and see if I can get some ideas to jog me loose. The link to the… In Game Development Participants: stefoid, davidberg, Noon, JoyWriter.
1/15/2012 andrei: Worried that the gamesystem I'm writing is too niche I'm in the middle of writing a gamesystem called 'Morality', which focuses on the characters' moral conflicts and spiritual development. It's meant to be applicable to any setting, so that… In Game Development Participants: andrei, Chris_Chinn, stefoid, JoyWriter, dugfromthearth, tymotzues.
1/12/2012 Marshall Burns: [MADcorp / world gone weird] how to make a monster Latest MADcorp documentation: https://docs.google.com/open?id=0B9k6jY73glEKNzIzMmQ1ODMtYmI1Zi00OWIwLWFjZWEtZDVkZTlkYTVjYzVk
(the "traschan edition" ones are the newer ones.)
Ok, so, one of the last things I'm not happy with in MADcorp is the monster rules. You… In Game Development Participants: Marshall Burns, stefoid, DWeird, davidberg, Noon, JoyWriter.
1/11/2012 sliberty: Playtesters Needed for Game Chef Winner Forsooth I am looking for a few good playtesters for 2011 Game Chef Winner "Forsooth!"
It's a Shapeseare-inspired RPG where the players (sans GM) improvise a shakespare play, controlling multiple characters.… In Game Development Participants: sliberty.
1/10/2012 dindenver: [Steampunk Crescendo] Out on a limb So,
I just purchased an ISBN for Steampunk Crescendo.
Within a week it will be available for purchase.
The questions I have is, how do I market… In Publishing Participants: dindenver, davidberg, Dan Maruschak, Eero Tuovinen.
1/10/2012 help im a bug: [DFRPG] Two games at once I'd like to get this out of the way: this is not a complaint or a fix-my-game post. I'm very happy with the way things stand in it, and I'm… In Actual Play Participants: help im a bug.
1/9/2012 epweissengruber: [Heroquest 2] Pass/Fail and Setting-Heavy Story Now Can it be done?
My first thoughts are here: http://www.obsidianportal.com/campaign/for-clan-kin-and-the-gods/wikis/first-thoughts
These are in preparation for an HQ2 campaign I am trying to start up. In Actual Play Participants: epweissengruber, Web_Weaver, JoyWriter.
1/7/2012 FM: Lunar Reckoning 69: Speed is life. [Mecha RPG] In the world of mechs, Battletech/Mechwarrior reigns supreme on the big, lumbering, tank-like side. There also exist many systems which simulate 'super robot'-style antics fairly competently. However, the high-speed, jet-fighter… In Game Development Participants: FM.
1/6/2012 kvanpelt: [Aggravated Beer Damage] The link to my newest project: http://insomaticfashion.wordpress.com/beer/
It's missing a few things, so it's incomplete as presented, but the core mechanics are there. I wrote it in a quick sort… In Game Development Participants: kvanpelt, thiagoess, Porterhaus, stefoid, tzirtzi, sliberty.
1/5/2012 Justin Halliday: [Heroes Against Darkness] New system rules for feedback and playtesting I posted several months ago with a link to the early version of Heroes Against Darkness, a d20-based fantasy role-playing game. Since then the game has seen a huge amount… In Game Development Participants: Justin Halliday, KalastRaven.
1/5/2012 MercenaryX: How Do I Know When I'm Ready For Playtesting? I've been working on a tactical pen and paper RPG and I have some basic guidelines for creating a character, the character sheet, making use of the armory, and some… In Game Development Participants: MercenaryX, KalastRaven, davidberg, dindenver, Velexia.
1/3/2012 trevorhock: In Dark Trees hey all. i've been developing a pen & paper game for a few months now under Ron's guidance. i'm doing the game as my senior project for graphic design and… In Game Development Participants: trevorhock, Thunder_God, thiagoess, JoyWriter, Noon.
1/3/2012 barruktp: [The Elder Scrolls d100 RPG] With Some Cruncy concepts This project came about because it seemed like The Elder Scrolls video games (Skyrim being the most recent example) were naturally suited for d100 tabletop play. So I looked around,… In Game Development Participants: barruktp, JoyWriter, Somnibus.
1/2/2012 Double_J: Setting expectations, resolving conflicts, and other Rx's for dysfunctional play Hey all,
First-time poster, short-time lurker (though I have put myself through quite a crash course since I first stumbled upon this site a couple of months ago).
I've read… In Actual Play Participants: Double_J, stefoid, Noon, Chris_Chinn, Caldis, epweissengruber, enderbean, davidberg, dindenver, Motipha.
<< more previous topics | | Subsequent Topics 1/20/2012 wicked.fable: Card-based Mechanics: The Legerdemain Betrayers - Playtest Release Hi all,
I've just recently made the playtest release of my game, "The Legerdemain Betrayers" available. Briefly, it is about four people that find out there are other mages and… In Game Development Participants: wicked.fable, andrei.
1/20/2012 nataix: Alternative Terminology: Success I've hit a mental brick wall and need a hand.
The game I've been working on for a few years uses a dice pool system, with each die showing a… In Game Development Participants: nataix, Noon, JoyWriter, DWeird, andrei, pawsplay, stefoid, Velexia, phatonin, hansel, dugfromthearth, Sintua, thedroid.
