Previous Topics 1/31/2012 Monkey_Zombie: Defcon (First Draft) The setting is post apocalyptic Its a survival based game.
The game mechanics:
D20+ Modifier VS Goal number in non combat.
D20+ Modifier VS D20+ Modifier in combat. All opposed… In Game Development Participants: Monkey_Zombie, theletterQ, phatonin, bosky.
1/30/2012 theletterQ: Red Desert (Early Stages) So, I was on here years and years ago working on a game with my friend called Union Roleplaying Experience. We were building a system and very expansive world from… In Game Development Participants: theletterQ, Thriff.
1/30/2012 way: [AD&D2e] Doing things for the first time I've been DMing an AD&D 2e game this weekend. One of the characters was a poisoner/alchemist: I've created a quick modification of the mage class for him. Part of the… In Actual Play Participants: way, DWeird, Noon, JoyWriter, thedroid.
1/29/2012 Waser: [Fragged Empire] Briefly Documenting the Growth of my Indie Sci-Fi RPG Hi all, I am a long time browser of The Forge.
There realy is some great stuff here.
This thread will be me briefly documenting the development of my scratch… In Actual Play Participants: Waser.
1/29/2012 czipeter: What are my reasonable options? My experience is as bad as it is vivid. I hope I can recall much of the table ephemera without too much judgment.
Social setup:
The game itself was preceded… In Actual Play Participants: czipeter, Chris_Chinn.
1/29/2012 DWeird: Two Apocalypse World games: character relationship to setting So I've been having thoughts about setting/character relationships for a game I'm kinda sorta thinking about making that is essentially about exploring and building upon a preestablished setting via characters… In Actual Play Participants: DWeird, help im a bug.
1/29/2012 Rubbermancer: Post-apoc steampunk caveman RPG - insight and guidance needed! I've been working on this for over a year, during which time the game has mutated several times as I've refined and solidified my design goals. I've reached the point… In Game Development Participants: Rubbermancer, nataix, Thriff, bosky.
1/27/2012 Tayr_an-Naar: Need help re: Math -- resources? My partner and I just finished hashing out the basic design of our conflict resolution mechanic for our system, and we've reached a compromise we're both happy with. There's a… In Game Development Participants: Tayr_an-Naar, Double_J.
1/27/2012 Skirmish_Tactics: Initial playtest for Skirmish Tactics Apocalypse Greetings everyone,
Digital Capricorn Studios is pleased to announce our initial playtest for Skirmish Tactics Apocalypse (STA). STA is a skirmish-level turn-based tabletop miniatures wargame set in a post-apocalyptic near… In Game Development Participants: Skirmish_Tactics.
1/26/2012 davidberg: [Within My Clutches] my game can be won, so they played to win it [url=http://shrikedesign.com/games/Within_My_Clutches_v2.pdf]Within My Clutches[/url] (old; still revising current version)
Oops.
This game operates on a structure of pursuing your protagonist's goals, and there are some strategic decisions you make that impact… In Game Development Participants: davidberg, Noon, Sp4m, Rubbermancer.
1/26/2012 Catelf: [Streed Rpg] Fitting equipment for semi-Modern Action (and Animal Anthros) ? Ok, i have my own Game System, and the basics works. It is a further-development of WW's Storytelling system, but made for further speed and simplicity.
I have tried to… In Game Development Participants: Catelf.
1/25/2012 joelesko: Fabletop - Browser-Based Roleplaying I just released Fabletop (open beta), a web app for real-time role-playing, and am interested in any feedback from the community here.
http://fabletop.com
Chat-based ruleset:
The biggest difference from other… In Game Development Participants: joelesko.
1/24/2012 Ayyavazi: [DitV] Jedi hack and Help with Town/Colony creation (long, help needed) Greetings all,
I've run a few games of Dogs in the past but never hacked the game to be Jedi-centric. I've read the posts on it here in the forums… In lumpley games Participants: Ayyavazi.
