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From Day One


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5/1/2001 GreatWolf: New column is up!
The newest column (on the Citadel) is up! Go here and then ask me questions. I like questions. :smile: _________________ Seth Ben-Ezra Dark Omen Games This…
In Dark Omen Games
Participants: GreatWolf.


5/1/2001 ephealy: Urim and Thummim
I'm not the best when it comes to math / number theory, so I was hoping to bring this up here, and see if someone had any bright ideas. Anyway,…
In Indie Game Design
Participants: ephealy, Clay, Paul Czege.


4/30/2001 ephealy: AIM/ICQ and Members Online
Clinton, I've seen some sites where you can see if someone is online, and has an ICQ account you can see their status (if they are not invisible). Also, there…
In Site Discussion
Participants: ephealy.


4/30/2001 Clinton R. Nixon: All out for Gamism
Perhaps because it seems to be the newest evolution in RPG's, Narrativism seems to get a tremendous focus in terms of what elements are needed for a good Narrativist game.…
In GNS Model Discussion
Participants: Clinton R. Nixon, Ron Edwards, GreatWolf, Mytholder, Dav, Ian O'Rourke.


4/30/2001 hardcoremoose: Giallo
The discussion about CD-changers in the 'Breakfast Club' thread gave me this idea. For a while now I've been considering a game about my favorite thing in the world: Cheesy…
In Indie Game Design
Participants: hardcoremoose, Ron Edwards, unodiablo.


4/30/2001 Paul Czege: a variant phylogeny
Hey everyone, Somewhere in our G/N/S thoughts, between the creation of the RPG hobby in the 70's by TSR with a Gamist game and more recent developments of Narrativist game…
In GNS Model Discussion
Participants: Paul Czege, GreatWolf, Clinton R. Nixon, Ron Edwards.


4/30/2001 Dav: Divinations
Ron: I was just wondering a few things. First, have you nailed down an "official" release date for the great tome? Second, I know Jared is down with the great…
In Adept Press
Participants: Dav, Ron Edwards.


4/29/2001 Jared A. Sorensen: GigantoCorp - the
http://www.memento-mori.com/gigantocorp/ Oh yeah...it's probably in need of a lotta editing and fixing but I'm tired. :smile: So, make of it what you will. I think it's mildly amusing. GigantoCorp-Elfs. Oh,…
In Memento-Mori Theatricks
Participants: Jared A. Sorensen.


4/28/2001 Jared A. Sorensen: Chatroom
A built-in java chat client and private chatroom would be keen.
In Site Discussion
Participants: Jared A. Sorensen, ephealy, Clinton R. Nixon.


4/27/2001 JSDiamond: Punks Unite!
I have moved this here, to the publishing forum. "Punks Unite!" -that's our rally cry. Okay, this idea was practiced back in the good old days of gaming and it…
In Publishing
Participants: JSDiamond, GreatWolf.


4/27/2001 JSDiamond: Triple Platinum
The game of music industry backstabbing and rock star excess (that's the idea anyway). What you'll need:A watch with a seconds hand A pencil Some heroin (just kidding!) I have…
In Indie Game Design
Participants: JSDiamond, poppocabba.


4/27/2001 Paul Czege: GM control of player character concept across G/N/S
Hey everyone, Years ago, I came up with a scenario concept for AD&D that required all the player characters to be clerics. I think the idea was that a sacred…
In GNS Model Discussion
Participants: Paul Czege, Ron Edwards.


4/26/2001 GreatWolf: Selling out to The Man
Okay. Here's another random thought that I've toyed with at times. I have considered incorporating conversions to other systems into Alyria in a chapter in the back. Two specific systems…
In Dark Omen Games
Participants: GreatWolf, Jason L Blair, Clinton R. Nixon, Ron Edwards, archangel_2.


4/26/2001 Jared A. Sorensen: Private messages
...are good! But is there a way you can make the "you have mail" stand out a bit?
In Site Discussion
Participants: Jared A. Sorensen, Clinton R. Nixon.


4/26/2001 Clinton R. Nixon: User rankings
This is no way facilitates game thought and design, but I added user rankings for the amount of posts you have because it was easy and fun. If anyone likes/dislikes…
In Site Discussion
Participants: Clinton R. Nixon, Dav, Paul Czege.


