The Forge Reference Project: Browse Threads

 

To link to this page: http://indie-rpgs.com/reference/index.php/welcome/browse&startedby=407&fromaround=3782

From Day One


Previous Topics

10/10/2002 Christoffer Lernö: Ygg: Demon Form
I'm trying to do a little redesigning of the way the demonic taints appear in the game. I'm interested in if you feel like this scheme sounds like it works…
In Indie Game Design
Participants: Christoffer Lernö.


10/10/2002 Christoffer Lernö: Gaming fiction revisited
We've been over this subject a few times already I know. I could dig up the original discussion I wanted to post this on, but that would be against the…
In RPG Theory
Participants: Christoffer Lernö, ADGBoss, Jack Spencer Jr, Ron Edwards, TSL, Epidiah, Walt Freitag, Blake Hutchins, M. J. Young, Jared A. Sorensen, Demonspahn, Alan, talysman, Jeremy Cole, Seth L. Blumberg.


10/10/2002 Christoffer Lernö: Ygg site (new)
Unlike my previous links, this is more of a real site for Yggdrasil. Just follow this link to the main page: http://www.8ung.at/ygg/. Let me know what you think. edited to…
In Indie Game Design
Participants: Christoffer Lernö, Mike Holmes, Peregrine.


10/9/2002 Christoffer Lernö: PBEM Game Testing?
I'm in Taiwan right now. That means I don't have any players, or maybe I could get people interested, but considering my poor Chinese, it would be an exercise in…
In Actual Play
Participants: Christoffer Lernö, Demonspahn, jllama, Mike Holmes, Andrew Martin.


10/6/2002 Christoffer Lernö: Player Choice vs Anti-Optimization
I think that maybe the actual question in my thread Ygg Demonic Corruption kinda got lost. So I post it again in a more general form. It might be of…
In Indie Game Design
Participants: Christoffer Lernö, damion, M. J. Young, KAR 120 C, Mike Holmes, simon_hibbs, Marco, ks13, Mark D. Eddy, Bob McNamee.


10/5/2002 Christoffer Lernö: Ygg: A Discussion
As I'm working on Ygg writing stuff together, I am struck by how uneven it is in its current state. Not surprising considering the parts have had a lot of…
In Indie Game Design
Participants: Christoffer Lernö, contracycle, talysman, ks13, Bob McNamee, Jeremy Cole.


10/5/2002 Christoffer Lernö: Ygg Demonic Corruption
Ok, for you who don't know anything about Ygg magic here's the short rundown of the situation: Ygg is fantasy. Human mages uses demonic magic which taints their soul essence.…
In Indie Game Design
Participants: Christoffer Lernö, Kester Pelagius, simon_hibbs, Peregrine.


10/5/2002 Christoffer Lernö: Resource Library- how to contribute?
When I find outdated or missing links in the Resource Library, how do I do? Do I submit stuff even though I'm not the author? What about submitting new links?…
In Site Discussion
Participants: Christoffer Lernö, Clinton R. Nixon.


10/3/2002 Christoffer Lernö: Just an annoying Ygg link
This is not very interesting. Just wanted to say that I put a snapshot of the Ygg document I'm working with on the web. First off let me say that…
In Indie Game Design
Participants: Christoffer Lernö, Andrew Martin, simon_hibbs.


10/3/2002 Christoffer Lernö: A random question about the phpbb logo
I was just wondering why the phpbb logo is in the upper left corner and not the Forge picture or something like that. Just wondering.
In Site Discussion
Participants: Christoffer Lernö, Clinton R. Nixon, Seth L. Blumberg.


10/1/2002 Christoffer Lernö: Forge vocab one more time
I know there are threads where usefull stuff is defined, like IIEE and so on. AND we have the GNS eassay and so on. This is usually the thing pointed…
In Site Discussion
Participants: Christoffer Lernö, Le Joueur, Walt Freitag, Ron Edwards, Mike Holmes, Valamir, Clinton R. Nixon, Jonathan Walton, CC Douglas, Andrew Martin, Paul Czege, Emily Care, Eric J., Kester Pelagius, Seth L. Blumberg, Marco, Adam.


10/1/2002 Christoffer Lernö: Ygg Action Resolution again (Concessions and Stuff?)
I'm cutting and pasting from my Ygg document here. I kind of came up with an idea that seems to work. Advantages and Concessions seem to be a little more…
In Indie Game Design
Participants: Christoffer Lernö, Mike Holmes, Andrew Martin, Le Joueur, Jonathan Walton, Walt Freitag.


9/30/2002 Christoffer Lernö: Just a quickie: Look at the "unified" die mechanic
As previously mentioned, I had problems unifying my karma mechanic (roll a 50-50 roll if stats are equal, otherwise highest stat wins) with the two other die mechanics. Those were:…
In RPG Theory
Participants: Christoffer Lernö.


