The Forge Reference Project: Browse Threads

 

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From Day One


Previous Topics

11/26/2002 Matt Wilson: I've played Sorcerer three times now
Last Thursday was the third time I played a game of Sorcerer, the third in the ongoing S&S game with Clinton, James and Dan. I wanted to play at least…
In Actual Play
Participants: Matt Wilson, Christopher Kubasik, Ron Edwards, Bankuei, Clinton R. Nixon.


11/26/2002 toli: ARMOR
Any suggestions for armor value, CP and Move Modifiers for the following: Norman style hauberk (covering upper leg and upper arm) Roman type lamellar armor ???
In The Riddle of Steel
Participants: toli, Jake Norwood, ShaneNINE, Jason, Aaron.


11/25/2002 Daredevil: Samurai Surfin'
No, that's not the actual title of what I'm working on, but it sure sounds catchy. I've currently been working on this game design and I'm fairly stuck between a…
In Indie Game Design
Participants: Daredevil, Mark D. Eddy, Bob McNamee, talysman.


11/25/2002 Sidhain: Back to the...ahem..Heart..of the matter.
I've been working on my Hearts and Souls superhero game on and off, last night one of my players said they didn't feel like playing because it was too hard.…
In Indie Game Design
Participants: Sidhain, M. J. Young, Jared A. Sorensen.


11/25/2002 Clinton R. Nixon: Riptide: anatomy of a design, part 1 (long)
The current round of threads here has been really inspiring to me. I'm talking specifically about threads like Chris Kubasik's Accessible? To whom?, Jon's What would make a non-roleplayer buy…
In Indie Game Design
Participants: Clinton R. Nixon, Mike Holmes, thoth, Valamir, Jack Spencer Jr, szilard, Tim Denee, Matt Wilson, Mark D. Eddy, Jared A. Sorensen, talysman, scobie, Ron Edwards.


11/25/2002 xiombarg: Convention LARP
Okay, the other week I was at MACE 2002, and I (along with several of my friends, all working as GMs) ran a White Wolf Mind's Eye Theatre LARP. It…
In Actual Play
Participants: xiombarg, Valamir.


11/25/2002 Grex: AlphaSmart Dana (gadget review)
(Ron, I realize that this post may be posted to the wrong thread, or possibly even be irrelevant. But it is a review of a terrific writing tool, so I…
In Publishing
Participants: Grex, Ron Edwards, Matt Snyder, Le Joueur, ADGConscience.


11/25/2002 ShaneNINE: Initiative question
My understanding of TROS initiative (corrections, please: 1. Combatants declare offense or defense. 2. Combatants who are attacking get a turn in reverse order of Reflex. How, if at all,…
In The Riddle of Steel
Participants: ShaneNINE, Valamir, Bob Richter, Wolfen.


11/25/2002 Jack Spencer Jr: an exstention of Ron's band metaphor
THere has been continuing discussion of how to reach potential roleplayers around lately. It seems to be problematic because RPG groups tend to be very tight and somewhat private and…
In Publishing
Participants: Jack Spencer Jr, Mike Holmes, Ron Edwards, Valamir, KeithBVaughn, Clay.


11/25/2002 Shreyas Sampat: Torchbearer: Mythology or Setting?
Reading over Ron's essay and reflecting on my own experience, I realized that Torchbearer threatens to suffer from the conflict between detailed Character and Setting that creates difficulties for Narrativist…
In Indie Game Design
Participants: Shreyas Sampat, Mike Holmes, GreatWolf, Jonathan Walton.


11/25/2002 Ron Edwards: Universalis review at the Forge
Review's up!! Best, Ron
In Universalis
Participants: Ron Edwards, Valamir, Mike Holmes, Alan.


11/25/2002 Nathan: Time For A Reboot
Hello everyone, For my own sake and for any of you interested out there, I am going to plop a down a list of current projects, with links and ramblings…
In Mystic Ages Online
Participants: Nathan, Spooky Fanboy.


11/25/2002 ShaneNINE: Initiative
Just want to make sure I got this right: when you roll initiative the number rolled doesn't actually come into play. The only thing that matters is whether the die…
In The Riddle of Steel
Participants: ShaneNINE, Valamir, Jake Norwood.


