The Forge Reference Project: Browse Threads

 

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From Day One


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10/24/2002 Kester Pelagius: Are you looking for useful links?
Greetings All, Welcome to The Forge. With so many people using The Forge as a source of inspiration I thought it might be nice to have a page of useful…
In Connections
Participants: Kester Pelagius, sacrosanct.


10/24/2002 Maurice Forrester: kill puppies for satan
My gaming group, all four of us, got together last night. For the first time in months, Joe was able to come to the game. We thought about going back…
In Actual Play
Participants: Maurice Forrester, lumpley, Ron Edwards.


10/24/2002 Andrew Martin: Shadow + Token
Shadow + Token *************** This is an attempt to combine Zac's Shadow with my Token system, with the aim of producing a GM-less game system that combines the best of…
In Indie Game Design
Participants: Andrew Martin, Le Joueur, Jonathan Walton.


10/24/2002 Christoffer Lernö: GAH I'm tired of being forbidden to use "Story"
I know I know, it's not well defined. But then please please give me a word to describe the history of the in-play events during a session of play -…
In GNS Model Discussion
Participants: Christoffer Lernö, Marco, Le Joueur, Matt, Mike Holmes, Tim C Koppang.


10/24/2002 UnSub: Dead Meat: The Last Resort
This post is as much for me as anyone else - I'm using it to externalise my thoughts about my running of a recent Dead Meat game. Outside The Game…
In Actual Play
Participants: UnSub, Demonspahn, unodiablo.


10/24/2002 Christoffer Lernö: Facilitating illusionist retcon story techniques
I've been thinking about successful illusionism a lot lately. I've come to the conclusion that pretty much all the consistently good rpg experiences has been with GMs running illusionism with…
In RPG Theory
Participants: Christoffer Lernö, Andrew Martin, Marco, Valamir, Le Joueur, Walt Freitag, Mike Holmes, Robert K Beckett, JMendes, contracycle, GB Steve, Ron Edwards.


10/24/2002 ethan_greer: Pollies Online At Last
Hello all, I have published the latest version of Pollies on my website. http://www.simplephrase.com/pollies/ I included a Fudge-esque license thingy for the benefit of Gwen and any others who may…
In Indie Game Design
Participants: ethan_greer, Mike Holmes, Ron Edwards.


10/24/2002 Paul Heinz: Buying Initiative Alternative
I confess I find the 'buy initiative' rules a little complex. I've been thinking about ways to streamline them whilst still keeping the tradeoff. My current take is the following:…
In The Riddle of Steel
Participants: Paul Heinz, Jake Norwood, Warboss Grock.


10/23/2002 Jack Spencer Jr: Waxing Solo
[quote="Emily Care"]It struck me as I read about Arabian nights and so on that part of what makes these games so g_d-awful unwieldy is the massive amounts of charts, etc.…
In RPG Theory
Participants: Jack Spencer Jr, M. J. Young, ejh, Mike Holmes, greyorm, Emily Care, lumpley, Ron Edwards, Wormwood.


10/23/2002 GB Steve: [Sex & Sorcery] Male and female story types
Ron, Do you have anything more general on what you mean by "male" and "female" story concepts? I live with a sociologist and she's always interested in what people construct…
In Adept Press
Participants: GB Steve, lumpley, Ron Edwards, Blake Hutchins, Tim C Koppang.


10/23/2002 Palaskar: What does Success mean? -- Transitions made simple?
I was searching for an example of a good Gamist genric/universal system when I chanced upon the thread on a tri-modal system (one which allows Gamist, Narrativist, and Simulationist play.)…
In RPG Theory
Participants: Palaskar, Mike Holmes, C. Edwards, Ron Edwards, Marco.


10/23/2002 Paganini: Comics & Games
Cool beans James! It arrived today... it do indeed pay to be first. And it even has snazzy little Halloween stickers! I was a little surprised by the shape of…
In Random Order Creations
Participants: Paganini, James V. West, joshua neff, lumpley, jrients.


10/23/2002 Robert K Beckett: Arrowflight and illusionist game texts
[quote="Ron Edwards"] One of the most interesting design features of Arrowflight (which I believe is the single most overt and [i]effective [/i]illusionist game text I have ever seen) is that…
In RPG Theory
Participants: Robert K Beckett, Ron Edwards, Emily Care, Valamir, Mike Holmes.


