Previous Topics 11/26/2002 Brian Leybourne: Sydney Gaming Stores Jeez man, I never thought I would envy an Australian for anything, but Sydney gaming stores are damn cool (particularly Games Paradise and Tin Soldier, for those of you who… In The Riddle of Steel Participants: Brian Leybourne, ShaneNINE, Mike Holmes, allahlav, Mokkurkalfe.
11/26/2002 RamblingMan: Donjon Martial Artist This is my attempt to warp Donjon to my own designs and make a DBZ-ish martial artist (e.g, able to shoot energy from his hands), albiet a relatively low-powered one… In CRN Games Participants: RamblingMan, Mike Holmes.
11/26/2002 Clay: New Article at Lazarus Notes This one may be a bit off topic, but I know that there are at least a few web application developers out there, and that you're using them for your… In Connections Participants: Clay.
11/26/2002 Wormwood: Drift: Spending XP during play Resources are fun, and advancement resources tend to be put to many different uses. In Drift however, advancement resources seem to need a little modification.
While the idea of spending… In Indie Game Design Participants: Wormwood, Ron Edwards.
11/26/2002 jburneko: Backstory Revisited This thread is part of my on going quest to become comfortable in distinguishing between "meaningful choice" and "railroading", "bang" and "random encounter" from a Narrativist and particularly Sorcerer perspective.… In Adept Press Participants: jburneko, greyorm, Christopher Kubasik, Clay, Ron Edwards.
11/26/2002 Wormwood: Clandestine: Sore wa himitsu desu I'm trying to work out a mechanic to generate secrets, or at least guide their generations. By secrets, I mean in particular specific actions that produce specific effects, based on… In Indie Game Design Participants: Wormwood, Mike Holmes.
11/26/2002 Christoffer Lernö: IntCon vs GM Oomph?! I'll cut to the chase: I recently heard the opinion that IntCon meant zero GM Oomph.
I was further told that in addition to the types I already thought of… In RPG Theory Participants: Christoffer Lernö, Le Joueur, Seth L. Blumberg, Walt Freitag, Mike Holmes.
11/26/2002 Gwen: Long Goodbye This is another idea for a game I've had. I just recently came up with the idea, so there's much fleshing out necessary, but I figured I would explain my… In Indie Game Design Participants: Gwen, Le Joueur, Paul Czege, Brian Leybourne, Mike Holmes, M. J. Young, thoth, Price Check, Ziriel, Psycho42, damion, Jonathan Walton.
11/26/2002 rikiwarren: Making Critters I'm prepairing for my first Donjon game (on Wed.) and I have some questions about making critters.
First, can critters go beyond the 6 pt limit for stats?
Second, how… In CRN Games Participants: rikiwarren, Wulf, Clinton R. Nixon, Mike Holmes.
11/26/2002 Jake Norwood: Thanksgiving Break and a Poll I'm probably going to be absent for the next 4 days, unless I get onto a computer while at Ron's house over thanksgiving. Play nice, play hard, and post lots.… In The Riddle of Steel Participants: Jake Norwood, Durgil, Jason, Ashren Va'Hale, Brian Leybourne.
11/26/2002 Matt Wilson: I've played Sorcerer three times now Last Thursday was the third time I played a game of Sorcerer, the third in the ongoing S&S game with Clinton, James and Dan.
I wanted to play at least… In Actual Play Participants: Matt Wilson, Christopher Kubasik, Ron Edwards, Bankuei, Clinton R. Nixon.
11/26/2002 toli: ARMOR Any suggestions for armor value, CP and Move Modifiers for the following:
Norman style hauberk
(covering upper leg and upper arm)
Roman type lamellar armor
??? In The Riddle of Steel Participants: toli, Jake Norwood, ShaneNINE, Jason, Aaron.
11/25/2002 Daredevil: Samurai Surfin' No, that's not the actual title of what I'm working on, but it sure sounds catchy. I've currently been working on this game design and I'm fairly stuck between a… In Indie Game Design Participants: Daredevil, Mark D. Eddy, Bob McNamee, talysman.
11/25/2002 Sidhain: Back to the...ahem..Heart..of the matter. I've been working on my Hearts and Souls superhero game on and off, last night one of my players said they didn't feel like playing because it was too hard.… In Indie Game Design Participants: Sidhain, M. J. Young, Jared A. Sorensen.