11/25/2002 ShaneNINE: Cloak?
The book mentions a weapon called a cloak? What is that?
In The Riddle of Steel
Participants: ShaneNINE, ethan_greer, MrGeneHa, Mike Holmes, Lyrax, Jake Norwood.


11/25/2002 hyphz: (was) TROS, Narrativism and Illusionism
Ok, since I have lots of questions to ask, and the thread has turned out not to be related to -isms at all, and is more close to me working…
In The Riddle of Steel
Participants: hyphz, Mike Holmes, Jake Norwood.


11/25/2002 talysman: Court of 9 Chambers: new description mechanics
I've been working on the next version of "The Court of 9 Chambers", something a little more robust while still maintaining that flexible minimalist feel of the first version. the…
In Indie Game Design
Participants: talysman, Emily Care, Valamir.


11/25/2002 Christoffer Lernö: Putting Ads for other games in your game?
I'm sure this was brought up elsewhere but I couldn't find it so I don't know if this was already discussed to death but... Remember back in the old days…
In Publishing
Participants: Christoffer Lernö, Clinton R. Nixon, Ron Edwards, Sidhain, rafael, Bankuei.


11/25/2002 Jack Spencer Jr: Example for freeform play. (long)
This will require a little set-up. Stay with me here. First of all, I'm no angel. I don't think that's any secret.... I had originally talked frankly about the nature…
In Actual Play
Participants: Jack Spencer Jr.


11/25/2002 Malybdemus: Donjon as PBEM Engine
Hey everyone. I just purchased the Donjon .pdf's after being intrigued by the player-driven aspect of the game, and I'm still going through it. So far, very impressed. My question…
In CRN Games
Participants: Malybdemus, jdagna.


11/25/2002 Demonspahn: Need help with Aware "narrative" mechanic.
Hi everyone. Just thought I'd post this, looking for some fresh new ideas. I'm talking about my game Aware, where you play intelligent animals. I'm looking for what I can…
In Indie Game Design
Participants: Demonspahn, M. J. Young, Mike Holmes, Christoffer Lernö, Nathan.


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Subsequent Topics

11/26/2002 rikiwarren: Making Critters
I'm prepairing for my first Donjon game (on Wed.) and I have some questions about making critters. First, can critters go beyond the 6 pt limit for stats? Second, how…
In CRN Games
Participants: rikiwarren, Wulf, Clinton R. Nixon, Mike Holmes.


11/26/2002 Gwen: Long Goodbye
This is another idea for a game I've had. I just recently came up with the idea, so there's much fleshing out necessary, but I figured I would explain my…
In Indie Game Design
Participants: Gwen, Le Joueur, Paul Czege, Brian Leybourne, Mike Holmes, M. J. Young, thoth, Price Check, Ziriel, Psycho42, damion, Jonathan Walton.


11/26/2002 Christoffer Lernö: IntCon vs GM Oomph?!
I'll cut to the chase: I recently heard the opinion that IntCon meant zero GM Oomph. I was further told that in addition to the types I already thought of…
In RPG Theory
Participants: Christoffer Lernö, Le Joueur, Seth L. Blumberg, Walt Freitag, Mike Holmes.


11/26/2002 Wormwood: Clandestine: Sore wa himitsu desu
I'm trying to work out a mechanic to generate secrets, or at least guide their generations. By secrets, I mean in particular specific actions that produce specific effects, based on…
In Indie Game Design
Participants: Wormwood, Mike Holmes.


11/26/2002 jburneko: Backstory Revisited
This thread is part of my on going quest to become comfortable in distinguishing between "meaningful choice" and "railroading", "bang" and "random encounter" from a Narrativist and particularly Sorcerer perspective.…
In Adept Press
Participants: jburneko, greyorm, Christopher Kubasik, Clay, Ron Edwards.


11/26/2002 Wormwood: Drift: Spending XP during play
Resources are fun, and advancement resources tend to be put to many different uses. In Drift however, advancement resources seem to need a little modification. While the idea of spending…
In Indie Game Design
Participants: Wormwood, Ron Edwards.


11/26/2002 Clay: New Article at Lazarus Notes
This one may be a bit off topic, but I know that there are at least a few web application developers out there, and that you're using them for your…
In Connections
Participants: Clay.