10/23/2002 Maurice Forrester: Dread forum?
Are there any plans for adding a Malignant Games/Dread forum to the Independent Games section of the site? I just got my copy of the game and I'm looking forward…
In Site Discussion
Participants: Maurice Forrester, Ron Edwards.


10/23/2002 Stephen: Questions on embedded spells
1) Is there any limit to the number or power of spells that can be embedded in a particular person or thing? 2) Can you embed spells in substances which…
In The Riddle of Steel
Participants: Stephen, Ron Edwards, Shdwjack, Bob Richter, Brian Leybourne, Jake Norwood, Lyrax, Silanthous, Rick, Wolfen, Lucien Black, Irmo, Surga.


10/23/2002 Paul Heinz: Partial Evasion Initiative Question
The rules for Exchanges of Blows (p76-77) state that the winner of the contest (usually an attack vs a defense) can take the initiative (i.e. attack) on the following exchange.…
In The Riddle of Steel
Participants: Paul Heinz, Brian Leybourne, Jake Norwood, Irmo.


10/23/2002 Christoffer Lernö: Ygg descriptor formalism
I'm thinking of a scheme for Ygg descriptors here. First off Powers, skills, spells all have a corresponding level of Otherworldiness. For illustrative purposes, let's use descriptions of the levels…
In Indie Game Design
Participants: Christoffer Lernö, Andrew Martin, Peregrine, ADGBoss, Mike Holmes, szilard, Bankuei.


10/23/2002 Gwen: Abyssmal Earth System Mechanics
My roleplaying game of Heaven, Earth and Hell (which I am tentativly naming Abyssmal Earth) seems to be nearing completion in its basic state, but I still need a system.…
In Indie Game Design
Participants: Gwen, Andrew Martin, ethan_greer, kevin671, Marco.


10/23/2002 Shreyas Sampat: Marionettes: A Game about Puppetry
So, I've been thinking a lot about puppets lately. Puppets are beautiful things. It got me thinking - how could I make a game about puppetry? Now, it's obvious to…
In Indie Game Design
Participants: Shreyas Sampat, Kester Pelagius, Ron Edwards, Jonathan Walton, Mike Holmes.


10/23/2002 WhistlinFiend: Just Downloaded octaNe
WOW!! I kept putting off getting this game...kung-fu monkeys? What the hell is that. I finally bit the bullet and bought it. Holy Schnikies! Jared, this is one of those…
In Memento-Mori Theatricks
Participants: WhistlinFiend, Jared A. Sorensen, Ron Edwards, Paul Czege, Mike Holmes.


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Subsequent Topics

10/24/2002 Matt Snyder: New game: Nine Worlds
I'm working on a new game called Nine Worlds. Please feel free to check out my initial, somewhat scatterbrained thoughts in this thread in the Indie Game Design forum: New…
In Chimera Creative
Participants: Matt Snyder, Spooky Fanboy, J. Backman, Flash.


10/24/2002 SarimRune: Cinematic Role-playing (Larp)
I need a little help here. I've created a LARP/table top game which I'm rather proud of. However there remained one major obstacle which I would like to conquer first.…
In Indie Game Design
Participants: SarimRune, Jared A. Sorensen, Bankuei, Walt Freitag, Le Joueur, Andrew Martin, Valamir.


10/24/2002 Zak Arntson: Indie Monday (Oct 23, 2002): Fighter-D Alpha Planescape (3)
Okay, so it was really on Wednesday. We continued our ongoing Fighter-D Alpha Planescape saga, the quest in the Impressive Ruins of Gondorr for the Sun Quill. You can read…
In Actual Play
Participants: Zak Arntson, Bankuei.


10/24/2002 cathartic: New guy interested in game..
Yo everyone. So I just tried to send a message to this Norwood fellow about getting a copy of his game and joining this Riddle seeker program.. Being in Victoria…
In The Riddle of Steel
Participants: cathartic, Jake Norwood.


10/25/2002 Ron Edwards: Sneak preview 2: more Sex & Sorcery
Hello, Here are the first paragraphs of Chapter 1 of the new supplement. I thought I'd toss them out there to receive feedback. But first: Editorial comments are helpful, but…
In Adept Press
Participants: Ron Edwards, J B Bell, Fabrice G., Bankuei, Manu, Thor Olavsrud, Tim C Koppang, Gordon C. Landis, Adam.


10/25/2002 Ardwen: The perfect gaming group
Greetings to you all. I have finally joined the renowned "Forge" forums. Inspired by a thread I have just read, I felt obliged to enter a group of individuals that…
In Actual Play
Participants: Ardwen, Jake Norwood.


