The Forge Reference Project: Browse Threads

 

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From Day One


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1/27/2012 Tayr_an-Naar: Need help re: Math -- resources?
My partner and I just finished hashing out the basic design of our conflict resolution mechanic for our system, and we've reached a compromise we're both happy with.  There's a…
In Game Development
Participants: Tayr_an-Naar, Double_J.


1/27/2012 Skirmish_Tactics: Initial playtest for Skirmish Tactics Apocalypse
Greetings everyone, Digital Capricorn Studios is pleased to announce our initial playtest for Skirmish Tactics Apocalypse (STA).  STA is a skirmish-level turn-based tabletop miniatures wargame set in a post-apocalyptic near…
In Game Development
Participants: Skirmish_Tactics.


1/26/2012 davidberg: [Within My Clutches] my game can be won, so they played to win it
[url=http://shrikedesign.com/games/Within_My_Clutches_v2.pdf]Within My Clutches[/url] (old; still revising current version) Oops.  This game operates on a structure of pursuing your protagonist's goals, and there are some strategic decisions you make that impact…
In Game Development
Participants: davidberg, Noon, Sp4m, Rubbermancer.


1/26/2012 Catelf: [Streed Rpg] Fitting equipment for semi-Modern Action (and Animal Anthros) ?
Ok, i have my own Game System, and the basics works. It is a further-development of WW's Storytelling system, but made for further speed and simplicity. I have tried to…
In Game Development
Participants: Catelf.


1/25/2012 joelesko: Fabletop - Browser-Based Roleplaying
I just released Fabletop (open beta), a web app for real-time role-playing, and am interested in any feedback from the community here. http://fabletop.com Chat-based ruleset: The biggest difference from other…
In Game Development
Participants: joelesko.


1/24/2012 Ayyavazi: [DitV] Jedi hack and Help with Town/Colony creation (long, help needed)
Greetings all, I've run a few games of Dogs in the past but never hacked the game to be Jedi-centric. I've read the posts on it here in the forums…
In lumpley games
Participants: Ayyavazi.


1/23/2012 andrei: Introductions to role-playing games: are they ever useful?
I think everyone who got into tabletop role-playing started off by playing computer RPGs, then went into the genre via D&D, Warhammer or perhaps the White Wolf books due the…
In Game Development
Participants: andrei, pawsplay, JoyWriter, Vile, Eliarhiman6, Noon, dugfromthearth, Catelf, Hasimir0, storyteller, My Precious, dindenver, David Artman.


1/23/2012 pawsplay: RPGs as languages
I'm hashing out some ideas for my latest gaming projects, and while doing so, I've had some intriguing thoughts pop into my head. A lot of the really successful genre-specific…
In Actual Play
Participants: pawsplay, Sp4m, czipeter, Ron Edwards.


1/22/2012 pawsplay: ICO
So I'm creating a game. This started as a trickle in my mind a while back while working on an OGL-based Kickstarter which didn't turn out. Between then and now…
In Game Development
Participants: pawsplay.


1/22/2012 Vile: [AEON] Quickstart Playtest Open
The first two chapters of the AEON Quickstart playtest files (Character Generation and Skills) are up on the BRP forums. Please go and check them out!  :) Unless you're a…
In Game Development
Participants: Vile.


1/20/2012 nataix: Alternative Terminology: Success
I've hit a mental brick wall and need a hand. The game I've been working on for a few years uses a dice pool system, with each die showing a…
In Game Development
Participants: nataix, Noon, JoyWriter, DWeird, andrei, pawsplay, stefoid, Velexia, phatonin, hansel, dugfromthearth, Sintua, thedroid.


1/20/2012 wicked.fable: Card-based Mechanics: The Legerdemain Betrayers - Playtest Release
Hi all, I've just recently made the playtest release of my game, "The Legerdemain Betrayers" available. Briefly, it is about four people that find out there are other mages and…
In Game Development
Participants: wicked.fable, andrei.