1/23/2012 andrei: Introductions to role-playing games: are they ever useful? I think everyone who got into tabletop role-playing started off by playing computer RPGs, then went into the genre via D&D, Warhammer or perhaps the White Wolf books due the… In Game Development Participants: andrei, pawsplay, JoyWriter, Vile, Eliarhiman6, Noon, dugfromthearth, Catelf, Hasimir0, storyteller, My Precious, dindenver, David Artman.
1/23/2012 pawsplay: RPGs as languages I'm hashing out some ideas for my latest gaming projects, and while doing so, I've had some intriguing thoughts pop into my head. A lot of the really successful genre-specific… In Actual Play Participants: pawsplay, Sp4m, czipeter, Ron Edwards.
1/22/2012 pawsplay: ICO So I'm creating a game. This started as a trickle in my mind a while back while working on an OGL-based Kickstarter which didn't turn out. Between then and now… In Game Development Participants: pawsplay.
1/22/2012 Vile: [AEON] Quickstart Playtest Open The first two chapters of the AEON Quickstart playtest files (Character Generation and Skills) are up on the BRP forums. Please go and check them out! :)
Unless you're a… In Game Development Participants: Vile.
1/20/2012 nataix: Alternative Terminology: Success I've hit a mental brick wall and need a hand.
The game I've been working on for a few years uses a dice pool system, with each die showing a… In Game Development Participants: nataix, Noon, JoyWriter, DWeird, andrei, pawsplay, stefoid, Velexia, phatonin, hansel, dugfromthearth, Sintua, thedroid.
1/20/2012 wicked.fable: Card-based Mechanics: The Legerdemain Betrayers - Playtest Release Hi all,
I've just recently made the playtest release of my game, "The Legerdemain Betrayers" available. Briefly, it is about four people that find out there are other mages and… In Game Development Participants: wicked.fable, andrei.
1/19/2012 Zireael: [unnamed] indie RPG in development The goals of the project are as follows:
1) remove the Linear Warriors Quadratic Wizards effect
2) remove the clunky tables (too much math)
3) retain the race-class-skill-feat system of… In Game Development Participants: Zireael, Double_J, Noon, Justin Halliday, bosky, Ron Edwards, Lex Mandrake.
<< more previous topics | | Subsequent Topics 1/31/2012 masqueradeball: The One Ring, Last Night So, tonight I played The One Ring for the first time. Just thought I'd record a few responses:
* Character creation is fast and gives you a lot of canned… In Actual Play Participants: masqueradeball, Mel_White.
1/31/2012 jalinde: LARP Ruleset Development - Quickdraw I'm working on a LARP ruleset that simpifies rules interactions within the game format. As such, I'm drawing from a FATE-esque narrative thing which I am calling 'Threads' which make… In Game Development Participants: jalinde, Thriff.
2/1/2012 Justin Halliday: RPG Monster Art Kickstarter drive Just a quick heads-up to all you guys out there who are working on your own fantasy role-playing systems.
There's a kickstarter funding drive up right now to create a… In Publishing Participants: Justin Halliday.
2/2/2012 Eero Tuovinen: [Mars Colony] The Man Out of Time Maracon is a great gaming convention for me, being as how it's small enough to ensure that I don't work all through it. This time around it was small enough,… In Actual Play Participants: Eero Tuovinen, Tim C Koppang.
2/2/2012 Certified: Beyond Drive Thru So, it's been a while since I posted but I'm finally gearing up for the launch of Fractured Kingdom (http://www.fk.housedok.com/) and 'm wondering what the pros and cons of going… In Publishing Participants: Certified, Eero Tuovinen.
1/22/2012 Vile: account management questions II I notice the 'Modify Profile' box only has an 'Account Related Settings' link. I'd like to change my signature, but that doesn't seem to be an option. Is this because… In Site Discussion Participants: Vile.
2/4/2012 Some Gamer666: Game Close to Completion: Sales and distribution question. Don't now what area to post in. Don't know if there is even a "place" within this forum to post.
My game is still in development (I Guess), but it… In Game Development Participants: Some Gamer666, Thriff, stefoid, davidberg, Eero Tuovinen.
