Previous Topics 9/4/2002 Trav: Question about increasing proficiencies? Maybe I missed it in the book, but is there anyway in the book to increase proficiencies after character creation? I see how to improve attributes and skills, but I… In The Riddle of Steel Participants: Trav, Spartan.
9/3/2002 Clinton R. Nixon: Donjon errata I just read through the print version of Donjon, and found one small piece of errata, which I thought I'd share:
If one person rolling the dice in a Test… In CRN Games Participants: Clinton R. Nixon.
9/3/2002 Valamir: Caveman Elfs I was watching the movie Caveman last night (Ringo Starr, Shelly Long, et.al) I kept thinking...oh yeah...this could be done in Elfs something sweet. Bring on the Oool and the… In Adept Press Participants: Valamir, Jared A. Sorensen, Ron Edwards.
9/3/2002 Le Joueur: Emergent Techniques: Creating Detail I'm running a bit late so this is a little pressed, excuse (or question) the vague parts.
This Technique describes how you can use Scattershot's various Mechanix to create Detail… In Scattershot Participants: Le Joueur, damion.
9/3/2002 Marco: Weekend Game (long) Two Day Game:
This is a description and analysis of a game that took place over 2 days. The system was JAGS (a rules-heavy sim system that we've developed. Think… In Actual Play Participants: Marco, Unsane, contracycle, Valamir, Mike Holmes, Ron Edwards, Paul Czege.
9/3/2002 Scotty: Familiars for non sorcerers What if I had a non sorcerer character, but I wanted to take a sorcerer gift. Specifically a familiar. The ability to actually inhabit your familiars body greatly increases the… In The Riddle of Steel Participants: Scotty, Brian Leybourne, Jake Norwood, Mokkurkalfe, Thirsty Viking.
9/3/2002 ShaneNINE: Why die pools? I haven't played TROS yet, but I've recently started playing Exalted. It's my first die-pool game. I think the idea of die pool mechanics is pretty neat and you can… In The Riddle of Steel Participants: ShaneNINE, Mike Holmes, Jake Norwood, Wolfen, Spartan, contracycle, Enoch.
9/3/2002 Caveman Lawyer: Hello! Just wanted to introduce myself. My name is Matt Foley, and I am a motivational speaker.
No, actually my name is Tim Harris, and I am designing a RPG. I… In Site Discussion Participants: Caveman Lawyer, Ron Edwards.
9/3/2002 Jasper: Dark Nights: Role-playing Excalibur (more or less) This is what I've been working on the last week or two. Inspiration hit after remembering the movie Excalibur and other such "dark" interpretations of classic knightly legends. This is… In Indie Game Design Participants: Jasper, Mike Holmes, Andrew Martin, Palaskar.
9/3/2002 Paul Czege: getting the phrase you want So...I'm in the midst of fleshing out the section of the rules about Connections, and acting on them, and getting Love. And I'm realizing just how much I detest my… In My Life With Master Playtest Participants: Paul Czege, xiombarg, Ron Edwards, Mike Holmes, Blake Hutchins.
9/3/2002 Jason L Blair: Trollbabe Review at RPGnet http://www.rpg.net/news+reviews/reviews/rev_7069.html In Adept Press Participants: Jason L Blair, Ron Edwards, damion, Jeffrey Straszheim.
9/3/2002 jburneko: What Impresses Me Most Hello All,
I'd just like to note that what impresses me most about Universalis is that it finally gives us a "storytelling" game that:
A) Really IS a storytelling game.… In Universalis Participants: jburneko, Mike Holmes, Roy.
9/3/2002 xiombarg: Binding OctaNe Okay, I just picked up OctaNe, and it's hellva cool, but I have to admit that the "print and fold into a tiny booklet" format was sort of a pain… In Memento-Mori Theatricks Participants: xiombarg, Paka, Tim Denee, Jared A. Sorensen, Ferry Bazelmans, mahoux, drake113, Mike Holmes.
9/3/2002 morien: Octane rules question and possible new themes Hem. Hem.
First post... Forgive me for my present and future broken english posts.
Greetings all,
When Octane was released, I quickly paid for it. This is the third game… In Memento-Mori Theatricks Participants: morien, Jared A. Sorensen.
9/3/2002 mahoux: O Gamer, Where art thou? Okay, here is our first "official" (read post-release) run for Knights of the Road.
