The Forge Reference Project: Browse Threads

 

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11/7/2002 Alan: Space Trek - InSpectres variant
Space Trek - An InSpectres variant. INTENT Players play the crew of a starship in the tradition of Star Trek, Blake's Seven, and Andromeda. Each four hour game session attempts…
In Memento-Mori Theatricks
Participants: Alan, Le Joueur, Jared A. Sorensen, Joe Murphy (Broin).


11/7/2002 Balbinus: Wars without frontiers - another narrativist space concept
Hi, I wanted to get some advice on an idea spawned by this thread: http://www.indie-rpgs.com/forum/viewtopic.php?t=4170 RobMuadib, among many interesting comments, said the following: To make it narrativist you would have…
In RPG Theory
Participants: Balbinus, Mike Holmes, contracycle, Manu.


11/7/2002 Wormwood: Drift RPG
I figured since there was discussion in RPG Theory about narrative space opera, I should toss in my version. Of course it's also a game design in progress, to eventually…
In Indie Game Design
Participants: Wormwood, Valamir, Patrick Boutin, lumpley, RobMuadib, Emily Care, Mike Holmes, contracycle, Le Joueur, Blake Hutchins, greyorm, Christoffer Lernö.


11/7/2002 Alan: Narration as a simulationist device
Over in Indie Game Design I started a Narrativist Space Trader topic. While responding to questions about narrative premise, I had an interesting thought: Can player narration…
In RPG Theory
Participants: Alan, Valamir, Ron Edwards.


11/7/2002 RobMuadib: the SGR Model - Adding the 4th dimension to GNS (LONG)
Hey all Being that I am back into working on my game, I thought I would post my theoretical model deal from back in the day. I call it SGR,…
In RPG Theory
Participants: RobMuadib, Le Joueur.


11/7/2002 Wulf: A little advice please
Hi all. I've been considering using CAH for a Science Fiction setting (as some may have noticed over on RPGnet...). The effect I'm after is something like a cartoon version…
In Cartoon Action Hour
Participants: Wulf, Eddy Fate, Cynthia Celeste Miller.


11/7/2002 Paka: Death & GNS
okay, one moment, let me get this straight in my head: In Gamist terms the game is about winning and death would probably mean losing. In Simulationist terms the game…
In GNS Model Discussion
Participants: Paka, Tim Denee, Valamir, Ron Edwards.


11/7/2002 Anthony: Simple systems, newbie players?
I've been reading some of the all but freeform game writeups and thinking "this is cool, but isn't it going to be even harder to get the shyer players to…
In RPG Theory
Participants: Anthony, Ron Edwards.


11/7/2002 Kenway: Ideas: Advancement via Notoriety, PC-summoned foes (renamed)
I thought of an odd idea: eg. a Swords and Sorcery world. Advancement for the players is described by the number and level of monsters which "hate them." The idea…
In RPG Theory
Participants: Kenway, Rich Forest, Valamir, Ron Edwards, ethan_greer, Mike Holmes, Bob McNamee.


11/7/2002 Shadeling: Krym-Khanan Sabres...Cut/Thrust, or Sword/Shield?
I mean it lists it under each proficiency, I was just curious for them though? Side note, the long-curved Daggers that Krymeans use...would they just be a Rondel variation?
In The Riddle of Steel
Participants: Shadeling, Irmo, Bob Richter, Jake Norwood, Lyrax.


11/7/2002 Shadeling: Is Kudara-Shiragi supposed to be Krym-Kahnan?
In table 7.3 Currencies, you have Kudara-Shiragi, but no Krym-Kahnan...is this a mistake?
In The Riddle of Steel
Participants: Shadeling, Jake Norwood.


11/7/2002 Daredevil: Applying "Red Curtain"-style
Hey folks, I've been pondering the possibilities of taking certain cinematic techniques and incorporating them into roleplaying games. Sure, it's nothing that hasn't already been almost endlessly debated in a…
In RPG Theory
Participants: Daredevil, J B Bell, M. J. Young, contracycle, Ron Edwards, Christoffer Lernö, Emily Care, Walt Freitag, Jonathan Walton.


11/6/2002 Alan: Narrativist Space Trader
I've noticed that SF is not yet greatly explored by games which favor narrativist play. In particular, I'm thinking of SF in the tradition of space exploration or space trading.…
In Indie Game Design
Participants: Alan, Marco, Matt, Ron Edwards, RobMuadib, Andrew Martin, Tony Irwin, Tim C Koppang, Mike Holmes.


11/6/2002 Patrick Boutin: a new fantasy game
This post is a logical sequel to the thread "some questions about fantasy" in the Rpg Theory forum. First thing first, I want to let you know that the game…
In Indie Game Design
Participants: Patrick Boutin, Mike Holmes, thoth, Christoffer Lernö.