4/26/2001 Ron Edwards: Color Wheel
Hey Jared, I really like the Color Wheel. You know me, though: my next question is, what Premise is absolutely perfect for this resolution system? But that's not the point…
In Memento-Mori Theatricks
Participants: Ron Edwards, Clinton R. Nixon, Jared A. Sorensen, Jason L Blair, Don Lag.


4/26/2001 GreatWolf: Maps in fantasy
Okay. It's been a crash week for me, which explains my lack of posting, well, anywhere. I've also been slowly digesting some thoughts and brainstorming a bit. However, I thought…
In Dark Omen Games
Participants: GreatWolf, Paul Czege, Clinton R. Nixon, Ron Edwards, archangel_2, Ian O'Rourke, Mike Holmes, Valamir, Blake Hutchins.


4/25/2001 Ron Edwards: Give me an example
Jason, I'd like to hear your informal description of what a session or story of Little Fears might be like. What might a GM be presenting to a group of…
In Key 20 Publishing
Participants: Ron Edwards, Jason L Blair, Jared A. Sorensen.


4/25/2001 Jared A. Sorensen: Welcome -- and an introduction
Thanks to Clinton for setting me up at Heph's -- I'll be hosting the MMT message board here from now on. Also, for those people thinking, "who the hell is…
In Memento-Mori Theatricks
Participants: Jared A. Sorensen, scotth@pacdie.com.


4/25/2001 Ron Edwards: All-out dissection (LONG AND BRUTAL)
Hey there. Whooooo ... I'm getting very nervous, considering what I'm about to say. What follows is the transcript of some dialogue between me and Paul Czege around the turn…
In GNS Model Discussion
Participants: Ron Edwards, Clinton R. Nixon, Paul Czege, Mytholder, Jared A. Sorensen, Logan, GreatWolf, Ian O'Rourke, greyorm, Blake Hutchins, Mike Holmes, Zak Arntson, Poxface, Valamir, Supplanter.


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Subsequent Topics

5/2/2001 poppocabba: design help needed:Rocktown game of the prehistoric underwor
I am working on rocktown a fictional prehistoric world meets film noir via the dream like technology states of the flintstones. I am at the very beginning stages and am…
In Indie Game Design
Participants: poppocabba.


5/2/2001 poppocabba: schismatic free rpg entering draft 3 feedback needed
I am getting draft 3 of all the playtest materials ready for release for my convention playtest coming up in june, and I would like some feedback on what we…
In Indie Game Design
Participants: poppocabba, Ron Edwards, Dav, GreatWolf, ephealy, Jared A. Sorensen, james_west, Paul Czege.


5/2/2001 poppocabba: looking for artists
has anyone worked with some one who is affordable,and dependable for creating art work for both the web,and print I am in dire need of both.
In Connections
Participants: poppocabba, ephealy, Ron Edwards, Dav, JSDiamond, Clay.


5/2/2001 Jimmy the Barrel: Start to finish: Theory of Game design
I am a wanna be game designer, and I have enormous amounts of notes on various ideas for games. These include: system notes, setting and style. But, they never seem…
In Indie Game Design
Participants: Jimmy the Barrel, Dav, JSDiamond, GreatWolf, Ron Edwards.


5/2/2001 Ron Edwards: News!
Sorcerer went to print today. Best, Ron
In Adept Press
Participants: Ron Edwards, Paul Czege, Dav, Ian O'Rourke, james_west, jburneko, Uncle Dark, Valamir, Jared A. Sorensen, joshua neff.


5/2/2001 Jared A. Sorensen: NIGHTWATCH
Yahoo! InSpectres' first supplement (called NIGHTWATCH) is online. It's by Scott Knipe (aka Hardcoremoose here at the Forge) and it's pretty damn cool. InSpectres is a kind of .com Ghostbusters-ish…
In Memento-Mori Theatricks
Participants: Jared A. Sorensen, hardcoremoose, Ron Edwards, mahoux, GraveyardGreg.


5/2/2001 George Pletz: Drift, Synergy, & The Great Unspoken
Hello all! In Paul's thread, A Variant Phylogeny, Ron made a comment about how early RPG may have played as narrativist but were written in simulation. This made me think…
In GNS Model Discussion
Participants: George Pletz, Mytholder, Ron Edwards.


