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From Day One


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9/9/2002 J B Bell: IRC add-on
Just a few minutes ago I wrapped up a nice session of online Universalis. An invisible world, laid over our own, with inhabitants bound to unbreakable laws and vows; 1920s…
In Universalis
Participants: J B Bell, Valamir, Mike Holmes, Paganini.


8/28/2002 J B Bell: Monday night Indie gaming: The Pool: Banana Republic
I was going to wait for the GM, or indeed the end of the game (coming soon!) to post aobut Monday's indie gaming on IRC, but this quote from this…
In Actual Play
Participants: J B Bell, Mike Holmes, Bob McNamee, Knight.


6/16/2002 J B Bell: Announcing Synthesis v. 1.8 (was "Self System")
I am very pleased to announce the public release of Synthesis, version 1.8. Synthesis is a broad-based Narrativist system that permits a wide variety of possible Premises and Settings. The…
In Indie Game Design
Participants: J B Bell.


5/29/2002 J B Bell: Announcing Self System semi-generic Narrativist RPG
Mike Holmes and J B Bell are pleased to announce the first release version of Self System, our role-playing game of personal struggle and conflict with the inner and outer…
In Indie Game Design
Participants: J B Bell, xiombarg, Paganini, Blake Hutchins, Seth L. Blumberg, Bankuei, Mike Holmes, C. Edwards.


5/6/2002 J B Bell: Last Girl on Earth wrap-up (JB's Sorcerer game)
This is the final thread about my Sorcerer game, which ran 7-8 sessions, IIRC. The most recent thread is here. I had anticipated perhaps some more play, but the players…
In Actual Play
Participants: J B Bell, Ron Edwards.


4/19/2002 J B Bell: Apocalypse Whenever
OK, here I finally go. I've stayed away form discussing this because this particular baby of mine has a lot of (unnecessary) emotional freight associated with it. But maybe it's…
In Indie Game Design
Participants: J B Bell, Henry Fitch.


4/15/2002 J B Bell: J B Bell's (nee TQuid) Sorcerer game--The Last Girl on Eart
A while back in this thread, Ron wrote: I suggest that prior to your next game, simply do all the Humanity checks and gain rolls from the last run…
In Actual Play
Participants: J B Bell, Ron Edwards, Matt Gwinn, Henry Fitch.


4/6/2002 J B Bell: Actor, Author, Director: three Spheres of Magic and more!
My understanding of improvised magic systems (and Champions' various power pools) as a way of exercising Author and Director power occurred only recently with a fuller understanding of what the…
In RPG Theory
Participants: J B Bell, Ron Edwards, contracycle.


4/5/2002 J B Bell: Handy generic dungeon (Donjon Krawl)
[url=http://www.hubris-games.com]Hubris Games[/url], the makers of [i]Story Engine[/i] and [i]Maestrom[/i], reviewed on this site, have a few plug-ins for their games downloadable for free. I just poked through [url=http://www.hubris-games.com/pdf/dtomb.pdf]Dublin's Tomb[/url], a…
In CRN Games
Participants: J B Bell.


4/5/2002 J B Bell: Drawing the line, drawing the veil
In another thread, Valamir brings up the salient point that there are different lines to be drawn as far as different kinds of depiction. Famous in the culture I was…
In Actual Play
Participants: J B Bell, Ron Edwards, Balbinus, contracycle, Valamir, Seth L. Blumberg, Bankuei, hyphz, Daredevil.


3/24/2002 J B Bell: Hero Wars is now Hero Quest
Well, their FAQ is skimpy yet, but if you take a look at Issaries site, note that they're saying that the new game is a different game, and Hero Wars…
In HeroQuest
Participants: J B Bell, jburneko, Gordon C. Landis, Le Joueur.


3/17/2002 J B Bell: Premise in Hero Wars?
I'd like to know about Premise in Hero Wars. Just from having read a good deal of the web material out there, the Narrator's Guide and main book, it seems…
In HeroQuest
Participants: J B Bell, Sidhain, Christopher Kubasik, joshua neff, Ron Edwards, contracycle, Mike Holmes, Jonas, Alai.


3/16/2002 J B Bell: Intellectual Property and Dice Mechanics
There's been some debate about the legality of lifting dice mechanics from other games, with a few different opinions. So, the usual disclaimer at the head of this thread: there…
In Publishing
Participants: J B Bell, woodelf, C. Edwards, Zak Arntson, Gordon C. Landis, Armin D. Sykes, Blake Hutchins, Seth L. Blumberg, Misguided Games.


2/23/2002 J B Bell: Media Forum
This bboard has too many high-brow critics in it (including myself somewhat in that august company) to not have a media forum to cover TV, Movies, and written literature. Not…
In Site Discussion
Participants: J B Bell, Valamir.


2/16/2002 J B Bell: The Last Girl on Earth: a Sorcerer game
I have a somewhat similar problem to hyphz's, though hopefully less intense. I think most of this is due to being new to classically-Narrativist techniques and especially to sharing more…
In Actual Play
Participants: J B Bell.


