Previous Topics 10/24/2002 Matt Snyder: New game: Nine Worlds I'm working on a new game called Nine Worlds.
Please feel free to check out my initial, somewhat scatterbrained thoughts in this thread in the Indie Game Design forum: New… In Chimera Creative Participants: Matt Snyder, Spooky Fanboy, J. Backman, Flash.
10/24/2002 Matt Snyder: New Game: Nine Worlds ... initial comments Ok, Forge fellows, it's about time I shared some info about what I'm working on, as I've hinted here and there already. This is going to be a lot like… In Indie Game Design Participants: Matt Snyder, Jonathan Walton, Shreyas Sampat, Demonspahn.
10/22/2002 Matt Snyder: Seeking Art Nouveau-style artist I'm looking for an artist for a PDF game I'm working on.
Specifically, I'd like someone who can do something in the vein of an Art Nouveau portrait, rather like… In Chimera Creative Participants: Matt Snyder.
10/22/2002 Matt Snyder: Seeking Art Nouveau-style artist I'm looking for an artist for a PDF game I'm working on called Nine Worlds.
Specifically, I'd like someone who can do something in the vein of an Art Nouveau… In Connections Participants: Matt Snyder.
10/18/2002 Matt Snyder: RONIN: Dust Devils in Feudal Japan (By Jason Blair!!!) When it rains, it pours.
As if the Dust Devils PDF release was not enough, get a load of THIS:
Jason Blair has created RONIN -- A Feudal Alternative For… In Chimera Creative Participants: Matt Snyder, GB Steve, GreatWolf, hardcoremoose, Bankuei, Mike Holmes.
10/18/2002 Matt Snyder: Durn Foreigners! You know, I'm absolutely amazed at how many overseas folks have purchased Dust Devils. I've had sales in the UK, Switzerland, New Zealand, Australia, and one or two others (with… In Chimera Creative Participants: Matt Snyder, Paul Czege, Clay, Mikko Kauppinen, Tim Denee, Mike Holmes, Jon H, Ron Edwards, UnSub, Valamir, edomaur.
10/17/2002 Matt Snyder: Dust Devils PDF now available! Howdy, pardners!
I'm pleased to announce that Dust Devils is now available on PDF. This 24-page document features everything found in the print version, including color cover artwork by Jon… In Chimera Creative Participants: Matt Snyder.
10/17/2002 Matt Snyder: Snyder abducted by aliens rumor debunked Hey all. I thought I’d post a bit of an explanation as to where the hell I’ve been of late. Or rather what I’ve been up to (and not up… In Site Discussion Participants: Matt Snyder, Ron Edwards, GreatWolf, hardcoremoose, Adam, Jürgen Mayer.
10/16/2002 Matt Snyder: The Charnel Gods are coming Folks, I've just finished the much-delayed (on my part!) layout for Charnel Gods. This Sorcerer supplment is going to kick everyone's ass.
For a bit of a treat, check out… In Adept Press Participants: Matt Snyder, Nick Pagnucco, Ben Morgan, hardcoremoose, greyorm, Manu, bpzinn, Ron Edwards, Khaibit.
9/5/2002 Matt Snyder: Riddle of Steel: Myria I'm chompin' at the bit here at work. Tonight I'm Riddle of Steel with a new group. Er, actually an old group. Oh, nevermind. A _different_ group than my usual… In Actual Play Participants: Matt Snyder, contracycle.
8/23/2002 Matt Snyder: Dust Devils for sale!!! Howdy, pards . . .
I'm pleased as hell to announce that the Dust Devils Web site is up and running, and it now offers Paypal purchasing of the Dust… In Chimera Creative Participants: Matt Snyder, Bailywolf, Balbinus.
8/16/2002 Matt Snyder: Tough as ails ... ahem Well, folks, I've good news and (somewhat) bad news.
I always like to start with the bad news, so here it is. I haven't got the darn Paypal system set… In Chimera Creative Participants: Matt Snyder, Gordon C. Landis, Paul Czege, Jared A. Sorensen, Adam, Jason L Blair, TSL, Valamir.
8/14/2002 Matt Snyder: Out of the box, into the fire Holy Frijoles, compadres!
Ken Hite has called out Dust Devils in his Out of the Box GenCon wrap-up, including a final note that he'll review the game soon.
Which means,… In Chimera Creative Participants: Matt Snyder, Valamir, Mike Holmes, Jake Norwood, Gordon C. Landis, Clay, GreatWolf, Jason L Blair.
8/5/2002 Matt Snyder: GenCon promotion This is directed mainly at Ron and Jason, but read on, oh brainstormers and fellow GenCon Forge booth sellers ...
What, if any, kind of promotion can we do at… In Publishing Participants: Matt Snyder, Jason L Blair, Jared A. Sorensen, Ron Edwards, Michael Hopcroft.
