Previous Topics 3/3/2003 Steve Dustin: octaNe soundtrack So I'm preparing my octaNe soundtrack for my octaNe game in a couple of weeks. I'm taking the Rule of Rock'n'Roll very seriously. Anyway, I've got it all worked up… In Memento-Mori Theatricks Participants: Steve Dustin, Jared A. Sorensen, quozl, Valamir, Mike Holmes, clehrich, Rob MacDougall, Ron Edwards, Matt Snyder.
3/3/2003 Garbanzo: Ashen: Concerns about handling time I’m knee-deep into a design (Ashen). I‘ve got mechanics that support my premise, but I’m wishing there was less handling time involved. Specifically, any total comes from adding two attributes,… In Indie Game Design Participants: Garbanzo, Mike Holmes, Matt Gwinn, szilard, Palaskar.
3/3/2003 Matt Gwinn: Who Uses the Forge the most? [b]The Forge[/b] has continues to grow by leaps and bounds over the past year, but I haven't really noticed a huge swell in posts. As of this post, we have… In Site Discussion Participants: Matt Gwinn, Mark Johnson, Trevis Martin, Jack Spencer Jr, Jürgen Mayer, dalek_of_god, Valamir, Mike Holmes, M. J. Young, Piratecat, Pyske, Psycho42, Jeph.
3/3/2003 Sylus Thane: Exploring the Narrative of the Simulated Gamist world I know the following could just as easily fit within the Actual Play forum but I feel the overall gist of what I am about to talk about is better… In GNS Model Discussion Participants: Sylus Thane, Mike Holmes, Ron Edwards.
3/3/2003 Matt Gwinn: Kazaa, Piracy & Your PDF game I was recently introduced to Kazaa Lite, which is a file sharing program similar to napster. I've found that you can find nearly everything on there that is in a… In Publishing Participants: Matt Gwinn, Jared A. Sorensen, Valamir, Stuart DJ Purdie, Ryan Wynne, talysman, yellow_skeleton, quozl, Le Joueur, Ron Edwards, Paganini, GMSkarka, Mike Holmes, Matt Snyder, iago, contracycle, Quixotica.
3/3/2003 Paul Czege: # of review copies Hey everyone,
This is a question for folks who gave out review copies of their printed games at conventions last year. As I go forward with plans for a small… In Publishing Participants: Paul Czege, Jared A. Sorensen, Matt Gwinn, geekspeakweekly.
3/3/2003 Matt Gwinn: 3E Character Creation Session Once again, I tried to introduce my D&D group to something I picked up here at the Forge...the Character Creation Session.
First off, we had been playing the same D&D… In Actual Play Participants: Matt Gwinn, Clay, Bankuei, Valamir, Ron Edwards, hardcoremoose, jdagna, Steve Dustin.
3/3/2003 tauman: Magic Items Okay, now don't everyone get excited--I'm not talking about handing out so many that the characters all glow like Christmas trees...
Many of the fantasy novels that have inspired me… In The Riddle of Steel Participants: tauman, Valamir, Drew Stevens, Jake Norwood, Ron Edwards, Salamander, Durgil, Mike Holmes, Brian Leybourne, Spartan, TAROT, Bob McNamee, Ashren Va'Hale, Paka, Bob Richter, contracycle, Jason Kottler, Daredevil.
3/3/2003 Drew Stevens: GNS- Questioning Gamist Hooray for random shower tangential thoughts!
Verification: The primary Gamist goal for playing a game is they want to Win. They are playing to try and beat someone, either the… In GNS Model Discussion Participants: Drew Stevens, quozl, Ron Edwards, Valamir, Jack Spencer Jr, Walt Freitag, ethan_greer, Mike Holmes, lumpley, M. J. Young, greyorm, talysman, JMendes.
3/3/2003 Michael Hopcroft: When does a design cease to be indie? When does a designer or a publisher lose his indie-cred round these parts?
I'm getting kind of worried now that I have a D20 project in the works and will… In Indie Game Design Participants: Michael Hopcroft, Maurice Forrester, Spooky Fanboy, Clinton R. Nixon.
3/3/2003 Dave Versace: Return to the Jungle Frontiers (sans dinosaurs) - LONG On the weekend my gaming group continued the Universalis story mentioned here:http://www.indie-rpgs.com/viewtopic.php?t=5186 . The results were...interesting.
Summarising, the story so far had seemed to be about a noblewoman surveyor, Lady… In Universalis Participants: Dave Versace, Valamir, Mike Holmes.
3/3/2003 Drew Stevens: Central and Secondry Protagonism in Roleplaying So, I was reflecting a bit today, on previously and presently run Games I Have Known. Specifically, on the nature of the protagonism of the characters.