1/19/2012 Zireael: [unnamed] indie RPG in development
The goals of the project are as follows: 1) remove the Linear Warriors Quadratic Wizards effect 2) remove the clunky tables (too much math) 3) retain the race-class-skill-feat system of…
In Game Development
Participants: Zireael, Double_J, Noon, Justin Halliday, bosky, Ron Edwards, Lex Mandrake.


1/18/2012 Joevis: RPG Game Questions
Hi, I am currently at university studying character animation, but for my final project of this year I plan to make an RPG! I need to carry out some primary…
In Game Development
Participants: Joevis, Velexia.


1/17/2012 LonnieB: Combat system for home brewed game
I've been lurking for awhile now and have come to respect the feedback offered by members of this forum. Because of this I decided to post the combat system for…
In Game Development
Participants: LonnieB, andrei, sliberty.


1/17/2012 Sp4m: [Evil High] Narrative Combat System - Feedback?
After slogging through yet another tedious 5 hour combat session in my home game, I sat down and realized... Why does role play combat have to be so slow and…
In Game Development
Participants: Sp4m, andrei, Noon, nataix, thedroid.


1/16/2012 Queshire: A generic RPG system designed for online forums
Yo' I'm still pretty new at this so sorry if I screw up. As the name suggests, I'm designing a generic RPG system for use in an online forum and…
In Game Development
Participants: Queshire.


1/16/2012 Ramlama: [Elfs] Stages as narrative bonus
My weekly gaming group just had to prematurely end a Dogs in the Vineyard game (one of the four players had to drop, and we'd missed a handful of sessions-…
In Actual Play
Participants: Ramlama.


1/16/2012 Charles S: [Alien Earth] Am I making my game's social contract explicite enough?
I'm currently working on a game wherein I'm trying to capture a particular style of simulationist play that I tend to find was popular in older games but has largely…
In Game Development
Participants: Charles S, stefoid, JoyWriter, Porterhaus.


1/16/2012 stefoid: Social challenges - bonding. I want it, but I cant make it fit.
Hi , Im stumped and I thought Id throw it out to the forge and see if I can get some ideas to jog me loose.  The link to the…
In Game Development
Participants: stefoid, davidberg, Noon, JoyWriter.


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Subsequent Topics

1/29/2012 DWeird: Two Apocalypse World games: character relationship to setting
So I've been having thoughts about setting/character relationships for a game I'm kinda sorta thinking about making that is essentially about exploring and building upon a preestablished setting via characters…
In Actual Play
Participants: DWeird, help im a bug.


1/29/2012 czipeter: What are my reasonable options?
My experience is as bad as it is vivid. I hope I can recall much of the table ephemera without too much judgment. Social setup: The game itself was preceded…
In Actual Play
Participants: czipeter, Chris_Chinn.


1/29/2012 Waser: [Fragged Empire] Briefly Documenting the Growth of my Indie Sci-Fi RPG
Hi all, I am a long time browser of The Forge. There realy is some great stuff here. This thread will be me briefly documenting the development of my scratch…
In Actual Play
Participants: Waser.


1/30/2012 way: [AD&D2e] Doing things for the first time
I've been DMing an AD&D 2e game this weekend. One of the characters was a poisoner/alchemist: I've created a quick modification of the mage class for him. Part of the…
In Actual Play
Participants: way, DWeird, Noon, JoyWriter, thedroid.


1/30/2012 theletterQ: Red Desert (Early Stages)
So, I was on here years and years ago working on a game with my friend called Union Roleplaying Experience.  We were building a system and very expansive world from…
In Game Development
Participants: theletterQ, Thriff.


1/31/2012 Monkey_Zombie: Defcon (First Draft)
The setting is post apocalyptic Its a survival based game. The game mechanics: D20+ Modifier VS Goal number in non combat. D20+ Modifier VS D20+ Modifier in combat. All opposed…
In Game Development
Participants: Monkey_Zombie, theletterQ, phatonin, bosky.