2/5/2012 JMendes: [Solar System] Agora - A home-brew Space Opera setting Hey, fellas, :)
(Cross-posted from Story Games.)
It's been a long (looooong) time since I've posted here, and even when I was active, I was never all that well-known, but… In Publishing Participants: JMendes.
2/8/2012 infected: Opinions requested on indie RPG/skirmish Hey guys (and gals)
I’m new here and found the forum/site because I was looking though Google for advice with testing/publishing my own RPG/skirmish game. I have had a read… In Game Development Participants: infected, dugfromthearth, Sp4m, DWeird, bosky.
2/8/2012 Hasimir0: Tactical Ops RPG Hi :-)
I'm developing a game called Tactical Ops RPG.
The game is complete and playable, but I still consider it in the Alpha stage of playtesting.
The game will… In Game Development Participants: Hasimir0, stefoid.
2/10/2012 Justin Halliday: [Heroes Against Darkness] Alpha rules updated to v0.200 I've updated the downloadable Heroes Against Darkness Alpha rules to v0.200.
The major changes are:
• Switched page format to US Letter (reluctantly)
• Removed the damage section from monsters… In Game Development Participants: Justin Halliday.
2/11/2012 Thomas Lawrence: Gossip Girl: The Unauthorised RPG Call it GG-RPG.
Here's the text thus far as a Google Doc.
If you've never seen the show or read the books, Gossip Girl is a teen drama on the… In Game Development Participants: Thomas Lawrence, vithofnir, JoyWriter.
2/11/2012 Sp4m: [Evil High] Public Release. Ready for Peer Review. Hello Forum! I am pleased to announce that my game "Evil High" has been released to my website, www.goodideagames.com.
Players are would-be Super Villains, in a special high school for… In Game Development Participants: Sp4m, stefoid.
2/11/2012 dugfromthearth: simple (that's what they all say) social encounter system for an RPG I am working on my rpg. I have a combat system that I will post later - it is a very stripped down version of 4e that lets you build… In Game Development Participants: dugfromthearth, davidberg, stefoid.
2/12/2012 Zjou: [DitV] this town.../back to GM'ing Cheers from Italy everyone, first post for me after years of reading... :)
Also first role-playing-game (of Dogs) in a long long time, coming up next week...
Bit of introduction:… In lumpley games Participants: Zjou.
2/13/2012 Hasimir0: Right name for the Right way I need a bit of help in defining 3 terms for my game (Tactical Ops)
Think of them as attributes you roll if you make your PC behave in a… In Game Development Participants: Hasimir0, Sp4m, Marshall Burns, Noon, way, jalinde, Sintua, thedroid, dindenver, storyteller, JoyWriter.
2/14/2012 Blackrat: Story Now in a one-on-one setup This is more of a request for actual play experiences than a report of them; I hope that fits within the spirit of the guidelines.
Due to the busy schedules… In Actual Play Participants: Blackrat, Eliarhiman6, Abkajud, Mel_White.
2/14/2012 Ben Lehman: [ANIMAL CRIME] Shipping out boxed sets + webcomic Hi folks!
I just released a new game, ANIMAL CRIME, which I'm doing a lot of new publishing things with, from its origin on Kickstarter to producing a boxed set… In Publishing Participants: Ben Lehman, Eero Tuovinen, reaction, hansel.
2/19/2012 CipherJonathan: The Matrix Unplugged [Text-Based MMO] Hi all!
I've been working on a Matrix-themed, browser/text-based MMORPG using PHP/MySQL for a few months now, and I recently released a public alpha demo. It currently has a small… In Game Development Participants: CipherJonathan.
2/20/2012 wicked.fable: [God-king] Playtest Release [center][url=http://bit.ly/wEUt6t][img]http://spiffup.org/godking/cover.png[/img][/url]
[url=http://bit.ly/wEUt6t]God-king[/url][/center]
Hey Forgers,
I have put up a playtest release of my game, God-king. It is a game that is focused on collaborative storytelling and, as such, offers mechanics… In Game Development Participants: wicked.fable, stefoid, storyteller, My Precious.
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