First, our players:
Two I.W.W. union members- Hank Pearson and Jimmy Waldo. Hank and Jimmy have… In Actual Play Participants: mahoux, Ron Edwards.
9/3/2002 Spartan: Observation on bind and strike OK, I'm sure this isn't news to anyone, but I thought I'd post what I figured out last night.
Suppose you decide to use a bind & strike maneuver on… In The Riddle of Steel Participants: Spartan, Mokkurkalfe, Wolfen, Brian Leybourne, Jake Norwood, Thirsty Viking.
9/3/2002 kaworuiskool: Another frustrated gamer Okay, last weekend I had another horrible session with my group, and I'm not even going to go into it. The details aren't relevant, I'd just be ranting. So, my… In Actual Play Participants: kaworuiskool, peteramthor, Zak Arntson, Ron Edwards, Paul Czege, leomknight, contracycle, Mike Holmes, Clay, jdagna.
9/3/2002 Thirsty Viking: Issues About Alchemy .... [quote]
I'd love to see some alchemy rules for this game as well. Seems like the kind of thing that would really fit in with the general feel. :) --… In The Riddle of Steel Participants: Thirsty Viking, Spartan, Northcott, Silanthous, Apprentice of Steel, Lyrax.
9/3/2002 Brian Leybourne: How do you keep the fires burning? Hopefully this is the right forum to post this question, if it's not I'm sure I'll hear something really quick :-)
I've been working on a project for one of… In Indie Game Design Participants: Brian Leybourne, S.Lonergan, Tim Gray, Mike Holmes, Clinton R. Nixon, Blake Hutchins, M. J. Young, Caveman Lawyer, ADGBoss.
9/3/2002 Cynthia Celeste Miller: Potentially Big News! Heya, gang!
We've just entered negotiations with a very reputable game company for a deal that would allow them to produce the CAH hardcopy (possibly even in hardcover).
So far,… In Cartoon Action Hour Participants: Cynthia Celeste Miller, James_Stubbs, Ron Edwards.
<< more previous topics | | Subsequent Topics 9/4/2002 Jeremy Cole: yes, but would anyone like it? Newbie with game concerns. I am writing a game with a hardcore character focus.
Basically the focus in the rules is
1) Encouraging players to develop characters with meaningful personalities… In Indie Game Design Participants: Jeremy Cole, Jasper, Valamir, Zathreyel, Ron Edwards, Mike Holmes.
9/4/2002 Christoffer Lernö: De-characterizing Effects of Currency I've been touching on this in my recent threads. In an attempt to discuss it a little more focuse I start up a new thread here.
Let's start with an… In RPG Theory Participants: Christoffer Lernö, contracycle, Jasper, Le Joueur, Valamir, ADGBoss, C. Edwards, Bailey, Ace, Robert K Beckett, Jeremy Cole, ks13.
9/4/2002 S.Lonergan: Artwork needed, "Designer" Continuing the ongoing trend of asking for art for free, unfortunatly I cant offer you anything more than a credit, as the game is free, and im not going to… In Connections Participants: S.Lonergan, rafael, Arashi.
9/4/2002 Noah Wan: Another Alternate Idea [color=darkred]Good Morrow,
If I remember correctly I have brought this up with Lael durring one of our Universalis sessions. I'd like any comments I can get on the idea.
I… In Universalis Participants: Noah Wan, Valamir, Mike Holmes, Ayrizale.
9/4/2002 Ron Edwards: Personal note: Clinton & me are older Yup, Clinton and I have the same birthday - today. I'm 38.
Makes you just look up at the starry sky and say, "H'm," doesn't it? At least it would… In Site Discussion Participants: Ron Edwards, Balbinus, Clinton R. Nixon, Ferry Bazelmans, Le Joueur, GreatWolf, xiombarg, Seth L. Blumberg, Jared A. Sorensen, C. Edwards, Gordon C. Landis, Paul Czege, Adam, wyrdlyng, greyorm, Fabrice G., Blake Hutchins, Eric J., Jason L Blair.
9/4/2002 Balbinus: Making Star Wars suck Or, why simulationism is sometimes an error.
Ok, Star Wars is a highly popular universe for gaming. The Star Wars game is a big seller for WotC. I'm willing to… In RPG Theory Participants: Balbinus, xiombarg, Mike Holmes, contracycle, Marco, Clinton R. Nixon.