11/25/2002 Clinton R. Nixon: Riptide: anatomy of a design, part 1 (long) The current round of threads here has been really inspiring to me. I'm talking specifically about threads like Chris Kubasik's Accessible? To whom?, Jon's What would make a non-roleplayer buy… In Indie Game Design Participants: Clinton R. Nixon, Mike Holmes, thoth, Valamir, Jack Spencer Jr, szilard, Tim Denee, Matt Wilson, Mark D. Eddy, Jared A. Sorensen, talysman, scobie, Ron Edwards.
11/25/2002 xiombarg: Convention LARP Okay, the other week I was at MACE 2002, and I (along with several of my friends, all working as GMs) ran a White Wolf Mind's Eye Theatre LARP. It… In Actual Play Participants: xiombarg, Valamir.
11/25/2002 Grex: AlphaSmart Dana (gadget review) (Ron, I realize that this post may be posted to the wrong thread, or possibly even be irrelevant. But it is a review of a terrific writing tool, so I… In Publishing Participants: Grex, Ron Edwards, Matt Snyder, Le Joueur, ADGConscience.
11/25/2002 ShaneNINE: Initiative question My understanding of TROS initiative (corrections, please:
1. Combatants declare offense or defense.
2. Combatants who are attacking get a turn in reverse order of Reflex.
How, if at all,… In The Riddle of Steel Participants: ShaneNINE, Valamir, Bob Richter, Wolfen.
11/25/2002 Jack Spencer Jr: an exstention of Ron's band metaphor THere has been continuing discussion of how to reach potential roleplayers around lately. It seems to be problematic because RPG groups tend to be very tight and somewhat private and… In Publishing Participants: Jack Spencer Jr, Mike Holmes, Ron Edwards, Valamir, KeithBVaughn, Clay.
11/25/2002 Shreyas Sampat: Torchbearer: Mythology or Setting? Reading over Ron's essay and reflecting on my own experience, I realized that Torchbearer threatens to suffer from the conflict between detailed Character and Setting that creates difficulties for Narrativist… In Indie Game Design Participants: Shreyas Sampat, Mike Holmes, GreatWolf, Jonathan Walton.
<< more previous topics | | Subsequent Topics 11/26/2002 rikiwarren: GM originated encounters Ok, here's the next question. How do you handle encounters that originate from the GMs side of the table?
For example, say my band of adventurers are camping for the… In CRN Games Participants: rikiwarren, jdagna.
11/26/2002 Demonspahn: "Dread"ing cut-scenes Hi everyone. Recently Mike Holmes brought up the interesting use of cut scenes here to help with a game mechanic problem I've been having.
Maybe because I have been… In RPG Theory Participants: Demonspahn, Andrew Martin, contracycle.
11/26/2002 Rattlehead: The Riddle Of Time Management? Hi all, I'm afraid I have some bad news. As some of you know, I was working on a character generator for TRoS. I was going to call it the… In The Riddle of Steel Participants: Rattlehead, Brian Leybourne, Mike Holmes, Bob Richter.
11/26/2002 Valamir: Mike's Big Adventure, dice mechanics, and escaping (Donjon) Some playtest...here was Mike's Big Adventure.
1) investigate mysterious tower.
2) Go to tower
3) get attacked by demon thing
4) everybody dies
;-)
I think my Leprechan actually survived… In CRN Games Participants: Valamir, Mike Holmes, Wulf, Clinton R. Nixon, RamblingMan, jdagna.
11/26/2002 Brian Leybourne: Hi Hi all, just wanted to say gidday.
I managed to find a copy of Sorcerer in a Sydney Game store over the weekend, and it was so good I didn't… In Adept Press Participants: Brian Leybourne, Ron Edwards, Tim Denee.
11/26/2002 zaal: Alternative Combat Rounds Hi all,
I posted this on RPG.net and was told to check out this forum. So here I am :) . Bear with me as I learn some of the… In Indie Game Design Participants: zaal, Andrew Martin, Gwen, Brian Leybourne, Wormwood, b_bankhead, simon_hibbs, Mike Holmes, Le Joueur, cruciel, Blake Hutchins, thoth, szilard, M. J. Young, Valamir, damion, Walt Freitag.
11/27/2002 Jack Spencer Jr: Going cheap I was in the bath today when an idea occured to me. OK, no I wasn't but the idea came nevertheless. It has something to do with going for the… In RPG Theory Participants: Jack Spencer Jr, Mike Holmes.
