Previous Topics 11/8/2002 MK Snyder: GNS and Threefold comparison (specific) How does the GNS model differ from this application of the Threefold model?
It appears to me to be identical:
*Applies to play process, not game and not gamer
*Applies… In GNS Model Discussion Participants: MK Snyder, Mike Holmes, Le Joueur, greyorm, talysman, Ron Edwards.
11/7/2002 Ron Edwards: Humor and GNS Hi MK,
I think introducing the issue of humor is causing problems of its own. I have experienced funny stuff in all three modes of play without stretching or adding… In GNS Model Discussion Participants: Ron Edwards, Seth L. Blumberg, Mike Holmes, contracycle, MK Snyder, Walt Freitag, talysman, greyorm, M. J. Young.
11/8/2002 jburneko: Reactions To Trollbabe Comic Hello,
So, I think personally the jury is still out for me on what I think of the first Trollbabe story. However, I have been showing the strip to a… In Adept Press Participants: jburneko, Paul Czege, Ron Edwards, Valamir, Gordon C. Landis, wyrdlyng, joshua neff, Bankuei, ethan_greer, Uncle Dark.
11/8/2002 Matt Snyder: Task vs. Conflict; Eroding the "whiff factor" I've been thinking about all kinds of game design schtuff, lately. While writing notes to myself in my little "game design journal," I came upon some ideas that surely have… In RPG Theory Participants: Matt Snyder, Paul Czege, Jared A. Sorensen, ethan_greer, Christoffer Lernö, J B Bell, Gordon C. Landis, Ron Edwards, Valamir.
11/8/2002 Ron Edwards: About terminology Hello,
This post is directed mainly to Ralph and to MK Snyder, who have recently voiced an uncompromising criticism over the terms I've adopted or introduced. The argument, if I… In GNS Model Discussion Participants: Ron Edwards, Paganini, Alan, Le Joueur, Valamir, J B Bell, Gordon C. Landis, Christoffer Lernö, Kester Pelagius, Mike Holmes, MK Snyder, M. J. Young, greyorm, contracycle, Irmo, JMendes, Cassidy, Jonathan Walton.
11/8/2002 Tony Irwin: Narrativist vs Director Stance Hey folks, have I got this right? That you can have a narrativist game where the players have no director stance at all?
I suppose that the premise would automatically… In GNS Model Discussion Participants: Tony Irwin, Ron Edwards, Paganini.
11/8/2002 Shreyas Sampat: Torchbearer: Boxes within Boxes [i]There is a legendary sanctum at Veamaandhi's Basilica of Red Cliff. It can hardly be called a chamber; at best it's a pavilion. It sits atop the Great Hall, open… In Indie Game Design Participants: Shreyas Sampat, Andrew Martin, GreatWolf, Emily Care, Mike Holmes, Jonathan Walton.
11/8/2002 ejh: Quick Complication question OK, trying to understand the rules here...
Basic rules:
1. Complication with two Targets, therefore a total of three Dice Pools.
The Targets win, the Complication does not succeed in… In Universalis Participants: ejh, J B Bell, Valamir, Bob McNamee, Paganini.
11/8/2002 Misguided Games: Advertising in Model Retailer Crossposted from GPA list: apologies to those who saw it there.
I'm setting up a polybagged insert in next March's Model retailer magazine. The insert will go to about 1000… In Publishing Participants: Misguided Games.
11/7/2002 b_bankhead: Narrative Spaceships One of the most important characters in any kind of show begining with the work 'Star' is usually given short shrift in discussions of narrative games.
That character of cours… In Indie Game Design Participants: b_bankhead, Andrew Martin, Mike Holmes.
11/7/2002 Alan: Space Trek - InSpectres variant Space Trek - An InSpectres variant.
INTENT
Players play the crew of a starship in the tradition of Star Trek, Blake's Seven, and Andromeda. Each four hour game session attempts… In Memento-Mori Theatricks Participants: Alan, Le Joueur, Jared A. Sorensen, Joe Murphy (Broin).
11/7/2002 Balbinus: Wars without frontiers - another narrativist space concept Hi,
I wanted to get some advice on an idea spawned by this thread:
http://www.indie-rpgs.com/forum/viewtopic.php?t=4170
RobMuadib, among many interesting comments, said the following:
To make it narrativist you would have… In RPG Theory Participants: Balbinus, Mike Holmes, contracycle, Manu.
11/7/2002 Wormwood: Drift RPG I figured since there was discussion in RPG Theory about narrative space opera, I should toss in my version. Of course it's also a game design in progress, to eventually… In Indie Game Design Participants: Wormwood, Valamir, Patrick Boutin, lumpley, RobMuadib, Emily Care, Mike Holmes, contracycle, Le Joueur, Blake Hutchins, greyorm, Christoffer Lernö.