9/4/2002 lumpley: Not-very-pointful Sorcerer Things 1. Do you know Dave Carter and Tracy Grammer's song "41 Thunderer"? It's about a demon. He sings of his gun, his Colt, that she was "a cool yankee belle… In Adept Press Participants: lumpley, Bailywolf, Ron Edwards, Voidwalker, Jack Spencer Jr, Valamir, Blake Hutchins, Mike Holmes.
9/4/2002 xiombarg: Paladin: Comedy Knights When I was at a SF con in Minnesota, I saw a comdey troupe called "Soylent Theatre", "A Theatre Troop Made of People". They did a series of sketches on… In CRN Games Participants: xiombarg.
9/4/2002 Matt Gwinn: Less Than Human options Scott and I were driving home after our game on Monday and I started to think about our characters' "Less Than Human" traits and realized something. As far as I… In My Life With Master Playtest Participants: Matt Gwinn, Mike Holmes, Blake Hutchins.
9/4/2002 GB Steve: Diceless Hellboy (boy-hell for some)*. I ran Hellboy at GCUK a couple of times.
The first time I left everything to the dice.
The second time I ran it, I only used the dice towards… In Actual Play Participants: GB Steve, Balbinus, Mike Holmes, contracycle.
9/4/2002 Ron Edwards: "Sorcerer" - not in English Hey,
I learned neat things at GenCon, like how to say "Sorcerer" in different languages.
Zauberer (German) (thanks to Juergen)
Czarodziej (Polish) (thanks to Jake)
I figure "Brujo" (male witch;… In Adept Press Participants: Ron Edwards, Blake Hutchins, GB Steve, Ace.
9/5/2002 Jack Spencer Jr: OK. Who's the Guardian? You know, that big black cat who won't let you log in to the Sorcerer community when you've forgotten your password. Just wondering. In Adept Press Participants: Jack Spencer Jr, Ron Edwards, Clay.
9/5/2002 greyorm: Indie Netgaming Monday: Orx We played Orx this past Monday, Labor Day, via the usual IRC channel.
This was the first time any of us had played it, myself included.
For anyone who has… In Actual Play Participants: greyorm, efindel, Bob McNamee.
9/5/2002 Harry: Ideas for a game This Halloween, my fellow gamers are expecting a creepy Little Fears game hosted by me, as they tend to think I'm the most disturbing person they know. I have two… In Key 20 Publishing Participants: Harry, J B Bell, Mike Holmes.
9/5/2002 Jeremy Cole: is it the slice of the pie, or the size of the piece It seems to me that some systems better meet gamism, simulationism and narratavism goals than other systems.
While in game design you must have a focus, and must to some… In GNS Model Discussion Participants: Jeremy Cole, Mike Holmes, Valamir, Ron Edwards, damion, Walt Freitag, Le Joueur, M. J. Young.
9/5/2002 Paka: Excited to see this game work. I have given alot of thought about what makes a game work and what makes it fail but I had not ever thought about the narrative structure underlying our hobby… In Chimera Creative Participants: Paka, Ron Edwards, Eddy Fate, Jared A. Sorensen, mahoux, xiombarg, Mike Holmes.
9/5/2002 S.Lonergan: Monkey fall down, Go boom Is it possible to have my username changed please..... to just S.Lonergan,
Thanks!
- Seamus In Site Discussion Participants: S.Lonergan, Clinton R. Nixon.
9/5/2002 Paka: Relinquishing Control in Dust Devils I have got to admit that the mechanic in Dust Devils in which the player takes over narrative control of a scene until conflict is resolved troubles me.
The game… In GNS Model Discussion Participants: Paka, Mike Holmes, Valamir, jburneko, Matt Snyder.
9/5/2002 svenlein: Parrying a punch with a sword This is a question I asked earlier but the thread died
Guy tries to punch me.
I parry with my sword.
As an added bonus to him not hitting me,… In The Riddle of Steel Participants: svenlein, Valamir, Wolfen, Mokkurkalfe, Jake Norwood, Thirsty Viking.
9/5/2002 Russell Hoyle: RPGNet review of Inspectres MetalMan's Review of "InSpectres" by Memento Mori Theatrics
He seemed to like it :)
http://www.rpg.net/news+reviews/reviews/rev_7040.html
Rusty In Memento-Mori Theatricks Participants: Russell Hoyle.
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