2/13/2002 J B Bell: 2nd Ed. Hero Wars?
Any word on how on-schedule (or not) HW 2nd ed. is? I'm absolutely stoked to give it a shot, but negative comments on the first edition's rules organization have kept…
In HeroQuest
Participants: J B Bell, Ron Edwards, Christopher Kubasik, Valamir.


1/10/2002 J B Bell: Steel Cage Death-Match Tournament Sorcerer
If you haven't fled in Narrativist horror at the seeming blatant Gamism in the title, imagine with me for a moment: SUNDAY, SUNDAY, SUNDAY, in the Venerable…
In Adept Press
Participants: J B Bell, Zak Arntson, mahoux, Mike Holmes, Ron Edwards.


1/8/2002 J B Bell: Examples of Fortune-in-the-Middle?
Hello all, I've had one character-making session with my players for our spanking-new Sorcerer game, and it went really swimmingly. The players surprised me with their innovativeness, not to mention…
In Actual Play
Participants: J B Bell, Jared A. Sorensen, GreatWolf, Mike Holmes, Clinton R. Nixon, Ron Edwards, jburneko, Paul Czege, Le Joueur, contracycle.


12/31/2001 J B Bell: Sorcerer dice-rolling tool in Python
Here's a little dice utility for Sorcerer rolls written in Python, & therefore useable on Unix or Windows (and possibly Mac, not sure if there's python for it or not).…
In Adept Press
Participants: J B Bell, Ron Edwards, Bailywolf.


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Subsequent Topics

9/12/2002 J B Bell: Role vagueness & cost to change
My last (and first) game of Universalis had me coming up with the excruciatingly boring Roles of "Man #1" and "Man #2". I characterized them with dialogue (talking for two…
In Universalis
Participants: J B Bell, Bob McNamee, Roy, Mike Holmes, Valamir.


10/30/2002 J B Bell: Crouching Dragon, Drifting BESM
A while ago, I bought BESM. This was before I became fully enlightened from reading the Forge. :) I was attracted to the "Hero Lite" character design, the extremely nice…
In Indie Game Design
Participants: J B Bell, Bankuei.


11/9/2002 J B Bell: Hero Wars-like dice system with d6
I really dig the Hero Wars resoution system. Having a non-asymptotic setup is appropriate for fairly cinematic settings, or any setting where you believe strongly that the right answer to…
In Indie Game Design
Participants: J B Bell, Paganini, Mike Holmes.


3/17/2003 J B Bell: "Baby Ghosts": Real-life Sorcerer fun in Singapore
I don't read it for this kind of thing, but recently I read a thread on www.buddhistboards.com that can only be described as fucked. Up. Also, really really cool inspiration…
In Adept Press
Participants: J B Bell, Bankuei, Nev the Deranged.


6/22/2003 J B Bell: The Twice-Forsaken Earth redux
This damned thing has been gestating for months. I think it's finally a game that is play-testable. The Twice-Forsaken Earth J B Bell What is this game about? The Twice-Forsaken…
In Indie Game Design
Participants: J B Bell, greyorm, Spooky Fanboy.


2/2/2004 J B Bell: Thed or Malia?
A recent GTA post says the following of Ron's article in Daedalus: . . . Finally, Ron Edwards' insightful article in the Daedelus online zine http://www.chimera.info/daedalus/ was of course…
In HeroQuest
Participants: J B Bell, Thor Olavsrud, joshua neff.


12/3/2004 J B Bell: The Shadow of Yesterday's Open Source Publishing Adventure
Heya, Clint, You mentioned on these boards that TSOY was something of an adventure in using 100% open source tools. I haven't been able to search up much more about…
In Publishing
Participants: J B Bell, Clinton R. Nixon, Dev, Tav_Behemoth.


11/24/2005 J B Bell: Content Creation for the Discontented
[quote="contracycle"](From [url=http://www.indie-rpgs.com/forum/index.php?topic=17711.0"]Shaping Gamer Culture . . .[/url]): The appropriate response to the "demand for content" which you recognise is to produce content, not to fail to do so.  This is…
In RPG Theory
Participants: J B Bell, Mark Woodhouse, Joshua BishopRoby, M. J. Young, contracycle, komradebob, pells, Caldis, Shreyas Sampat, Ethesis.


12/5/2006 J B Bell: [Sorcerer] Boost Stamina on an injured PC
Hi folks, I ran a Sorcerer session a couple weeks ago and we hit a bit of a snag at one point. A PC in a fight had had his…
In Adept Press
Participants: J B Bell, Ron Edwards.


2/13/2007 J B Bell: [Dead Inside] Tears in Afghanistan
On Saturday, 10 February 2007, myself and a few friends played Dead Inside. Overall, it went extremely well and I was very pleased with how the system worked. In trying…
In Actual Play
Participants: J B Bell, joepub, Anemone, Dumirik, chadu.


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