10/25/2002 Ashren Va'Hale: SA's-- whats your best?
All the talk of SA's got me wondering, what have been the SA's you found the most enjoyable to play or run in a campaign, adventure, or whatever? Heres one…
In The Riddle of Steel
Participants: Ashren Va'Hale, Lyrax, Ron Edwards.


10/25/2002 Ashren Va'Hale: custom skill packets
I just made a custome set of skill packets that I was intending to post here but I forgot which note book I wrote them in, anyhow it got me…
In The Riddle of Steel
Participants: Ashren Va'Hale.


10/25/2002 druski: Battle Program & website broken links
I would really like a copy of Brian's battle sim program but the websites links to it are broken. As they are to all of the program file downloads. I…
In The Riddle of Steel
Participants: druski, Jake Norwood.


10/25/2002 szilard: FaeEarths (working title): draft die mechanics thoughts
Hey all. Here are some basic draft mechanics for the (rather Narrativist) game that I mentioned in this thread. Right now, I am using the working title FaeEarths, which…
In Indie Game Design
Participants: szilard, Mike Holmes, Andrew Martin, greyorm, Ron Edwards, Marco, Peregrine, thoth.


10/25/2002 Jonathan Walton: Quixote & Coyote: Passing the Torch
I'm starting this thread to discuss how one of my current projects, codenamed Quixote & Coyote (until I come up with something better) could work using the system Willows…
In Indie Game Design
Participants: Jonathan Walton, M. Eisengrim, Shreyas Sampat, talysman, Torrent.


10/25/2002 Paul Czege: the Master loves his dice mechanics
On the Blake's playtest game thread, Mike wrote: BTW, if it's not clear, I was the one who designed a lot of the die mechanics. And he absolutely…
In My Life With Master Playtest
Participants: Paul Czege, Blake Hutchins, Mike Holmes.


10/26/2002 TracerFox: Alien Adoption and Joint Development
Hey all! It's me again, and you thought you were rid of me? MWAAHAHA! Oh, sorry, got a little out of hand there. Anyways, my topic today is joint-author and…
In Indie Game Design
Participants: TracerFox.


10/26/2002 Vhal: Online?
I've had my eyes locked on RoS for some time, only problem is that I know absolutly no one near where I live that A)plays that kind of game B)knows…
In The Riddle of Steel
Participants: Vhal, Wolfen, Mike Holmes, Bob McNamee.


10/26/2002 ejh: first uni game
Just finished playing my first (very short) game of Universalis. Really just did the background design and one scene. Even just doing the background design was a lot of fun…
In Universalis
Participants: ejh, Bob McNamee, Valamir, Mike Holmes.


10/26/2002 Doma: Neverwinter Nights
Hello everyone, I am a christian gamer. I have 2 NWN game modules to download. In the future I plan on making christian modules as well. And I hope to…
In Indie Game Design
Participants: Doma, Unsane, talysman, Jared A. Sorensen, Paul Czege, greyorm, Ron Edwards, ethan_greer.


10/26/2002 ks13: Methods to encourage group cohesion
My concern is that there might be a conflict between having mechanics that encourage the player act on things which they deem critical to their characters (mechanics along the line…
In RPG Theory
Participants: ks13, Shreyas Sampat, damion, Ron Edwards, M. J. Young, Jonathan Walton, greyorm, Mike Holmes, Bankuei, talysman, MK Snyder.


10/26/2002 Wolfen: As McArthur the Phillipines...
...I have returned. Life has gotten in the way, and I've felt an absolute apathy toward anything to do with discussing gaming in quite some time. Hell, I've not even…
In The Riddle of Steel
Participants: Wolfen, Jake Norwood.


10/26/2002 Palaskar: "Meaningful" RPGs?
I was remembering playing on a MUD a few years back, when something occurred to me. Although I had spent approximately 4 years on it as first a player, then…
In RPG Theory
Participants: Palaskar, damion, M. J. Young, Emily Care, contracycle, Mike Holmes, simon_hibbs, Eric J., Bankuei, MK Snyder, Jeremy Cole, Alan.


10/26/2002 RobMuadib: TMW:COTEC - "... aware of yourself as a Gamemaster"
"Perhaps you aware of those who watch over your home, and experience it as a place to visit and play with reality. You are becoming aware of yourself as a…
In Indie Game Design
Participants: RobMuadib.


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