Previous Topics 2/27/2003 Jasper the Mimbo: A question on force weapons and gun blades In a game I am in a charecter has a force blade that is supposed to be able to cut through most anything with relative ease. We reciently ported our… In The Riddle of Steel Participants: Jasper the Mimbo, Shadeling, Mike Holmes, arxhon, Ben Lehman, Ashren Va'Hale, Noon, Jake Norwood, svenlein, Wolfen, Ron Edwards.
2/27/2003 Tonic: What's GNS? I'm in the dark on this. In GNS Model Discussion Participants: Tonic, cruciel, Mike Holmes.
2/27/2003 Michael Hopcroft: Spectrum at GTS? Will anyone at Spectrum be going to the GAMA Trade Show next month? I'm curoious to meet one or two of you and waiting 'til Origins or GenCon sounds a… In Cartoon Action Hour Participants: Michael Hopcroft, Eddy Fate, Cynthia Celeste Miller, The Spoken Name.
2/27/2003 Daredevil: Casting in Role-Playing Heya,
For quite some time our gaming group has been aware of actively practising casting particular players into particular character roles in the games played by us. The reasoning (for… In RPG Theory Participants: Daredevil, Synicism, clehrich, Tim C Koppang, talysman, simon_hibbs, Ron Edwards, Thierry Michel, Walt Freitag, Bankuei, Le Joueur, MoonHunter, yellow_skeleton.
2/27/2003 arkcure: Mysticism vs. Magic Hello,
Right now I am grappling with the idea of magic and mysticism in a near future setting. While I do feel that there should be some level of mysticism,… In Indie Game Design Participants: arkcure, cruciel, Airshipjones, clehrich, Andrew Martin, contracycle, simon_hibbs, M. J. Young, MoonHunter.
2/27/2003 arxhon: Am I being a jerk? I'm just about done the prep for my TROS game. I'm trying to recapture the air of mystery that we all had the first time we played a game of… In The Riddle of Steel Participants: arxhon, tauman, Mainboard, A.Neill, Ben, Jake Norwood, Brian Leybourne, Wolfen, Shadeling.
2/27/2003 greyorm: Organization & Layout Over in Blood Relics, Nev said:
and partly that it's not as well organized (sorry Ron) as some of the more codified games
Nev, I'm sure Ron might be interested… In Adept Press Participants: greyorm, Ron Edwards, Valamir, Jake Norwood, Bankuei, Blake Hutchins, Nev the Deranged.
2/26/2003 Matt Snyder: Avatar-13 inital sessions [b]The story thus far [/b]
This post covers two sessions of actual play of Avatar-13. I posted the first draft of this game in Indie Game Design a couple weeks… In Actual Play Participants: Matt Snyder, Eddy Fate.
2/26/2003 Dave Panchyk: Play-by-Mail RPGs--development issues I'm planning to develop a play-by-mail role-playing game that I intend to hand-moderate for a small player base. I'm in the very beginning stages right now, and would like input… In RPG Theory Participants: Dave Panchyk, Jack Spencer Jr, Andrew Martin, M. J. Young, Mike Holmes.
2/26/2003 szilard: Ex-sorcerors Inspired by the Mask of the Sorceror thread...
What if:
Humanity is connection to the world, in a very real sense.
Sorcerors are people able to sacrifice that connection… In Adept Press Participants: szilard, Ron Edwards, clehrich, Nev the Deranged.
2/26/2003 Matt Gwinn: Miniatures, props and other visual aids Over the years I've found that I've used a variety of visual aids in my roleplaying. Maps and miniatures are the most common, but I've gone as far as taking… In RPG Theory Participants: Matt Gwinn, clehrich, Jack Spencer Jr, Kester Pelagius, Walt Freitag, cruciel, arxhon, M. J. Young, James Holloway.
2/26/2003 Thierry Michel: Hidden Information One way to classify games is to use the criterion of what information is accessible to the player. Chess is an example of complete information game (everyone knows exactly all… In RPG Theory Participants: Thierry Michel, Drew Stevens, clehrich, Andrew Martin, Mike Holmes, Le Joueur, Ron Edwards, bowlingm.
2/25/2003 Airshipjones: Character improvement concepts Hey, new here, so forgive if I offend.
Looking at the this topic has brought a couple ideas to mind.
First is the idea of creating the experienced and inexperienced… In RPG Theory Participants: Airshipjones, clehrich, Valamir, Ron Edwards, M. J. Young, contracycle, JMendes.