9/28/2002 Christoffer Lernö: Simplifying and unifying dice mechanics for Ygg
I'm currently in the process of writing down Ygg. I'm taking all the ideas I worked out and write them out and putting them together. It's maybe not surprising that…
In Indie Game Design
Participants: Christoffer Lernö.


9/24/2002 Christoffer Lernö: Problems narrating again
We already went through this in "Narrated combat results - a problem" but I now feel that ultimately it left me where I started. Ygg features limited player narration. Basically…
In Indie Game Design
Participants: Christoffer Lernö, Valamir, Wolfen, Mike Holmes, Ron Edwards.


9/24/2002 Christoffer Lernö: (Random) narrativist rule idea
Hi, I was watching Resident Evil last night and whenever the cop guy was threatened I was thinking: "oh, they can't kill him yet - they haven't revealed his mysterious…
In RPG Theory
Participants: Christoffer Lernö, simon_hibbs, Le Joueur.


9/23/2002 Christoffer Lernö: Pure Mechanics Question
Let's say I've established, through the mechanics, that A is doing B, but the effect of that hasn't yet been established. What options do I have to implement those rules?…
In Indie Game Design
Participants: Christoffer Lernö, Valamir, Mike Holmes, Walt Freitag.


9/21/2002 Christoffer Lernö: A Mini Fantasy Game (Not Ygg)
Here you go! something I wrote up just now as an exercise to get me going for Ygg. I guess there are a few holes to be patched but I…
In Indie Game Design
Participants: Christoffer Lernö, Jack Spencer Jr, Andrew Martin, Walt Freitag, Kester Pelagius.


9/21/2002 Christoffer Lernö: Size of Rules & Stuff
I was looking through some old RPGs from when I started playing. I remember these game as good introductions and not too overwhelming. Checking through them though, they turn out…
In Publishing
Participants: Christoffer Lernö, Jack Spencer Jr, M. J. Young, Demonspahn, ADGBoss, Mike Holmes, Matt Wilson, contracycle.


9/21/2002 Christoffer Lernö: What is a beginner-friendly game?
I've got the pieces for Ygg now, more or less. Time to set down the rules. But, doing so I have to weigh in other considerations. Stuff which up to…
In RPG Theory
Participants: Christoffer Lernö, Zak Arntson, Ron Edwards, Wart, damion, Jake Norwood, contracycle, M. J. Young, Le Joueur, Mike Holmes, Valamir, Jeremy Cole.


<< more previous topics

 

Subsequent Topics

10/11/2002 Christoffer Lernö: "Select Any Skill" mechanics?
There are more and more games out there that let the players freely write up skills for their characters. The virtue of that is that you don't need to count…
In RPG Theory
Participants: Christoffer Lernö, Eric J., Andrew Martin, Walt Freitag, Mike Holmes, damion.


10/11/2002 Christoffer Lernö: Q: Do you know why your PDF/printed game is hard to read?
I'm a little surprised that no-one has mentioned this before. It's a common problem not only with indie games but others as well. A hint: It's what usually makes game…
In Publishing
Participants: Christoffer Lernö, mahoux, Matt Snyder, Jack Spencer Jr, Reimer Behrends, Anthony, Matt, ejh.


10/12/2002 Christoffer Lernö: A Complete (Untested) Horror RPG
I really have trouble with Ygg. To kind of let me think of something else I wrote up an RPG. This is is a written down guide to the Horror…
In Indie Game Design
Participants: Christoffer Lernö, Demonspahn, Kester Pelagius, Mike Holmes.


10/12/2002 Christoffer Lernö: Ygg: "Take Any Skill"
I'm trying to sum up some good ideas from this thread in RPG theory. First up, Mike Holmes writes this: As always my solution is to look first at…
In Indie Game Design
Participants: Christoffer Lernö, Demonspahn, damion.


10/14/2002 Christoffer Lernö: Publishing it, what's the use anyway?
Nope, not talking about Ygg. I'm thinking about my 5-6 page horror RPG called Evil Tales. If I nicely set it up as a PDF, will people download it? Will…
In Publishing
Participants: Christoffer Lernö, Demonspahn, Adam, J. Backman, Paganini.


10/14/2002 Christoffer Lernö: PDF of my Evil Tales (now called The Evil)
If you have time, check it out and let me know what you think. I added some stuff compared to my posting, notably an adventure and two sample characters. Here's…
In Indie Game Design
Participants: Christoffer Lernö.