11/26/2002 RamblingMan: Donjon Martial Artist
This is my attempt to warp Donjon to my own designs and make a DBZ-ish martial artist (e.g, able to shoot energy from his hands), albiet a relatively low-powered one…
In CRN Games
Participants: RamblingMan, Mike Holmes.


11/26/2002 Brian Leybourne: Sydney Gaming Stores
Jeez man, I never thought I would envy an Australian for anything, but Sydney gaming stores are damn cool (particularly Games Paradise and Tin Soldier, for those of you who…
In The Riddle of Steel
Participants: Brian Leybourne, ShaneNINE, Mike Holmes, allahlav, Mokkurkalfe.


11/26/2002 prophet118: Vagaries...
they tend to be a bit...vague on some things... i hope im not rehashing old info, but i searcged and didnt find a definate answer... so maybe im just over…
In The Riddle of Steel
Participants: prophet118, Brian Leybourne.


11/26/2002 rikiwarren: GM originated encounters
Ok, here's the next question. How do you handle encounters that originate from the GMs side of the table? For example, say my band of adventurers are camping for the…
In CRN Games
Participants: rikiwarren, jdagna.


11/26/2002 Demonspahn: "Dread"ing cut-scenes
Hi everyone. Recently Mike Holmes brought up the interesting use of cut scenes here to help with a game mechanic problem I've been having. Maybe because I have been…
In RPG Theory
Participants: Demonspahn, Andrew Martin, contracycle.


11/26/2002 Rattlehead: The Riddle Of Time Management?
Hi all, I'm afraid I have some bad news. As some of you know, I was working on a character generator for TRoS. I was going to call it the…
In The Riddle of Steel
Participants: Rattlehead, Brian Leybourne, Mike Holmes, Bob Richter.


11/26/2002 Valamir: Mike's Big Adventure, dice mechanics, and escaping (Donjon)
Some playtest...here was Mike's Big Adventure. 1) investigate mysterious tower. 2) Go to tower 3) get attacked by demon thing 4) everybody dies ;-) I think my Leprechan actually survived…
In CRN Games
Participants: Valamir, Mike Holmes, Wulf, Clinton R. Nixon, RamblingMan, jdagna.


11/26/2002 Brian Leybourne: Hi
Hi all, just wanted to say gidday. I managed to find a copy of Sorcerer in a Sydney Game store over the weekend, and it was so good I didn't…
In Adept Press
Participants: Brian Leybourne, Ron Edwards, Tim Denee.


11/26/2002 zaal: Alternative Combat Rounds
Hi all, I posted this on RPG.net and was told to check out this forum. So here I am :) . Bear with me as I learn some of the…
In Indie Game Design
Participants: zaal, Andrew Martin, Gwen, Brian Leybourne, Wormwood, b_bankhead, simon_hibbs, Mike Holmes, Le Joueur, cruciel, Blake Hutchins, thoth, szilard, M. J. Young, Valamir, damion, Walt Freitag.


11/27/2002 Jack Spencer Jr: Going cheap
I was in the bath today when an idea occured to me. OK, no I wasn't but the idea came nevertheless. It has something to do with going for the…
In RPG Theory
Participants: Jack Spencer Jr, Mike Holmes.


11/27/2002 GreatWolf: James Wallis on the state of the industry
First, read this interview with James Wallis. Now, this is not supposed to be a "bang the drum slowly" thread (but see footnotes 1 and 2). However, I wanted to…
In Publishing
Participants: GreatWolf, b_bankhead, Le Joueur, C. Edwards, gentrification, greyorm, John Wick, JSDiamond, Valamir, Walt Freitag, Reimer Behrends.


11/27/2002 Brian Leybourne: Die Mechanics
I've been mulling around some ideas in my head about die systems recently. (Not that I have an actual game in mind to use them for at the moment, and…
In Indie Game Design
Participants: Brian Leybourne, Mike Holmes, szilard, Henry Fitch.


11/27/2002 RamblingMan: Shapeshifting - Any Thoughts?
One of the guys in my group wants to make a shapeshifter. Any thoughts on how to mimic this? Would it be better to make it mundane ability-based, or perhaps…
In CRN Games
Participants: RamblingMan, Clinton R. Nixon.


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