11/6/2002 gnarf: rules questions (Destiny SA and missile combat)
Greetings everyone! I finally got my hands on TROS, and I really like what I’ve seen so far. The character generation rules – especially the Spiritual Attributes - are excellent…
In The Riddle of Steel
Participants: gnarf, Brian Leybourne, Ron Edwards, Roger Eberhart, Stephen, Mike Holmes, Irmo, Jake Norwood, prophet118.


11/6/2002 Matt Wilson: musings on a campaign that's about to end
Next Wednesday just might be the final episode in a game I started last June. In light of what I've experienced since finding the Forge, I figured it was worth…
In Actual Play
Participants: Matt Wilson, Valamir, Jeffrey Miller, Michael S. Miller.


11/6/2002 Ferry Bazelmans: Soap is out, but is it good?
Hi there, I recently put out my game Soap as a 31-page PDF file (I'd say about 23 pages of pure content, 3 ads, cover, introduction, dedication, toc and credits).…
In Indie Game Design
Participants: Ferry Bazelmans.


11/6/2002 RobMuadib: TMW:COTEC - The Sundering of the Omyrae (Long)
Hey All Figured I should point out the Game Universe and Mythos that my game will be set against. The idea behind the games UberMetaSetting is to provide a universe…
In Indie Game Design
Participants: RobMuadib, Shreyas Sampat, Kester Pelagius.


11/6/2002 JMendes: Is S out of balance with G/N?
Hey, :) In my previous thread about rewards, I asked how to reward players in different GNS flavors. Also, in this thread about actor and author stance, Cassidy had some…
In GNS Model Discussion
Participants: JMendes, Ron Edwards, Mike Holmes, Jared A. Sorensen, MK Snyder, RobMuadib, Emily Care, contracycle, M. J. Young, talysman.


11/6/2002 Mark Withers: Dragons and Dreamers - My take on the anti-pool rules
Hi again! Here are the rules that I'm planning to use in Dragons and Dreamers - and all future games that I write. They are written with inexperienced roleplayers in…
In Random Order Creations
Participants: Mark Withers, James V. West, Mike Holmes, Andrew Martin, Henry Fitch.


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Subsequent Topics

11/8/2002 Misguided Games: Advertising in Model Retailer
Crossposted from GPA list: apologies to those who saw it there. I'm setting up a polybagged insert in next March's Model retailer magazine. The insert will go to about 1000…
In Publishing
Participants: Misguided Games.


11/8/2002 ejh: Quick Complication question
OK, trying to understand the rules here... Basic rules: 1. Complication with two Targets, therefore a total of three Dice Pools. The Targets win, the Complication does not succeed in…
In Universalis
Participants: ejh, J B Bell, Valamir, Bob McNamee, Paganini.


11/8/2002 Shreyas Sampat: Torchbearer: Boxes within Boxes
[i]There is a legendary sanctum at Veamaandhi's Basilica of Red Cliff. It can hardly be called a chamber; at best it's a pavilion. It sits atop the Great Hall, open…
In Indie Game Design
Participants: Shreyas Sampat, Andrew Martin, GreatWolf, Emily Care, Mike Holmes, Jonathan Walton.


11/8/2002 Tony Irwin: Narrativist vs Director Stance
Hey folks, have I got this right? That you can have a narrativist game where the players have no director stance at all? I suppose that the premise would automatically…
In GNS Model Discussion
Participants: Tony Irwin, Ron Edwards, Paganini.


11/8/2002 Ron Edwards: About terminology
Hello, This post is directed mainly to Ralph and to MK Snyder, who have recently voiced an uncompromising criticism over the terms I've adopted or introduced. The argument, if I…
In GNS Model Discussion
Participants: Ron Edwards, Paganini, Alan, Le Joueur, Valamir, J B Bell, Gordon C. Landis, Christoffer Lernö, Kester Pelagius, Mike Holmes, MK Snyder, M. J. Young, greyorm, contracycle, Irmo, JMendes, Cassidy, Jonathan Walton.


11/8/2002 Matt Snyder: Task vs. Conflict; Eroding the "whiff factor"
I've been thinking about all kinds of game design schtuff, lately. While writing notes to myself in my little "game design journal," I came upon some ideas that surely have…
In RPG Theory
Participants: Matt Snyder, Paul Czege, Jared A. Sorensen, ethan_greer, Christoffer Lernö, J B Bell, Gordon C. Landis, Ron Edwards, Valamir.


11/8/2002 jburneko: Reactions To Trollbabe Comic
Hello, So, I think personally the jury is still out for me on what I think of the first Trollbabe story. However, I have been showing the strip to a…
In Adept Press
Participants: jburneko, Paul Czege, Ron Edwards, Valamir, Gordon C. Landis, wyrdlyng, joshua neff, Bankuei, ethan_greer, Uncle Dark.