Now, most games I'm… In RPG Theory Participants: Drew Stevens, Sylus Thane, M. J. Young, Johannes, Michael S. Miller, Mike Holmes, clehrich.
3/2/2003 ks13: Character Creation Problem: No Classes or Templates Over the past few months I have been busily designing my game, thanks in huge part to the Forge and the ton of great discussions going on here.
I presented… In Indie Game Design Participants: ks13, arkcure, Sylus Thane, Le Joueur, Ron Edwards, Mark Johnson, KeithBVaughn, James V. West, Mike Holmes, anonymouse.
3/2/2003 markb: Inspectres Suiting Up question Hi,
This may be a daft question (haven't managed to play yet) - but how does the "Suiting Up" phase work? It looks like the players could just make an… In Memento-Mori Theatricks Participants: markb, Jared A. Sorensen, Tim C Koppang, xiombarg, Drew Stevens, Ron Edwards, Mike Holmes, Jason L Blair, Bankuei.
3/2/2003 bcghawk: developing new system from ground-up...HELP Hey! new to the board and need new recommendations for "real" system; thoughtfully nicknamed word problem the rpg were the players play themselves (so they actually worry about the situations… In Indie Game Design Participants: bcghawk, Mike Holmes.
3/2/2003 ghoest: Function System: Designing Problems So, I've been working on my own system that is modularized and can easily be modified or redesigned if needed (you can find my designing notes at www.indigames.com under the… In Indie Game Design Participants: ghoest, Mark Johnson, Mike Holmes, Jack Spencer Jr, Andrew Martin.
3/2/2003 James V. West: Want your game at SPACE? Hey
April 5th, 2003, I'll be at a table at this year's Small Press and Alternative Comics Expo peddling my comics and The Questing Beast.
This is mostly a comics… In Connections Participants: James V. West.
3/2/2003 James V. West: TQB: Counting the days...or hours? Hey
As I've mentioned before, I'm going to go with a Print On Demand service for The Questing Beast. What this means is I've had to learn how to do… In Random Order Creations Participants: James V. West, Paganini, Fabrice G..
3/2/2003 Matt Gwinn: Ebay I was wondering how many of you sell your games on ebay.
If so, how have your sales been through that option?
I've been thinking about selling Kayfabe through ebay… In Publishing Participants: Matt Gwinn, Arashi, Paul Czege, quozl, szilard, Chris Passeno, Treves.
3/2/2003 Michael Hopcroft: Hardcover or Softcover? If you're putting together a major release, is it worth the extra expense to print the book in hardcover? In other words, are you likely to make back the extra… In Publishing Participants: Michael Hopcroft, Michael S. Miller.
<< more previous topics | | Subsequent Topics 3/4/2003 anonymouse: Paladin: new edition/rewrite? Clinton, I've seen you mention the fact that you're working on a rewrite/new edition of Paladin in a few threads. Is there an official status to this, or it's just… In CRN Games Participants: anonymouse, Clinton R. Nixon, Bob McNamee, Tony Irwin.
3/4/2003 Paganini: [Cornerstone] To Mars and Back We just wrapped up a three session IRC playtest of Cornerstone in a Wellsian Victorian Sci-fi setting. These were very instructive sessions, as we drifted and tweaked the game slightly… In Actual Play Participants: Paganini, Trevis Martin, Bob McNamee, C. Edwards, Mike Holmes.
3/4/2003 arxhon: Elucidating GNS via microcosm situations? This might not be the appropriate forum for this, but i'm asking about GNS so....
I was running a game of WFRP last year (ducks hurled refuse from the Nar-gang),… In GNS Model Discussion Participants: arxhon, clehrich, Ron Edwards, Valamir, Mike Holmes, M. J. Young, Bob McNamee.
3/4/2003 Michael S. Miller: Running Indie Games at Smaller Cons Well, the Sorcerer game I was scheduled to run at A Gazebo of Games did not actually run. I only had one player sign-up and he showed up 15 minutes… In Actual Play Participants: Michael S. Miller, Alambr1, Ron Edwards, jdagna, Andy Kitkowski, Demonspahn, Mike Holmes, abzu.
2/27/2003 Jack Spencer Jr: Morale and identification [split from Wargames] Man, I'll tell you. I'm not much of a wargamer at all. Mostly because I just cannot treat any of my units as cannon fodder. I just can't march a… In RPG Theory Participants: Jack Spencer Jr, contracycle, Thierry Michel, Mike Holmes, clehrich, arxhon, Valamir.
3/4/2003 Tony Irwin: Author Stance Folks I need some help,
I'm trying to read up on games that encourage players to take author stance rather than actor stance. I'm especially interested in games that make… In RPG Theory Participants: Tony Irwin, Valamir, Mike Holmes, Bankuei, Ron Edwards, M. J. Young, Bruce Baugh, Ben Morgan.