2/26/2003 Ron Edwards: Thieves & Kings Hi there,
In a recent thread, our new friend, the Deranged of Nev-ness, wrote:
Anybody here read Mark Oakley's Thieves and Kings indie comic? Lots of cool Sorcery stuff in… In Adept Press Participants: Ron Edwards, Nev the Deranged.
2/26/2003 quozl: Forge review of octaNe I guess I'm a little late but I just read Ron's review of octaNe. I haven't bought octaNe yet and this review kind of shattered my image of what I… In Memento-Mori Theatricks Participants: quozl, Ron Edwards, jburneko, Colin Chapman, Jared A. Sorensen, Bankuei.
2/26/2003 Colin Chapman: Man-Thing Hey,
C'mon, you know this baby: Toxic Avenger, Swamp Thing, Dark Man, etc.
Role: Man-Thing
Profile: You were working hard on an experiment that would've helped so many people. But… In Memento-Mori Theatricks Participants: Colin Chapman.
2/26/2003 Mark Withers: Play by forum/pm/email... Is anyone interested in playing a game of the Pool, either by forum, personal message or email?
Also, what do people think about that style of play? Is the Pool… In Random Order Creations Participants: Mark Withers, Cassidy, James V. West, Bob McNamee, Tony Irwin, Colin the Riot.
2/26/2003 Nev the Deranged: Blood Relics I was thinking about cool Sorcerer ideas and came up with one that's pretty cliched, but still cool.
Demons are bound into ancient relics. The blood of their master is… In Adept Press Participants: Nev the Deranged, Ron Edwards.
2/26/2003 Aaron: Home Rules Hi guys.
As I've been playing TROS I've been coming up with a few of things to fill the odd gap here or there. I thought I might share a… In The Riddle of Steel Participants: Aaron.
2/26/2003 Gwen: Magic System: Definitive or Open-Ended? I am working on a Midieval Era game and the magic system is based entirely on alchemy. Various alchemical potions give consumers the ability to fly, to maintain a fire… In Indie Game Design Participants: Gwen, clehrich, greyorm, ethan_greer, Valamir, Ron Edwards, Clinton R. Nixon, Paul Czege, Ben Morgan, Emily Care, contracycle, M. J. Young, Fletcher, Mike Holmes, cruciel, Andrew Martin.
<< more previous topics | | Subsequent Topics 2/27/2003 JMendes: An alternative to Simmetry and d20 Hey, :)
In this thread, we tossed around a few ideas for different fortune mechanics that would obey a certain set of specs. Walt (wfreitag) came up with an interesting… In RPG Theory Participants: JMendes, marknau.
2/27/2003 GreatWolf: Formatting PDFs for handheld computers I just recently received the use of a Palm Pilot through work, and I have discovered the wonder of Adobe Reader for the Palm. I read Ron's "Mongrel" on the… In Publishing Participants: GreatWolf, philreed.
2/27/2003 Matt Wilson: playtesters for Peregrine Playtesters wanted! Step right up! Try out the game that depicts a weekly space adventure TV Show, complete with commercial breaks, two-part cliffhangers, and character-specific story arcs.
I'd like a… In Connections Participants: Matt Wilson.
2/27/2003 sben: Bulk d20 source? If and when I ever run Donjon (probably only as a one-shot in the near future, as I'm starting a campaign* for a different game), I'm gonna want lots of… In CRN Games Participants: sben, dunlaing, Jared A. Sorensen, Bankuei, ethan_greer, Clinton R. Nixon, Valamir.
2/27/2003 Valamir: Brief thoughts on Battlesystem I didn't want to clutter up the discussion on wargaming and RPGs in general with more thoughts on Battlesystem specifically, so I thought I'd respond to that tangent seperately.
Basically… In RPG Theory Participants: Valamir, arxhon.
2/27/2003 Sylus Thane: Searching for the Beginning of Frontier In searching for a way to bring my version of the multiverse (Frontier) to life I have been searching for a way in which to present my different settings. In… In Indie Game Design Participants: Sylus Thane, Mike Holmes, szilard, Harsh Attack, Allan, richks.
2/28/2003 Nev the Deranged: Character ideas Alright, since I don't know when I'll get to play, my brain has been brewing up character ideas on its own. I know that when I finally do play I… In Adept Press Participants: Nev the Deranged, Ron Edwards, clehrich, Bankuei.
2/28/2003 KeithBVaughn: YATU...How to identify??? To the Group Members and Moderators,
While I have seen many comments on what makes another "Fantasy Heartbreaker" or "Yet Another Fantasy Game" from the neophyte game designers, I'm curious… In RPG Theory Participants: KeithBVaughn, Andrew Martin, Ron Edwards, Mike Holmes, Kester Pelagius, Walt Freitag, arxhon, Blake Hutchins, M. J. Young, MoonHunter.