8/1/2002 Matt Snyder: Dust Devils: Altering the Devil Rating Now that I've got the very funky octaNe layout (mostly) underwraps, I'm making my last pass through Dust Devils. It now weighs in around 9,000 words, and will include an… In Chimera Creative Participants: Matt Snyder, Ron Edwards, Valamir.
7/29/2002 Matt Snyder: Dust Devils: Last Stand! Howdy, folks.
After getting away from the computer for a weekend, I sat down for a feverish last leg on the Dust Devils rewrite. The text is nearly complete and… In Chimera Creative Participants: Matt Snyder, Bailywolf, Jake Norwood, Ron Edwards, Demonspahn.
7/23/2002 Matt Snyder: Fantasy map download Hey, folks, just thought I'd share a fun little map I worked up last week after reading the setting section in Sorcerer & Sword recently. I plan on using it… In Actual Play Participants: Matt Snyder, Paul Czege, Clay.
7/16/2002 Matt Snyder: How many copies? Here's a question sparked by Jared's pole of who will buy octaNe. I'm aiming this at the folks who've done this before, namely Ron and Jason.
How many copies of… In Publishing Participants: Matt Snyder, Jason L Blair, Clinton R. Nixon, joshua neff, Ron Edwards, Mike Holmes, Matt Gwinn, Michael Hopcroft, Jürgen Mayer, Eugene Zee, Misguided Games, Tim Denee.
7/11/2002 Matt Snyder: Dust Devils storm a brewin' Ok, folks, GenCon is almost here. I'm up to my neck in freelance design, with Universalis and octaNe up to bat next. Just finished Trollbable, and Ron's going over revisions… In Chimera Creative Participants: Matt Snyder, Jared A. Sorensen, Ron Edwards, Paul Czege, Valamir, Mike Holmes, TSL, Jason L Blair, Clay, Jürgen Mayer, James.
6/10/2002 Matt Snyder: The tumbling tumbleweeds Well, just like Dust Devils says, it's time to shoot or give up the gun.
After reading Ron's thoughtful review of Dust Devils half a dozen times, I've come up… In Chimera Creative Participants: Matt Snyder, Jake Norwood, deidzoeb, hardcoremoose.
<< more previous topics | | Subsequent Topics 10/30/2002 Matt Snyder: Nine Worlds: Initial mechanics explanation I've been tinkering away on Nine Worlds -- here's a glimpse "under the hood." I'm eager to hear what folks think. It's all still pretty rough, so bear with me.… In Indie Game Design Participants: Matt Snyder, Shreyas Sampat, Jonathan Walton, Christoffer Lernö, Kester Pelagius.
10/30/2002 Matt Snyder: "We fear change!" Question for everyone -- why are there fewer and fewer encouraging responses and rigorous discussions in the Indie Game Design forum?
To me, that forum (and maybe Actual Play) is… In Site Discussion Participants: Matt Snyder, Christoffer Lernö, Bob McNamee, M. J. Young, Tim C Koppang, hardcoremoose, Le Joueur, Seth L. Blumberg, Paul Czege, Jonathan Walton, ethan_greer, Clay, Bankuei, greyorm, Mike Holmes, Clinton R. Nixon, Valamir, Ron Edwards, Kester Pelagius, RobMuadib, xiombarg, Paganini, A.Neill, Walt Freitag.
10/31/2002 Matt Snyder: Nine Worlds (or whatever): Why you DON'T CARE This has got to work, right?
Ok, in light of a certain thread in Site Discussion, I'll take a stab at something. It's a bit humorous, but the intent is… In Indie Game Design Participants: Matt Snyder, J B Bell, C. Edwards, Bankuei, xiombarg, ethan_greer, RobMuadib, Gordon C. Landis, Andrew Martin, Demonspahn, Gwen, Christoffer Lernö, Mike Holmes, Jonathan Walton, Valamir, Jared A. Sorensen, Kester Pelagius, Roger Eberhart.
11/8/2002 Matt Snyder: Task vs. Conflict; Eroding the "whiff factor" I've been thinking about all kinds of game design schtuff, lately. While writing notes to myself in my little "game design journal," I came upon some ideas that surely have… In RPG Theory Participants: Matt Snyder, Paul Czege, Jared A. Sorensen, ethan_greer, Christoffer Lernö, J B Bell, Gordon C. Landis, Ron Edwards, Valamir.
11/20/2002 Matt Snyder: Nine Worlds & Five threads Let's talk Nine Worlds. See, at this point it's floundering a bit, as I "wait" for artists to reply, a.k.a. procrastinating.
Maybe that's a good thing, because Ron has brought… In Indie Game Design Participants: Matt Snyder, Ron Edwards.
11/27/2002 Matt Snyder: Who's playing Dust Devils? You know, I get lots of feedback about Dust Devils being a good idea, or doing something different. That's very encouraging.
I hear little to NO feedback on ACTUALY PLAY… In Chimera Creative Participants: Matt Snyder, Clay, edomaur, Adam, Jason L Blair, Mike Holmes.