11/7/2002 Ron Edwards: Humor and GNS
Hi MK, I think introducing the issue of humor is causing problems of its own. I have experienced funny stuff in all three modes of play without stretching or adding…
In GNS Model Discussion
Participants: Ron Edwards, Seth L. Blumberg, Mike Holmes, contracycle, MK Snyder, Walt Freitag, talysman, greyorm, M. J. Young.


11/8/2002 MK Snyder: GNS and Threefold comparison (specific)
How does the GNS model differ from this application of the Threefold model? It appears to me to be identical: *Applies to play process, not game and not gamer *Applies…
In GNS Model Discussion
Participants: MK Snyder, Mike Holmes, Le Joueur, greyorm, talysman, Ron Edwards.


11/8/2002 Mike Holmes: Hero Wars in an Alternate Setting - Session II
See about set up and Session 1 here. Lot's quieter this week, as my wife had taken my two-year old son out of town. Nice. Anyhow, things started off with…
In Actual Play
Participants: Mike Holmes, joshua neff, Ron Edwards, Valamir, hardcoremoose, Ian Cooper, Julie.


11/8/2002 Jonathan Walton: What's Wrong with Pawn Stance?
Okay, let me go ahead and answer my own question: "Nothing, if it's what you want." My point is that I think Pawn Stance has gotten a bad rap. First…
In RPG Theory
Participants: Jonathan Walton, MK Snyder, Jack Spencer Jr, Christoffer Lernö, Ron Edwards, Paul Czege, Mike Holmes, Tim C Koppang, lumpley, xiombarg.


11/9/2002 Blake Hutchins: MUSE: some thoughts on heroic fantasy
It's finally happened. I've been mulling over a game design, primarily as a design exercise that incorporates techniques and ideas I've learned on the Forge. My goal is to produce…
In Indie Game Design
Participants: Blake Hutchins, Jonathan Walton, Gwen, ADGConscience, Mike Holmes.


11/9/2002 Kester Pelagius: Role-Playing and the GNS Theory (raw article, lengthy)
[color=blue]Copyright © 2002 C. Demetrius Morgan[/color] [color=darkblue]What follows below is intended as a encyclopedic reference entry on the subject of "Role-Playing and the GNS Theory". Alas, as there are no…
In GNS Model Discussion
Participants: Kester Pelagius, MK Snyder, Mike Holmes, Ron Edwards, Seth L. Blumberg, Walt Freitag.


11/9/2002 MK Snyder: NLS model of characterising players by preferences...
I've been browsing the back posts at rec.games.frp.advocacy, and Kim's FAQ, and Ron's essay here... I see the "Threefold Model" has changed over the years. In 1997, it was applied…
In RPG Theory
Participants: MK Snyder, greyorm, Le Joueur, Ron Edwards.


11/9/2002 Jonathan Walton: The Case for 4 Stances
Take a look at this: http://www.100flowers.indie-rpgs.com/stance-chart.jpg Key to Chart: (Terms in Parens) = essential, understood limits = arbitrary limits that can be changed player = every…
In GNS Model Discussion
Participants: Jonathan Walton, MK Snyder, Mike Holmes, Tim C Koppang, Le Joueur, Kester Pelagius, talysman, Ron Edwards, lumpley, Walt Freitag, M. J. Young, JMendes, Jared A. Sorensen.


11/9/2002 M. J. Young: Responding to the Invitation
Please don't think me ungracious; I really do appreciate being invited to the forum. I have too much on my plate as it is, and my wife would shoot me…
In Scattershot
Participants: M. J. Young, Le Joueur, Bankuei, Andrew Martin, Mike Holmes.


11/9/2002 Steve Dustin: Creature Feature Initial Playtest
Although I haven't completed writing the playtest version of Creature Feature yet, I got the first taste of how it might play (and made some changes already) just recently. A…
In Actual Play
Participants: Steve Dustin.


11/9/2002 Cassidy: Developed Premise and Exploration
[quote="Ron Edwards, from GNS Chapter 5, ROLE-PLAYING DESIGN AND COHERENCE"]Facilitating a metagame concern (a developed Premise) differs greatly from Exploring a listed element as a priority. To address a Premise,…
In GNS Model Discussion
Participants: Cassidy, Ron Edwards, MK Snyder, Paganini.


11/9/2002 Mask-of-Winters: Combat simulators?
Hiya gang. Just tried to download the combat simulator programs offered on theriddleofsteel.net and both the links are broken. Is there another site I can find these nifty-sounding utilities? Also...…
In The Riddle of Steel
Participants: Mask-of-Winters, Brian Leybourne, Wolfen, Jake Norwood, Ashren Va'Hale.


11/9/2002 J B Bell: Hero Wars-like dice system with d6
I really dig the Hero Wars resoution system. Having a non-asymptotic setup is appropriate for fairly cinematic settings, or any setting where you believe strongly that the right answer to…
In Indie Game Design
Participants: J B Bell, Paganini, Mike Holmes.


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