1/22/2012 Vile: [AEON] Quickstart Playtest Open The first two chapters of the AEON Quickstart playtest files (Character Generation and Skills) are up on the BRP forums. Please go and check them out! :)
Unless you're a… In Game Development Participants: Vile.
1/22/2012 pawsplay: ICO So I'm creating a game. This started as a trickle in my mind a while back while working on an OGL-based Kickstarter which didn't turn out. Between then and now… In Game Development Participants: pawsplay.
1/23/2012 pawsplay: RPGs as languages I'm hashing out some ideas for my latest gaming projects, and while doing so, I've had some intriguing thoughts pop into my head. A lot of the really successful genre-specific… In Actual Play Participants: pawsplay, Sp4m, czipeter, Ron Edwards.
1/23/2012 andrei: Introductions to role-playing games: are they ever useful? I think everyone who got into tabletop role-playing started off by playing computer RPGs, then went into the genre via D&D, Warhammer or perhaps the White Wolf books due the… In Game Development Participants: andrei, pawsplay, JoyWriter, Vile, Eliarhiman6, Noon, dugfromthearth, Catelf, Hasimir0, storyteller, My Precious, dindenver, David Artman.
1/24/2012 Ayyavazi: [DitV] Jedi hack and Help with Town/Colony creation (long, help needed) Greetings all,
I've run a few games of Dogs in the past but never hacked the game to be Jedi-centric. I've read the posts on it here in the forums… In lumpley games Participants: Ayyavazi.
1/25/2012 joelesko: Fabletop - Browser-Based Roleplaying I just released Fabletop (open beta), a web app for real-time role-playing, and am interested in any feedback from the community here.
http://fabletop.com
Chat-based ruleset:
The biggest difference from other… In Game Development Participants: joelesko.
1/26/2012 Catelf: [Streed Rpg] Fitting equipment for semi-Modern Action (and Animal Anthros) ? Ok, i have my own Game System, and the basics works. It is a further-development of WW's Storytelling system, but made for further speed and simplicity.
I have tried to… In Game Development Participants: Catelf.
1/26/2012 davidberg: [Within My Clutches] my game can be won, so they played to win it [url=http://shrikedesign.com/games/Within_My_Clutches_v2.pdf]Within My Clutches[/url] (old; still revising current version)
Oops.
This game operates on a structure of pursuing your protagonist's goals, and there are some strategic decisions you make that impact… In Game Development Participants: davidberg, Noon, Sp4m, Rubbermancer.
1/27/2012 Skirmish_Tactics: Initial playtest for Skirmish Tactics Apocalypse Greetings everyone,
Digital Capricorn Studios is pleased to announce our initial playtest for Skirmish Tactics Apocalypse (STA). STA is a skirmish-level turn-based tabletop miniatures wargame set in a post-apocalyptic near… In Game Development Participants: Skirmish_Tactics.
1/27/2012 Tayr_an-Naar: Need help re: Math -- resources? My partner and I just finished hashing out the basic design of our conflict resolution mechanic for our system, and we've reached a compromise we're both happy with. There's a… In Game Development Participants: Tayr_an-Naar, Double_J.
1/29/2012 Rubbermancer: Post-apoc steampunk caveman RPG - insight and guidance needed! I've been working on this for over a year, during which time the game has mutated several times as I've refined and solidified my design goals. I've reached the point… In Game Development Participants: Rubbermancer, nataix, Thriff, bosky.
1/29/2012 DWeird: Two Apocalypse World games: character relationship to setting So I've been having thoughts about setting/character relationships for a game I'm kinda sorta thinking about making that is essentially about exploring and building upon a preestablished setting via characters… In Actual Play Participants: DWeird, help im a bug.
1/29/2012 czipeter: What are my reasonable options? My experience is as bad as it is vivid. I hope I can recall much of the table ephemera without too much judgment.
Social setup:
The game itself was preceded… In Actual Play Participants: czipeter, Chris_Chinn.
1/29/2012 Waser: [Fragged Empire] Briefly Documenting the Growth of my Indie Sci-Fi RPG Hi all, I am a long time browser of The Forge.
There realy is some great stuff here.
This thread will be me briefly documenting the development of my scratch… In Actual Play Participants: Waser.
1/30/2012 way: [AD&D2e] Doing things for the first time I've been DMing an AD&D 2e game this weekend. One of the characters was a poisoner/alchemist: I've created a quick modification of the mage class for him. Part of the… In Actual Play Participants: way, DWeird, Noon, JoyWriter, thedroid.
1/30/2012 theletterQ: Red Desert (Early Stages) So, I was on here years and years ago working on a game with my friend called Union Roleplaying Experience. We were building a system and very expansive world from… In Game Development Participants: theletterQ, Thriff.
1/31/2012 Monkey_Zombie: Defcon (First Draft) The setting is post apocalyptic Its a survival based game.
The game mechanics:
D20+ Modifier VS Goal number in non combat.
D20+ Modifier VS D20+ Modifier in combat. All opposed… In Game Development Participants: Monkey_Zombie, theletterQ, phatonin, bosky.
1/31/2012 Velexia: Project Vex - RPG System - Combat Rules [b][u]Project Vex[/u][/b] is a working title for a role playing game system I have been developing since 2005. It has undergone many changes since its inception, and has seen not… In Game Development Participants: Velexia, Thriff.
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