11/27/2002 GreatWolf: James Wallis on the state of the industry First, read this interview with James Wallis.
Now, this is not supposed to be a "bang the drum slowly" thread (but see footnotes 1 and 2). However, I wanted to… In Publishing Participants: GreatWolf, b_bankhead, Le Joueur, C. Edwards, gentrification, greyorm, John Wick, JSDiamond, Valamir, Walt Freitag, Reimer Behrends.
11/27/2002 Brian Leybourne: Die Mechanics I've been mulling around some ideas in my head about die systems recently.
(Not that I have an actual game in mind to use them for at the moment, and… In Indie Game Design Participants: Brian Leybourne, Mike Holmes, szilard, Henry Fitch.
11/27/2002 RamblingMan: Shapeshifting - Any Thoughts? One of the guys in my group wants to make a shapeshifter. Any thoughts on how to mimic this? Would it be better to make it mundane ability-based, or perhaps… In CRN Games Participants: RamblingMan, Clinton R. Nixon.
11/27/2002 bluegargantua: Sorcerer One-Shot Hi,
As mentioned a few threads back, I ran a one-shot demo game of Sorcerer for Pandemonium Books and Games in Cambridge MA as part of their Iron Gamer Series.… In Actual Play Participants: bluegargantua, Emily Care, Ron Edwards.
11/27/2002 simon_hibbs: Doomed heroes and Inescapable fate I watched Crouching Tiger, Hidden Dragon for about the 10th time again last night (first time in 6 months though!), and was talking about the ending, and how it could… In RPG Theory Participants: simon_hibbs, Michael S. Miller, Mike Holmes, jrients, wyrdlyng, hardcoremoose, Christopher Kubasik, C. Edwards, Demonspahn.
11/27/2002 Michael S. Miller: Games that enforce story structure? When working on a game, I like to see what's been done before in the same vein. Can anyone point me to games that support a certain structure for the… In RPG Theory Participants: Michael S. Miller, RobMuadib, James Holloway, Jared A. Sorensen.
11/27/2002 Matt Snyder: Who's playing Dust Devils? You know, I get lots of feedback about Dust Devils being a good idea, or doing something different. That's very encouraging.
I hear little to NO feedback on ACTUALY PLAY… In Chimera Creative Participants: Matt Snyder, Clay, edomaur, Adam, Jason L Blair, Mike Holmes.
11/27/2002 Mageant: Persistent RPG World Hi Everyone,
I would value your opinions on the following idea:
I am complemplating creating a copy of the Mysticora game world (www.mysticora.com) database for a persistent pen & paper… In Indie Game Design Participants: Mageant, Mike Holmes, RobMuadib, Emily Care, contracycle, damion, Balbinus.
11/27/2002 Emily Care: Rise Up: narrative allocation mechanics Hello,
I'm working on a game that takes place in a slave holding society on the brink of revolution. The mechanics will guide the players to create a framework of… In Indie Game Design Participants: Emily Care, Mike Holmes, Ron Edwards, bluegargantua, Jonathan Walton.
11/27/2002 Le Joueur: So...What is Railroading? (Using Illusionism Terminology) Simple (highly emotionally charged, hot button issue, loaded) question:Given Illusionism terminology, what is Railroading?For the sake of argument, we'll assume that the Railroading in question is about 'story conscious' gaming.… In RPG Theory Participants: Le Joueur, Emily Care, Mike Holmes, Marco, Ron Edwards, Andrew Martin, Christoffer Lernö, contracycle, Jack Spencer Jr.
11/27/2002 Ian Cooper: Hero Wars Actual Play Wintertop Fair For me, one of the great things about attending conventions is the chance to play with new people and learn from their techniques. At Convulsions this year I had the… In Actual Play Participants: Ian Cooper, Mike Holmes, epweissengruber, Ron Edwards.
11/27/2002 Emily Care: pop the cork 1000 registered users on the forge. In Site Discussion Participants: Emily Care, xiombarg.
11/27/2002 scobie: Casefile ZODIAC - Soundtracks (Long) Hi all
Given some of the discussion on the forum, I'm thinking of chucking out the 'xp' model of character development based on learning new skills, instead going for thematic… In Indie Game Design Participants: scobie, JSDiamond.
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