11/7/2002 Alan: Narration as a simulationist device Over in Indie Game Design I started a Narrativist Space Trader topic. While responding to questions about narrative premise, I had an interesting thought:
Can player narration… In RPG Theory Participants: Alan, Valamir, Ron Edwards.
11/7/2002 RobMuadib: the SGR Model - Adding the 4th dimension to GNS (LONG) Hey all
Being that I am back into working on my game, I thought I would post my
theoretical model deal from back in the day. I call it SGR,… In RPG Theory Participants: RobMuadib, Le Joueur.
11/7/2002 Wulf: A little advice please Hi all.
I've been considering using CAH for a Science Fiction setting (as some may have noticed over on RPGnet...). The effect I'm after is something like a cartoon version… In Cartoon Action Hour Participants: Wulf, Eddy Fate, Cynthia Celeste Miller.
11/7/2002 Paka: Death & GNS okay, one moment, let me get this straight in my head:
In Gamist terms the game is about winning and death would probably mean losing.
In Simulationist terms the game… In GNS Model Discussion Participants: Paka, Tim Denee, Valamir, Ron Edwards.
11/7/2002 Anthony: Simple systems, newbie players? I've been reading some of the all but freeform game writeups and thinking "this is cool, but isn't it going to be even harder to get the shyer players to… In RPG Theory Participants: Anthony, Ron Edwards.
11/7/2002 Kenway: Ideas: Advancement via Notoriety, PC-summoned foes (renamed) I thought of an odd idea:
eg. a Swords and Sorcery world. Advancement for the players is described by the number and level of monsters which "hate them."
The idea… In RPG Theory Participants: Kenway, Rich Forest, Valamir, Ron Edwards, ethan_greer, Mike Holmes, Bob McNamee.
11/7/2002 Shadeling: Krym-Khanan Sabres...Cut/Thrust, or Sword/Shield? I mean it lists it under each proficiency, I was just curious for them though?
Side note, the long-curved Daggers that Krymeans use...would they just be a Rondel variation? In The Riddle of Steel Participants: Shadeling, Irmo, Bob Richter, Jake Norwood, Lyrax.
<< more previous topics | | Subsequent Topics 11/8/2002 Jonathan Walton: What's Wrong with Pawn Stance? Okay, let me go ahead and answer my own question:
"Nothing, if it's what you want."
My point is that I think Pawn Stance has gotten a bad rap. First… In RPG Theory Participants: Jonathan Walton, MK Snyder, Jack Spencer Jr, Christoffer Lernö, Ron Edwards, Paul Czege, Mike Holmes, Tim C Koppang, lumpley, xiombarg.
11/9/2002 Blake Hutchins: MUSE: some thoughts on heroic fantasy It's finally happened. I've been mulling over a game design, primarily as a design exercise that incorporates techniques and ideas I've learned on the Forge. My goal is to produce… In Indie Game Design Participants: Blake Hutchins, Jonathan Walton, Gwen, ADGConscience, Mike Holmes.
11/9/2002 Kester Pelagius: Role-Playing and the GNS Theory (raw article, lengthy) [color=blue]Copyright © 2002 C. Demetrius Morgan[/color]
[color=darkblue]What follows below is intended as a encyclopedic reference entry on the subject of "Role-Playing and the GNS Theory". Alas, as there are no… In GNS Model Discussion Participants: Kester Pelagius, MK Snyder, Mike Holmes, Ron Edwards, Seth L. Blumberg, Walt Freitag.
11/9/2002 MK Snyder: NLS model of characterising players by preferences... I've been browsing the back posts at rec.games.frp.advocacy, and Kim's FAQ, and Ron's essay here... I see the "Threefold Model" has changed over the years. In 1997, it was applied… In RPG Theory Participants: MK Snyder, greyorm, Le Joueur, Ron Edwards.
11/9/2002 Jonathan Walton: The Case for 4 Stances Take a look at this:
http://www.100flowers.indie-rpgs.com/stance-chart.jpg
Key to Chart:
(Terms in Parens) = essential, understood limits
= arbitrary limits that can be changed
player = every… In GNS Model Discussion Participants: Jonathan Walton, MK Snyder, Mike Holmes, Tim C Koppang, Le Joueur, Kester Pelagius, talysman, Ron Edwards, lumpley, Walt Freitag, M. J. Young, JMendes, Jared A. Sorensen.
11/9/2002 M. J. Young: Responding to the Invitation Please don't think me ungracious; I really do appreciate being invited to the forum. I have too much on my plate as it is, and my wife would shoot me… In Scattershot Participants: M. J. Young, Le Joueur, Bankuei, Andrew Martin, Mike Holmes.