1/31/2012 Velexia: Project Vex - RPG System - Combat Rules
[b][u]Project Vex[/u][/b] is a working title for a role playing game system I have been developing since 2005.  It has undergone many changes since its inception, and has seen not…
In Game Development
Participants: Velexia, Thriff.


1/31/2012 masqueradeball: The One Ring, Last Night
So, tonight I played The One Ring for the first time. Just thought I'd record a few responses: * Character creation is fast and gives you a lot of canned…
In Actual Play
Participants: masqueradeball, Mel_White.


1/31/2012 jalinde: LARP Ruleset Development - Quickdraw
I'm working on a LARP ruleset that simpifies rules interactions within the game format. As such, I'm drawing from a FATE-esque narrative thing which I am calling 'Threads'  which make…
In Game Development
Participants: jalinde, Thriff.


2/1/2012 Justin Halliday: RPG Monster Art Kickstarter drive
Just a quick heads-up to all you guys out there who are working on your own fantasy role-playing systems. There's a kickstarter funding drive up right now to create a…
In Publishing
Participants: Justin Halliday.


2/2/2012 Eero Tuovinen: [Mars Colony] The Man Out of Time
Maracon is a great gaming convention for me, being as how it's small enough to ensure that I don't work all through it. This time around it was small enough,…
In Actual Play
Participants: Eero Tuovinen, Tim C Koppang.


2/2/2012 Certified: Beyond Drive Thru
So, it's been a while since I posted but I'm finally gearing up for the launch of Fractured Kingdom (http://www.fk.housedok.com/) and 'm wondering what the pros and cons of going…
In Publishing
Participants: Certified, Eero Tuovinen.


1/22/2012 Vile: account management questions II
I notice the 'Modify Profile' box only has an 'Account Related Settings' link. I'd like to change my signature, but that doesn't seem to be an option. Is this because…
In Site Discussion
Participants: Vile.


2/4/2012 Some Gamer666: Game Close to Completion: Sales and distribution question.
Don't now what area to post in.  Don't know if there is even a "place" within this forum to post.  My game is still in development (I Guess), but it…
In Game Development
Participants: Some Gamer666, Thriff, stefoid, davidberg, Eero Tuovinen.


2/5/2012 JMendes: [Solar System] Agora - A home-brew Space Opera setting
Hey, fellas, :) (Cross-posted from Story Games.) It's been a long (looooong) time since I've posted here, and even when I was active, I was never all that well-known, but…
In Publishing
Participants: JMendes.


2/8/2012 infected: Opinions requested on indie RPG/skirmish
Hey guys (and gals) I’m new here and found the forum/site because I was looking though Google for advice with testing/publishing my own RPG/skirmish game. I have had a read…
In Game Development
Participants: infected, dugfromthearth, Sp4m, DWeird, bosky.


2/8/2012 Hasimir0: Tactical Ops RPG
Hi :-) I'm developing a game called Tactical Ops RPG. The game is complete and playable, but I still consider it in the Alpha stage of playtesting. The game will…
In Game Development
Participants: Hasimir0, stefoid.


2/10/2012 Justin Halliday: [Heroes Against Darkness] Alpha rules updated to v0.200
I've updated the downloadable Heroes Against Darkness Alpha rules to v0.200. The major changes are: • Switched page format to US Letter (reluctantly) • Removed the damage section from monsters…
In Game Development
Participants: Justin Halliday.


2/11/2012 Thomas Lawrence: Gossip Girl: The Unauthorised RPG
Call it GG-RPG. Here's the text thus far as a Google Doc. If you've never seen the show or read the books, Gossip Girl is a teen drama on the…
In Game Development
Participants: Thomas Lawrence, vithofnir, JoyWriter.


2/11/2012 Sp4m: [Evil High] Public Release. Ready for Peer Review.
Hello Forum! I am pleased to announce that my game "Evil High" has been released to my website, www.goodideagames.com. Players are would-be Super Villains, in a special high school for…
In Game Development
Participants: Sp4m, stefoid.


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