3/4/2003 Matt Snyder: It's the system, stupid I've had several polite, shall we say, disagreements with my fellow players about whether system does indeed matter. Their positions are all over the "spectrum" from matters to doesn'tmatter.
Obviously,… In RPG Theory Participants: Matt Snyder, Le Joueur, Paganini, ThreeGee, Ron Edwards, Mike Holmes, Matt Wilson, Sylus Thane, jburneko, Walt Freitag, clehrich.
3/4/2003 Matt Wilson: Is my game N/S or just S? The game I'm working on has no overtly stated N Premise. Does that exclude it from being a N game entirely?
I had this idea from an interview with Joss… In GNS Model Discussion Participants: Matt Wilson, Mike Holmes.
3/4/2003 ThreeGee: Does Setting Matter? Hey all,
In this thread about system, the point was raised that the majority of gamers (at least the vocal ones on another board) think that setting is the single… In RPG Theory Participants: ThreeGee, Ron Edwards, Matt Wilson, Mike Holmes, Valamir, contracycle, Bankuei, Rob Donoghue, Clinton R. Nixon, Alan, clehrich, Le Joueur, John Kim, DaGreatJL, simon_hibbs, M. J. Young, Blake Hutchins.
3/4/2003 Andy Kitkowski: RPGNet Mall Publishers: Got Paid? Hey all, I was looking at some posts on the Open forum at RPGNet. One of them was about publishing PDFs, and folks said they had great experiences with RPGNow,… In Publishing Participants: Andy Kitkowski.
3/4/2003 iago: Abstracted Paladin Orders I was pleased to come to this forum today and find that an idea that had been banging around in my head had already been discussed ("A Paladin on the… In CRN Games Participants: iago.
3/4/2003 MistHunter: Most popular RPG genre... I've been thinking about making an indie RPG for a long time, and multiple genres have crossed my mind, but I haven't come up with the right genre! Now I… In Indie Game Design Participants: MistHunter, Le Joueur, xiombarg, quozl, Valamir, ethan_greer, Mike Holmes, Spooky Fanboy, M. J. Young, Balbinus, Ron Edwards, Gold Rush Games, Allan.
3/4/2003 iago: Paladin at Three Feet Tall Outside of adapting some of my favorite genres (Amber, Buffy, and other letters further down the alphabet), I've really been enjoying the writing exercise that Paladin proposes in terms of… In CRN Games Participants: iago, Jason L Blair, Jonathan Walton.
3/4/2003 Opsimath: Any freelance RPG editors out there? A piece of advice I've heard more than once is that when writing, you should never attempt to be your own editor. Sounds like good advice.
How do you go… In Publishing Participants: Opsimath, quozl.
3/4/2003 svenlein: interesting musket article People have talked before about getting Muskets for flower of battle. Here is a nice article about it. Check the sources let us know if you feel they are untrustworthy.… In The Riddle of Steel Participants: svenlein.
3/4/2003 jdagna: Paladin for Moral Relativists Iago's recent posts gave me an idea that might make Paladin better suited for moral relativists.
What if you get rid of the concept of orders and give each Paladin… In CRN Games Participants: jdagna, iago, Ron Edwards, b_bankhead, Rob Donoghue.
3/4/2003 Nev the Deranged: Question If I have game designs that are non-RPGs (say, board games, card games, live action games, tile games, miniatures games, etc.) where would it be appropriate to post about them?… In Indie Game Design Participants: Nev the Deranged, ghoest.
3/4/2003 Opsimath: Any freelance RPG editors out there? (reposted from the Publishing forum)
A piece of advice I've heard more than once is that when writing, you should never attempt to be your own editor. Sounds like good… In Connections Participants: Opsimath, quozl, arkcure, Simon Ringwood, talysman, ThreeGee, Ron Edwards, Tar Markvar, minipainterUS, Dav.
3/5/2003 Matt Wilson: TV show offshoot idea This game I'm working on depicts a space adventure TV show. While brainstorming ideas, I came up with a few that would work better as some sort of InSpectres spinoff.… In Memento-Mori Theatricks Participants: Matt Wilson, Jared A. Sorensen, Mike Holmes, Jason L Blair.
3/5/2003 Sidhain: Game Writer's take heed--a bit of a rant. I purchased Paladin a week or so ago, but finally got down to printing it out and reading it this week. Now, this goes to design specifically.
Write /more/.
Paladin… In Publishing Participants: Sidhain, Matt Snyder, Mark Johnson, Mike Holmes, Bob McNamee, Paganini, iago, M. J. Young, Clinton R. Nixon, Ryan Wynne, Bankuei, clehrich, Jake Norwood, Jared A. Sorensen, quozl, GMSkarka, Rob Donoghue, Valamir, lumpley, Ron Edwards.
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