11/9/2002 Steve Dustin: Creature Feature Initial Playtest Although I haven't completed writing the playtest version of Creature Feature yet, I got the first taste of how it might play (and made some changes already) just recently. A… In Actual Play Participants: Steve Dustin.
11/9/2002 Cassidy: Developed Premise and Exploration [quote="Ron Edwards, from GNS Chapter 5, ROLE-PLAYING DESIGN AND COHERENCE"]Facilitating a metagame concern (a developed Premise) differs greatly from Exploring a listed element as a priority. To address a Premise,… In GNS Model Discussion Participants: Cassidy, Ron Edwards, MK Snyder, Paganini.
11/9/2002 Mask-of-Winters: Combat simulators? Hiya gang. Just tried to download the combat simulator programs offered on theriddleofsteel.net and both the links are broken. Is there another site I can find these nifty-sounding utilities?
Also...… In The Riddle of Steel Participants: Mask-of-Winters, Brian Leybourne, Wolfen, Jake Norwood, Ashren Va'Hale.
11/9/2002 J B Bell: Hero Wars-like dice system with d6 I really dig the Hero Wars resoution system. Having a non-asymptotic setup is appropriate for fairly cinematic settings, or any setting where you believe strongly that the right answer to… In Indie Game Design Participants: J B Bell, Paganini, Mike Holmes.
11/10/2002 MK Snyder: Scattershot Gaming Model Continuing discsussion of the Gaming Model
Just a stylistic suggestion that might make some of the ideas easier to grasp--consider adding some graphic elements such as axes or tables so… In Scattershot Participants: MK Snyder, Le Joueur.
11/10/2002 catenwolde: Sorceror (& Sword) and the LoTR I'm still checking the post every day for my copies of Sorceror and Sword to arrive, so you'll have to forgive me if some of this is way off -… In Adept Press Participants: catenwolde, hardcoremoose, Ron Edwards, Paka, Clay, greyorm, Valamir, Ace, talysman, Emily Care, GreatWolf, b_bankhead, Gordon C. Landis, Manu, Irmo, Mike Holmes.
11/10/2002 RobMuadib: TMW:COTEC - Rewards Systems Costs (LONGISH) Hi all
I have put together the tentative rules for the Rewards System Costs, and
was wondering how you guys think this would work.
The essential concept here, in terms… In Indie Game Design Participants: RobMuadib, Mike Holmes, Tony Irwin.
11/10/2002 hyphz: Some other niggly little questions Thanks for everyone's help here.. I just was wondering about a few other things:
- On the Master Screen, which three sheets are supposed to face the players?
- When… In The Riddle of Steel Participants: hyphz, Brian Leybourne, Mokkurkalfe, Jake Norwood, Lyrax, Wolfen, Jaif.
11/10/2002 RobMuadib: Are The Sub-Priorities of Simulationism Incompatible? Hi all
I was reading the Is S out of balance with G/N thread started by J Mendes and it gave rise to a thought, specifically with regards to the… In GNS Model Discussion Participants: RobMuadib, Ron Edwards.
11/11/2002 scobie: Casefile: ZODIAC - First draft available Hi folks
I've only recently discovered the Forge and it looks like a good place to share my humble first draft rules for a game which I am developing. The… In Indie Game Design Participants: scobie, Andrew Martin, Ron Edwards, Shreyas Sampat.
11/11/2002 Brian Leybourne: Need a quick favor... Hey guys,
I'm trying to get a file to Jake. The problem is that it's over a meg (1.6, actually) and I can't email it from any of my email… In The Riddle of Steel Participants: Brian Leybourne, Jason.
11/11/2002 Christoffer Lernö: What's the best way to present a mechanic for discussion? Hi All,
I know this is a little late for me to ask (doh!), but what is really the best way to present a system one has written? I'm talking… In Indie Game Design Participants: Christoffer Lernö, Gordon C. Landis, Valamir, Ron Edwards, Paul Czege, talysman, Jeph, SrGrvsaLot, Andy Kitkowski, permacultureguerilla, Shreyas Sampat, greyorm, Doctor Xero, Alex Johnson, Adorame.
11/11/2002 Shadeling: Should Undead Be Immune to BL, Shock, and Pain? I was just wondering if Undead type creatures should ignore most BL, Shock and Pain rolls, especially wounds that aren't actually severing their limbs and breaking their bones. In The Riddle of Steel Participants: Shadeling, Jake Norwood.
11/11/2002 James V. West: The Pool--hardcore Let the beatings begin. Here is the hardcore version of The Pool. Most everything is restored to its original form, with some differences. I've read it over and over but… In Random Order Creations Participants: James V. West, Bob McNamee, J. Backman, Paganini, Mark Withers, xiombarg, Ron Edwards, Zoetrope10.
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