12/9/2002 Matt Snyder: 12 Days of Christmas As you may have read on the Key 20 board, Key 20 will be offering up the 12 Games of Christmas starting December 13 through Christmas eve. Each day, free… In Chimera Creative Participants: Matt Snyder, Jason L Blair.
1/31/2003 Matt Snyder: Chimera site maintenance The Chimera Creative website may be down periodically for server maintenance this weekend. Fortunately, my provider informs me it should take no longer than an hour, likely on Friday evening.… In Chimera Creative Participants: Matt Snyder.
2/3/2003 Matt Snyder: Rethinking Simulationist character creation Well, I’ve read through the Simulationism essay with much interest. If my history of reading and re-reading the GNS essay, I’m bound to misunderstand whole reams of stuff, but I’d… In Indie Game Design Participants: Matt Snyder, Andrew Martin, talysman, Valamir, Matt Wilson, xiombarg, szilard, Mike Holmes, contracycle, RobMuadib, Stuart DJ Purdie, Ron Edwards, ThreeGee, M. J. Young, btrc, Mortaneus.
2/6/2003 Matt Snyder: Avatar-13 I've been working on a new game design (in addition to working on Nine Worlds! Phew!). After some discussion about character creaiton in the Indie Game Design forum, I decided… In Chimera Creative Participants: Matt Snyder, Clinton R. Nixon, Balbinus.
2/6/2003 Matt Snyder: Character Improvement, taken for granted? I'd like to question something that I think is often taken for granted, or at least not spefically addressed often: Character improvement.
Is character improvement (improving character effectiveness, as Ron… In GNS Model Discussion Participants: Matt Snyder, Mike Holmes, Ron Edwards, Blake Hutchins, contracycle, szilard, M. J. Young, Walt Freitag, clehrich, Jack Spencer Jr, Andrew Martin, xiombarg, Emily Care, cruciel, ADGBoss, John Kim, Valamir.
2/12/2003 Matt Snyder: Deathwish -- Back in Action! Deathwish, Espionage Role-playing on the Edge, is now available for FREE!
Deathwish is super-spy modification of Dust Devils, a critically acclaimed indie RPG. Where Dust Devils finds inspiration in the… In Chimera Creative Participants: Matt Snyder, Rob MacDougall.
2/26/2003 Matt Snyder: Avatar-13 inital sessions [b]The story thus far [/b]
This post covers two sessions of actual play of Avatar-13. I posted the first draft of this game in Indie Game Design a couple weeks… In Actual Play Participants: Matt Snyder, Eddy Fate.
3/4/2003 Matt Snyder: It's the system, stupid I've had several polite, shall we say, disagreements with my fellow players about whether system does indeed matter. Their positions are all over the "spectrum" from matters to doesn'tmatter.
Obviously,… In RPG Theory Participants: Matt Snyder, Le Joueur, Paganini, ThreeGee, Ron Edwards, Mike Holmes, Matt Wilson, Sylus Thane, jburneko, Walt Freitag, clehrich.
3/7/2003 Matt Snyder: Nine Worlds art OK, folks, some artwork is coming in, and I can't help but share. It really gets me excited about this game again. Check it out, these pics are amazing:
Nine… In Chimera Creative Participants: Matt Snyder, Spooky Fanboy.
3/23/2003 Matt Snyder: Simplifying Nine Worlds I wrote this for my Live Journal, and thought I'd share here as well:
I have just spent the last couple hours actually working on re-vamping the game design for… In Chimera Creative Participants: Matt Snyder, Spooky Fanboy, Bob McNamee, Valamir, Mike Holmes.
4/14/2003 Matt Snyder: Nine Worlds rules draft Ok, folks (and Hello! Coal), this is the item I just posted in my LiveJournal:
Well, thanks to my lovely Dana laptop thingy, the nice weather didn't keep me away… In Chimera Creative Participants: Matt Snyder, coal, Spooky Fanboy, Kester Pelagius, Jonathan Walton.
4/16/2003 Matt Snyder: Fun With Real Art (Nine Worlds) Just a bit of visual fun -- here's a kind of Nine Worlds logo image I've been tinkering with, including a cropped section of some of Eric Lofgren's kick ass… In Chimera Creative Participants: Matt Snyder, szilard, Jonathan Walton.
4/16/2003 Matt Snyder: Nine Worlds cover art arrives! Wow, what a day. Just when I was tinkering with the Nine Worlds art, Eric Lofgren sends me his color proof for my approval.
So, I re-did the art samples… In Chimera Creative Participants: Matt Snyder, Valamir.
4/16/2003 Matt Snyder: Get your copy of Dust Devils now! Howdy, pardners!
Dust Devils is still available for purchase in both print and PDF formats.
Print version, $12.00 + S&H
The print version of Dust Devils is still available. This… In Chimera Creative Participants: Matt Snyder.
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