5/2/2001 Jared A. Sorensen: Expanding the Pantheon (Robin Laws' Pantheon, that is)
I'm curious if anyone has expanded upon the five Narrative Cage Match games in Robin Laws' excellent "Pantheon & Other Games" collection? Right now the game has: Aquatic SF/Horror Japanese…
In Indie Game Design
Participants: Jared A. Sorensen, Mytholder, James V. West.


5/2/2001 poppocabba: we need a gaming method forum
I would really value a forum on gaming method, that could be applied to playtesting as well as more non-mechanical aspects of game design.
In Site Discussion
Participants: poppocabba, Ron Edwards, Paul Czege, Clinton R. Nixon.


5/2/2001 poppocabba: method roleplaying
here is an article I am starting work on and looking for some feedback as to how to incorporate these ideas into an rpg design Radio Method role playing Introduction…
In GNS Model Discussion
Participants: poppocabba, Ron Edwards.


5/3/2001 ephealy: What meant by _indie_ gaming?
Ron and I had a page on the site last year talking about what _we_ meant by an indie game and indie gaming. Without posting that here, I'd like to…
In Indie Game Design
Participants: ephealy, Dav, Ron Edwards, Clinton R. Nixon, Jared A. Sorensen, JSDiamond, poppocabba.


5/3/2001 Clinton R. Nixon: The new distribution
All this talking about what makes an independent game naturally gets me thinking about distribution. What methods are available to the independent game artist (yes, that's the new title I'm…
In Publishing
Participants: Clinton R. Nixon, Paul Czege, Jared A. Sorensen, Zak Arntson, Ron Edwards, joshua neff, poppocabba, Gordon C. Landis, Clay.


5/3/2001 Clinton R. Nixon: Guerilla publishing
Reading Cameron's need to print a hard copy product, I began pondering easy ways to get something in print. I know a lot of people are satisfied with PDF distribution,…
In Publishing
Participants: Clinton R. Nixon, Dav, Ron Edwards, He who is Q, Damocles, Jared A. Sorensen.


5/4/2001 Jared A. Sorensen: Sorcerer Story?
I clicked CLay's www page link in the Memberlist and it took me here: http://sorcerer.story-game.com/ Vat is dis?
In Adept Press
Participants: Jared A. Sorensen, Ron Edwards, Clay, Valamir.


5/4/2001 poppocabba: group playtest agreements, and usage agreements
It strikes me that if this group is set up to encourage game design, it would be practical if everyone got together to create usage/playtest agreements that anyone could download…
In Indie Game Design
Participants: poppocabba, Clinton R. Nixon, Ron Edwards, Dav.


5/4/2001 poppocabba: submissions needed for cd-rom project
Title: sell your soul, win prizes / I am putting together a cd-rom project to give away at Denver's ben-con to my players and other interested parties. I am also…
In Indie Game Design
Participants: poppocabba.


5/4/2001 hardcoremoose: SCAB! A (nearly) playable RPG/LARP right here...
SCAB! A Game of Fantasy Labor Disputes & Strikebusting. ********************************************* This originally started out as an amusing idea that I posted to RPGnet a few days ago. I thought quick…
In Indie Game Design
Participants: hardcoremoose, Jared A. Sorensen.


5/4/2001 ephealy: # Anyone in the Ann Arbor / Detroit area?
I'll be in Michigan (with work) for the next three weeks. Anyone in the Ann Arbor / Detroit area that would like to get together and game one weekend?
In Site Discussion
Participants: ephealy, hardcoremoose, Clay.


5/4/2001 Clinton R. Nixon: Elfs sighting
If I didn't know better, I'd swear this was an Elfs comic strip: http://www.goats.com/archive/010429.html
In Adept Press
Participants: Clinton R. Nixon, Ron Edwards.


5/4/2001 Paul Czege: the Technicality; the Back Story; the Ending
Hey everyone, Over the past few weeks, I've been doing the fleshing out part of developing a Sorcerer mini-supplement, thinking about the nature of sorcery, Lore, and Humanity. And now,…
In Adept Press
Participants: Paul Czege, Dav, Ron Edwards.


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