2/28/2003 Ville: Problems with advancement system I know this has come up before but I still have some problems of character advancement system in TROS.
First, the burning of SA's to improve attributes or proficiencies. Some… In The Riddle of Steel Participants: Ville, Mordacc, Bankuei, Noon, Mokkurkalfe, Valamir, Durgil, Paka, Jake Norwood, toli.
2/28/2003 Jake Norwood: GAMA Trade Show Rooms Okay, so who here is going to GTS? I've got a room with just me and Ron in it and I'd *love* to share the bill with someone else. The… In Connections Participants: Jake Norwood.
2/28/2003 A.Neill: Defence Dice Brief rules question – can anyone help?
I know this info is bound to be in the rulebook, starring me in the face – but I can’t find it.
If,… In The Riddle of Steel Participants: A.Neill, Spartan, Sneaky Git.
2/28/2003 Andy Kitkowski: The new Marvel RPG, Or: Why Jared's Games Have a Shot Now :) Maybe some of you had heard about this new game on other forums:
From this site: http://x-mencomics.com/xfan/forums/showthread.php?threadid=16029
"MURPG is unlike any other roleplaying game, even other diceless ones. The entire… In RPG Theory Participants: Andy Kitkowski, Jonathan Walton, Mike Holmes, Clinton R. Nixon, Jared A. Sorensen, Bankuei, arxhon, Drew Stevens, b_bankhead, ghoest, Brand_Robins, Michael Hopcroft, Matt Gwinn, wyrdlyng, Ron Edwards, Valamir, Bill_White, Le Joueur, Matt Snyder, szilard, Paka, M. J. Young, Stuart DJ Purdie, talysman, John Harper, Sparky, Evan Jones, DaGreatJL.
2/28/2003 szilard: PC/NPC Symmetry In a game I'm working on, I'm struggling with the issue of whether PCs and NPCs should be constructed in (at least vaguely) the same manner.
My immediate inclination (born… In RPG Theory Participants: szilard, Ron Edwards, Mike Holmes.
2/28/2003 Matt Gwinn: Alternate Kung Fu Setting Hey everyone,
I'm hard at work putting together what looks to be 24 to 32 pages
of new material for Kayfabe and I was thinking about adding a
small section… In Errant Knight Games Participants: Matt Gwinn, Bogie_71.
2/28/2003 Mike Holmes: Age-old Imponderables Quoting Jason from another thread:
To list or not to list?
You're kind of fighting the impossible to answer question.
That was a good point. Over the years, I've… In RPG Theory Participants: Mike Holmes, clehrich, cruciel, M. J. Young, Jack Spencer Jr, Walt Freitag, Andrew Martin, Thierry Michel, Drew Stevens, simon, Le Joueur.
2/28/2003 jburneko: Not-Here, Not Here-And-Now Plus Demons, and NaN. First Ron talks about some funky place called Not-Here which is pretty much defined as The Place You Can't Define. And now down in the Character Ideas thread he's talking… In Adept Press Participants: jburneko, Bankuei, Drew Stevens, clehrich, Ron Edwards, Uncle Dark, random.
2/28/2003 Jonathan Walton: Storypunk: The Universalis Mod Version I was working on getting Storypunk ready for the playtest I'm running in two weeks (at a local Con), when I decided I need some kind of currency for handling… In Universalis Participants: Jonathan Walton, Mike Holmes, Shreyas Sampat.
2/28/2003 Mike Holmes: Universalis Wiki For those who may not be aware, I am starting a game of Universalis using the innovative Wiki web technology. The game is hosted by the inimitable JB Bell. To… In Universalis Participants: Mike Holmes, Bob McNamee, Psycho42, Valamir, quozl, dragongrace, hix.
2/28/2003 Drew Stevens: InSpecteres- Bugs or Features? So, I ran a lil' InSpecteres one shot a few nights ago, and it went reasonably well. Some of the players much more clearly 'got' the mood and feeling and… In Memento-Mori Theatricks Participants: Drew Stevens, Jared A. Sorensen, Michael S. Miller, Tim C Koppang.
2/28/2003 Gwen: The Rise of the Nihilists: System Mechanics It seemed apparent in my other thread that perhaps I would be better served to adopt a system mechanic more befitting the odd, dream-lyke setting I created.
I suppose it… In Indie Game Design Participants: Gwen, szilard, Mike Holmes, marknau, Garbanzo.
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