10/14/2002 Christoffer Lernö: Having too much source material too full of rules
I checked out Peregrin's Wayfarer's Song yesterday. He has some really nice stuff in there. However, as I was going though the material I felt more and intimidated by it…
In RPG Theory
Participants: Christoffer Lernö, damion, Mike Holmes, Demonspahn, Andrew Martin, Walt Freitag, Ron Edwards, Gordon C. Landis, Bankuei, Kester Pelagius.


10/15/2002 Christoffer Lernö: Ygg mechanic-less rules?
In this thread I tried to look at rules that could work with prose. Since Ygg has hard mechanics (as C. Edwards termed it) there has to be a bridge…
In Indie Game Design
Participants: Christoffer Lernö, Mike Holmes, contracycle, Epidiah, Andrew Martin.


10/16/2002 Christoffer Lernö: More Story Please... or?
[quote="wfreitag"]So, is the key here simulation or story? That is, do you want the flexibility of choose-any-descriptor mechanisms because it allows more freedom for player exploration, or you do you…
In Indie Game Design
Participants: Christoffer Lernö, M. J. Young.


10/18/2002 Christoffer Lernö: Director stance in standard sim
Skipping right to the point: I think it was Mike who pointed out in some thread that when you create your character it is in fact a sort of Director…
In RPG Theory
Participants: Christoffer Lernö, Henry Fitch, Mike Holmes, Ron Edwards, Marco, Valamir, Emily Care.


10/20/2002 Christoffer Lernö: A "indie games featured on the Forge forums" guide
I was surfing around on the indie game forums, and something struck me: a) There might be a lot of good stuff here. In fact it most certainly is and…
In Site Discussion
Participants: Christoffer Lernö, Ron Edwards, Clinton R. Nixon, Mike Holmes.


10/21/2002 Christoffer Lernö: The Evil online
I just finished a game of The Evil with Chris Edwards and Nathan (Paganini) Banks. They were playing Charles Doverymyer and Mandy Cox respectively. They further on made up a…
In Actual Play
Participants: Christoffer Lernö, Paganini, C. Edwards.


10/21/2002 Christoffer Lernö: Ygg Changes Ahead?
Well, only for the better I hope. I've been looking for ways to make the magic and skill system come together. I've also had problems with the abilities for items…
In Indie Game Design
Participants: Christoffer Lernö, ADGBoss, Walt Freitag.


10/23/2002 Christoffer Lernö: Ygg descriptor formalism
I'm thinking of a scheme for Ygg descriptors here. First off Powers, skills, spells all have a corresponding level of Otherworldiness. For illustrative purposes, let's use descriptions of the levels…
In Indie Game Design
Participants: Christoffer Lernö, Andrew Martin, Peregrine, ADGBoss, Mike Holmes, szilard, Bankuei.


10/24/2002 Christoffer Lernö: Facilitating illusionist retcon story techniques
I've been thinking about successful illusionism a lot lately. I've come to the conclusion that pretty much all the consistently good rpg experiences has been with GMs running illusionism with…
In RPG Theory
Participants: Christoffer Lernö, Andrew Martin, Marco, Valamir, Le Joueur, Walt Freitag, Mike Holmes, Robert K Beckett, JMendes, contracycle, GB Steve, Ron Edwards.


10/24/2002 Christoffer Lernö: GAH I'm tired of being forbidden to use "Story"
I know I know, it's not well defined. But then please please give me a word to describe the history of the in-play events during a session of play -…
In GNS Model Discussion
Participants: Christoffer Lernö, Marco, Le Joueur, Matt, Mike Holmes, Tim C Koppang.


10/27/2002 Christoffer Lernö: Sample effect-first (EF) facilitating mechanics
I post this separate from the thread where we were discussing EF because this is more of a practical treatment of it. Basically the effect-first GM technique is about introducing…
In RPG Theory
Participants: Christoffer Lernö, Mike Holmes, Bankuei, talysman.


10/27/2002 Christoffer Lernö: The Evil has a site
Just in case someone was interested I made a site for The Evil. Not much there, but you can download the latest version of the rules (unfortunately not much of…
In Indie Game Design
Participants: Christoffer Lernö.


10/28/2002 Christoffer Lernö: Are you fudging rolls? You might have EF-trouble
In my attempt to study how the "Effect First" GMing technique works I post this about how fudging die rolls might be an indicator of running EF in a system…
In RPG Theory
Participants: Christoffer Lernö, Jack Spencer Jr, Andrew Martin, Mike Holmes.


10/30/2002 Christoffer Lernö: Ygg: Demonic Weird
I'm trying to simplify and improve stuff. Right now I'm looking at the magic system, and I was thinking of moving from keeping track of taint to having a sort…
In Indie Game Design
Participants: Christoffer Lernö, Shreyas Sampat, Bob McNamee, Valamir.


more subsequent topics >>